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Shandalar - Program Bugs

shandalar -e and shandalar -p fail if no savegame in magic3.* (new)

 

With a complaint about "File Error: I:MAGIC3.SVE". (With I: replaced by whatever drive Shandalar is running from.) If that particular file is present but either MAGIC3.map or MAGIC3.fce aren't, it gets a much less pretty error popup saying so, and, bizarrely, "+1/+1 counters".
Last edited by Korath on 15 Sep 2016, 20:14, edited 1 time in total.
Reason: irritating typo in title

Comments

Posted by lujo » 31 Oct 2016, 14:01

I tried to get the "infinite duels" to use a custom thinking time which was meant to cause slowdown (to let me know if it's being used). I went to Shandalar and started a Wizard difficulty game, which had the slowdown as opposed to infinite duel mode which didn't. Then I overwrote the only savegame I had with the Wizard difficulty one and slowdown appeared in infinite duels.

This makes sense to me because of what I suppose shandalar -e and -p essentially work like (take an existing shandalar game and initiate a duel vs arzakon with decks and lives pre-adjusted). So the "difficulty" (as it relates to the AI) in infinite duels depends on the difficulty of the savegame it picks.

I tested further, and it it doesn't pick the last savegame, but seems to use the "resume game" option. This determines the "difficulty" (and "difficulty" seems to override the thinking time in the .ini).
Last edited by lujo on 31 Oct 2016, 14:14, edited 1 time in total.

Ticket details

  • Ticket ID: 1169
  • Project: Shandalar
  • Status: New
  • Component: (unknown)
  • Project version: Hall of the Sultan 2
  • Priority: Normal
  • Severity: Normal
  • Assigned to: (unassigned)
  • Reported by: Korath
  • Reporter's tickets: List all tickets
  • Reported on: 15 Sep 2016, 20:12
  • Last visited by Korath » 15 Sep 2016, 23:42.
 

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