Shandalar - Feature Requests
Allow cards to trigger and activate from graveyard (pending)
Interface:
Just highlighting the card name, as with normal smallcards, is too subtle.
But highlighting the border is a bit ugly, and far too close to the orangish border that's the visual cue for "this card is currently triggering".
Plus, we'll need some way to indicate that a card can be activated or triggered from the graveyard even when it's unexpanded.A big ugly arrow like this is obviously inappropriate, but it should still probably be visually distinct from whatever's used for an individual activateable/triggering card within the graveyard. Otherwise, there'd be no way to tell at a glance whether the Crimson Muckwader that's on top of my graveyard here can be activated, or if it's really the Army of the Damned just underneath it.
Anyone more skilled in graphics art design than I am care to weigh in?
Just highlighting the card name, as with normal smallcards, is too subtle.
But highlighting the border is a bit ugly, and far too close to the orangish border that's the visual cue for "this card is currently triggering".
Plus, we'll need some way to indicate that a card can be activated or triggered from the graveyard even when it's unexpanded.A big ugly arrow like this is obviously inappropriate, but it should still probably be visually distinct from whatever's used for an individual activateable/triggering card within the graveyard. Otherwise, there'd be no way to tell at a glance whether the Crimson Muckwader that's on top of my graveyard here can be activated, or if it's really the Army of the Damned just underneath it.
Anyone more skilled in graphics art design than I am care to weigh in?
Comments
Posted by gmzombie » 28 May 2015, 16:52
What if the graveyard was just the most recent card icon and when you press the card it will go into a sub menu and allow you to do things. I got the idea from xmage
Actually there is a submenu for this already when u search your graveyard for a creature to animate dead from. Could you use that submenu to choose a card from graveyard ala flashback and the sorts. You could then use the yellow border to indicate what cards could be used again.
Actually there is a submenu for this already when u search your graveyard for a creature to animate dead from. Could you use that submenu to choose a card from graveyard ala flashback and the sorts. You could then use the yellow border to indicate what cards could be used again.

Last edited by gmzombie on 22 Jun 2015, 17:59, edited 1 time in total.
Reason: Added a thought
Reason: Added a thought
Posted by Rawky » 04 Jul 2016, 00:26
Is it possible to add an item to the graveyard context menu?
If so, maybe just a subtle highlight of the top card when the image list is closed to indicate that something in there is usable, in a similar manner to when card names are highlighted in your hand when they are castable (and likewise, leave the "View usable cards" item disabled when you can't use/cast the cards in question). Then use the context menu to open whatever way is best to list/access the usable cards.
If so, maybe just a subtle highlight of the top card when the image list is closed to indicate that something in there is usable, in a similar manner to when card names are highlighted in your hand when they are castable (and likewise, leave the "View usable cards" item disabled when you can't use/cast the cards in question). Then use the context menu to open whatever way is best to list/access the usable cards.
Last edited by Rawky on 04 Jul 2016, 00:39, edited 3 times in total.
Posted by Korath » 16 Jun 2017, 03:26
Activation complete, stack-based triggering complete, playing/casting in progress. Replacement effects and unmigrated triggers not started.
3 Posts
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Ticket details
- Ticket ID: 581
- Project: Shandalar
- Status: Pending
- Component: (unknown)
- Project version: (unknown)
- Priority: Normal
- Assigned to: (unassigned)
- Reported by: Korath
- Reporter's tickets: List all tickets
- Reported on: 26 May 2015, 23:30
- Last visited by Korath » 16 Jun 2017, 03:25.