Shandalar - Program Bugs
Sword of Fire and Ice's effect triggers for all creatures in play (fix completed)
This makes Sword of Fire and Ice so much better... but alas, it is a bug. Basically, it seems that Sword of Fire and Ice's second effect to deal 2 damage to target creature or player and draw a card applies to every creature on the battlefield (including the opponent's!), instead of correctly being just the equipped creature. This only applies to the secondary effect, the +2/+2 and protection from blue and red work correctly as far as I can tell.
See attached screenshots for two examples. As you can see, creatures not equipped with Sword of Fire and Ice (first being an enemy White Knight, and second being my own Lorescale Coatl) attacked and set off the effect. In both cases, I drew a card and was able to deal 2 damage to any target I wish.
See attached screenshots for two examples. As you can see, creatures not equipped with Sword of Fire and Ice (first being an enemy White Knight, and second being my own Lorescale Coatl) attacked and set off the effect. In both cases, I drew a card and was able to deal 2 damage to any target I wish.
Last edited by TheKillerNacho on 10 Mar 2016, 20:53, edited 1 time in total.
Comments
Posted by Aswan jaguar » 11 Mar 2016, 04:26
I didn't see your last paragraph and can't delete my reply either.
Last edited by Aswan jaguar on 11 Mar 2016, 04:30, edited 1 time in total.
Reason: add strikethrough
Reason: add strikethrough
Posted by Korath » 15 Mar 2016, 23:54
I'm not, initially, seeing how this would happen unless it affects all cards that trigger on their enchanted or equipped creature dealing damage.
Posted by Korath » 16 Mar 2016, 00:10
commit d944972006b1d423f6b16c8c4e8fdf5a9e28d668
Author: Korath <dgk@Dirge.none>
Date: Tue Mar 15 20:09:09 2016 -0400
[AS] FIX #1046: DamageConstraints::ok() returns false with player < 0, not true
Negative player values - such as for unattached equipment - are stored
overlapping the constraint type field, giving it an invalid value. ok()
returned true for invalid values, which are otherwise impossible.
Author: Korath <dgk@Dirge.none>
Date: Tue Mar 15 20:09:09 2016 -0400
[AS] FIX #1046: DamageConstraints::ok() returns false with player < 0, not true
Negative player values - such as for unattached equipment - are stored
overlapping the constraint type field, giving it an invalid value. ok()
returned true for invalid values, which are otherwise impossible.
4 Posts
• Page 1 of 1
Ticket details
- Ticket ID: 1046
- Project: Shandalar
- Status: Fix completed
- Component: Individual Card
- Project version: Abandoned Shrine 1
- Priority: Normal
- Severity: Major
- Assigned to: Korath
- Reported by: TheKillerNacho
- Reporter's tickets: List all tickets
- Reported on: 10 Mar 2016, 20:48
- Last visited by Korath » 07 Dec 2016, 16:46.