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PUN Extended Edition - Release #2

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Re: PUN Extended Edition 1

Postby pun1sher666 » 15 Jul 2010, 16:18

Epiphany, great job with the wiki ;)
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 16:33

pun1sher666 wrote:About Land Tax, normally if the opponent haves more land than you, it trigger with asking you if you want to use the ability or not. If you choose yes, you can pick up to 3 plains in your library and put into your hand.
Are you sure your opponent have more land than you ? or maybe you tried it in a 4 players game coz i'm not sure it is working in this case, i didn't try to be honest :)
Thanks for your feedbacks anyway.
Hmm, I tried it in single player only and I'm sure he had more land than me, but it still didn't do anything.
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Re: PUN Extended Edition 1

Postby pun1sher666 » 15 Jul 2010, 19:13

Epiphany, I just went to try Land Tax to a friend house, he downloaded my package and tried Land Tax, everything was alright. I think there is something wrong with your package but i don't know what... Is your game configured in english ?
Keep me updated, i want it work for you so that you can enjoy this very good card :)
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 19:19

pun1sher666 wrote:Epiphany, I just went to try Land Tax to a friend house, he downloaded my package and tried Land Tax, everything was alright. I think there is something wrong with your package but i don't know what... Is your game configured in english ?
Keep me updated, i want it work for you so that you can enjoy this very good card :)
Yes it's English, I'll have another go now.
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 19:23

I just restored all of my DLCs, in case something was conflicting and I've just realised that your white knight deck has the same UID as Uresti's CORE_CONSTRUCTED_DECK_FULL. Will change the IDs and see if that helps at all.
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Re: PUN Extended Edition 1

Postby Huggybaby » 15 Jul 2010, 19:24

You can use the wiki to log in-use UID's and reserve open ones. That should prevent future conflicts.
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Re: PUN Extended Edition 1

Postby Epiphany » 15 Jul 2010, 19:32

Now that I've changed the UID on the deck it works fine! Land Tax works like a charm. Interesting that that was the only problem arising from this conflict. :)

Huggybaby wrote:You can use the wiki to log in-use UID's and reserve open ones. That should prevent future conflicts.
Great idea, I'll create a list of DLC decks and put them in there.
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Re: PUN Extended Edition 1

Postby pun1sher666 » 15 Jul 2010, 20:44

Aaaahh ! I'm happy it is working fine :)
I will change the ID right now to avoid conflict ! I started my package with example of Uresti's one and i forgot to change the ID :)
Thanks for your investigation !
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Re: PUN Extended Edition 1

Postby whismer » 23 Jul 2010, 02:40

Is it for DoTP the 2010 version for PC???

What's the way to install it?

Are there other sites where people work to code card/deck ??

Thx a lot, I'm new here


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Re: PUN Extended Edition 1

Postby kristijanH » 23 Jul 2010, 10:32

Yes this is for DotP. Not sure about other sites. Here you can read the instructions on installing the DLC's: http://www.slightlymagic.net/wiki/How_t ... lock_decks.
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Re: PUN Extended Edition 1

Postby pun1sher666 » 25 Jul 2010, 23:22

An update of the package is available on the first post of this thread !
Enjoy.
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Re: PUN Extended Edition 1

Postby whismer » 26 Jul 2010, 16:39

Why Kjeldoran Outpost enter the battlefield TAPPED?

I take a look at the code and didn't see anything wrong!

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Re: PUN Extended Edition 1

Postby pun1sher666 » 26 Jul 2010, 18:50

It's a mistake i go to correct it.

Here the whole code to copy/paste in KJELDORAN_OUTPOST.XML

Code: Select all
<?xml version="1.0"?>
<MULTICARDS>
   <CARD>
      <TITLE text="KJELDORAN_OUTPOST_TITLE"/>
      <FILENAME text="Kjeldoran_Outpost"/>
      <COLLECTIONMAX value="383"/>
      <COLLECTORNUMBER value="366"/>
      <ARTID value="666041"/>
      <FRAMECOLOUR name="W basic Plains"/>
      <COLOR value="L"/>
      <ARTIST name="Jeff A. Menges"/>
      <SUB_TYPE metaname="Plains"/>
      <CARDNUMBER value="3"/>
      <SUPERTYPE metaname="Basic"/>
      <TYPE metaname="Land"/>
      <EXPANSION metaname="PUNXTD"/>
      <TRIGGERED_ABILITY tag="KJELDORAN_OUTPOST_RULE_1" auto_skip="1" layer="'0" >
      <TRIGGER value="COMES_INTO_PLAY">
          return SelfTriggered()
      </TRIGGER>
      <PRE_EFFECT>         
         Object():GetFilter():Clear()
         Object():GetFilter():SetController( Object():GetController() )
         Object():GetFilter():AddCardType( CARD_TYPE_LAND )
         Object():GetFilter():AddSubType( LAND_TYPE_PLAINS )         
         Object():GetFilter():SetZone( ZONE_IN_PLAY )
         Object():GetFilter():NotTargetted()
         ChooseTargetLand()
      </PRE_EFFECT>
      <EFFECT>         
         if (Object():GetTargetCard() ~= nil) then            
            SacrificeTargetCard()
         else
            SacrificeThisCard()
         end
      </EFFECT>
      </TRIGGERED_ABILITY>
      <ACTIVATED_ABILITY tag="KJELDORAN_OUTPOST_RULE_2">
      <COST type="Mana" cost="{1}{W}" />
      <COST type="TapSelf" />      
      <EFFECT>
         PutTokensIntoPlay( "Soldier11_Token", 1 )
      </EFFECT>
      </ACTIVATED_ABILITY>
      <HELP title="INFO_TYPE_LAND_TITLE" body="INFO_TYPE_LAND_BODY" zone="any" />
   </CARD>
</MULTICARDS>
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Re: PUN Extended Edition - Release #2

Postby codeALPHA » 05 Aug 2010, 07:28

First of all, congratulation for your hard work!

There is a minor problem with
Veteran Swordsmith
Veteran Armorsmith
Captain of the Watch
They boost all the soldiers not only the ones you control, but the correction is simple.

return OtherCreaturesInPlayOfType( CREATURE_TYPE_SOLDIER )

should change to

return OtherCreaturesInPlayYouControlOfType( CREATURE_TYPE_SOLDIER )
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Re: PUN Extended Edition - Release #2

Postby pun1sher666 » 05 Aug 2010, 07:57

Corrected ! :)
thanks
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