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[2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!

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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby IceManOnline » 14 Jan 2011, 20:49

Works, it I install mod and patch to a different folder and then copy the files into the magic directory.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby kevlahnota » 14 Jan 2011, 20:53

Well enjoy! :D
Got to sleep now. its 4 am here...
8)
IceManOnline wrote:Works, it I install mod and patch to a different folder and then copy the files into the magic directory.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby MerzZz » 14 Jan 2011, 20:55

Did the same, works now, thx kev!
Have a good sleep
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby BattleOne » 15 Jan 2011, 19:01

I want to report a bug.
Glimpse of Elves deck have creature that does not require to tap but can activate only once per turn (Quirion Ranger, Symbiote Insect.) When I control more than 1 of the same creature, DoTP group it in the same pile. I can activate only the first creature. This problem make me cannot tap 3 Llanowar Sentinel to produce GGG mana when I have Heritage Druid on battlefield.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby kevlahnota » 15 Jan 2011, 19:14

Not really a bug but limitation.
if the any cards are stacked, example tokens. Just use arrow keys on your keyboard to move the current highlighted card to another card. Then zoom-in the card to activate the ability. I didn't try right clicking but it may work.

BattleOne wrote:I want to report a bug.
Glimpse of Elves deck have creature that does not require to tap but can activate only once per turn (Quirion Ranger, Symbiote Insect.) When I control more than 1 of the same creature, DoTP group it in the same pile. I can activate only the first creature. This problem make me cannot tap 3 Llanowar Sentinel to produce GGG mana when I have Heritage Druid on battlefield.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby victorecho » 15 Jan 2011, 22:36

H1. Love, love, love the Mods! My problem is that none of the new decks you just released are unlocked. I've tried several workarounds, like moving the save game files, and then Steam just crashes. The secret button thing didn't work wither. I have the original DOTP from Steam. Any suggestions?
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby MerzZz » 16 Jan 2011, 08:10

You have to delete the savegame(profile file) and restart the steam. Every f ing time the mod is updated.
But it's worth it.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby castled » 16 Jan 2011, 09:42

two colors type card? how did you code them?
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby castled » 16 Jan 2011, 09:44

i wanna see mirror universe... it could change many things :p
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby Lantainu » 16 Jan 2011, 13:33

Thirst for Knowledge - Draws 3 card but then discards nothing =)) Great card - 3 card for 3 mana =)
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby anubis » 16 Jan 2011, 14:48

Hi,Kev,thanks for your grest work,I want to report some problems~ :D

1.Is there something wrong with Tarmogoyf?
Chalice of the Void which with 2 counters on it can not counter the Tarmogoyf~
The second effect of Steel Hellkite also can not destroy the Tarmogoyf,when I pay 2 mana~ Is this a bug? :shock:

2.when I activate Mishra's Workshop first,Mox Jet etc. can not be activated until next phase,Is this also a bug? :(
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby victorecho » 16 Jan 2011, 15:58

MerzZz wrote:You have to delete the savegame(profile file) and restart the steam. Every f ing time the mod is updated.
But it's worth it.
I mentioned in my post that I have tried this, but then the game crashes at the start screen, everytime I try to play.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby MerzZz » 16 Jan 2011, 18:02

Restart steam after deleting profile - it works then. Always crashes the first time though.
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby Buliwif » 16 Jan 2011, 23:07

I would like to report some bugs: 1. Instead of sacrificing lands you can sacrifice mana (it happened to me with the card Kjeldoran Outpost). In other words, mana is considered a land. 2. In the deck "Tainted Bond", Marsh Flats does not work: it sacrifices, but you can not draw the land.
Sorry for my English and thanks to all those who worked on the mod: great job!
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Re: [1/14/2011] DOTP Custom DLC MOD 2 - Update 1 Released!

Postby kevlahnota » 17 Jan 2011, 02:50

Buliwif wrote:I would like to report some bugs: 1. Instead of sacrificing lands you can sacrifice mana (it happened to me with the card Kjeldoran Outpost). In other words, mana is considered a land. 2. In the deck "Tainted Bond", Marsh Flats does not work: it sacrifices, but you can not draw the land.
Sorry for my English and thanks to all those who worked on the mod: great job!
Marsh Flats have conflict with Children of Korlis code, it will be fixed on the next patch. Also Kjledoran Outpost, Lake of the Dead need some code update to work properly. Thanks for the report.

anubis wrote:Hi,Kev,thanks for your grest work,I want to report some problems~ :D

1.Is there something wrong with Tarmogoyf?
Chalice of the Void which with 2 counters on it can not counter the Tarmogoyf~
The second effect of Steel Hellkite also can not destroy the Tarmogoyf,when I pay 2 mana~ Is this a bug? :shock:

2.when I activate Mishra's Workshop first,Mox Jet etc. can not be activated until next phase,Is this also a bug? :(
Tarmogoyf has no casting cost. It will need some work around.
Mishras_Workshop.xml mana tokens prevents you from using any activated ability unless it has been used(Except for the deck Workshop).

Lantainu wrote:Thirst for Knowledge - Draws 3 card but then discards nothing =)) Great card - 3 card for 3 mana =)
Hmmm, it works fine here? I'll test further.

EDIT: Thirst for Knowledge works good. Video Sample:
Image
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