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[07/23/11] DOTP 2012 MOD New Preview - Reanimator & Tinker
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[07/23/11] DOTP 2012 MOD New Preview - Reanimator & Tinker
by kevlahnota » 25 Jun 2011, 08:57
NEW! Another Update on DOTP 2012 MOD, Added 3 Decks. Titan Ramp, Soul Sister and Elves...
LAND DESTROY GAMEPLAY:
- Old Preview | Open
- I managed to run an edited Data_Core.wad using Gibbed packer and hex editing Magic_2012.exe to Bypass the check. This Mod is WIP (Alpha Stage). Preview only because it has some bugs. I hope for some new tools like .DDS to .TDX converter and others .
Video Proof (Click the image to play):
Screenshots:
Last edited by kevlahnota on 23 Jul 2011, 03:55, edited 4 times in total.
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kevlahnota - Programmer
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Re: DOTP 2012 MOD Preview
by gigglevillain » 25 Jun 2011, 10:50
Any idea when you will release a usable version, and will your method cause VAC issues?
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Re: DOTP 2012 MOD Preview
by BaneslayerMilkingCow » 25 Jun 2011, 11:09
This one will cause VAC issues, and is meant for the "offline" version of D12 until Gibbed finds a VAC workaraound.
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Re: DOTP 2012 MOD Preview
by kevlahnota » 25 Jun 2011, 15:29
Yup, that's one of the other issue besides the other problems Ive encountered. I hope we can get another workaround.
BaneslayerMilkingCow wrote:This one will cause VAC issues, and is meant for the "offline" version of D12 until Gibbed finds a VAC workaraound.
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kevlahnota - Programmer
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Re: DOTP 2012 MOD Preview
by kevlahnota » 26 Jun 2011, 06:35
After some fiddling with the DOTP 2012 textures, I finally made custom backplate texture!
Some are A8R8G8B8 textures to be converted to TDX ( supported by tdx plugin and paint.net )
I think a full backplate image is nicer than half ones...
Preview:
Some are A8R8G8B8 textures to be converted to TDX ( supported by tdx plugin and paint.net )
I think a full backplate image is nicer than half ones...
Preview:
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kevlahnota - Programmer
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Re: DOTP 2012 MOD Preview
by r3aper » 27 Jun 2011, 22:49
Great work Kev.
Tell me sth, how did you bypassed the problem of packing with Gibbed packer?
Every time I try to pack with Gibbed packer the resulting wad is way bigger than the original, which results in the patched version of the game to crash.
Ty
Tell me sth, how did you bypassed the problem of packing with Gibbed packer?
Every time I try to pack with Gibbed packer the resulting wad is way bigger than the original, which results in the patched version of the game to crash.
Ty
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Re: DOTP 2012 MOD Preview
by Lantainu » 28 Jun 2011, 06:39
In DotP we have Cascade, it means we can play cards not only from hand. Maybe Kev can build normal Jund and something "gold" (Like UG Madness)...I'm sure he can handle it.
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Re: DOTP 2012 MOD Preview
by r3aper » 28 Jun 2011, 19:31
never mind, wad program does the trick
hell yeah \m/ just unlocked the new cards from the revenge decks
hell yeah \m/ just unlocked the new cards from the revenge decks
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Re: DOTP 2012 MOD Preview
by Vavali » 30 Jun 2011, 03:04
This is amazing! This is definitely the greatest news I've heard in a while. I only play offline anyway, seeing as how I could never figure out how to play online (have original DotP from SKIDROW and DotP12 without Steam).
However I have a few questions:
I noticed that the cards in that deck are all included from the actual game - is it still not possible to put in cards that weren't included with the retail game?
Also, I noticed you unlocked Karn, so I assume that the Nicol Bolas deck will be able to be unlocked as well, right?
However I have a few questions:
I noticed that the cards in that deck are all included from the actual game - is it still not possible to put in cards that weren't included with the retail game?
Also, I noticed you unlocked Karn, so I assume that the Nicol Bolas deck will be able to be unlocked as well, right?
Re: DOTP 2012 MOD Preview
by Lantainu » 30 Jun 2011, 10:17
What's the point play only vs AI, he's stupid.Vavali wrote:This is amazing! This is definitely the greatest news I've heard in a while. I only play offline anyway, seeing as how I could never figure out how to play online (have original DotP from SKIDROW and DotP12 without Steam).
However I have a few questions:
I noticed that the cards in that deck are all included from the actual game - is it still not possible to put in cards that weren't included with the retail game?
Also, I noticed you unlocked Karn, so I assume that the Nicol Bolas deck will be able to be unlocked as well, right?
9$ - This is 1/10 of Jace, why don't buy this game then play with new Kev's deck vs someone...
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Re: DOTP 2012 MOD Preview
by r3aper » 30 Jun 2011, 13:28
As far as the new cards are concerned, I believe it is also possible, however I haven't confirmed this yet.Vavali wrote:This is amazing! This is definitely the greatest news I've heard in a while. I only play offline anyway, seeing as how I could never figure out how to play online (have original DotP from SKIDROW and DotP12 without Steam).
However I have a few questions:
I noticed that the cards in that deck are all included from the actual game - is it still not possible to put in cards that weren't included with the retail game?
Also, I noticed you unlocked Karn, so I assume that the Nicol Bolas deck will be able to be unlocked as well, right?
Yes, it is possible to unlock Bolas deck, and also the decks from DLC #1 (Ajani, Liliana and Ra).
There's also a secret menu but it's not very useful.
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