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Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 12 Aug 2011, 02:06
by Deus Leonis
zentynel wrote:True, if you run as administrator leaves save games.

you can unlock the decks adding records to hand in DATA_PC/DATA_REQUIRED/CONFIG/
files _PREPPED_APPID_LINKING and APPID_LINKING
thanks for reminding me of this

this fixed it. i just registered all the new decks and its done.

nyway thanks for all the help and the mod.
on a side note i would've been happy with just new cards without the decks ;p

the new Eldrazi cards are fun btw.
on future updates you might want to consider adding the rest of the Eldrazi cards like Broodwarden, Eldrazi Conscription, Eldrazi Monument, Eldrazi Temple, Hand of Emrakul, Kozilek's Predator, etc just to name a few. it'd be like a super boss deck :)

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 12 Aug 2011, 07:20
by kunf
gramkin wrote:(not sure what happened here) AI sacrificed the white Quest with >5 counters, no equipment came into play, and his Squadron Hawk died.
mmm... just imagine - that small bird in heavy argentum armor equipped with four one-handed swords. "master, help me, i'm #$%#&ng falling down!" was happened =)

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 12 Aug 2011, 19:01
by zentynel
Hi ,

I have a problem with some cards.
when they have two subtypes, the second subtype is not shown and show a text string

with tropical island show: Land - Island [card_subtype]

is a bug?,i have install DOTP2012 in other language, can be the problem?
I looked in TEXT_PERMANENT directory but is appears well

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 12 Aug 2011, 20:10
by Lantainu
How kill this Gideon?... That's so imbalance deck...

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 12 Aug 2011, 20:35
by sumomole
kevlahnota wrote:
DOTP 2012 MOD :lol:
This mod is intended for Offline use only and is currently in BETA status. Install with caution.

Excuse me.
1. Sometimes Raging Ravine and Stirring Wildwood become a creature in my turn, but they can't back to land until the end of opponent's turn.
2. Stirring Wildwood become a creature without the "reach" ability.

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Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 12 Aug 2011, 23:22
by ptisan35700
My n00b is showing through, but what are these references to config settings(?) like "DATA_PC/DATA_REQUIRED..." and where are they and how do I get to them?

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 13 Aug 2011, 04:49
by Deus Leonis
ptisan35700 wrote:My n00b is showing through, but what are these references to config settings(?) like "DATA_PC/DATA_REQUIRED..." and where are they and how do I get to them?
its inside the unpacked data core

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 13 Aug 2011, 17:34
by ptisan35700
What tools would I need to go poking around the data core and rebuilding it after making any changes?

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 14 Aug 2011, 00:32
by Deus Leonis
use WadProgram to unpack and repack the Data_Core.wad
oh and make sure you patch your WadProgram so it can be used for 2012.
the DL links for the program is here somewhere just keep digging same goes with the Source Code patch.
(just use winrar to open WadProgram and copy paste the files from kevlahnotas Source Code patch)
thats what i did anyway.

anyway anyone out there making new cards?:)

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 14 Aug 2011, 20:45
by Gimbie
edit :...im an idiot...that is all

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 15 Aug 2011, 09:03
by Aborash
I extracted the Data_core.wad and remove the (never_available="true") string from karn deck, and repack with the patched tools, and the final size is over 1 Gb!!!

So I pick the Data_DLC1111.wad (viewtopic.php?f=63&t=5076), and replace the Caspers deck, with the karn deck, remove the string, and change the uid to 1000.

It loads the game, but crashed on the "press start" screen.

What I'm doing wrong?

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 15 Aug 2011, 09:44
by takijeden
Could someone upload it elsewhere, please? The link leads to a site with "engine loading working... 0 seconds" that stays dead like that forever.

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 15 Aug 2011, 21:46
by monopoman
You might be using a browser that is not compatible with that site.

I would suggest trying Firefox or something.

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 16 Aug 2011, 04:12
by takijeden
I am using firefox.
Would that be such a problem to upload it on, say, gamefront?

Re: [08/08/2011] DOTP 2012 MOD Released !

PostPosted: 16 Aug 2011, 18:12
by victorecho
Love the mod, but a few bugs to point out. In the "Ressurection" deck, the Wing Splicer cards gives ALL Golem creatures on the battlefield flying, not just only the ones you control. I found that the AI using the "Quest For Holy Armor Deck" will play the Glint Hawk card, and not have to sacrifice an artifact for it to come out into play. Also, DANG that Quest deck is hard to beat. Whenever I am finally about ready to win, the AI hangs up by constantly switching an equipment card from one creature to another, and won't stop! Cheater! One game, I was about to wipe out the AI with a Precursor Golem mega charge, and the whole game froze! Tricky stuff man, thanks for the challenge!