It is currently 12 Jun 2025, 04:19
   
Text Size

[08-01-2012] DOTP 2013 Community DLC MOD Released

Moderator: CCGHQ Admins

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby NEMESiS » 04 Jan 2013, 01:32

Hi guys, new here. I downloaded these files onto the steam directory for 2013 and for some reason why I try to play the campaign tab for 2012 it shows as me having completed the first 5 battles. When I try to play any of those matches it simply boots me back to the opponent selection tab. Am I missing any files or is this still being worked on (I don't see any work in progress upddates)? BTW I GREATLY appreciate all the work you guys have put into this.

Just an FYI I also have these mods if it makes any difference:

viewtopic.php?f=102&t=7452

viewtopic.php?f=102&t=7388

With "Rick's DLL"

Thanks!
Last edited by NEMESiS on 04 Jan 2013, 03:10, edited 1 time in total.
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby RiiakShiNal » 04 Jan 2013, 01:45

Neither my nor thefiremind's mod messes with campaigns so our mods are not the problem (so no they don't make any difference in this case).

The Wayback 2012 campaign only worked with the base game, once the first expansion came out it stopped working because the first expansion adds a campaign that uses the same id as kevlahnota used. No, it can't be "fixed" at this time because the first expansion also used all available campaign ids (as only a set number worked). Last I heard this mod was still being worked on via SVN, but no updated downloads have been made available here so if you want the latest version you have to get it from the SVN.

Since you have the Steam version regardless of whether you have purchased the expansion pack or not, you have it (as all WADs must be present and identical to play online).
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby NEMESiS » 04 Jan 2013, 18:10

Oh ok, thanks for the insight. Hopefully there is a fix to at least have the decks unlocked.
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby incas36 » 04 Jan 2013, 18:22

@NEMESIS
try to cancel (best if rename) this files:
DATA_DLC_001.WAD
DATA_DLC_002.WAD
DATA_DLC_003.WAD
incas36
 
Posts: 11
Joined: 05 Oct 2012, 17:02
Has thanked: 10 times
Been thanked: 0 time

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby Berserker » 04 Jan 2013, 23:46

Is there a way to unlock the locked decks?
How to keep the cards of a deck, because when i restart the game, all cards that i unlocked are gone???
Berserker
 
Posts: 45
Joined: 23 Dec 2012, 10:36
Has thanked: 0 time
Been thanked: 0 time

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby RiiakShiNal » 05 Jan 2013, 00:23

NEMESiS wrote:Oh ok, thanks for the insight. Hopefully there is a fix to at least have the decks unlocked.
You can unlock the decks by modifying their XMLs to include the always_available="true" attribute.

For example in the old Koth deck (0881) change the deck tag to be:
Code: Select all
<DECK personality="D13_KOTH_OLD_DEFAULT.XML" deck_box_image="D13_KOTH_OLD" deck_box_image_locked="locked" content_pack="0" uid="881" preview_card="slagstorm" is_red="true" always_available="true">
Berserker wrote:Is there a way to unlock the locked decks?
There is, exactly as I stated above (in this post).

Berserker wrote:How to keep the cards of a deck, because when i restart the game, all cards that i unlocked are gone???
Then that deck is not one of the 18 (or possibly more with the official expansions/deck packs) that gets its deck configuration saved.

As for how to keep them unlocked that depends on which method someone used to make the deck. If they used the promo method (like thefiremind in his mod v6 and later) then once you enter the promo codes the unlocks will remain unlocked.

If they used the AppId method (like I did in my mod) you have to get the game to save and reload the AppId (depends on what was entered in the APPID_LINKING.TXT file) for that deck.
In the Skidrow version of the game an AppId that has been known to work is 0.
In the Theta version virtually any AppId will work (makes the buttons in the deck manager work though you have to restart the game before the new AppId will be applied).
In the Steam version an AppId of 97330 (the Appid used for the base game) has been reported to work (and that AppId should also work for the other two versions of the game).

For a more complete guide to unlocks and the APPID_LINKING.TXT file check this post:
Re: Hey! How about a begginers guide 2013 ?
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby Berserker » 05 Jan 2013, 11:30

I am in the wad data 0881 , but i cant see anything with always_available=''true''??? How i must fix it, should i copy and paste the code you post here??? I have looked in the file in detail and i cant find something with always_available???
Could it be that when i fix the wad data or fix it wrong my game dont start anymore??? Because i cant open the game anymore???
Berserker
 
Posts: 45
Joined: 23 Dec 2012, 10:36
Has thanked: 0 time
Been thanked: 0 time

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby RiiakShiNal » 05 Jan 2013, 14:59

I never said the always_available tag was there, I said you had to ADD it. You need to look at DECK_KOTH_OLD.XML in Deck_0881_ST and in the DECK tag ADD always_available="true" to it and save the file.

I don't know why you can't start the game anymore, but sometimes deleting your profile can fix such problems. I have one profile that causes the game to hang with one of my cards, but when I use a clean profile or create a new one the game works fine with that card. I know that the game hanging on creating a card is not the same problem you are having with changing a deck, but I honestly don't know what else could be causing the problem.
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby NEMESiS » 05 Jan 2013, 15:53

Where can I get the WAD editor to add that? I have been looking around the forum but its a maze....
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby RiiakShiNal » 05 Jan 2013, 16:55

NEMESiS wrote:Where can I get the WAD editor to add that? I have been looking around the forum but its a maze....
I don't use WAD/Deck editors so I can't really help you there (I'm not even sure if the editors will allow you to add that attribute to an existing deck, whether they do it automatically, or whether you will end up having to use notepad or some other text/XML editor).

Personally, I just use Gibbed Tools and Notepad. As once you have unpacked the WAD using Gibbed.Duels.Unpack.exe then the deck XMLs are essentially just text files. Open the deck XML in notepad, add the attribute, then save. At this point you can now repack the WAD using Gibbed.Duels.Pack.exe and move it into your main game directory.
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby NEMESiS » 05 Jan 2013, 19:04

RiiakShiNal wrote:
NEMESiS wrote:Where can I get the WAD editor to add that? I have been looking around the forum but its a maze....
I don't use WAD/Deck editors so I can't really help you there (I'm not even sure if the editors will allow you to add that attribute to an existing deck, whether they do it automatically, or whether you will end up having to use notepad or some other text/XML editor).

Personally, I just use Gibbed Tools and Notepad. As once you have unpacked the WAD using Gibbed.Duels.Unpack.exe then the deck XMLs are essentially just text files. Open the deck XML in notepad, add the attribute, then save. At this point you can now repack the WAD using Gibbed.Duels.Pack.exe and move it into your main game directory.
OK, I tried downloading the Gibbed.Duels.Pack.exe from here:

h t t p ://svn.gib. me /builds/duels/

(apparently I am too new to type full links :lol: )

but it seems that every time I try to run the .exe a command prompt flashes and then disappears. What am I doing wrong???
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby thefiremind » 05 Jan 2013, 19:09

The Gibbed Tools are all command-line programs so they need parameters. You can run them from the Windows command prompt and add the parameters, or you can make a batch file if you think you'll mostly do the same thing over and over (and if you know how to make a batch file, of course :wink:), or you can just drag and drop onto them. For example, drag and drop a WAD file onto Gibbed.Duels.Unpack and it will be unpacked.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
User avatar
thefiremind
Programmer
 
Posts: 3515
Joined: 07 Nov 2011, 10:55
Has thanked: 118 times
Been thanked: 722 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby RiiakShiNal » 05 Jan 2013, 19:20

I use a batch file for repacking wads to make my life easier.

For mods that put their content inside of DATA_DECKS (like the community mod and thefiremind's mod) I use this batch file:
PackDeck.bat | Open
Code: Select all
@echo off
del %1_unpacked\@header.xml
Gibbed.Duels.Pack --compress --uppercase --wad-header=DATA_DECKS\HEADER.XML %1_unpacked %1.wad
And at the command prompt (in the same directory as Gibbed Tools and the unpacked wad) type PackDeck <Name of Wad minus extension> so for Deck_0881_ST.wad I would type: PackDeck Deck_0881_ST

For mods that don't put their data in DATA_DECKS (like my mod) I use this batch file:
Pack.bat | Open
Code: Select all
@echo off
del %1_unpacked\@header.xml
Gibbed.Duels.Pack --compress --uppercase --wad-header=%1\HEADER.XML %1_unpacked %1.wad
Its used in exactly the same way as the other batch file so for example my core mod I would type: Pack Data_DLC_8192

They may not be the best batch files, but they work fine for me.
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby NEMESiS » 05 Jan 2013, 19:30

oh ok got it! Now I am well on my way to crash the game and corrupt all the game files. ^_^
Last edited by NEMESiS on 06 Jan 2013, 04:36, edited 1 time in total.
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

Re: [08-01-2012] DOTP 2013 Community DLC MOD Released

Postby NEMESiS » 05 Jan 2013, 19:58

Ok I managed to open the decks and even unlocked the Bolas deck. Cheers!
User avatar
NEMESiS
 
Posts: 460
Joined: 03 Jan 2013, 04:02
Location: Pools of Becoming
Has thanked: 70 times
Been thanked: 21 times

PreviousNext

Return to 2013

Who is online

Users browsing this forum: No registered users and 315 guests


Who is online

In total there are 315 users online :: 0 registered, 0 hidden and 315 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 315 guests

Login Form