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Thefiremind's DotP2013 transform pack v5 (21/6/2013)
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Re: Thefiremind's DotP2013 transform pack v4 (11/6/2013)
by sumomole » 21 Jun 2013, 04:27
This may be an error, DUEL_UTILITY_COMPARTMENT_ID_SPELLS_PLAYED_THIS_TURN is to count the total of spells that all players cast, not one player.
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Re: Thefiremind's DotP2013 transform pack v4 (11/6/2013)
by thefiremind » 21 Jun 2013, 09:03
That's where those 2 functions in the LOL file were meant to be used... it seems incredible but I had forgot the exact conditions for transforming. I made a new function that gives the right answer in any case for our purpose.sumomole wrote:This may be an error, DUEL_UTILITY_COMPARTMENT_ID_SPELLS_PLAYED_THIS_TURN is to count the total of spells that all players cast, not one player.
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Re: Thefiremind's DotP2013 transform pack v5 (21/6/2013)
by BloodReyvyn » 21 Jun 2013, 12:53
Another tiny script log entry after using your transform cards:
- Code: Select all
[string "ULVENWALD_PRIMORDIALS_222108_TITLE (RESOLUTION_TIME_ACTION) [3802]"]:2: attempt to call global 'ResetTransformation' (a nil value)
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Re: Thefiremind's DotP2013 transform pack v5 (21/6/2013)
by thefiremind » 21 Jun 2013, 14:01
You still have something that is overriding my LOL file.
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Re: Thefiremind's DotP2013 transform pack v5 (21/6/2013)
by Scion of Darkness » 22 Jun 2013, 04:12
Blood the best thing you could do is remove all the other mods and import some decks you like , i'm currently using only my decks, thefiremind sumomole's and community and no problems now looks like someone used the old transform.lol files that are messing this
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