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DotP 2013 - Slivers!

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DotP 2013 - Slivers!

Postby GravitonGamer » 06 Jul 2012, 20:59

Introduction:
Finally finished my first custom mod for DotP 2013. It contains all the sliver cards, though some are not yet implemented or have bugs. (I did not include them in the decks, but the templates for the cards are there.) It also has 5 sliver decks, one for each allied pair. I tried to balance the power level of the new decks with the existing core decks, and from initial playtesting they can stand on their own against most core decks. Feel free to comment/report bugs/reuse my cards. :D

Requirements:
You will need to download and install the Ravnica DLC decks because I will be borrowing some cards from them for the decks.

Download:
http://www22.zippyshare.com/v/36004410/file.html

Known issues:
Not yet/cannot be implemented:
-Mistform Sliver
-Hunter Sliver
-Basal Sliver
-Two-Headed Sliver
-Gemhide Sliver
-Dementia Sliver
-Frenetic Sliver
-Cautery Sliver
-Virulent Sliver

Flavor text not fully displayed because of length:
-Basal Sliver
-Two-Headed Sliver
-Opaline Sliver
-Firewake Sliver

Card-specific:
-Ghostflame Sliver: No card frame for non-artifact, non-land colorless permanents.
-Homing Sliver: "Slivercycling {3}" is not displayed on card in hand, but ability can be used by selecting flavor text.
-Pulmonic Sliver: Infite loop causing you be unable to choose to put cards in your graveyard.

Future release plans:
-Bug fixes for any new reported bugs
-Tweaking/balancing of decks
-New utility spells for the decks
-Unlockable cards for each deck

Other info:
The WAD file also includes (actually I just forogot to remove them) two custom cards which I used to test the Sliver cards I coded. They are Sliver Hive and Sliver Talisman. They were never meant to be included in the decks, so please don't be startled if they are WAY overpowered.
Last edited by GravitonGamer on 09 Jul 2012, 03:20, edited 1 time in total.
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Re: DotP 2013 - Slivers!

Postby Tyrany » 07 Jul 2012, 02:08

First of all thanks for bringing slivers to dotp 2013 i was really missing them from paper times ;)

im new around so i would like to leave a deck sugestion and if you can give me some lights i could help with it

4*glimmervoid
4*ancient ziggurat
4*tree of tales
4*great furnace
3*Seat of the Synod
3*Vault of Whispers
4*Gemhide Sliver (i've seen your known issues)
2*Sliver Legion (done)
3*Muscle Sliver (done)
3*Sinew Sliver (done)
2*Cristaline Sliver (done)
2*Essence Sliver (done)
1*Sliver Queen (done) cheked inside .wad
1*Sliver Overlord (done)
3*Coat of Arms
2*Toxin Sliver (done)
2*Metallic Sliver (done)

Forgot the remaining cards of the deck ill check when i get home llooll
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Re: DotP 2013 - Slivers!

Postby Tyrany » 07 Jul 2012, 04:31

Ive been researching and correct me if im wrong

to make gemhide work maybe this code from birds of paradise could help

<TOKEN_REGISTRATION type="_MANATOKEN_B_xxxxxx" reservation="2"/> <TOKEN_REGISTRATION type="_MANATOKEN_W_xxxxxx" reservation="2"/> <TOKEN_REGISTRATION type="_MANATOKEN_G_xxxxxx" reservation="2"/> <TOKEN_REGISTRATION type="_MANATOKEN_R_xxxxxx" reservation="2"/> <TOKEN_REGISTRATION type="_MANATOKEN_U_xxxxxx" reservation="2"/>

and

COST type="TapSelf"/> <PLAY_TIME_ACTION> Object():GetPlayer():ChooseColour( "CARD_QUERY_CHOOSE_COLOUR", 1 ) </PLAY_TIME_ACTION> <RESOLUTION_TIME_ACTION> local LNG_COLOUR = Object():GetPlayer():GetChosenColour() if (LNG_COLOUR == 4) then ProduceMana( "U", 1 ) end if (LNG_COLOUR == 3) then ProduceMana( "B", 1 ) end if (LNG_COLOUR == 1) then ProduceMana( "R", 1 ) end if (LNG_COLOUR == 2) then ProduceMana( "G", 1 ) end if (LNG_COLOUR == 5) then ProduceMana( "W", 1 ) end </RESOLUTION_TIME_ACTION>
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Re: DotP 2013 - Slivers!

Postby Zambooo » 07 Jul 2012, 08:52

I love you man! Thanks a lot! :D

PS: I'll be waiting for the gemhide!
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Re: DotP 2013 - Slivers!

Postby thefiremind » 07 Jul 2012, 11:30

Tyrany wrote:Ive been researching and correct me if im wrong

to make gemhide work maybe this code from birds of paradise could help
The code you found implies the use of mana tokens and some custom functions. I don't want to be pessimistic, but I think that mana tokens are the only way to code Gemhide Sliver. As long as we talk about a card that produces mana "all by itself", there's a new world to explore in DotP2013 thanks to GrantAbility... but using such tricks for Gemhide Sliver would mean granting an ability that grants an ability... I don't think it's possible.
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Re: DotP 2013 - Slivers!

Postby Zambooo » 07 Jul 2012, 14:40

This isn't actually a bug, but when you have two "Crypt Sliver" or two "Clot Sliver" all the Slivers now gain two identical abilities "{T}: regenerate target sliver" and "{2}:regenerate this permanent".
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Re: DotP 2013 - Slivers!

Postby thefiremind » 07 Jul 2012, 14:49

Zambooo wrote:This isn't actually a bug, but when you have two "Crypt Sliver" or two "Clot Sliver" all the Slivers now gain two identical abilities "{T}: regenerate target sliver" and "{2}:regenerate this permanent".
This is correct. Those 2 examples are redundant, but with 2 Slivers that grant triggered abilities, two instances of the same ability will both trigger and that's the way it should be.
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Re: DotP 2013 - Slivers!

Postby Zambooo » 07 Jul 2012, 15:09

thefiremind wrote:
Zambooo wrote:This isn't actually a bug, but when you have two "Crypt Sliver" or two "Clot Sliver" all the Slivers now gain two identical abilities "{T}: regenerate target sliver" and "{2}:regenerate this permanent".
This is correct. Those 2 examples are redundant, but with 2 Slivers that grant triggered abilities, two instances of the same ability will both trigger and that's the way it should be.
Yea but the correct way isn't quite useless? I mean... you will never need two identical "tap" abilities, won't you?
Last edited by Zambooo on 08 Jul 2012, 13:10, edited 1 time in total.
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Re: DotP 2013 - Slivers!

Postby thefiremind » 07 Jul 2012, 16:05

Zambooo wrote:Yea but the correct way isn't quite useless?
You know what they say... if it's not broken, don't fix it. :lol: And there's no way to check if some ability has been already granted, so it's impossible to do otherwise.
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Re: DotP 2013 - Slivers!

Postby Zambooo » 08 Jul 2012, 19:26

This should be a real bug: with "Quilled Sliver" you can't deal damage to your own attacking or blocking creature. (I disabled the simplified target [I don't know how is it called in the English version :S])

PS: may I suggest to add cards as "Prismatic Omen", "Ancient Ziggurat" and "Cavern of Souls" that would be useful if gemhide can't be coded? :D
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Re: DotP 2013 - Slivers!

Postby sadlyblue » 08 Jul 2012, 20:50

Ancient Ziggurat and Cavern of Souls are a problem to code also.
I would love only a few fetch lands.
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Re: DotP 2013 - Slivers!

Postby Aiodren » 08 Jul 2012, 20:52

Zambooo wrote:PS: may I suggest to add cards as "Prismatic Omen", "Ancient Ziggurat" and "Cavern of Souls" that would be useful if gemhide can't be coded? :D
I don't think Ancient Ziggurat and Cavern of Souls are possible in dotp because 1) the mana doesn't care for what purpose it's used and i don't think we can actually track that and 2) abilities that let you choose a creature type need a drop box of some sort, which lets you choose from the available creature types, but that does not exist in dotp. The most we can do is 3 choices in a multiple choice dialogue. Well you could do a dialogue, which has 2 types and an option "another" which triggers a new dialogue with 2 more types and "another" that triggers a new dialogue... :lol:
With the new grant ability mechanic Prismatic Omen should be possible but the other two have a darker fate i fear.
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Re: DotP 2013 - Slivers!

Postby GravitonGamer » 09 Jul 2012, 02:47

thefiremind wrote:
Tyrany wrote:Ive been researching and correct me if im wrong

to make gemhide work maybe this code from birds of paradise could help
The code you found implies the use of mana tokens and some custom functions. I don't want to be pessimistic, but I think that mana tokens are the only way to code Gemhide Sliver. As long as we talk about a card that produces mana "all by itself", there's a new world to explore in DotP2013 thanks to GrantAbility... but using such tricks for Gemhide Sliver would mean granting an ability that grants an ability... I don't think it's possible.
What thefiremind said. I'm not really into using mana tokens as coding them will take a lot of work, and could potentially cause a lot of bugs like triggering stuff that shouldn't be triggered, not to mention AI issues.
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Re: DotP 2013 - Slivers!

Postby GravitonGamer » 09 Jul 2012, 03:08

Zambooo wrote:This isn't actually a bug, but when you have two "Crypt Sliver" or two "Clot Sliver" all the Slivers now gain two identical abilities "{T}: regenerate target sliver" and "{2}:regenerate this permanent".
I would like to think that in a real MtG game, there would really be two instances of the granted ability, even though they seem redundant. If for example, there was a Sliver that gives Dragon Whelp's firebreathing ability, then it could be used six times without sacrificing the creature.
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Re: DotP 2013 - Slivers!

Postby GravitonGamer » 09 Jul 2012, 03:15

Zambooo wrote:This should be a real bug: with "Quilled Sliver" you can't deal damage to your own attacking or blocking creature. (I disabled the simplified target [I don't know how is it called in the English version :S])

PS: may I suggest to add cards as "Prismatic Omen", "Ancient Ziggurat" and "Cavern of Souls" that would be useful if gemhide can't be coded? :D
Thanks for the report, I'll check the code for Quilled Sliver when I get home from work. As for the other cards, I'm afraid that like the previous two DoTP games, implementing multi-colored mana sources is troublesome in this game. Unless someone finds a simple way of implementing them, I'll avoid coding cards that produce more than one color of mana.
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