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Thefiremind's Planar Deck v2 (31/03/2013)
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Thefiremind's Planar Deck v2 (31/03/2013)
by thefiremind » 13 Jul 2012, 12:46
Thefiremind's Planar Deck
This project was born to add the planes from the original Planechase expansion (at least those that can be coded) to the DotP2013 planar deck. It won't be completed quickly because I can't use my tool for the localised text of the planes, and testing is more frustrating when you need to wait for a chaos roll... anyway I'll update it each 10 new planes or so.
Changelog:
Some things you have to know:
What you need in order to use it:
Usage:
Just extract the WAD file into your DotP2013 directory. It will substitute the old planar deck automatically. Don't delete the old planar deck: the files for the original planes will be still read from there!
Added planes:
Link:
Please let me know of any bug/problem you encounter, by answering to this topic. If you find SCRIPT_LOG.TXT in the game directory after playing with my planes, please inform me about what's written in it.
Have fun!
This project was born to add the planes from the original Planechase expansion (at least those that can be coded) to the DotP2013 planar deck. It won't be completed quickly because I can't use my tool for the localised text of the planes, and testing is more frustrating when you need to wait for a chaos roll... anyway I'll update it each 10 new planes or so.
Changelog:
- Version 2: Finally added all the missing planes (at least, the implementable ones).
- Version 1.1: I hate when it happens... but I screwed Immersturm with a copy-and-paste, without testing it before zipping. I fixed it now.
- Version 1: First release, with 10 new planes.
Some things you have to know:
- The original Planechase expansion wasn't translated in Korean, Russian and Portuguese, so you'll find the planes in English if you play with one of those languages. If someone is willing to translate the cards in one of the missing languages, I'll gladly accept any contribution.
- If you ever want to code some planes by yourself, remember that the art ID of each plane can include only numbers and it can't start with 0. If you don't follow these rules, the rectangle behind your avatar won't display the plane you are on.
- Why didn't I code Velis Vel? Because granting all creature types (not possible in DotP2013) and granting changeling (possible in DotP2013) isn't exactly the same, and I didn't want to make approximations here.
- You could experience problems with Sea of Sands if you use it together with a card that overrides the draw with something else (Laboratory Maniac excluded). That's because the draw trigger doesn't collect information about the drawn card, so I have to check it from the top of the deck with a pre-trigger and set a delayed trigger accordingly. If something overrides the draw, the delayed trigger will be set but won't trigger immediately: it will trigger when the override is gone, which shouldn't happen.
- The planar deck will become very tall with all the planes, it could even get in the way when trying to select a spell on the stack. I don't have a good solution for this problem, the advice I can give (for now) is to customize the planar deck keeping only the planes you like most. Of course it can't be done in-game, you need to unpack my WAD and change the deck list manually... it could be a good reason to learn how to do that from my tutorial.
What you need in order to use it:
- DotP2013.
- Rick's DLL (WAD signature check bypass). If you are using Theta version with the first update at least, you don't need this anymore.
Usage:
Just extract the WAD file into your DotP2013 directory. It will substitute the old planar deck automatically. Don't delete the old planar deck: the files for the original planes will be still read from there!
Added planes:
- Academy at Tolaria West
- Agyrem
- Bant
- Cliffside Market
- Feeding Grounds
- Fields of Summer
- Goldmeadow
- Immersturm
- Isle of Vesuva
- Izzet Steam Maze
- Lethe Lake
- Minamo
- Murasa
- Naar Isle
- Naya
- Panopticon
- Raven's Run
- Sanctum of Serra
- Sea of Sand
- Shiv
- Skybreen
- Sokenzan
- Stronghold Furnace
- Tazeem
- The Aether Flues
- The Dark Barony
- The Fourth Sphere
- The Great Forest
- The Hippodrome
- The Maelstrom
- Turri Island
- Undercity Reaches
Link:
- Code: Select all
https://mega.nz/#!LexQmALI!sKoUzucFWlvQN_rSWvrBMOdUmJye4L68fEA6krLRJWg
Please let me know of any bug/problem you encounter, by answering to this topic. If you find SCRIPT_LOG.TXT in the game directory after playing with my planes, please inform me about what's written in it.
Have fun!
Last edited by thefiremind on 11 Oct 2018, 11:12, edited 13 times in total.
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Re: Thefiremind's Planar Deck v1 (13/7/2012)
by maginater5000 » 13 Jul 2012, 17:16
oh yeah
i will test this tomorrow^^
are the planchases in german too?
if not i will translate them
i will test this tomorrow^^
are the planchases in german too?
if not i will translate them
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Re: Thefiremind's Planar Deck v1 (13/7/2012)
by thefiremind » 13 Jul 2012, 17:59
Only the 3 new languages introduced in DotP2013 are missing. German is present.maginater5000 wrote:oh yeah
i will test this tomorrow^^
are the planchases in german too?
if not i will translate them
EDIT: I'm really sorry for those who already downloaded the pack, but I just realized I made a bad copy-and-paste on Immersturm and it would crash the game if you try to start a Planechase match. Please download the fixed version, it's already available.
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Re: Thefiremind's Planar Deck v2 (31/03/2013)
by thefiremind » 31 Mar 2013, 09:27
There's an Easter present for you... now my planar deck has 32 planes from the original Planechase expansion! Enjoy!
(I didn't test them all, if you find something wrong please report it and I'll fix it as soon as possible.)
(I didn't test them all, if you find something wrong please report it and I'll fix it as soon as possible.)
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Re: Thefiremind's Planar Deck v2 (31/03/2013)
by Meioh » 02 Apr 2013, 22:24
I wonder... Is there a way to graphically reduce the size of the planar deck? As it is now with yours + the original ones, the deck pile became too huge - to the point where you can't see the cards zoomed in the middle or even target them with counter spells and such.
Re: Thefiremind's Planar Deck v2 (31/03/2013)
by thefiremind » 02 Apr 2013, 23:25
I was afraid of that...Meioh wrote:I wonder... Is there a way to graphically reduce the size of the planar deck? As it is now with yours + the original ones, the deck pile became too huge - to the point where you can't see the cards zoomed in the middle or even target them with counter spells and such.
I looked in the CARD_LAYOUT.XML and there's a value that could help, but it's not just for the planes:
- Code: Select all
<!-- Thickness of a card -->
<CARD_THICKNESS float="0.01f"/>
For now, the advice I can give you is to customize the planar deck as soon as you think you have seen the planes enough, and keep only the planes you enjoy most, removing the other ones until the planar deck shrinks to a proper size.
EDIT: I added a warning in the first post, so at least everybody will be aware of the problem.
EDIT 2: I tried to change that value, but nothing changed. I guess 0.01 is the minimum accepted value already.
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Re: Thefiremind's Planar Deck v2 (31/03/2013)
by Okami2511 » 03 Apr 2013, 00:29
Ok, i´ve played what feels like a thousand planechase games with your mod (Yes i did update it when you posted a new version), yet i´ve never seen any plane from Nr. 11-32. I get the ones from 1-10 all the time but never the rest. The original planes show up regularly too....What am i doing wrong? Oh...and thank you for the great work you´re doing! You are awesome!thefiremind wrote:
Usage:
Just extract the WAD file into your DotP2013 directory. It will substitute the old planar deck automatically. Don't delete the old planar deck: the files for the original planes will be still read from there!
Re: Thefiremind's Planar Deck v2 (31/03/2013)
by Meioh » 03 Apr 2013, 00:33
Hum. I guess i'll try removing some of the original ones. Where are they located?
Re: Thefiremind's Planar Deck v2 (31/03/2013)
by Okami2511 » 03 Apr 2013, 00:39
Ah never mind....i´m just stupid I accidentally renamed an old version that had only the first 11 planes instead of overwriting it. So i guess the game used the old version and not the new one wich had all 32 planes. I deleted the renamed file and now the game uses the new file wich has all 32 planes.
Re: Thefiremind's Planar Deck v2 (31/03/2013)
by BloodReyvyn » 20 May 2013, 12:53
Oh my... Can't believe I missed these. Thank you very much.
I really like the Planechase game type, but was kind of sad to see so many planes left out of the stock version.
I really like the Planechase game type, but was kind of sad to see so many planes left out of the stock version.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
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Re: Thefiremind's Planar Deck v2 (31/03/2013)
by thefiremind » 26 Oct 2016, 11:20
Substituted with a link that won't expire (some browsers will flag the site as malicious, but it's not).bettaattack wrote:LINK IS BROKEN
If you ever need something again, can I ask you to post a polite question rather than an all-caps message? Thank you very much.
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