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Unlocking all the cards,decks in DLC mods.
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Unlocking all the cards,decks in DLC mods.
by kondziu124 » 27 Dec 2012, 14:22
Hi guys.Maybe I've missed something or what but I haven't noticed anything about unlocking all the decks,foils and other cards.
I might be writing in a wrong topic or something but I hope someone can help me with this.I'm using RiiakShiNal's mod,Thefiremind's mod and Kevlahnota's mod and I want all the cards and all the decks to be unlocked.I saw something like "unlock..." button but it doesn't work.
I might be writing in a wrong topic or something but I hope someone can help me with this.I'm using RiiakShiNal's mod,Thefiremind's mod and Kevlahnota's mod and I want all the cards and all the decks to be unlocked.I saw something like "unlock..." button but it doesn't work.
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Re: Unlocking all the cards,decks in DLC mods.
by RiiakShiNal » 27 Dec 2012, 14:59
That depends on what version of the game you are using and what mod(s) as different versions seem to require different tactics and different mods use different methods to try and get around some of the issues.
- Mods that use Promo cards (like thefiremind's mod v6 and later)
- Simply enter the 10 promo unlock codes (should work on all versions) and the unlocks should always be available. Note that for promo cards you will most likely need to edit the deck down to 60 cards whenever you start up the game (unless you are lucky and the deck configuration is saved).
- For mods that use APPID_LINKING.TXT (like this mod and thefiremind's mod v5 and earlier)
- Skidrow Version
- It has been reported that setting the unlock and premium foil ids in the APPID_LINKING.TXT file to 0 works to unlock and set foil for decks and unlocks.
- Theta Version
- Setting unlock and premium foil ids in the APPID_LINKING.TXT file to unique numbers for each deck allows for unlocking/foiling of individual decks using the buttons inside the deck manager (game must be restarted for changes to take effect).
- Setting unlock and premium foil ids in the APPID_LINKING.TXT file to the same number (other than 0) allows for all decks to be unlocked foiled together. If you use 97330 for the unlock and premium foil ids then all decks should automatically be unlocked and foiled.
- Steam Version (requires Rick's dll)
- Setting unlock and premium foil ids in the APPID_LINKING.TXT file to 97330 should automatically unlock and foil all decks (as the AppId for the game is 97330), but if it doesn't work try setting the unlock and premium foil ids to 0.
- Skidrow Version
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Re: Unlocking all the cards,decks in DLC mods.
by kondziu124 » 27 Dec 2012, 15:35
I'm using the Theta version with the newest versions of the mods I mentioned about.
It seems that I don't have an appid_linking.txt file which I can edit to have all the decks/foils unlocked - I don't know why :/ I've used some of those unloc codes and it worked but the rest of the cards or even whole decks are locked.
I don't know what can I do to unlock all the cards
It seems that I don't have an appid_linking.txt file which I can edit to have all the decks/foils unlocked - I don't know why :/ I've used some of those unloc codes and it worked but the rest of the cards or even whole decks are locked.
I don't know what can I do to unlock all the cards

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Re: Unlocking all the cards,decks in DLC mods.
by RiiakShiNal » 27 Dec 2012, 20:14
kevlahnota's mod has an APPID_LINKING.TXT file as does my mod (in Data_DLC_8192_AppId_Linking.wad) both of which I believe are outdated (I know mine is). thefiremind's mod (v6 and later) no longer uses AppId Linking for unlocks and instead uses the Promo unlock method.
Not all mods include an APPID_LINKING.TXT file, though if you have the base game then you have at least one APPID_LINKING.TXT file (included in Data_Core.wad) though you would have to add in all the modded decks that you want to unlock the unlocks for (other than those that use promo unlocks exclusively). Ultimately you will want to use only one APPID_LINKING.TXT file (though the one in Data_Core.wad can be safely ignored as it will virtually always be overridden) so you know which file is being used. If you want to edit one then you will first need to unpack a wad that contains one to do this you will need Gibbed Tools.
Having entire decks locked (not just the extra sideboard cards) is from kevlahnota's mod as those decks were meant to be unlocked as you played through the WayBack 2012 campaign (which does not work with the expansion pack). To unlock those you will have to edit the decks themselves to put the always_available="true" attribute into the deck tag for those decks that you want to be available.
Not all mods include an APPID_LINKING.TXT file, though if you have the base game then you have at least one APPID_LINKING.TXT file (included in Data_Core.wad) though you would have to add in all the modded decks that you want to unlock the unlocks for (other than those that use promo unlocks exclusively). Ultimately you will want to use only one APPID_LINKING.TXT file (though the one in Data_Core.wad can be safely ignored as it will virtually always be overridden) so you know which file is being used. If you want to edit one then you will first need to unpack a wad that contains one to do this you will need Gibbed Tools.
Having entire decks locked (not just the extra sideboard cards) is from kevlahnota's mod as those decks were meant to be unlocked as you played through the WayBack 2012 campaign (which does not work with the expansion pack). To unlock those you will have to edit the decks themselves to put the always_available="true" attribute into the deck tag for those decks that you want to be available.
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