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Aether Revolt development -- COMPLETE! (186 of 186 uploaded)

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Aether Revolt development -- COMPLETE! (186 of 186 uploaded)

Postby Splinterverse » 11 Jan 2017, 02:34

Total Cards: 187 original, 7 reprints (count includes Planeswalker decks)
Impossible: 1
Coded: 186/186
Tested: 185/186
HQ art: 187
LQ art: 0
Missing art: 0
Token art: HQ art for Ragavan and Gremlin; LQ for others

About Masterpieces: With the exception of 2 cards, all of the Masterpieces are reprints and most likely have been coded/tested previously. The 2 new ones have been coded and are included in the counts above.

New mechanics:
- Revolt: Cards with revolt will trigger on entry or end step if you had a permanent leave the battlefield during that turn.
- Improvise: Similar to Convoke, tapping artifacts can reduce the colorless mana cost of the spell.

# = Coded
* = Tested
- = LQ Art
+ = HQ Art
CARDS | Open
ARTIFACTS:
*+Aegis Automaton
*+Aethersphere Harvester
*+Augmenting Automaton
*+Barricade Breaker
*+Cogwork Assembler
*+Consulate Dreadnought
*+Consulate Turret
*+Crackdown Construct
*+Daredevil Dragster
*+Filigree Crawler
*+Foundry Assembler
*+Gonti's Aether Heart
*+Heart of Kiran
*+Hope of Ghirapur
*+Implement of Combustion
*+Implement of Examination
*+Implement of Ferocity
*+Implement of Improvement
*+Implement of Malice
*+Inspiring Statuary
*+Irontread Crusher
*+Lifecrafter's Bestiary
*+Merchant's Dockhand
*+Metallic Mimic
*+Mobile Garrison -- includes animated art
*+Night Market Guard
*+Pacification Array -- includes animated art
*+Paradox Engine
*+Peacewalker Colossus
*+Pendulum of Patterns
*+Planar Bridge
*+Prizefighter Construct
*+Renegade Map
*+Reservoir Walker
*+Scrap Trawler
*+Servo Schematic
*+Tezzeret's Simulacrum
*+Treasure Keeper
*+Universal Solvent
*+Untethered Express
*+Verdant Automaton
*+Walking Ballista
*+Watchful Automaton
*+Welder Automaton

BLACK:
*+Aether Poisoner
*+Alley Strangler
*+Battle at the Bridge
*+Cruel Finality
*+Daring Demolition
*+Defiant Salvager
*+Fatal Push
*+Fen Hauler
*+Foundry Hornet
*+Fourth Bridge Prowler
*+Gifted Aetherborn
*+Glint-Sleeve Siphoner
*+Gonti's Machinations
*+Herald of Anguish
*+Ironclad Revolutionary
*+Midnight Entourage
*+Night Market Aeronaut
*+Perilous Predicament
*+Renegade's Getaway
*+Resourceful Return
*+Secret Salvage
*+Sly Requisitioner
*+Vengeful Rebel
*+Yahenni, Undying Partisan
*+Yahenni's Expertise

GREEN:
*+Aether Herder
*+Aetherstream Leopard
*+Aetherwind Basker
*+Aid from the Cowl
*+Ajani's Comrade
*+Druid of the Cowl
*+Greenbelt Rampager
*+Greenwheel Liberator -- includes animated art
*+Heroic Intervention
*+Hidden Herbalists
*+Highspire Infusion
*+Lifecraft Awakening
*+Lifecraft Cavalry
*+Lifecrafter's Gift
*+Maulfist Revolutionary
*+Monstrous Onslaught
*+Narnam Renegade
*+Natural Obsolescence
*+Peema Aether-Seer
*+Ridgescale Tusker
*+Rishkar, Peema Renegade
*+Rishkar's Expertise
*+Scrounging Bandar
*+Silkweaver Elite
*+Unbridled Growth

LAND:
*+Spire of Industry

MULTICOLOR:
*+Ajani Unyielding
*+Ajani, Valiant Protector
*+Ajani's Aid
*+Dark Intimations
*+Hidden Stockpile
*+Maverick Thopterist
*+Oath of Ajani
*+Outland Boar
*+Renegade Rallier
*+Renegade Wheelsmith
*+Rogue Refiner
*+Spire Patrol
*+Tezzeret the Schemer
*+Tezzeret, Master of Metal
*+Tezzeret's Betrayal
*+Tezzeret's Touch
*+Weldfast Engineer
*+Winding Constrictor

RED:
*+Aether Chaser
*+Chandra's Revolution
*+Destructive Tampering
*+Embraal Gear-Smasher
*+Enraged Giant
*+Freejam Regent
*+Frontline Rebel -- includes animated art
*+Gremlin Infestation
*+Hungry Flames
#+Indomitable Creativity
*+Invigorated Rampage
*+Kari Zev, Skyship Raider
*+Kari Zev's Expertise
*+Lathnu Sailback
*+Lightning Runner
*+Pia's Revolution
*+Precise Strike
*+Quicksmith Rebel
*+Ravenous Intruder
*+Reckless Racer
*+Release the Gremlins
*+Scrapper Champion
*+Siege Modification
*+Sweatworks Brawler
*+Wrangle

BLUE:
*+Aether Swooper
*+Aethertide Whale
*+Baral, Chief of Compliance
*+Baral's Expertise
*+Bastion Inventor
*+Dispersal Technician
*+Efficient Construction
*+Hinterland Drake
*+Ice Over
*+Illusionist's Stratagem
*+Leave in the Dust
*+Mechanized Production -- includes animated art
*+Metallic Rebuke
*+Quicksmith Spy
*+Reverse Engineer
*+Salvage Scuttler
*+Shielded Aether Thief
*+Shipwreck Moray
*+Skyship Plunderer
*+Take into Custody
*+Trophy Mage
*+Whir of Invention
*+Wind-Kin Raiders

WHITE:
*+Aerial Modification
*+Aeronaut Admiral
*+Aether Inspector
*+Aethergeode Miner
*+Airdrop Aeronauts
*+Alley Evasion
*+Audacious Infiltrator
*+Bastion Enforcer
*+Call for Unity
*+Caught in the Brights
*+Consulate Crackdown -- includes animated art
*+Countless Gears Renegade
*+Dawnfeather Eagle
*+Deadeye Harpooner
*+Decommission
*+Deft Dismissal
*+Exquisite Archangel
*+Felidar Guardian
*+Ghirapur Osprey
*+Inspiring Roar
*+Restoration Specialist
*+Solemn Recruit
*+Sram, Senior Edificer
*+Sram's Expertise
*+Thopter Arrest -- includes animated art


Impossible list:
+Disallow - we can't counter triggered abilities in DOTP2014.

Three things you need to know about Imrovise:
1. To use Improvise, you must first click on the ability on the card and select which artifacts you plan to tap. This will turn the card from a red glowing border to a yellow one. Then, you must click on the card while it is yellow to cast it.
2. The code for Improvise is based on Convoke. Since there are cards that might grant you the ability to cast something from your graveyard or exile, the Improvise ability is always "active." In fact, you can always click on it and choose artifacts, but nothing will happen unless you can truly cast the card. In other words, the card will have a glowing border in the graveyard (and perhaps exile), but that doesn't mean that it is available for cast. You can't count on the glowing border as a sign it can be activated. These cards will always show as activatable. Although, in your hand, they won't turn from red to yellow glow unless they are truly cast-able.
3. The above does not apply to cards where improvise can only be used for X. For those, you simply tap as you are casting.

Reprints (these cards were previously coded/tested as part of other sets):
Conviction
Negate
Ornithopter
Prey Upon
Shock
Submerged Boneyard
Tranquil Expanse
Last edited by Splinterverse on 01 Feb 2017, 16:56, edited 21 times in total.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby tmxk2012917 » 11 Jan 2017, 05:04

You are amazing!!!!! Thanks for this.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby aidscoi168 » 11 Jan 2017, 05:37

Just spoiled all the cards then we have them on CW, you are amazing, also i found some cards have low quality art but i already collected these artworks in better quality you can find in this link ( still updating )
drive. google (.)com /drive / folders/ 0Bya9eEE3vIkEUDZTY2FCNkR2d3c

HQ that i have in drive folder at the moment ( not sure if them need crop or not )
Greenbelt Rampager
Audacious Infiltrator
Aether Swooper
Aether Poisoner
Trophy Mage
Alley Strangler
Kari Zev's Expertise
Implement of Combustion
Irontread Crusher
Gifted Aetherborn
Inspiring Statuary
Hidden herbalists
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 10:09

aidscoi168 wrote:Just spoiled all the cards then we have them on CW, you are amazing, also i found some cards have low quality art but i already collected these artworks in better quality you can find in this link ( still updating )
drive. google (.)com /drive / folders/ 0Bya9eEE3vIkEUDZTY2FCNkR2d3c

HQ that i have in drive folder at the moment ( not sure if them need crop or not )
Greenbelt Rampager
Audacious Infiltrator
Aether Swooper
Aether Poisoner
Trophy Mage
Alley Strangler
Kari Zev's Expertise
Implement of Combustion
Irontread Crusher
Gifted Aetherborn
Inspiring Statuary
Hidden herbalists
Cool. I will go through them and upload the HQ ones that we are missing. Thanks for helping out. We appreciate it!
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 11:00

@aidscoi168 I have converted and uploaded the art you provided. You are very good at finding art. I scoured the Web and thought I found everything, but there were some that you found that I didn't. Thanks for doing that!

There were a couple that you had that are cropped from the original. I didn't use those because I'm afraid we'll forget that we have cropped HQ versions instead of full in there. I'm hoping we'll find full versions of them soon. If you find any more that are missing, just let me know, and I'll add them.

These should appear the next time the CW is updated.

Thanks again for your support!
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby aidscoi168 » 11 Jan 2017, 12:08

Thanks you, i'm building a MTG community in Viet Nam so i try my best at finding anything relate to MTG ( Aether Revolt is the first set i decide to follow each spoil and informations to find best quality of artworks ), i will keep the drive link update and after finish gather all information of artist i will share the exel file too, hope we will have the best HQ art for CW. :D
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 14:22

aidscoi168 wrote:Thanks you, i'm building a MTG community in Viet Nam so i try my best at finding anything relate to MTG ( Aether Revolt is the first set i decide to follow each spoil and informations to find best quality of artworks ), i will keep the drive link update and after finish gather all information of artist i will share the exel file too, hope we will have the best HQ art for CW. :D
That's awesome. I actually just started a thread to track high quality art needs. viewtopic.php?f=109&t=19994

Glad you are a part of the community! :)
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 14:25

HQ art for Wrangle added to the CW; OP updated.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby tmxk2012917 » 11 Jan 2017, 16:26

Uploaded art for Paradox Engine given that it was missing

Also, how to active improvise ? There were 5 artifacts and 2 untapped islands in my battleground and I tried casting Reverse Engineer. However, I could not tap my artifacts to help cast it.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 17:31

tmxk2012917 wrote:Uploaded art for Paradox Engine given that it was missing

Also, how to active improvise ? There were 5 artifacts and 2 untapped islands in my battleground and I tried casting Reverse Engineer. However, I could not tap my artifacts to help cast it.
Yeah, I caught that the Paradox Engine art didn't go through. I had the wrong file name on it (extra characters).

With Improvise, the first step is to click on the activated ability near the bottom of the card that says, "Improvise: ...." That will allow you to pre-select the artifacts that you wish to tap. Then, if the card now has a yellow glow around it, you can click on it to cast it as normal. Unfortunately, it is a two-step process so it can take a bit of time to get used to. Maybe someday we will improve upon it.
---------------------------------------------
The CW is updated nightly between 11 PM and 12 AM EST.
Impossible Cards List | Update Your Land Pools | HQ art status
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby tmxk2012917 » 11 Jan 2017, 17:46

Splinterverse wrote:
tmxk2012917 wrote:Uploaded art for Paradox Engine given that it was missing

Also, how to active improvise ? There were 5 artifacts and 2 untapped islands in my battleground and I tried casting Reverse Engineer. However, I could not tap my artifacts to help cast it.
Yeah, I caught that the Paradox Engine art didn't go through. I had the wrong file name on it (extra characters).

With Improvise, the first step is to click on the activated ability near the bottom of the card that says, "Improvise: ...." That will allow you to pre-select the artifacts that you wish to tap. Then, if the card now has a yellow glow around it, you can click on it to cast it as normal. Unfortunately, it is a two-step process so it can take a bit of time to get used to. Maybe someday we will improve upon it.
I just tested again. Unfortunately, I could not click on "improvise". There was an artifact and a Servotoken in my battleground and 4 untapped lands
Last edited by tmxk2012917 on 11 Jan 2017, 17:50, edited 1 time in total.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 17:48

tmxk2012917 wrote:
Splinterverse wrote:
tmxk2012917 wrote:Uploaded art for Paradox Engine given that it was missing

Also, how to active improvise ? There were 5 artifacts and 2 untapped islands in my battleground and I tried casting Reverse Engineer. However, I could not tap my artifacts to help cast it.
Yeah, I caught that the Paradox Engine art didn't go through. I had the wrong file name on it (extra characters).

With Improvise, the first step is to click on the activated ability near the bottom of the card that says, "Improvise: ...." That will allow you to pre-select the artifacts that you wish to tap. Then, if the card now has a yellow glow around it, you can click on it to cast it as normal. Unfortunately, it is a two-step process so it can take a bit of time to get used to. Maybe someday we will improve upon it.
I just tested again. Unfortunately, I could not click "improvise". There were an artifact and a Serve token in my battleground and 4 untapped lands
Hmm... the Improvise code is the same on each card and it worked for me repeatedly in testing on multiple cards. Is it working on any of the Improvise cards for you? I will take a look at Reverse Engineer.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby tmxk2012917 » 11 Jan 2017, 17:57

Splinterverse wrote:Hmm... the Improvise code is the same on each card and it worked for me repeatedly in testing on multiple cards. Is it working on any of the Improvise cards for you? I will take a look at Reverse Engineer.
I also tried Metallic Rebuke. I could not click Improvise either.

Also, I have a question about Metallic Mimic. I could not make its type as Servo. Aren't types of creature tokens allowed?
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 18:07

tmxk2012917 wrote:
Splinterverse wrote:Hmm... the Improvise code is the same on each card and it worked for me repeatedly in testing on multiple cards. Is it working on any of the Improvise cards for you? I will take a look at Reverse Engineer.
I also tried Metallic Rebuke. I could not click Improvise either.

Also, I have a question about Metallic Mimic. I could not make its type as Servo. Aren't types of creature tokens allowed?
I will test it and get back to you. Also, keep in mind that often the ability adds a scroll bar to the card and you have to scroll all the way down to get to it. If you try to right click on the card, it won't work.
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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

Postby Splinterverse » 11 Jan 2017, 18:08

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The CW is updated nightly between 11 PM and 12 AM EST.
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