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Community Wad

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Re: Community Wad

Postby Xander9009 » 24 Feb 2015, 17:04

That's a base game card. The CW version comes from sumomole and he makes it check that variable for a nil value before using it. CW version is CYTOSHAPE_CW_107346, not CYTOSHAPE_348491, and doesn't even have the variable "copy_onto".
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Re: Community Wad

Postby Kithkin » 25 Feb 2015, 06:36

Xander9009 wrote:That's a base game card. The CW version comes from sumomole and he makes it check that variable for a nil value before using it. CW version is CYTOSHAPE_CW_107346, not CYTOSHAPE_348491, and doesn't even have the variable "copy_onto".
Yes, it's a base game card. But have you ever seen a base game card produce a script_log.txt? #-o Very strange! I have played against this card a lot of times, and it never produced an error. It happened when I used your Archetype of Victory deck. I guess it's the way, the archetypes "manipulate" cards and abilities.
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Re: Community Wad

Postby Xander9009 » 25 Feb 2015, 13:58

Kithkin wrote:
Xander9009 wrote:That's a base game card. The CW version comes from sumomole and he makes it check that variable for a nil value before using it. CW version is CYTOSHAPE_CW_107346, not CYTOSHAPE_348491, and doesn't even have the variable "copy_onto".
Yes, it's a base game card. But have you ever seen a base game card produce a script_log.txt? #-o Very strange! I have played against this card a lot of times, and it never produced an error. It happened when I used your Archetype of Victory deck. I guess it's the way, the archetypes "manipulate" cards and abilities.
Yes, I have seen them produce script logs. And I've seen them behave incorrectly without producing a log. That's why Riiak made the Core Fixes mod.

Anyway, you're probably right. It's probably something to do with the interaction with a modded card. But it's not necessarily the modded card's fault. If you can remember anything about the setup (cards that were on the battlefield at the time), I can try and recreate the error and firgure out what's going on. That way, if it is an error from a modded card, I can try and fix it.
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Re: Community Wad

Postby ShoGUN » 25 Feb 2015, 14:24

Just to add to the empirical pool: Yep, I've seen script logs from the base game as well. Actually just yesterday previously running the Steam version with expansions clean.
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Re: Community Wad

Postby Kithkin » 25 Feb 2015, 19:33

Xander9009 wrote:Anyway, you're probably right. It's probably something to do with the interaction with a modded card. But it's not necessarily the modded card's fault. If you can remember anything about the setup (cards that were on the battlefield at the time), I can try and recreate the error and firgure out what's going on. That way, if it is an error from a modded card, I can try and fix it.
Here is the scenario:
Archetype of Victory (Human) vs. Rumble in the Jungle (AI)
[147008_Rumble_in_the_Jungle is now available on the GoogleDrive]

Very intense match with most of the archetypes on the battlefield. Lots of copying/stealing creatures and copying/redirecting spells. Back and forth.

The AI deck still contains the base game Cytoshape version in order to find the issue.

I tried to recreate the issue, but the archetype deck is not very competitive. Way to slow with weak creatures. In most games not much happens or you are dead fast. The game in question with the script_log was an exception with lots of action.
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Re: Community Wad

Postby Kithkin » 26 Feb 2015, 15:57

Bug report

wad core #209 errors.log | Open
26.02.2015 16:30:04: Log Opened.

26.02.2015 16:30:04: Low: Card (MAGMA_SLIVER_CW_042041) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: MAGMA_SLIVER_CW_42041

26.02.2015 16:30:05: Low: Card (QUICK_SLIVER_CW_042029) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: QUICK_SLIVER_CW_42029

26.02.2015 16:30:05: Low: Card (SCOURGE_OF_THE_THRONE_CW_382353 (1)) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: SCOURGE_OF_THE_THRONE_CW_382353

26.02.2015 16:30:05: Low: Card (SHIFTING_SLIVER_CW_042078) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: SHIFTING_SLIVER_CW_42078

26.02.2015 16:30:05: Low: Card (SKARRG_THE_RAGE_PITS_CW_096970) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: SKARRG_THE_RAGE_PITS_CW_96970

26.02.2015 16:30:05: Low: Card (STAMINA_CW_019868) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: STAMINA_CW_19868

26.02.2015 16:30:06: Low: Card (TOXIN_SLIVER_CW_042038) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: TOXIN_SLIVER_CW_42038

26.02.2015 16:30:06: Low: Card (UNEARTH_CW_012398) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: UNEARTH_CW_12398

26.02.2015 16:30:06: Low: Card (URZAS_MINE_MM_CW_2890 (1)) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: URZAS_MINE_MM_CW_2890

26.02.2015 16:30:06: Low: Card (URZAS_POWER_PLANT_MM_CW_2894 (1)) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: URZAS_POWER_PLANT_MM_CW_2894

26.02.2015 16:30:06: Low: Card (URZAS_TOWER_MM_CW_4194 (1)) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: URZAS_TOWER_MM_CW_4194

26.02.2015 16:30:06: Low: Card (WARD_SLIVER_CW_044296) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: WARD_SLIVER_CW_44296

26.02.2015 16:30:06: Low: Card (WIGHT_OF_PRECINCT_SIX_CW_366239 in DATA_DLC_COMMUNITY_CORE) has a multiverse id that is problematic: CW366239

26.02.2015 16:30:06: Low: Card (WINGED_SLIVER_CW_207920 in DATA_DLC_COMMUNITY_CORE) has a multiverse id that is problematic: CW207920
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Re: Community Wad

Postby Xander9009 » 26 Feb 2015, 16:47

Should all be fixed. Don't use any of those cards until it updates tomorrow.

Also, random update: I'm finally getting around to making the Card Validity Checker truly useful for everyone rather than only me. A gui with all kinds of options for what to check and what to ignore.
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Re: Community Wad

Postby Kithkin » 27 Feb 2015, 16:25

Wad core #210 went from 59 mb in size to 50 mb. Is this correct?

And this:

27.02.2015 17:21:15: Low: Card (WIGHT_OF_PRECINCT_SIX_CW_366239 in DATA_DLC_COMMUNITY_CORE) has a multiverse id that is problematic: CW366239

27.02.2015 17:21:15: Low: Card (WINGED_SLIVER_CW_207920 in DATA_DLC_COMMUNITY_CORE) has a multiverse id that is problematic: CW207920

Edit: And this #-o

Image

After casting, PWs go straight into the graveyard. :cry:
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Re: Community Wad

Postby Xander9009 » 28 Feb 2015, 03:20

Alipheese wrote:I am having problem again. The auto updater is giving me this error after telling it how long to wait before looking for an update:

Image

Why is this x-x
That's my fault. It's because I'm referencing another program by mistake. I'll fix it tomorrow.

@Kithkin, I'll also check out the planeswalkers tomorrow. Like I said, they're already on my list :)
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Re: Community Wad

Postby Alipheese » 28 Feb 2015, 03:41

Ok thanks :) Again sorry for asking this in another page.
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Re: Community Wad

Postby dantar » 28 Feb 2015, 04:14

Xander is there anything I can do to help? I have nothing but time.
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Re: Community Wad

Postby Xander9009 » 28 Feb 2015, 04:46

Sure. If you want to learn to code cards (it's not as difficult as it sounds), then you could try adding new cards.

If you don't want to try that yet, you could help upgrade the art. The card images just need to be 512x376 and in either png or jpg format, with a specific filename. The filename should be CW followed by its multiverse ID. To get the multiverse ID, find the card on Gatherer.Wizards.com. Note that the card page will have links to the various iterations of the card from different set, and each version has its own ID. The ID can be found in the url. It's the last digits.

That's pretty much all that needs done, but if neither sounds particularly appealing, then you could always make decks to share in the Community Decks thread.

@All: Speaking of the decks thread, I've just thought of the fact that I should redo that folder. From within the folder, there's no easy way to tell what a given file contains or its required files. For the required files (being the content pack enablers), I might make a subfolder for just those (and then everyone can simply grab all of them). For the others, I think I'll try and make an interface to display and browse the available decks. This isn't something I'll be doing soon, but it's something I wanted to mention.
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Re: Community Wad

Postby Kithkin » 28 Feb 2015, 05:07

Xander9009 wrote:If you don't want to try that yet, you could help upgrade the art. The card images just need to be 512x376 and in either png or jpg format, with a specific filename. The filename should be CW followed by its multiverse ID. To get the multiverse ID, find the card on Gatherer.Wizards.com. Note that the card page will have links to the various iterations of the card from different set, and each version has its own ID. The ID can be found in the url. It's the last digits.
I tried to collect as much HQ art as possible. I think, there is not much left. And I have gathered most of the art for Fate Reforged, which i will upload soon.

Edit: I meant, there is much left, but not available.
Last edited by Kithkin on 28 Feb 2015, 06:23, edited 1 time in total.
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Re: Community Wad

Postby dantar » 28 Feb 2015, 05:57

| Open
Xander9009 wrote:Sure. If you want to learn to code cards (it's not as difficult as it sounds), then you could try adding new cards.

If you don't want to try that yet, you could help upgrade the art. The card images just need to be 512x376 and in either png or jpg format, with a specific filename. The filename should be CW followed by its multiverse ID. To get the multiverse ID, find the card on Gatherer.Wizards.com. Note that the card page will have links to the various iterations of the card from different set, and each version has its own ID. The ID can be found in the url. It's the last digits.

That's pretty much all that needs done, but if neither sounds particularly appealing, then you could always make decks to share in the Community Decks thread.

@All: Speaking of the decks thread, I've just thought of the fact that I should redo that folder. From within the folder, there's no easy way to tell what a given file contains or its required files. For the required files (being the content pack enablers), I might make a subfolder for just those (and then everyone can simply grab all of them). For the others, I think I'll try and make an interface to display and browse the available decks. This isn't something I'll be doing soon, but it's something I wanted to mention.
I don't know any coding, but I know how to copy the code into an XML and use the convertTDX and find the ID. I successfully created "Unearth" waiting for the recent community wad update. That seems like the least fun part, but like I said, I have nothing but time if someone wants to point me in the direction of some card codes.
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Re: Community Wad

Postby Kithkin » 28 Feb 2015, 20:25

Dropped HQ art files into the card images folder: FATE REFORGED. Two tokens included.
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