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Re: Community Wad Decks

Postby nivmizzet1 » 03 Sep 2015, 13:13

Xander9009 wrote:Corrected Data_Decks_131408_LIFES_BLESSING. It was using an Attended Knight that needed renamed.
Thanks
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Re: Community Wad Decks

Postby migookman » 23 Sep 2015, 11:10

Finally!!!
EDH may be a reality in D2014. I am uploading a Commander Deck of 3340001 called Ghave Commander. The contents of the deck are as follows:
[list=]COMMANDER: Ghave, Guru of Spores

1 Aquastrand Spider
1 Celestial Force
1 Avenger of Zendikar
1 Dark Hatchling
1 Deadly Recluse
1 Fertilid
1 Golgari Guildmage
1 Hornet Queen
1 Karador, Ghost Chieftain
1 Monk Realist
1 Nantuko Husk
1 Penumbra Spider
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Selesnya Evangel
1 Selesnya Guildmage
1 Shriekmaw
1 Sigil Captain
1 Spawnwrithe
1 Spike Feeder
1 Squallmonger
1 Symbiotic Wurm
1 Teneb, the Harvester
1 Vampire Nighthawk
1 Vish Kal, Blood Arbiter
1 Yavimaya Elder
Creatures [26]
1 Acorn Catapult
1 Afterlife
1 Ashnod's Altar
1 Attrition
1 Aura Shards
1 Awakening Zone
1 Bestial Menace
1 Cobra Trap
1 Cultivate
1 Darksteel Ingot
1 Death Mutation
1 Doom Blade
1 Fists of Ironwood
1 Footbottom Feast
1 Golgari Signet
1 Harmonize
1 Hex
1 Hour of Reckoning
1 Lightning Greaves
1 Mortify
1 Necrogenesis
1 Nim Deathmantle
1 Oblivion Ring
1 Orzhov Signet
1 Selesnya Signet
1 Skullclamp
1 Sol Ring
1 Soul Snare
1 Storm Herd
1 Syphon Flesh
1 Tribute to the Wild
1 Vow of Duty
1 Vow of Malice
1 Vow of Wildness
Spells [34]
1 Barren Moor
1 Reflecting Pool
1 Evolving Wilds
10 Forest
1 Golgari Rot Farm
1 Orzhov Basilica
8 Plains
1 Rupture Spire
1 Secluded Steppe
1 Selesnya Sanctuary
8 Swamp
1 Temple of the False God
1 Tranquil Thicket
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow[/list]

Even with me and 3 AI opponents it seems to work fine. Need testers though. Be sure to upgrade to the latest CW WAD. More EDH decks to come.
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Re: Community Wad Decks

Postby Xander9009 » 23 Sep 2015, 14:38

That's great news. An entire new game type would be amazing. I don't play EDH, but maybe with the ability to try it out here, I'll actually do so. :)

(Also, for the list tag, either remove the "=" in the opening tag to make it a bullet-point list or put "1" after it to make it a numbered list (or put "a" to make it an A, B, C type list). I'd go with bullet-point. And if each line isn't preceded by "[*]" then it need to be. It's right next to the "List=" button in the full editor. I always just copy/paste, though.)
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Re: Community Wad Decks

Postby Borborigmos » 23 Sep 2015, 17:38

Sorry I think I may have missed something. How is Commander possible again?
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Re: Community Wad Decks

Postby Xander9009 » 23 Sep 2015, 17:48

Awhile back, someone started work on a manager that allowed the chosen commander to act as such, changing zones properly, starting with the right life total, commander damage, etc. The mana is the only thing that might not work properly, but as long as it's done using MM, the commander manager should be able to catch those MM tokens and replace them with the correct color (colorless if it doesn't match the commander's color identity). The rest of the rules are just that it has to be exactly 100 cards including the commander (which happens to be exactly how many the game allows) and that only basic lands are allowed to have multiple, and while the manager probably doesn't check this, the player can easily make sure of it.

Anyway, that manager has been in a state of bug ridden unusability for quite awhile. Migookman has been working recently to get the bugs worked out.
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Re: Community Wad Decks

Postby Misplay » 23 Sep 2015, 17:52

Great news!

How can you include more than 60 cards in a deck?!
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Re: Community Wad Decks

Postby Xander9009 » 23 Sep 2015, 18:00

You just keep adding cards until you have 100, including adding the basic lands manually, and setting the deck builder to ignore CMCs over 0.

@Migookman, out of curiosity, is the list of commanders hard coded, or does it have you choose your commander at the start of the game?

Nevermind. I just realized that if it wasn't hard-coded, there'd be no way to create the manager...
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Re: Community Wad Decks

Postby Borborigmos » 23 Sep 2015, 19:30

Misplay wrote:Great news!

How can you include more than 60 cards in a deck?!
I can currently run more than 60 cards in my decks. What's not possible at the moment is to run LESS than 60.

Hope this helps.
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Re: Community Wad Decks

Postby Borborigmos » 23 Sep 2015, 19:31

Xander9009 wrote:Awhile back, someone started work on a manager that allowed the chosen commander to act as such, changing zones properly, starting with the right life total, commander damage, etc. The mana is the only thing that might not work properly, but as long as it's done using MM, the commander manager should be able to catch those MM tokens and replace them with the correct color (colorless if it doesn't match the commander's color identity). The rest of the rules are just that it has to be exactly 100 cards including the commander (which happens to be exactly how many the game allows) and that only basic lands are allowed to have multiple, and while the manager probably doesn't check this, the player can easily make sure of it.

Anyway, that manager has been in a state of bug ridden unusability for quite awhile. Migookman has been working recently to get the bugs worked out.
Wow that would be awesome to see!

That would open the door to cards like Oloro, Ageless Ascetic etc. I currently play a 100 card Esper deck which is basically my real life Oloro deck without Oloro lol
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Re: Community Wad Decks

Postby Raisonneur » 01 Oct 2015, 20:14

Hello all!

I stumbled upon these forums a year or so ago and grabbed a pile of mods, and when I came back to check for new things, I realized that I might as well contribute (with decks for now, maybe with cards later?).

For starters, I added a few of my brews from ALA/ZEN Standard:

EMERIA CONTROL | Open
4 Emeria, the Sky Ruin
4 Lone Missionary
4 Wall of Omens
4 Knight of the White Orchid
4 Pilgrim's Eye
4 Kor Hookmaster
4 Oblivion Ring
2 Day of Judgment
3 Emeria Angel
2 World Queller
3 Sun Titan
1 Iona, Shield of Emeria

ABLAZE CONTROL | Open
4 Terminate
4 Cruel Ultimatum
4 Blightning
2 Pyroclasm
4 Lightning Bolt
2 Chandra Ablaze
1 Sphinx of Jwar Isle
2 Earthquake
2 Grixis Charm
2 Jace Beleren
1 Nicol Bolas, Planeswalker
2 Slave of Bolas
1 Sphinx of Lost Truths
2 Volcanic Fallout
1 Drastic Revelation
4 Crumbling Necropolis
4 Dragonskull Summit
4 Drowned Catacomb
4 Scalding Tarn

SANGUINE TRIBUTE | Open
4 Vampire Lacerator
2 Guul Draz Vampire
4 Bloodghast
2 Vampire Hexmage
2 Kalastria Highborn
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Vampire Nocturnus
2 Malakir Bloodwitch
2 Feast of Blood
2 Doom Blade
2 Sanguine Bond
2 Blood Tribute

PAWNS OF SARKHAN | Open
4 Bloodghast
4 Pawn of Ulamog
2 Mortician Beetle
4 Fleshbag Marauder
2 Sarkhan the Mad
2 Tuktuk the Explorer
3 Bloodthrone Vampire
2 Abyssal Persecutor
1 Defiler of Souls
2 Bone Splinters
4 Consuming Vapors
4 Gatekeeper of Malakir
1 Kathari Bomber
1 Predator Dragon
4 Dragonskull Summit
4 Lavaclaw Reaches


If someone could confirm that I'm doing things properly, that would be great. If so, more to come soon!
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Re: Community Wad Decks

Postby Xander9009 » 01 Oct 2015, 21:22

I just checked, and no cards appear to be missing, so they should work fine. Everything looks good. :)
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Re: Community Wad Decks

Postby TheRealMaN » 02 Oct 2015, 00:48

migookman wrote:Finally!!!
EDH may be a reality in D2014. I am uploading a Commander Deck of 3340001 called Ghave Commander.
Hi, interesting, I want to try your commander decks, but can't find it in "community WAD decks folder"? Is it somewhere else instead?
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Re: Community Wad Decks

Postby Xander9009 » 02 Oct 2015, 01:03

The commanders themselves are all you need to make your own, and they're in the CW already. Use the advanced search to search for filenames starting with "C_". Don't forget that if you make a deck with more than 60 cards, you need to include the basic lands manually and set the deck to ignore CMCs over 0 (the box that's initially -1 in Deck Information).
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Re: Community Wad Decks

Postby Raisonneur » 02 Oct 2015, 08:03

Just added a substantial number of new decks - I've decided to go through each set and build decks entirely from cards in that set both as a deckbuilding challenge and to get a nice variety of decks included here, so here are the representatives from Magic Origins:

Abzan Enchantments | Open
3 Auramancer
4 Blessed Spirits
1 Grasp of the Hieromancer
1 Knightly Valor
3 Sigil of the Empty Throne
2 Starfield of Nyx
2 Suppression Bonds
2 Totem-Guide Hartebeest
2 Blightcaster
2 Demonic Pact
1 Infernal Scarring
4 Herald of the Pantheon
2 Zendikar's Roil
4 Blood-Cursed Knight
2 Helm of the Gods
4 Llanowar Wastes
4 Caves of Koilos
4 Evolving Wilds

BG Elves | Open
2 Eyeblight Assassin
2 Eyeblight Massacre
2 Gilt-Leaf Winnower
4 Gnarlroot Trapper
4 Thornbow Archer
2 Dwynen, Gilt-Leaf Daen
4 Dwynen's Elite
4 Elvish Visionary
2 Leaf Gilder
2 Llanowar Empath
4 Sylvan Messenger
4 Shaman of the Pack
4 Llanowar Wastes
4 Evolving Wilds

BG Leap | Open
2 Deadbridge Shaman
2 Gilt-Leaf Winnower
4 Fleshbag Marauder
4 Nantuko Husk
3 Priest of the Blood Rite
2 Shadows of the Past
4 Elvish Visionary
2 Evolutionary Leap
2 Llanowar Empath
4 Hangarback Walker
1 Conclave Naturalists
4 Runed Servitor
2 Cruel Revival
4 Evolving Wilds
2 Foundry of the Consuls
4 Llanowar Wastes

BR Conjuring | Open
2 Deadbridge Shaman
2 Gilt-Leaf Winnower
4 Fleshbag Marauder
4 Nantuko Husk
3 Priest of the Blood Rite
2 Shadows of the Past
4 Abbot of Keral Keep
3 Enthralling Victor
2 Flameshadow Conjuring
2 Ghirapur Gearcrafter
2 Thopter Engineer
2 Pia and Kiran Nalaar
2 Fiery Conclusion
2 Hangarback Walker
4 Evolving Wilds
2 Foundry of the Consuls

Jund Sacrifice | Open
2 Eyeblight Assassin
2 Deadbridge Shaman
2 Gilt-Leaf Winnower
4 Fleshbag Marauder
4 Nantuko Husk
2 Priest of the Blood Rite
2 Shadows of the Past
4 Elvish Visionary
2 Evolutionary Leap
2 Flameshadow Conjuring
2 Enthralling Victor
2 Thopter Engineer
1 Ghirapur Gearcrafter
4 Hangarback Walker
1 Blazing Hellhound
4 Evolving Wilds
2 Foundry of the Consuls
4 Llanowar Wastes

GW Renown | Open
4 Consul's Lieutenant
4 Kytheon's Irregulars
2 Relic Seeker
2 Stalwart Aven
4 Topan Freeblade
4 Honored Hierarch
4 Undercity Troll
4 Valeron Wardens
4 Citadel Castellan
1 Sword of the Animist
1 Throwing Knife
1 Enshrouding Mist
1 Mighty Leap
4 Evolving Wilds
2 Rogue's Passage

Mono Red | Open
4 Abbot of Keral Keep
4 Avaricious Dragon
4 Dragon Fodder
4 Exquisite Firecraft
4 Fiery Impulse
2 Goblin Glory Chaser
4 Infectious Bloodlust
4 Mage-Ring Bully
4 Magmatic Insight
2 Titan's Strength

RG Ramp | Open
4 Honored Hierarch
2 Ravaging Blaze
1 Chandra's Ignition
2 Exquisite Firecraft
2 Fiery Impulse
4 Nissa's Pilgrimage
2 Nissa's Revelation
4 Zendikar Incarnate
2 Woodland Bellower
2 Zendikar's Roil
2 Sword of the Animist
4 Elvish Visionary
4 Abbot of Keral Keep
4 Evolving Wilds

RG Renown | Open
4 Goblin Glory Chaser
4 Scab-Clan Berserker
4 Honored Hierarch
4 Undercity Troll
4 Valeron Wardens
4 Managorger Hydra
4 Avaricious Dragon
3 Subterranean Scout
3 Fiery Impulse
2 Exquisite Firecraft
4 Evolving Wilds

UB Pact | Open
2 Bone to Ash
2 Clash of Wills
4 Disperse
4 Displacement Wave
2 Jhessian Thief
2 Dark Petition
4 Demonic Pact
2 Gilt-Leaf Winnower
1 Necromantic Summons
4 Read the Bones
2 Reave Soul
2 Possessed Skaab
2 Kothophed, Soul Hoarder
2 Languish
4 Evolving Wilds

UG Tutelage | Open
2 Clash of Wills
3 Disperse
2 Displacement Wave
4 Dreadwaters
2 Jace's Sanctum
3 Send to Sleep
4 Sphinx's Tutelage
4 Talent of the Telepath
4 Nissa's Pilgrimage
2 Alchemist's Vial
2 Alhammarret's Archive
4 Artificer's Epiphany
4 Yavimaya Coast
4 Evolving Wilds

UR Prowess | Open
2 Anchor to the Aether
2 Disperse
4 Jhessian Thief
2 Send to Sleep
2 Soulblade Djinn
2 Talent of the Telepath
4 Abbot of Keral Keep
2 Avaricious Dragon
4 Exquisite Firecraft
4 Dragon Fodder
2 Fiery Impulse
4 Magmatic Insight
2 Titan's Strength
4 Shivan Reef
4 Evolving Wilds

UR Thopters | Open
2 Artificer's Epiphany
2 Thopter Spy Network
4 Whirler Rogue
2 Ghirapur Gearcrafter
2 Pia and Kiran Nalaar
4 Thopter Engineer
2 Reclusive Artificer
4 Chief of the Foundry
4 Hangarback Walker
2 Angel's Tomb
4 Alchemist's Vial
4 Bonded Construct
4 Evolving Wilds
2 Foundry of the Consuls
4 Shivan Reef

WU Control | Open
2 Celestial Flare
2 Hixus, Prison Warden
3 Swift Reckoning
2 Tragic Arrogance
4 Artificer's Epiphany
2 Clash of Wills
2 Claustrophobia
2 Harbinger of the Tides
2 Soulblade Djinn
4 Thopter Spy Network
4 Whirler Rogue
2 Alchemist's Vial
4 Hangarback Walker
4 Evolving Wilds
2 Foundry of the Consuls

WU Spells | Open
4 Celestial Flare
2 Hixus, Prison Warden
4 Swift Reckoning
2 Tragic Arrogance
2 Clash of Wills
2 Harbinger of the Tides
2 Bone to Ash
2 Send to Sleep
2 Talent of the Telepath
1 Jace's Sanctum
2 Gideon's Phalanx
2 Turn to Frog
2 Disciple of the Ring
2 Anchor to the Aether
4 Jhessian Thief
4 Evolving Wilds


Everything should be working, but the only actual testing was one game against Sigismund to make sure the UG Tutelage deck wasn't completely terrible (it can actually win, apparently!), so let me know if something seems to not be how it should be.

EDIT: Just remembered the last list here hasn't actually been added yet because Gideon's Phalanx seems to be missing from the wad.
Last edited by Raisonneur on 02 Oct 2015, 15:16, edited 1 time in total.
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Re: Community Wad Decks

Postby Xander9009 » 02 Oct 2015, 11:49

Very nice. I'll have to give some of these a try when I get a chance before going back to Skyrim.
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