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Re: Community Wad Decks

PostPosted: 13 May 2016, 15:44
by Xander9009
MasterXploder7 wrote:So out of curiosity. I created 100 decks using my own custom prefix (179) and had 2 digit spaces in the deck builder for the creation of decks (so an example for a deck would be 17900 or 17999). When i had filled up all 100 slots, i made a new prefix (218) and i had it able to use 3 digit spaces for the decks in the deck builder (Ex: 218000 or 218999). Now i didnt have any problems in single player, but when it came to multiplayer when i had the 100 decks from prefix 179 and i had exactly 1 deck from prefix 218, i was completely unable to make a multiplayer lobby and the game crashed. Is there any explanation for this? I would assume that there is a hard-cap deck limit for multiplayer but I cant be very sure if that is the case or if it is just something up with the deck (because it works fine in single player).
I've never heard of a limit to the number of decks in multiplayer, but it's entirely possible. However, if you'd like, it would take me about 20 minutes to make a program that can convert all 2-digit ids to 3-digit ids for all wads in a folder. Obviously you don't have to, but if you'd prefer to stick with one ID, it wouldn't be difficult.

As to the question at hand, it might be that there is a limit, but I wouldn't expect that limit to be 100 decks /more/ than the number of official decks. The only way I can think of why that might happen is if the lobby creation fails after 100 errors or something. Doesn't seem likely to me, though. So, I'm curious as to exactly what's going on, as well.

Re: Community Wad Decks

PostPosted: 15 May 2016, 06:21
by MasterXploder7
The only reason I had made it, 218, 3 digits is because I was sorta bummed out when the deck builder wouldnt make any more decks past 17999. The 3 digits were more of a "okay, now I know I can make more decks than I will ever need" kind of thing. Yesterday (friday) I spent time converting all the good decks I made into the 218 and of the 100 decks I made only 15 made the cut of being worth keeping. I havent tested to see if the problem was actually the prefix 218 with 3 modular digits yet. My Magic buddy and I were more trying to play the game than figure out what the issue was and the simplest fix was the one I went with. I am completely unaware if I were too make 101 decks using 218 prefix if it would cause the game to crash upon creating a lobby. However if it would be left to deduction I would assume that it would crash if I filled up all 1000 possible slots (218000-218999) and then create a new prefix with 1 digit added modular digit (or perhaps just a new prefix in general).

Re: Community Wad Decks

PostPosted: 18 May 2016, 02:12
by MasterXploder7
Using 218000 causes the game to crash no matter what when creating a multiplayer lobby. You can only use 2 digits when undergoing multiplayer. A 3 digit suffix causes a crash at least when used in conjunction with a 3 digit prefix.

Re: Community Wad Decks

PostPosted: 18 May 2016, 10:49
by RiiakShiNal
Then it could be possible that the net code is limited to 15 or 16 bit integers for deck IDs this would mean an upper limit of 32767 or 65536 for multiplayer use. Granted that is just a hypothesis and may not necessarily be true.

Re: Community Wad Decks

PostPosted: 23 Feb 2017, 22:30
by nachonal986
I uploaded my custom collection deck, hope you like. Most of them have a decent AI, except the world championship decks ;)

Re: Community Wad Decks

PostPosted: 24 Feb 2017, 13:06
by addict insane
Hello, noob question here.

I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.

All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?

Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.

Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)

Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?

Re: Community Wad Decks

PostPosted: 24 Feb 2017, 14:19
by tmxk2012917
addict insane wrote:Hello, noob question here.

I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.

All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?

Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.

Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)

Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?
CW core and CW arts should be put into the same folder as dotp.exe. Could you provide more details about the issue you met?

Re: Community Wad Decks

PostPosted: 24 Feb 2017, 14:32
by Xander9009
addict insane wrote:Hello, noob question here.

I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.

All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?

Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.

Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)

Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?
I agree that we'd need a bit more info. However, would you mind posting that extra info in the CW thread? (And link to your post here?)

Re: Community Wad Decks

PostPosted: 24 Feb 2017, 21:51
by addict insane
viewtopic.php?f=109&t=15783&p=210273#p210273

Here you go, thank you, Xander and tmxk.

Re: Community Wad Decks

PostPosted: 24 Feb 2017, 23:43
by Xander9009
nachonal986 wrote:I uploaded my custom collection deck, hope you like. Most of them have a decent AI, except the world championship decks ;)
Would you please upload your content pack enabler?

Re: Community Wad Decks

PostPosted: 25 Feb 2017, 01:58
by nachonal986
Xander9009 wrote:
nachonal986 wrote:I uploaded my custom collection deck, hope you like. Most of them have a decent AI, except the world championship decks ;)
Would you please upload your content pack enabler?
done ;)

Re: Community Wad Decks

PostPosted: 01 Mar 2017, 00:49
by tmxk2012917
just uploaded my deck collection with Id 2016. Enjoy.

Re: Community Wad Decks

PostPosted: 27 Apr 2017, 05:07
by ChrisDovahkiin
Hey guys, just uploaded my Stampeding Elves Deck.

Focuses strongly on tapping Immaculate Magistrate to place counters on Joraga Warcaller. Doing this exponentially increases the power/toughness of your creatures. One match, by turn 6, my elves were all roughly 600/600

Features Doubling Season for obvious reasons, Green Sun's Zenith to hand pick the cards you need, Wellwisher for life gain, and Nylea, God of the Hunt to give everything trample.

Has a hefty win rate for me.

Drawbacks include no removal, no defense against flyers.

Give me any feedback, and hope you guys enjoy!

Re: Community Wad Decks

PostPosted: 06 Jul 2019, 12:00
by Splinterverse
I've just uploaded the Planechase deck, which enables Planechase play in DOTP2014. (See this link viewtopic.php?f=109&t=28654 for how it works. You must use free-for-all mode with this deck as one of the AI players.)

Deck List | Open
This is the complete card listing for the deck:
1x - Planechase (_PLANECHASE_CW)
1x - Academy at Tolaria West (ACADEMY_AT_TOLARIA_WEST_CW)
1x - Agyrem (AGYREM_CW)
1x - Akoum (AKOUM_CW)
1x - Aretopolis (ARETOPOLIS_CW)
1x - Astral Arena (ASTRAL_ARENA_CW)
1x - Bant (BANT_CW)
1x - Bloodhill Bastion (BLOODHILL_BASTION_CW)
1x - Celestine Reef (CELESTINE_REEF_CW)
1x - Chaotic Aether (CHAOTIC_AETHER_CW)
1x - Cliffside Market (CLIFFSIDE_MARKET_CW)
1x - Edge of Malacol (EDGE_OF_MALACOL_CW)
1x - Eloren Wilds (ELOREN_WILDS_MM_CW)
1x - Feeding Grounds (FEEDING_GROUNDS_CW)
1x - Fields of Summer (FIELDS_OF_SUMMER_CW)
1x - Furnace Layer (FURNACE_LAYER_CW)
1x - Gavony (GAVONY_CW)
1x - Glen Elendra (GLEN_ELENDRA_CW)
1x - Goldmeadow (GOLDMEADOW_CW)
1x - Grand Ossuary (GRAND_OSSUARY_CW)
1x - Grixis (GRIXIS_CW)
1x - Grove of the Dreampods (GROVE_OF_THE_DREAMPODS_CW)
1x - Hedron Fields of Agadeem (HEDRON_FIELDS_OF_AGADEEM_CW)
1x - Horizon Boughs (HORIZON_BOUGHS_CW)
1x - Immersturm (IMMERSTURM_CW)
1x - Interplanar Tunnel (INTERPLANAR_TUNNEL_CW)
1x - Isle of Vesuva (ISLE_OF_VESUVA_CW)
1x - Izzet Steam Maze (IZZET_STEAM_MAZE_CW)
1x - Jund (JUND_CW)
1x - Kessig (KESSIG_CW)
1x - Kharasha Foothills (KHARASHA_FOOTHILLS_CW)
1x - Kilnspire District (KILNSPIRE_DISTRICT_MM_CW)
1x - Krosa (KROSA_MM_CW)
1x - Lair of the Ashen Idol (LAIR_OF_THE_ASHEN_IDOL_CW)
1x - Lethe Lake (LETHE_LAKE_CW)
1x - Llanowar (LLANOWAR_CW)
1x - Minamo (MINAMO_CW)
1x - Mirrored Depths (MIRRORED_DEPTHS_CW)
1x - Morphic Tide (MORPHIC_TIDE_CW)
1x - Mount Keralia (MOUNT_KERALIA_CW)
1x - Murasa (MURASA_CW)
1x - Mutual Epiphany (MUTUAL_EPIPHANY_CW)
1x - Naar Isle (NAAR_ISLE_CW)
1x - Naya (NAYA_CW)
1x - Nephalia (NEPHALIA_CW)
1x - Norn’s Dominion (NORNS_DOMINION_CW)
1x - Onakke Catacomb (ONAKKE_CATACOMB_CW)
1x - Orochi Colony (OROCHI_COLONY_CW)
1x - Orzhova (ORZHOVA_CW)
1x - Otaria (OTARIA_CW)
1x - Panopticon (PANOPTICON_CW)
1x - Planewide Disaster (PLANEWIDE_DISASTER_CW)
1x - Prahv (PRAHV_CW)
1x - Quicksilver Sea (QUICKSILVER_SEA_CW)
1x - Raven’s Run (RAVENS_RUN_CW)
1x - Reality Shaping (REALITY_SHAPING_CW)
1x - Sanctum of Serra (SANCTUM_OF_SERRA_CW)
1x - Sea of Sand (SEA_OF_SAND_CW)
1x - Selesnya Loft Gardens (SELESNYA_LOFT_GARDENS_MM_CW)
1x - Shiv (SHIV_CW)
1x - Skybreen (SKYBREEN_CW)
1x - Sokenzan (SOKENZAN_CW)
1x - Spatial Merging (SPATIAL_MERGING_CW)
1x - Stairs to Infinity (STAIRS_TO_INFINITY_CW)
1x - Stensia (STENSIA_CW)
1x - Stronghold Furnace (STRONGHOLD_FURNACE_CW)
1x - Takenuma (TAKENUMA_CW)
1x - Talon Gates (TALON_GATES_CW)
1x - Tazeem (TAZEEM_CW)
1x - Tember City (TEMBER_CITY_CW)
1x - The Aether Flues (THE_AETHER_FLUES_CW)
1x - The Dark Barony (THE_DARK_BARONY_CW)
1x - The Eon Fog (THE_EON_FOG_CW)
1x - The Fourth Sphere (THE_FOURTH_SPHERE_CW)
1x - The Great Forest (THE_GREAT_FOREST_CW)
1x - The Hippodrome (THE_HIPPODROME_CW)
1x - The Maelstrom (THE_MAELSTROM_CW)
1x - The Zephyr Maze (THE_ZEPHYR_MAZE_CW)
1x - Time Distortion (TIME_DISTORTION_CW)
1x - Trail of the Mage-Rings (TRAIL_OF_THE_MAGERINGS_CW)
1x - Truga Jungle (TRUGA_JUNGLE_MM_CW)
1x - Turri Island (TURRI_ISLAND_CW)
1x - Undercity Reaches (UNDERCITY_REACHES_CW)
1x - Velis Vel (VELIS_VEL_CW)
1x - Windriddle Palaces (WINDRIDDLE_PALACES_CW)

This Wad depends on these wads to be installed for the cards used in this deck:
DATA_DLC_COMMUNITY_CORE

Re: Community Wad Decks

PostPosted: 31 Aug 2019, 09:10
by Mori
I can’t find decks from DotP 2012 and 2013 in the list. Has anyone created this decks for CW? And if not, what do I need to recreate them? Only CW mode, Modified Gibbed Tools and Riiaks Deck Builder?