Re: Community Wad
Posted: 15 May 2022, 06:15
Hi guys how can i download community wad and wad art work, links are not working?? plz help me
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
Obfuscate the link if you can, or PM it to me, or wait until you have five posts. Thanks!Scascott wrote:I'm glad you found the forum as I don't see it listed anywhere. I am thinking I need something out of that to make 2014 mod work correctly. :/
Xander9009 — 10/10/2019
There's now a .z7 for every exe file. The password is always dotp2014. It's simply to prevent the google servers from flagging the exes. There's also a mega.nz mirror (the public tools folder's readme). These .7z files are updated automatically whenever an exe is updated or added, so they should always be available. If one seems to be missing, please let me know.
Much appreciated!Huggybaby wrote:Here's what I could find:
https://sites.google.com/site/dotpcommunitywad/home
Last updated 2019.
Discord:
https://discord.com/invite/4AXvHzW
Files on Google Drive: https://drive.google.com/folderview?id= ... aring#list
From the Discord:Xander9009 — 10/10/2019
There's now a .z7 for every exe file. The password is always dotp2014. It's simply to prevent the google servers from flagging the exes. There's also a mega.nz mirror (the public tools folder's readme). These .7z files are updated automatically whenever an exe is updated or added, so they should always be available. If one seems to be missing, please let me know.
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
local max_power = 0
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:SetZone( ZONE_GRAVEYARD, EffectController() )
local filter_count = filter:EvaluateObjects()
if filter_count > 0 then
for i=0, filter_count-1 do
local creature = filter:GetNthEvaluatedObject(i)
if creature ~= nil then
local power = creature:GetCurrentCharacteristics():Power_Get()
if power > max_power then
max_power = power
end
end
end
end
local filterB = ClearFilter()
filterB:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filterB:SetZone( ZONE_BATTLEFIELD, EffectController() )
local filter_countB = filterB:EvaluateObjects()
if filter_countB > 0 then
for i=0, filter_countB-1 do
local creature = filterB:GetNthEvaluatedObject(i)
if creature ~= nil then
local power = creature:GetCurrentCharacteristics():Power_Get()
if power > max_power then
max_power = power
end
end
end
end
EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), max_power)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
If it doesn't show up in the Deck Builder then you probably have an XML syntax error in your card. If the XML isn't properly formed then the Deck Builder (and the game) will be unable to read the card. The syntax error is probably something simple like an extra "<", ">", a missing closing tag (or missing / in a self closing tag), closing tags in the wrong order, or trying to put in Unicode characters without a CDATA block (it is almost always something simple).oranges27 wrote:thank you for the quick response etphonehome yours shows up just fine, I must have something wrong with my files I started with because I have the same coding and it doesn't even show up in the builder