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Re: Community Wad

PostPosted: 15 May 2022, 06:15
by Legandos
Hi guys how can i download community wad and wad art work, links are not working?? plz help me

Re: Community Wad

PostPosted: 24 Jun 2022, 19:40
by Tanist
Edit:

Solved the problem.

The black/missing art in various cards was due to an incomplete art wad download.

Re: Community Wad

PostPosted: 24 Jun 2022, 20:10
by Tanist
BTW, I found a working link in the "community wad" forum under the directions on the location of the community wad in that specific sub link. Hope that helps for some people looking as I too had issues with the main websites link to the wads.

I would post the exact links, but I am new and the forum thinks I am spamming.

Re: Community Wad

PostPosted: 05 Jul 2022, 18:17
by Scascott
I'm glad you found the forum as I don't see it listed anywhere. I am thinking I need something out of that to make 2014 mod work correctly. :/

Re: Community Wad

PostPosted: 06 Jul 2022, 01:29
by Huggybaby
Scascott wrote:I'm glad you found the forum as I don't see it listed anywhere. I am thinking I need something out of that to make 2014 mod work correctly. :/
Obfuscate the link if you can, or PM it to me, or wait until you have five posts. Thanks!

Re: Community Wad

PostPosted: 25 Jul 2022, 17:20
by MasterXploder7
Could anyone send me the discord link? I have a new pc and don't have access to the community wad anymore. I don't know where else to find an invite.

Re: Community Wad

PostPosted: 25 Jul 2022, 19:57
by Huggybaby
Here's what I could find:
https://sites.google.com/site/dotpcommunitywad/home
Last updated 2019.

Discord:
https://discord.com/invite/4AXvHzW

Files on Google Drive: https://drive.google.com/folderview?id= ... aring#list

From the Discord:
Xander9009 — 10/10/2019
There's now a .z7 for every exe file. The password is always dotp2014. It's simply to prevent the google servers from flagging the exes. There's also a mega.nz mirror (the public tools folder's readme). These .7z files are updated automatically whenever an exe is updated or added, so they should always be available. If one seems to be missing, please let me know.

Re: Community Wad

PostPosted: 26 Jul 2022, 00:45
by MasterXploder7
Huggybaby wrote:Here's what I could find:
https://sites.google.com/site/dotpcommunitywad/home
Last updated 2019.

Discord:
https://discord.com/invite/4AXvHzW

Files on Google Drive: https://drive.google.com/folderview?id= ... aring#list

From the Discord:
Xander9009 — 10/10/2019
There's now a .z7 for every exe file. The password is always dotp2014. It's simply to prevent the google servers from flagging the exes. There's also a mega.nz mirror (the public tools folder's readme). These .7z files are updated automatically whenever an exe is updated or added, so they should always be available. If one seems to be missing, please let me know.
Much appreciated!

Re: Community Wad

PostPosted: 06 Sep 2022, 02:37
by oranges27
Not sure if this is the place to ask but I was wondering, would anyone have any tips more coding Ambitious Dragonborn? as of now it only checks your graveyard or the field I can't get it to look at both and the pick the highest int.

Re: Community Wad

PostPosted: 06 Sep 2022, 18:20
by etphonehome
Is this the Droid code you're looking for?

Code: Select all
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.]]></LOCALISED_TEXT>
      
      <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
      <RESOLUTION_TIME_ACTION>
      local max_power = 0
       local filter = ClearFilter()
       filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
      filter:SetZone( ZONE_GRAVEYARD, EffectController() )
       local filter_count = filter:EvaluateObjects()
       if filter_count > 0 then
          for i=0, filter_count-1 do
             local creature = filter:GetNthEvaluatedObject(i)
             if creature ~= nil then
                local power = creature:GetCurrentCharacteristics():Power_Get()
                if power > max_power then
                   max_power = power
                end
             end
          end
       end
      
       local filterB = ClearFilter()
       filterB:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
      filterB:SetZone( ZONE_BATTLEFIELD, EffectController() )
       local filter_countB = filterB:EvaluateObjects()
       if filter_countB > 0 then
          for i=0, filter_countB-1 do
             local creature = filterB:GetNthEvaluatedObject(i)
             if creature ~= nil then
                local power = creature:GetCurrentCharacteristics():Power_Get()
                if power > max_power then
                   max_power = power
                end
             end
          end
       end
      EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), max_power)
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
Tested and Working!

Check attached file!

Re: Community Wad

PostPosted: 09 Sep 2022, 06:57
by oranges27
been trying to get Scute Swarm to work and I think it should but it will not show up in the builder

Re: Community Wad

PostPosted: 09 Sep 2022, 22:01
by etphonehome
Try this one

Tested and working!

Re: Community Wad

PostPosted: 10 Sep 2022, 00:23
by oranges27
thank you for the quick response etphonehome yours shows up just fine, I must have something wrong with my files I started with because I have the same coding and it doesn't even show up in the builder

Re: Community Wad

PostPosted: 19 Sep 2022, 11:18
by RiiakShiNal
oranges27 wrote:thank you for the quick response etphonehome yours shows up just fine, I must have something wrong with my files I started with because I have the same coding and it doesn't even show up in the builder
If it doesn't show up in the Deck Builder then you probably have an XML syntax error in your card. If the XML isn't properly formed then the Deck Builder (and the game) will be unable to read the card. The syntax error is probably something simple like an extra "<", ">", a missing closing tag (or missing / in a self closing tag), closing tags in the wrong order, or trying to put in Unicode characters without a CDATA block (it is almost always something simple).

Re: Community Wad

PostPosted: 29 Oct 2022, 19:34
by Hellraezer
I've been trying for over a year now to download the community art wad to no avail. The link takes me to a page that says I must request access which I've done 3-times already. Downloading manually doesn't help neither, because it says "Fetching Links" but the page remains blank. I can't even Automatically Update the wad. Kinda at an en passe here.