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MTG - BORN OF THE GODS - COMPLETE SET - UPDATE DXT1

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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby NeoAnderson » 19 Jan 2014, 23:28

drleg3nd wrote:Awesome thx alot Neo i very much appreciate it..hey i was checking out your custom decks and was wondering if you can make god cards animated..your cards looks really good
When the almost set will be coded i can try to make something with animations, it requires sometimes because i have to use many different software to make the overlayed video and then convert them. Also if Wizards will realease some good video i can try to grab some animation from it. :-)
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby thefiremind » 19 Jan 2014, 23:40

NeoAnderson wrote:Also if Wizards will realease some good video i can try to grab some animation from it. :-)
I don't think they'll release anything else than the Born of the Gods trailer, which already exists:


EDIT: Look at this after watching the trailer, for giggles. :mrgreen:
Last edited by thefiremind on 20 Jan 2014, 19:03, edited 1 time in total.
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby NeoAnderson » 19 Jan 2014, 23:49

thefiremind wrote:I don't think they'll release anything else than the Born of the Gods trailer, which already exists:
Thanks Fire, i already know this video, anyway to make drleg3nd happy i already made a video animation for Ephara God of Polis, just from this video...i try to grab something else for the other Gods and i will post it later :-)

2. Fire what you think about this card?
Image
At a first look it seems not possible to code with Dotp. I would receive your opinion.
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby NeoAnderson » 20 Jan 2014, 01:14

drleg3nd wrote:Awesome thx alot Neo i very much appreciate it..hey i was checking out your custom decks and was wondering if you can make god cards animated..your cards looks really good
I made something quick, with the promotional Video, unfortunately Xenagos doesn't appear so i made a simple quick custom animation, also for Karametra i used the video sequence just adding a zoom effect because inside the promo video was too static.
5 ANIMATED CARDS
Ephara, God of the Polis | Open
Image
Mogis, God of slaughter | Open
Image
Xenagos, God of Revels | Open
Image
Karametra, God of Harvests | Open
Image
Ephara’s Enlightenment | Open
Image
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby thefiremind » 20 Jan 2014, 09:17

NeoAnderson wrote:At a first look it seems not possible to code with Dotp. I would receive your opinion.
It's even worse than Master of Cruelties: even if you accepted to approximate it by asking the defending player if he wants to block during the declare attackers step, you would need to verify that all his creatures are actually able to block it, which is impossible (restrictions like the one on Hunted Ghoul can't be checked).
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Re: BORN OF THE GODS - SPOILER -47 CARDS +6 TOKENS +5 ANIMAT

Postby drleg3nd » 20 Jan 2014, 19:48

Great job on the animations ! looks great, thanks again for taking your time granting my request and also your contributions here.
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Re: BORN OF THE GODS - SPOILER -47 CARDS +6 TOKENS +5 ANIMAT

Postby NeoAnderson » 20 Jan 2014, 20:30

drleg3nd wrote:Great job on the animations ! looks great, thanks again for taking your time granting my request and also your contributions here.
You're welcome my friend, i am glad you like them, i just made something quick. I would know if you have tested flame-wreathed phoenix, and how it works.
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Re: BORN OF THE GODS - SPOILER -53 CARDS +6 TOKENS +5 ANIMAT

Postby Gideon1919 » 21 Jan 2014, 16:30

hi there, i have tested these cards and there is one bug i have found so far.
Xenagos, God of Revels has devotion problem, my devotion was not seven at all but it was acting as a creature and it was only permanent i had on battlefield.
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Re: BORN OF THE GODS - SPOILER -53 CARDS +6 TOKENS +5 ANIMAT

Postby NeoAnderson » 21 Jan 2014, 17:44

Gideon1919 wrote:hi there, i have tested these cards and there is one bug i have found so far.
Xenagos, God of Revels has devotion problem, my devotion was not seven at all but it was acting as a creature and it was only permanent i had on battlefield.
Hi Gideon1919 i have checked again that cards and when i put onto battlefield it enter as Enchantment if your dual devotion is less than 7.
Please can you test again and let me know exactly which cards are in play?
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Re: BORN OF THE GODS - SPOILER -53 CARDS +6 TOKENS +5 ANIMAT

Postby drleg3nd » 21 Jan 2014, 18:06

here's a tough question..how do you build a viable deck revolving around hero's podium in standard ? i give up lol

ps.btw NEO i tried flame wreath phoenix, works like a charm..when i played against it gave me choice to tribute or not and when i used it the AI gave me the counters..i am not sure if AI will always give me counters or properly analyze the situation so i'll keep testing out cards as they come along. I don't want to assume but i'm hoping you already started on phenax i got some nice milling ideas for him :)
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Re: BORN OF THE GODS - SPOILER -53 CARDS +6 TOKENS +5 ANIMAT

Postby NeoAnderson » 21 Jan 2014, 18:20

drleg3nd wrote:here's a tough question..how do you build a viable deck revolving around hero's podium in standard ? i give up lol

ps.btw NEO i tried flame wreath phoenix, works like a charm..when i played against it gave me choice to tribute or not and when i used it the AI gave me the counters..i am not sure if AI will always give me counters or properly analyze the situation so i'll keep testing out cards as they come along. I don't want to assume but i'm hoping you already started on phenax i got some nice milling ideas for him :)
Thx my, friend, Please be informed i have already updated the file, i also resolved some bugs,
As like Hero's podium wouldn't give +1/+1 for each other legendary creature. Now it works.
I also added Phenax, and other tribute creatures, please let me know if you find some problems with dual devotions cards, as the other guy said should have some problems, but i haven't seen.
Now the set is updated with the all the cards already spoilered. Just two are missed "Fated Retribution" because the artwork is not available, and "TromoKratis" because is not possible to code.


The animation on Bile Blight looks great :wink:
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Re: BORN OF THE GODS - SPOILER -61 CARDS +6 TOKENS +7 ANIMAT

Postby NeoAnderson » 21 Jan 2014, 23:13

Just to inform that from the release with 61 cards there is an important modify to Dual Devotion function, resolved a bug about the calculation of dual devotion on multicolors cards!!!
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby NeoAnderson » 21 Jan 2014, 23:53

thefiremind wrote:
NeoAnderson wrote:At a first look it seems not possible to code with Dotp. I would receive your opinion.
It's even worse than Master of Cruelties: even if you accepted to approximate it by asking the defending player if he wants to block during the declare attackers step, you would need to verify that all his creatures are actually able to block it, which is impossible (restrictions like the one on Hunted Ghoul can't be checked).
So do you think that his ability means that if a creature is unable to block it shouldn't be counted.
Following your meaning should be something like this :

1. For example I attack player B with Tromokratis.
2. Player B has 3 creatures (2 untapped and 1 tapped). He decide to block Tromokratis with the 2 untapped creatures.
3. Tromokratis lose unblockable, and resolve damage combat with the 2 creatures.

If the mechanics is the one above I think we can make a partial approximation.

We can Ask to the defending player at beginning of declare blockers if he want to block Tromokratis with all the available creatures. If he decide to block it, we can set Tromokratis characteristic : CHARACTERISTIC_ALL_CREATURES_MUST_BLOCK_THIS_IF_ABLE.
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby RiiakShiNal » 22 Jan 2014, 03:54

NeoAnderson wrote:So do you think that his ability means that if a creature is unable to block it shouldn't be counted.
Following your meaning should be something like this :

1. For example I attack player B with Tromokratis.
2. Player B has 3 creatures (2 untapped and 1 tapped). He decide to block Tromokratis with the 2 untapped creatures.
3. Tromokratis lose unblockable, and resolve damage combat with the 2 creatures.

If the mechanics is the one above I think we can make a partial approximation.

We can Ask to the defending player at beginning of declare blockers if he want to block Tromokratis with all the available creatures. If he decide to block it, we can set Tromokratis characteristic : CHARACTERISTIC_ALL_CREATURES_MUST_BLOCK_THIS_IF_ABLE.
Your assumed mechanics are wrong compared to the text on the card. According to the text all creatures defending player controls must block it otherwise it can't be blocked. Due to this if even one creature is tapped then it can't be blocked, if Tromokratis gets protection from a colour or creature that the defending player controls then it can't be blocked (because at least one creature won't be able to block). If Tromokratis receives Flying or Fear and at least one creature that defending player controls is unable to block it due to unsuitable conditions (doesn't have flying/reach or is not of the appropriate colour, etc...) then it can't be blocked. If does not allow for "if able" it is "all or nothing". So no we can't even do a partial implementation.

A tapped creature still counts as a controlled creature even though in most conditions it can't block.
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Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED

Postby NeoAnderson » 22 Jan 2014, 04:12

RiiakShiNal wrote:Your assumed mechanics are wrong compared to the text on the card. According to the text all creatures defending player controls must block it otherwise it can't be blocked. Due to this if even one creature is tapped then it can't be blocked, if Tromokratis gets protection from a colour or creature that the defending player controls then it can't be blocked (because at least one creature won't be able to block). If Tromokratis receives Flying or Fear and at least one creature that defending player controls is unable to block it due to unsuitable conditions (doesn't have flying/reach or is not of the appropriate colour, etc...) then it can't be blocked. If does not allow for "if able" it is "all or nothing". So no we can't even do a partial implementation.A tapped creature still counts as a controlled creature even though in most conditions it can't block.
I agree with you Riiak i was just following what i have understand from Firemind, opinion, also for me the text is all or nothing, so if the defending player have at least one creature thta cannot block it for any reason, it is unblockable.
But at this point are you sure is really impossible to make an approximation?
I was looking the trigger list, and i have seen this one : TRIGGER_CANT_BLOCK_TEST, if it does what it seems to do, we could check before the blockers are declared if all the defendig player's creatures can block it, if yes we could make the question to the player if he want to assign all the creatures to block it. if there is at least 1 creature cannot block it we leave the unblockable abilty activated.
I never tried that trigger have you some info about?? Do you think is something possible to do?
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