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Formal Request Thread

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Re: Formal Request Thread

Postby sumomole » 08 Jul 2013, 09:00

Master Necro wrote:I would like to request:

Power and toughness are each equal to the number of creature cards in your graveyard.

Thanks in advance. :)
Boneyard Wurm | Open
Code: Select all
  <STATIC_ABILITY active_zone="ZONE_ANY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="7A">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       local filter = ClearFilter()       
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
      filter:SetZone( ZONE_GRAVEYARD, EffectController() )
       local total = filter:Count()       
       characteristics:Power_Set( total )
       characteristics:Toughness_Set( total )
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 09:07

Because of the Maximum number of allowed characters limit the next 5 posts will be reserved for card library.

Aurelia's Fury | Open
Code: Select all
  <SPELL_ABILITY>
    -- Localised text omitted
    <TARGET tag="CARD_QUERY_CHOOSE_DEAL_1_DAMAGE" definition="0" compartment="0" damage_assignment="1">
    MTG():SetTargetCount( GetEffectX() )
    </TARGET>
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetFilterType(FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS)
    filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local source = EffectSourceLKI()
    local targetDC = EffectDC():Get_Targets(0)
    for i=0,GetEffectX()-1 do
       local target_creature = targetDC:Get_CardPtr(i)
       local target_player = targetDC:Get_PlayerPtr(i)
       local damage = targetDC:Get_Assignment(i)
       if target_creature ~= nil then
          source:DealDamageTo(damage, target_creature)
       elseif target_player ~= nil then
          source:DealDamageTo(damage, target_player)
       end
    end
    </RESOLUTION_TIME_ACTION>
  </SPELL_ABILITY>
  <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_STACK">
    <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_OBJECT" simple_qualifier="self" />
    <RESOLUTION_TIME_ACTION>
    if SecondaryObject() ~= nil then
       SecondaryObject():Tap()
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_STACK">
    <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" />
    <RESOLUTION_TIME_ACTION>
    if SecondaryPlayer() ~= nil then
       local delayDC = EffectDC():Make_Chest(1)
       delayDC:Set_PlayerPtr( 0, SecondaryPlayer() )
       MTG():CreateDelayedTrigger(1, delayDC)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY replacement_effect="1" resource_id="1">
    <CLEANUP simple_cleanup="EndOfTurn" />
    <TRIGGER value="CONSIDERED_FOR_CAST" pre_trigger="1">
    if TriggerPlayer() == EffectDC():Get_PlayerPtr(0) and TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE) == false then
       MTG():OverrideEvent()
       return true
    end
    return false
    </TRIGGER>
  </TRIGGERED_ABILITY>
Blood Cultist | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="BLOOD_CULTIST_909175100" />
  <CARDNAME text="BLOOD_CULTIST" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Blood Cultist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cultiste de sang]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cultista sangrienta]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Blut-Kultist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cultista Sanguinaria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[血の信者]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Blood Cultist]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Последовательница Культа Крови]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cultor de Sangue]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909175100" />
  <ARTID value="909175100" />
  <ARTIST name="Karl Kopinski" />
  <CASTING_COST cost="{1}{B}{R}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“To immortality.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« À l’immortalité. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“A la inmortalidad.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Auf die Unsterblichkeit”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“All’immortalità.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「不死に乾杯。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“To immortality.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«За бессмертие»]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“À imortalidade.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Wizard" />
  <EXPANSION value="ALA" />
  <RARITY metaname="U" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Blood Cultist deals 1 damage to target creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Le Cultiste de sang inflige 1 blessure à la créature ciblée.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: La Cultista sangrienta hace 1 punto de daño a la criatura objetivo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Der Blut-Kultist fügt einer Kreatur deiner Wahl 1 Schadenspunkt zu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: La Cultista Sanguinaria infligge 1 danno a una creatura bersaglio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:クリーチャー1体を対象とする。血の信者はそれに1点のダメージを与える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Blood Cultist deals 1 damage to target creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Последовательница Культа Крови наносит 1 повреждение целевому существу.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Cultor de Sangue causa 1 ponto de dano à criatura alvo.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
   <SFX text="TARGET_FIREBALL_PLAY" />
    <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD" />
    <TARGET tag="CARD_QUERY_CHOOSE_DEAL_1_DAMAGE" definition="0" compartment="0" count="1" />
    <MAY />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
   filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if ( target ~= nil ) then
       EffectSourceLKI():DealDamageTo( 1, target )
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </ACTIVATED_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature ayant subi ce tour-ci des blessures du Cultiste de sang est mise dans un cimetière, mettez un marqueur +1/+1 sur le Cultiste de sang.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que haya recibido daño de la Cultista sangrienta este turno vaya a un cementerio, pon un contador +1/+1 sobre la Cultista sangrienta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Blut-Kultist zugefügt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Blut-Kultist.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura a cui è stato inflitto danno dalla Cultista Sanguinaria in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sulla Cultista Sanguinaria.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[このターン、血の信者によってダメージを与えられたクリーチャーが墓地に置かれるたび、血の信者の上に+1/+1カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда существо, которому Последовательница Культа Крови нанесла повреждения в этом ходу, попадает на кладбище, положите на Последовательницу Культа Крови один жетон +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma criatura que sofreu dano causado por Cultor de Sangue neste turno for colocada num cemitério, coloque um marcador +1/+1 em Cultor de Sangue.]]></LOCALISED_TEXT>
   <TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
    if TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) then
       local interrogation = MTG():ClearInterrogationQuery()
       
       interrogation:SetObject( EffectSource() )
       interrogation:SetSecondaryObject( TriggerObject() )
       if interrogation:Test( INTERROGATE_DAMAGE_DEALT, INTERROGATE_THIS_TURN ) then
          return true
       else
          return false
       end
    end
    return false
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AUTO_SKIP no_effect_source="1" />
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Butcher of Malakir | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="BUTCHER_OF_MALAKIR_909368501" />
  <CARDNAME text="BUTCHER_OF_MALAKIR" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[マラキールの解体者]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Butcher of Malakir]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909368501" />
  <ARTID value="909368501" />
  <ARTIST name="Jason Chan" />
  <CASTING_COST cost="{5}{B}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼の判決は常に有罪だ。彼の量刑は常に死刑だ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[His verdict is always guilty. His sentence is always death.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <SUB_TYPE metaname="Warrior" />
  <EXPANSION value="DDK" />
  <RARITY metaname="R" />
  <POWER value="5" />
  <TOUGHNESS value="4" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Macellaio di Malakir o un’altra creatura che controlli muore, ogni avversario sacrifica una creatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.]]></LOCALISED_TEXT>
   <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="objectyoucontrol" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
    return TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE )
    </TRIGGER>
    <RESOLUTION_TIME_ACTION repeating="1">
    local n = MTG():GetActionRepCount()               
    local num_players = MTG():GetNumberOfPlayers()
       
    if (n &lt; num_players) then
       local player = MTG():GetNthPlayer(n)
       
       if player:GetTeam() ~= EffectController():GetTeam() then
          local filter = ClearFilter()
          filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
          filter:Add( FE_CONTROLLER, OP_IS, player )
          player:ChooseItem( "CHOOSE_A_CREATURE_TO_SACRIFICE", EffectDC():Make_Targets(n) )
       end
          return true
    else
       
       for i=0,(num_players-1) do
          local player = MTG():GetNthPlayer(i)
          if player:GetTeam() ~= EffectController():GetTeam() then
             local creature = EffectDC():Get_Targets(i):Get_CardPtr(0)
             if creature ~= nil then
                MTG():GetNthPlayer(i):Sacrifice( creature )
             end
          end
       end
       return false
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Drana, Kalastria Bloodchief | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="DRANA_KALASTRIA_BLOODCHIEF_909193593" />
  <CARDNAME text="DRANA_KALASTRIA_BLOODCHIEF" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Drana, Kalastria Bloodchief]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Drana, chef de sang des Kalastria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Drana, jefe de sangre Kalastria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Drana, Bluthäuptling der Kalastria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Drana, Capo Sanguinario Kalastria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[カラストリアの血の長、ドラーナ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Drana, Kalastria Bloodchief]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Драна, Кровавый Вождь Каластриев]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Drana, Grão-Vampiro Kalastria]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909193593" />
  <ARTID value="909193593" />
  <ARTIST name="Mike Bierek" />
  <CASTING_COST cost="{3}{B}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Si nos anciens maîtres veulent nous voir à nouveau prosternés à leurs pieds, c’est notre défiance qu’ils verront déchirer leurs membranes. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Si nuestros antiguos amos quieren que nos arrodillemos nuevamente, sentirán nuestro desafío clavado en sus membranas.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Falls unsere ehemaligen Meister uns wieder zwingen wollen, vor ihnen zu knien, werden wir ihnen unseren Widerstand in ihre Membranen einritzen.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Se i nostri precedenti padroni ci faranno inginocchiare di nuovo, sentiranno il nostro disprezzo fustigare le loro membrane.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「かつての我らの支配者が我らを再びひざまずかせようとするなら、我らの反逆の傷をその皮膚に感じることになるだろう。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Если наши прежние хозяева снова захотят поставить нас на колени, они почувствуют наше неповиновение на собственной шкуре».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Se nossos antigos mestres nos fizerem ajoelhar novamente, sentirão nossa resistência rasgar suas membranas.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <SUB_TYPE metaname="Shaman" />
  <EXPANSION value="ROE" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="4" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{X}{B}{B} : La créature ciblée gagne -0/-X jusqu’à la fin du tour et Drana, chef de sang des Kalastria gagne +X/+0 jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{X}{B}{B}: La criatura objetivo obtiene -0/-X hasta el final del turno y Drana, jefe de sangre Kalastria obtiene +X/+0 hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{X}{B}{B}: Eine Kreatur deiner Wahl erhält -0/-X bis zum Ende des Zuges, und Drana, Bluthäuptling der Kalastria, erhält +X/+0 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{X}{B}{B}: Una creatura bersaglio prende -0/-X fino alla fine del turno e Drana, Capo Sanguinario Kalastria prende +X/+0 fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{X}{B}{B}:クリーチャー1体を対象とする。それはターン終了時まで-0/-Xの修整を受け、カラストリアの血の長、ドラーナはターン終了時まで+X/+0の修整を受ける。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{X}{B}{B}: целевое существо получает -0/-X до конца хода, а Драна, Кровавый Вождь Каластриев получает +X/+0 до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{X}{B}{B}: A criatura alvo recebe -0/-X até o final do turno e Drana, Grão-Vampiro Kalastria, recebe +X/+0 até o final do turno.]]></LOCALISED_TEXT>
   <COST mana_cost="{X}{B}{B}" type="Mana" />
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_LOSE_1_1" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="7C">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Power_Add( 0 )
       characteristics:Toughness_Add( -GetEffectX() )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
   <CONTINUOUS_ACTION layer="7C">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Add( GetEffectX() )
       characteristics:Toughness_Add( 0 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Magus of the Abyss | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="MAGUS_OF_THE_ABYSS_909136033" />
  <CARDNAME text="MAGUS_OF_THE_ABYSS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Magus of the Abyss]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mage de l’abysse]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mago del abismo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Magus der Unterwelt]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Magus dell’Abisso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[深淵の大魔術師]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Magus of the Abyss]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Волхв Бездны]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Magus do Abismo]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909136033" />
  <ARTID value="909136033" />
  <ARTIST name="Kev Walker" />
  <CASTING_COST cost="{3}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[He climbs a staircase of falling souls, fighting the continuous pull of the void.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il monte un escalier d’âmes déchues, luttant sans cesse contre l’appel du vide.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Trepa por una escalera de almas que caen, luchando continuamente la atracción del vacío.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er verwendet fallende Seelen als Trittstufen, um der unbändigen Anziehungskraft der Leere zu entkommen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sale una scalinata di anime che sprofondano, lottando contro la continua attrazione verso il vuoto.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[彼は落ち行く魂の階段を上り、虚空から引き寄せ続ける力と戦っている。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[He climbs a staircase of falling souls, fighting the continuous pull of the void.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преодолевая неослабевающую тягу пустоты, он восходит по лестнице падающих душ.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ele ascende por uma escadaria de almas penadas combatendo o chamado contínuo do vácuo.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Wizard" />
  <EXPANSION value="FUT" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="3" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of his or her choice. It can’t be regenerated.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de l’entretien de chaque joueur, détruisez la créature non-artefact ciblée contrôlée et choisie par ce joueur. Elle ne peut pas être régénérée.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo del mantenimiento de cada jugador, destruye la criatura objetivo que no sea artefacto que controla ese jugador a su elección. No puede ser regenerada.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zerstöre zu Beginn des Versorgungssegments jedes Spielers eine Nichtartefaktkreatur der Wahl dieses Spielers, die er kontrolliert. Sie kann nicht regeneriert werden.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del mantenimento di ogni giocatore, distruggi una creatura non artefatto bersaglio controllata da quel giocatore a sua scelta. Non può essere rigenerata.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各プレイヤーのアップキープの開始時に、そのプレイヤーが選んだ自分がコントロールするアーティファクトでないクリーチャー1体を対象とし、それを破壊する。 それは再生できない。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of his or her choice. It can’t be regenerated.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале шага поддержки каждого игрока уничтожьте целевое неартефактное существо под контролем того игрока по его выбору. Оно не может быть регенерировано.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início da manutenção de cada jogador, destrua a criatura alvo que não seja artefato escolhida pelo jogador que a controla. Ela não pode ser regenerada.]]></LOCALISED_TEXT>
   <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
    return (MTG():GetStep() == STEP_UPKEEP)
    </TRIGGER>
   <RESOLUTION_TIME_ACTION>
   local player = TriggerPlayer()
   local filter = ClearFilter()
   filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_CONTROLLER, OP_IS, player )
    player:ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY", EffectDC():Make_Targets(0) )
   </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
       target:DestroyWithoutRegenerate() 
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Nirkana Cutthroat | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="NIRKANA_CUTTHROAT_909194933" />
  <CARDNAME text="NIRKANA_CUTTHROAT" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nirkana Cutthroat]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Surineur des Nirkana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Degolladora Nirkana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mordender Nirkana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tagliagole Nirkana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ニルカーナの殺し屋]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Nirkana Cutthroat]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Головорез Ниркана]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Degolador Nirkana]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909194933" />
  <ARTID value="909194933" />
  <ARTIST name="Erica Yang" />
  <CASTING_COST cost="{2}{B}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <SUB_TYPE metaname="Warrior" />
  <EXPANSION value="ROE" />
  <RARITY metaname="U" />
  <POWER value="3" />
  <TOUGHNESS value="2" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Level up {2}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Montée de niveau {2}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Subir de nivel {2}{B}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stufe aufsteigen {2}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Aumentare di livello {2}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Lvアップ {2}{B} ({2}{B}:この上にLvカウンターを1個置く。 Lvアップはソーサリーとしてのみ行う。)]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Level up {2}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повышение уровня {2}{B}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Subir de nível {2}{B}]]></LOCALISED_TEXT>
   <COST mana_cost="{2}{B}" type="MANA" />
   <COUNTER_REGISTRATION name="Level" proliferate="11" />
   <RESOLUTION_TIME_ACTION>
    EffectSource():AddCounters( MTG():GetCountersType("Level"), 1)
    </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[LEVEL 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[NIVEAU 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[NIVEL 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[STUFE 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[LIVELLO 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Lv 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[LEVEL 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[УРОВЕНЬ 1-2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[NÍVEL 1-2]]></LOCALISED_TEXT>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[4/3]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[4/3]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7C">
    if EffectSource() ~= nil then
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 0 then
          local characteristics = EffectSource():GetCurrentCharacteristics()
          characteristics:Power_Add( 1 )
      characteristics:Toughness_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deathtouch]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contact mortel]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Toque mortal]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Todesberührung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tocco letale]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[接死]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[치명타]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Смертельное касание]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toque mortífero]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 0 then
          local characteristics = EffectSource():GetCurrentCharacteristics()
          characteristics:Bool_Set( CHARACTERISTIC_DEATHTOUCH, 1 )
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[LEVEL 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[NIVEAU 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[NIVEL 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[STUFE 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[LIVELLO 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Lv 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[LEVEL 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[УРОВЕНЬ 3+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[NÍVEL 3+]]></LOCALISED_TEXT>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[5/4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[5/4]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7C">
    if EffectSource() ~= nil then
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 2 then
          local characteristics = EffectSource():GetCurrentCharacteristics()
          characteristics:Power_Add( 1 )
         characteristics:Toughness_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike, deathtouch]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative, contact mortel]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero, toque mortal.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag, Todesberührung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso, tocco letale]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃、接死]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[First strike, deathtouch]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар, Смертельное касание]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa, toque mortífero]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 2 then
          local characteristics = EffectSource():GetCurrentCharacteristics()
          characteristics:Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_3" body="MORE_INFO_BADGE_BODY_3" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Jarad, Golgari Lich Lord | Open
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11010&start=60&sid=c42cdba917ddfe004aea64cfd8a7188a#p124344

Jarad's Orders | Open
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11010&start=60&sid=c42cdba917ddfe004aea64cfd8a7188a#p124344

Olivia Voldaren | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="OLIVIA_VOLDAREN_909247235" />
  <CARDNAME text="OLIVIA_VOLDAREN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[オリヴィア・ヴォルダーレン]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Оливия Волдарен]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Olivia Voldaren]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909247235" />
  <ARTID value="909247235" />
  <ARTIST name="Eric Deschamps" />
  <CASTING_COST cost="{2}{B}{R}" />
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <EXPANSION value="ISD" />
  <RARITY metaname="M" />
  <POWER value="3" />
  <TOUGHNESS value="3" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{R} : Olivia Voldaren inflige 1 blessure à une autre créature ciblée. Cette créature devient un vampire en plus de ses autres types. Mettez un marqueur +1/+1 sur Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{R}: Olivia Voldaren hace 1 punto de daño a otra criatura objetivo. Esa criatura es un Vampiro además de sus otros tipos. Pon un contador +1/+1 sobre Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{R}: Olivia Voldaren fügt einer anderen Kreatur deiner Wahl 1 Schadenspunkt zu. Diese Kreatur wird zusätzlich zu ihren anderen Typen zu einem Vampir. Lege eine +1/+1-Marke auf Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{R}: Olivia Voldaren infligge 1 danno a un’altra creatura bersaglio. Quella creatura diventa un Vampiro in aggiunta ai suoi altri tipi. Metti un segnalino +1/+1 su Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{R}:他のクリーチャー1体を対象とする。オリヴィア・ヴォルダーレンはそれに1点のダメージを与える。 そのクリーチャーは他のタイプに加えて吸血鬼になる。 オリヴィア・ヴォルダーレンの上に+1/+1カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{R}: Оливия Волдарен наносит 1 повреждение другому целевому существу. То существо становится Вампиром в дополнение к своим другим типам. Положите один жетон +1/+1 на Оливию Волдарен.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{R}: Olivia Voldaren causa 1 ponto de dano a outra criatura alvo. Aquela criatura se torna do tipo Vampiro além de seus outros tipos. Coloque um marcador +1/+1 sobre Olivia Voldaren.]]></LOCALISED_TEXT>
   <COST mana_cost="{1}{R}" type="MANA" />
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_DEAL_1_DAMAGE" definition="0" compartment="0" count="1" />
   <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if ( target ~= nil ) then
       EffectSourceLKI():DealDamageTo( 1, target )
    end
    </RESOLUTION_TIME_ACTION>
   <CONTINUOUS_ACTION layer="4">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
       subtype:Add( CREATURE_TYPE_VAMPIRE)
    end
    </CONTINUOUS_ACTION>
    <DURATION>
    return (EffectDC():Get_Targets(0):Get_CardPtr(0) == nil)
    </DURATION>
   <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{3}{B}{B} : Acquérez le contrôle d’un vampire ciblé tant que vous contrôlez Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{3}{B}{B}: Gana el control del Vampiro objetivo mientras controles a Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{3}{B}{B}: Übernimm die Kontrolle über einen Vampir deiner Wahl solange, wie du Olivia Voldaren kontrollierst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{3}{B}{B}: Prendi il controllo di un Vampiro bersaglio fintanto che controlli Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{3}{B}{B}:吸血鬼1体を対象とする。あなたがオリヴィア・ヴォルダーレンをコントロールし続けているかぎり、それのコントロールを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{3}{B}{B}: получите контроль над целевым Вампиром на все время, пока вы контролируете Оливию Волдарен.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{3}{B}{B}: Ganhe o controle do Vampiro alvo enquanto você controlar Olivia Voldaren.]]></LOCALISED_TEXT>
   <COST mana_cost="{3}{B}{B}" type="MANA" />
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GAIN_CONTROL" definition="1" compartment="1" count="1" />
    <TARGET_DEFINITION id="1">
    local filter = ClearFilter()
    filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_VAMPIRE )
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
   <CONTINUOUS_ACTION layer="2">
    local card = EffectDC():Get_Targets(1):Get_CardPtr(0)
    if card ~= nil then
       card:SetController(EffectController())
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil or EffectSource():GetPlayer() ~= EffectController())
    </DURATION>
    <AUTO_SKIP>
    local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
    if target ~= nil then
       return false
    else
       return true
    end
    </AUTO_SKIP>
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
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Master Necro
 
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 09:08

Royal Assassin | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="ROYAL_ASSASSIN_909236464" />
  <CARDNAME text="ROYAL_ASSASSIN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Royal Assassin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Assassin royal]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Asesino real]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Meistermeuchler]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Assassino Reale]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[凄腕の暗殺者]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Royal Assassin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Королевский Убийца]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Assassino da Realeza]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909236464" />
  <ARTID value="909236464" />
  <ARTIST name="Mark Zug" />
  <CASTING_COST cost="{1}{B}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[An assassin is a king’s most trusted courier, ensuring his messages are heard by even the most unwilling recipients.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’assassin est le messager le plus fidèle du roi. Il fait en sorte que ses messages soient entendus, même par les destinataires les plus récalcitrants.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Un asesino es el mensajero de mayor confianza de un rey, pues se asegura de que su mensaje es escuchado incluso por quienes no quieren oír.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Meuchler ist immer einer der wichtigsten Kuriere eines Königs, denn seine Nachricht wird auch von denen verstanden, die sie eigentlich nicht hören wollen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un assassino è il messaggero più fidato di un re, poiché si assicura che i suoi messaggi vengano ascoltati anche dai destinatari più riluttanti.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[暗殺者は王にとって最も信頼おける使いだ。彼が携える伝言は、最も望まない者にも聞き届けられる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[An assassin is a king’s most trusted courier, ensuring his messages are heard by even the most unwilling recipients.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Наемный убийца — надежнейший из королевских посыльных, заставляющий даже самых строптивых получателей услышать волю монарха.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Um assassino é o mensageiro mais confiável de um rei, pois garante que suas mensagens sejam ouvidas pelos mais relutantes destinatários.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Assassin" />
  <EXPANSION value="M12" />
  <RARITY metaname="R" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Destroy target tapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Détruisez la créature engagée ciblée.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Destruye la criatura objetivo girada.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Zerstöre eine getappte Kreatur deiner Wahl.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Distruggi una creatura TAPpata bersaglio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:タップ状態のクリーチャー1体を対象とし、それを破壊する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Destroy target tapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: уничтожьте целевое повернутое существо.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Destrua a criatura alvo virada.]]></LOCALISED_TEXT>
   <SFX text="TARGET_BLADE_PLAY" />
   <COST type="TapSelf" />
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TAPPED_TO_DESTROY" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_IS_TAPPED, true )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
       target:Destroy() 
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </ACTIVATED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Shorecrasher Mimic - Tested
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SHORECRASHER_MIMIC_909151147" />
  <CARDNAME text="SHORECRASHER_MIMIC" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Shorecrasher Mimic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mimique du rivage]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mímico azotacostas]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Strandhüpfer-Nachäffer]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mimic Costiero]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[岸砕きのミミック]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Shorecrasher Mimic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подражатель Прибоя]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mímico do Ataque Costeiro]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909151147" />
  <ARTID value="909151147" />
  <ARTIST name="Franz Vohwinkel" />
  <CASTING_COST cost="{1}{G/U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The Aurora replaced the changelings’ innocence with malice and their curiosity with hunger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’Aurore a remplacé l’innocence des changelins par la malice et leur curiosité par la voracité.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La Aurora celeste reemplazó la inocencia de los cambiaformas con malicia y su curiosidad con ansia.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Aurora ersetzte die Unschuld der Wandelwichte durch Bösartigkeit und ihre Neugier durch Hunger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La Luminaria sostituì l’innocenza dei cangianti con la malizia e la loro curiosità con la fame.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[オーロラは、変わり身の無垢さを敵意へと、好奇心を飢えへと変えてしまった。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The Aurora replaced the changelings’ innocence with malice and their curiosity with hunger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Аврора подменила простодушие перевертышей злым умыслом, а их любознательность голодом.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A Aurora substituiu a inocência dos morfolóides pela maldade e a sua curiosidade pela fome.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Shapeshifter" />
  <EXPANSION value="EVE" />
  <RARITY metaname="C" />
  <POWER value="2" />
  <TOUGHNESS value="1" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you cast a spell that’s both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que vous jouez un sort qui est à la fois vert et bleu, le Mimique du rivage devient 5/3 et acquiert le piétinement jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que juegues un hechizo que sea tanto verde como azul, el Mímico azotacostas se convierte en 5/3 y gana la habilidad de arrollar hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn du einen Zauberspruch spielst, der sowohl grün als auch blau ist, wird der Strandhüpfer-Nachäffer 5/3 und verursacht Trampelschaden.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta lanci una magia verde e blu, il Mimic Costiero diventa 5/3 e ha travolgere fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたが緑であり青である呪文をプレイするたび、岸砕きのミミックはターン終了時まで5/3になるとともにトランプルを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you cast a spell that’s both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда вы разыгрываете заклинание, которое одновременно является и зеленым и синим, Подражатель Прибоя становится 5/3 и получает Пробивной удар до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que você joga uma mágica que é verde e azul, Mímico do Ataque Costeiro torna-se 5/3 e ganha atropelar até o final do turno.]]></LOCALISED_TEXT>
   <TRIGGER value="SPELL_PLAYED" simple_qualifier="controller">
    if ( TriggerObject():GetColour():Test( COLOUR_BLUE ) ) then
      if ( TriggerObject():GetColour():Test( COLOUR_GREEN ) ) then
         return true
      end
   end
    </TRIGGER>
   <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
      EffectSource():GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_TRAMPLE, 1 )
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="7B">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Set( 5 )
       characteristics:Toughness_Set( 3 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Cold-Eyed Selkie - Tested
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="COLDEYED_SELKIE_909370505" />
  <CARDNAME text="COLDEYED_SELKIE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cold-Eyed Selkie]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909370505" />
  <ARTID value="909370505" />
  <ARTIST name="Jaime Jones" />
  <CASTING_COST cost="{1}{G/U}{G/U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[She follows the old tributaries built when merrows still shaped the tides.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Merfolk" />
  <SUB_TYPE metaname="Rogue" />
  <EXPANSION value="MMA" />
  <RARITY metaname="R" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Islandwalk]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Traversée des îles]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruza islas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Inseltarnung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa-Isole]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[島渡り]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Islandwalk]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Знание Островов]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Travessia de ilha]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_ISLANDWALK" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta la Selkie dagli Occhi di Ghiaccio infligge danno da combattimento a un giocatore, puoi pescare altrettante carte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.]]></LOCALISED_TEXT>
   <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
    <RESOLUTION_TIME_ACTION>
    local damage = Damage():GetAmount()
    if damage ~= nil then
       EffectController():DrawCards(damage)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_17" body="MORE_INFO_BADGE_BODY_17" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Overbeing of Myth - Tested
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Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="OVERBEING_OF_MYTH_909151151" />
  <CARDNAME text="OVERBEING_OF_MYTH" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Overbeing of Myth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Parèdre du mythe]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Entidad suprema del mito]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Überwesen der Sagen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Eminenza del Mito]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[神話の超者]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Overbeing of Myth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Сверхбытие Мифа]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ser Superior do Mito]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909151151" />
  <ARTID value="909151151" />
  <ARTIST name="Chippy" />
  <CASTING_COST cost="{G/U}{G/U}{G/U}{G/U}{G/U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“She walks among us unseen, learning from our imperfections.”
—The Seer’s Parables]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Invisible, elle marche parmi nous, apprenant de chacune de nos imperfections. »
—Les paraboles de l’Oracle ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Ella camina entre nosotros sin ser vista, aprendiendo de nuestras imperfecciones.”
—Las parábolas de la vidente]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Es wandert unerkannt unter uns und lernt aus unserer Unvollkommenheit.”
—Die Parabeln der Seherin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Cammina in mezzo a noi inosservata, imparando dalle nostre imperfezioni.”
—Le Parabole della Veggente]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「彼女は我々の合間を見られることなく歩み、我々の不完全さから学んでいった。」
――「予見者の寓話」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“She walks among us unseen, learning from our imperfections.”
—The Seer’s Parables]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Оно бродит среди нас невидимое, узнавая многое из наших недостатков».
— Притчи провидицы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Ela caminha entre nós despercebida, aprendendo com nossas imperfeições.”
—Parábolas da Vidente]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Spirit" />
  <SUB_TYPE metaname="Avatar" />
  <EXPANSION value="EVE" />
  <RARITY metaname="R" />
  <POWER value="*" />
  <TOUGHNESS value="*" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Overbeing of Myth’s power and toughness are each equal to the number of cards in your hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La force et l’endurance de la Parèdre du mythe sont chacune égale au nombre de cartes dans votre main.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tanto la fuerza como la resistencia de la Entidad suprema del mito son iguales al número de cartas que haya en tu mano.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stärke und Widerstandskraft des Überwesens der Sagen sind gleich der Anzahl der Karten auf deiner Hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La forza e la costituzione dell’Eminenza del Mito sono pari al numero di carte nella tua mano.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[神話の超者のパワーとタフネスは、それぞれあなたの手札のカードの枚数に等しい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Overbeing of Myth’s power and toughness are each equal to the number of cards in your hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Сила и выносливость Сверхбытия Мифа равны количеству карт в вашей руке.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O poder e a resistência de Ser Superior do Mito são ambos iguais ao número de cards em sua mão.]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7A">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       local filter = ClearFilter()       
      filter:SetZone( ZONE_HAND, EffectController() )
       local total = filter:Count()       
       characteristics:Power_Set( total )
       characteristics:Toughness_Set( total )
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your draw step, draw an additional card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre étape de pioche, piochez une carte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu paso de robar, roba una carta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ziehe zu Beginn deines Ziehsegments eine Karte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio della tua acquisizione, pesca una carta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのドロー・ステップの開始時に、あなたはカードを1枚引く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your draw step, draw an additional card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале вашего шага взятия карты возьмите карту.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua etapa de compra, compre um card.]]></LOCALISED_TEXT>
   <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
    return (MTG():GetStep() == STEP_DRAW)
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    if TriggerPlayer() ~= nil then   
       TriggerPlayer():DrawCards(1)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Lorescale Coatl - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="LORESCALE_COATL_909179633" />
  <CARDNAME text="LORESCALE_COATL" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lorescale Coatl]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Coatl aux écailles de sapience]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Coatl escamas de sabiduría]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sagenschuppen-Coatl]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Coatl dalle Scaglie Sapienti]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[知識鱗のコアトル]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Lorescale Coatl]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Чешуемудрый Змей]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Coatl das Escamas Sábias]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909179633" />
  <ARTID value="909179633" />
  <ARTIST name="Greg Staples" />
  <CASTING_COST cost="{1}{G}{U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“The enlightenment I never found in etherium I have found traced in the coatl’s scales.”
—Ranalus, vedalken heretic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« L’illumination que je n’ai jamais pu saisir dans l’étherium, je l’ai trouvé tracée dans les écailles du coatl. »
—Ranalus, hérétique vedalken]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“La iluminación que nunca encontré en el eterium la encontré escrita en las escamas del coatl.”
—Ranalus, hereje vedalken]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Die Erleuchtung, die ich im Ätherium nie fand, zeigte sich mir in den Schuppen des Coatls.”
—Ranalus, Vedalken-Ketzer]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“L’illuminazione che non ho mai trovato nell’eterium l’ho rintracciata nelle scaglie dei coatl.”
—Ranalus, eretico vedalken]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「エーテリウムの中に見つけられなかった啓示を、コアトルの鱗を追うことで見つけることができたのだ。」
――ヴィダルケンの異端者、ラナラス]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“The enlightenment I never found in etherium I have found traced in the coatl’s scales.”
—Ranalus, vedalken heretic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Я обнаружил, что знание, которое я так и не нашел в эфирии, оставило свой след в чешуе змеи».
—Реналус, ведалкен-отступник]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“A iluminação que nunca encontrei no etherium consegui encontrar traçada nas escamas do coatl.”
— Ranalus, herege vedalkeano]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Snake" />
  <EXPANSION value="ARB" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que vous piochez une carte, vous pouvez mettre un marqueur +1/+1 sur le Coatl aux écailles de sapience.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que robes una carta, puedes poner un contador +1/+1 sobre el Coatl escamas de sabiduría.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn du eine Karte ziehst, kannst du eine +1/+1 Marke auf den Sagenschuppen-Coatl legen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta peschi una carta, puoi mettere un segnalino +1/+1 sul Coatl dalle Scaglie Sapienti.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがカードを1枚引くたび、あなたは知識鱗のコアトルの上に+1/+1カウンターを1個置いてもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда вы берете карту, вы можете положить один жетон +1/+1 на Чешуемудрого Змея.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que comprar um card, você poderá colocar um marcador +1/+1 em Coatl das Escamas Sábias.]]></LOCALISED_TEXT>
   <TRIGGER value="DREW_CARD" simple_qualifier="controller" />
   <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 1)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Snakeform - Tested
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SNAKEFORM_909157401" />
  <CARDNAME text="SNAKEFORM" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Snakeform]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Forme du serpent]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Forma de víbora]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schlangengestalt]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Forma Serpentina]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[蛇変化]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Snakeform]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Змеиный Облик]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ofidioforme]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909157401" />
  <ARTID value="909157401" />
  <ARTIST name="Jim Nelson" />
  <CASTING_COST cost="{2}{G/U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Losing his possessions distressed him, but the lack of limbs was strangely liberating.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il était contrarié de perdre ainsi ses possessions, mais le manque de membres était étrangement libérateur.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Perder todas sus posesiones no le gustó, pero la falta de miembros fue extrañamente liberadora.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Es machte ihm Sorgen, dass er all seine Besitztümer verlor, doch dafür war es seltsamerweise befreiend, keine Arme und Beine mehr zu haben.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Perdere i suoi averi lo turbò, ma la mancanza di arti fu stranamente liberatoria.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[持ち物を失ったのはつらかったが、四肢が無いことは奇妙にも開放された気分だった。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Losing his possessions distressed him, but the lack of limbs was strangely liberating.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Потеря нажитого добра расстроила его, но отсутствие конечностей вызвало удивительное чувство раскрепощения.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Perder suas posses foi devastador, mas perder seus membros foi estranhamente liberador.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Instant" />
  <EXPANSION value="EVE" />
  <RARITY metaname="C" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature ciblée perd toutes ses capacités et devient un serpent 1/1 vert jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura objetivo pierde todas sus habilidades y se convierte en una Víbora verde 1/1 hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eine Kreatur deiner Wahl verliert alle Fähigkeiten und wird bis zum Ende des Zuges zu einer 1/1 grünen Ophis.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Una creatura bersaglio perde tutte le abilità e diventa un Serpente 1/1 verde fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャー1体を対象とする。それはターン終了時まで、すべての能力を失うとともに緑の1/1の蛇になる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевое существо теряет все способности и становится 1/1 зеленой Змеей до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura alvo perde todas as habilidades e torna-se uma criatura verde 1/1 do tipo Cobra até o final do turno.]]></LOCALISED_TEXT>
   <SFX text="TARGET_PLASMA_PLAY" />
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_LOSE_ABILTIES_BECOME_1_1_BLUE_FROG" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:LoseAllAbilities()
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="4">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
       subtype:ClearAllOfType( CARD_TYPE_CREATURE )
       subtype:Add( CREATURE_TYPE_SNAKE )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="5">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Colour_Set( COLOUR_GREEN )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="7B">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Power_Set( 1 )
       characteristics:Toughness_Set( 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </SPELL_ABILITY>
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piochez une carte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Roba una carta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ziehe eine Karte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Pesca una carta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[カードを1枚引く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Возьмите карту.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Compre um card.]]></LOCALISED_TEXT>
   <RESOLUTION_TIME_ACTION>
   EffectController():DrawCards(1)
   </RESOLUTION_TIME_ACTION>
  </SPELL_ABILITY>
</CARD_V2>
Simic Charm - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SIMIC_CHARM_909366463" />
  <CARDNAME text="SIMIC_CHARM" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Simic Charm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Charme de Simic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Amuleto simic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Simic-Amulett]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Talismano Simic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[シミックの魔除け]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[시믹 부적]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Талисман Симиков]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Amuleto Simic]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909366463" />
  <ARTID value="909366463" />
  <ARTIST name="Zoltan Boros" />
  <CASTING_COST cost="{G}{U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“We measure our progress in heartbeats.”
Prime Speaker Zegana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Nos progrès se mesurent en battements de cœur. »
—Première oratrice Zegana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Medimos nuestros avances en latidos del corazón.”
—Portavoz principal Zegana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Wir messen unseren Fortschritt in Herzschlägen.”
—Oberste Sprecherin Zegana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Misuriamo i nostri progressi in battiti del cuore.”
—Portavoce Zegana]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「我々は進捗状況を心臓の鼓動で測るのだ。」
――首席議長ゼガーナ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“우리의 성과는 심장박동의 수로 측정할 수 있다.”
—최고 의장 제가나]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«У нас прогресс измеряется стуком живого сердца».
— Главный оратор Зегана]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Medimos nosso progresso em pulsações.”
— Oradora Principal Zegana]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Instant" />
  <EXPANSION value="GTC" />
  <RARITY metaname="U" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Choisissez l’un — La créature ciblée gagne +3/+3 jusqu’à la fin du tour ; ou les permanents que vous contrôlez acquièrent la défense talismanique jusqu’à la fin du tour ; ou renvoyez la créature ciblée dans la main de son propriétaire.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Elige uno: La criatura objetivo obtiene +3/+3 hasta el final del turno; o los permanentes que controlas ganan la habilidad de antimaleficio hasta el final del turno; o regresa la criatura objetivo a la mano de su propietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bestimme eines — Eine Kreatur deiner Wahl erhält +3/+3 bis zum Ende des Zuges; oder bleibende Karten, die du kontrollierst, werden fluchsicher bis zum Ende des Zuges; oder bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurück.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scegli uno — Una creatura bersaglio prende +3/+3 fino alla fine del turno; oppure i permanenti che controlli hanno anti-malocchio fino alla fine del turno; oppure fai tornare una creatura bersaglio in mano al suo proprietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[以下の3つから1つを選ぶ。「クリーチャー1体を対象とする。それはターン終了時まで+3/+3の修整を受ける。」「あなたがコントロールするパーマネントはターン終了時まで呪禁を得る。」「クリーチャー1体を対象とし、それをオーナーの手札に戻す。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[하나를 선택한다 — 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 +3/+3을 받는다; 또는 당신이 조종하는 지속물들은 턴종료까지 방호 능력을 얻는다; 또는 생물 한 개를 목표로 정한다. 그 생물을 소유자의 손으로 되돌린다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выберите одно — целевое существо получает +3/+3 до конца хода; или перманенты под вашим контролем получают Порчеустойчивость до конца хода; или верните целевое существо в руку его владельца.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Escolha um — A criatura alvo recebe +3/+3 até o final do turno; ou as permanentes que você controla ganham resistência à magia até o final do turno; ou devolva a criatura alvo para a mão de seu dono.]]></LOCALISED_TEXT>
    <MODE_SELECT tag="MODE_CHOOSE_ONE">
      <MODE tag="MODE_SIMIC_3_3" index="1" />
      <MODE tag="MODE_SIMIC_HEXPROOF" index="2" />
      <MODE tag="MODE_SIMIC_RETURN" index="3" />
    </MODE_SELECT>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_3_3" definition="0" compartment="0" mode="1" count="1" />
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_PUT_INTO_HAND" definition="1" compartment="1" mode="3" count="1" />
   <TARGET_DEFINITION id="0" mode="1">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="7C" mode="1">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Power_Add( 3 )
       characteristics:Toughness_Add( 3 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
   <FILTER mode="2">
    local filter = ClearFilter()
   filter:Add( FE_CONTROLLER, OP_IS, EffectController())
   filter:Add( FE_IS_PERMANENT, true )
    </FILTER>
    <CONTINUOUS_ACTION layer="6" mode="2" filter_id="0">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_HEXPROOF, 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
    <TARGET_DEFINITION id="1" mode="3">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION mode="3">
    local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
    if  target ~= nil then
       target:PutInHand()
    end 
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
   <AI_SIMPLIFIED_TARGETING compartment="1" hint="HINT_ENEMIES_ONLY" />
   </SPELL_ABILITY>
</CARD_V2>
Favor of the Overbeing - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="FAVOR_OF_THE_OVERBEING_909151118" />
  <CARDNAME text="FAVOR_OF_THE_OVERBEING" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Favor of the Overbeing]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Faveur de la parèdre]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Favor de la Entidad suprema]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Gefälligkeit der Überwesens]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Favore dell’Eminenza]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[超者の意向]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Favor of the Overbeing]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Покровительство Сверхбытия]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Proteção do Ser Superior]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909151118" />
  <ARTID value="909151118" />
  <ARTIST name="Chippy" />
  <CASTING_COST cost="{1}{G/U}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enlightenment is the mundane seen from the vantage point of the divine.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’illumination n’est autre que la vie de tous les jours contemplée du point de vue du divin.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La iluminación es lo mundano visto desde el punto de vista de lo divino.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erleuchtung ist das Alltägliche aus dem Blickwinkel des Göttlichen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’illuminazione è il banale visto dalla posizione elevata del divino.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[悟りとは、偉大なるものの立場から見た平凡なものに過ぎない。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enlightenment is the mundane seen from the vantage point of the divine.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Просвещение это видение обыденного с высоты божественного.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O esclarecimento é o mundano visto do ponto de vista privilegiado do divino.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Enchantment" />
  <SUB_TYPE metaname="Aura" />
  <EXPANSION value="EVE" />
  <RARITY metaname="C" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturenverzauberung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачаровать существо]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Encantar criatura]]></LOCALISED_TEXT>
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if (target ~= nil and EffectSource() ~= nil) then
       EffectSource():Attach( target )
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
  </SPELL_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as enchanted creature is green, it gets +1/+1 and has vigilance.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tant que la créature enchantée est verte, elle gagne +1/+1 et elle a la vigilance.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mientras la criatura encantada sea verde, obtiene +1/+1 y tiene la habilidad de vigilancia.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Solange die verzauberte Kreatur grün ist, erhält sie +1/+1 und Wachsamkeit.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fintanto che la creatura incantata è verde, prende +1/+1 e ha cautela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーが緑であるかぎり、それは+1/+1の修整を受けるとともに警戒を持つ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as enchanted creature is green, it gets +1/+1 and has vigilance.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пока зачарованное существо зеленое, оно получает +1/+1 и имеет Бдительность.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enquanto a criatura encantada for verde, ela receberá +1/+1 e terá vigilância.]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7C">
    local creature = EffectSource():GetParent()
    if creature ~= nil then
       local characteristics = creature:GetCurrentCharacteristics()
       if (creature:GetColour():Test( COLOUR_GREEN ) == true) then
       characteristics:Power_Add( 1 )
       characteristics:Toughness_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="6">
    local creature = EffectSource():GetParent()
    if creature ~= nil then
       local characteristics = creature:GetCurrentCharacteristics()
       if creature:GetColour():Test( COLOUR_GREEN ) then
       characteristics:Bool_Set( CHARACTERISTIC_VIGILANCE, 1 )
       end
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as enchanted creature is blue, it gets +1/+1 and has flying.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tant que la créature enchantée est bleue, elle gagne +1/+1 et elle a le vol.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mientras la criatura encantada sea azul, obtiene +1/+1 y tiene la habilidad de volar.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Solange die verzauberte Kreatur blau ist, erhält sie +1/+1 und hat Flugfähigkeit.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fintanto che la creatura incantata è blu, prende +1/+1 e ha volare.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーが青であるかぎり、それは+1/+1の修整を受けるとともに飛行を持つ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as enchanted creature is blue, it gets +1/+1 and has flying.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пока зачарованное существо синее, оно получает +1/+1 и имеет Полет.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enquanto a criatura encantada for azul, ela receberá +1/+1 e terá voar.]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7C">
    local creature = EffectSource():GetParent()
    if creature ~= nil then
       local characteristics = creature:GetCurrentCharacteristics()
       if (creature:GetColour():Test( COLOUR_BLUE ) == true) then
       characteristics:Power_Add( 1 )
       characteristics:Toughness_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="6">
    local creature = EffectSource():GetParent()
    if creature ~= nil then
       local characteristics = creature:GetCurrentCharacteristics()
       if creature:GetColour():Test( COLOUR_BLUE ) then
       characteristics:Bool_Set( CHARACTERISTIC_FLYING, 1 )
       end
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
</CARD_V2>
Last edited by Master Necro on 09 Jul 2013, 04:54, edited 1 time in total.
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 09:08

Pendelhaven - Tested
| Open
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="PENDELHAVEN_909109755" />
  <CARDNAME text="PENDELHAVEN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pendelhaven]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pendelhavre]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pendelhaven]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Pendelhaven]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Pendelhaven]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ペンデルヘイヴン]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Pendelhaven]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пенделхейвен]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pendelhaven]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909109755" />
  <ARTID value="909109755" />
  <ARTIST name="Bryon Wackwitz" />
  <CASTING_COST cost="" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld.”
—Henry Wadsworth Longfellow,
“Evangeline”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Qui dira le sentiment qu’on éprouve en entrant dans ces forêts aussi vieilles que le monde, et qui seules donnent une idée de la création, telle qu’elle sortit des mains de Dieu ?  »
—François René de Chateaubriand,
« Voyage en Amérique »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Este es el bosque primigenio. Los pinos murmurantes y las cicutas. . . Vigilan como los druidas de antaño.”
—Henry Wadsworth Longfellow,
“Evangeline”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Wir haben diesen Boden uns erschaffen Durch unsrer Hände Fleiß, den alten Wald, Der sonst der Bären wilde Wohnung war,Zu einem Sitz für Menschen umgewandelt.”
—Friedrich Schiller, Wilhelm Tell
]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Questa è la foresta primordiale. I pini e gli abeti fruscianti. . . Si ergono come Druidi dell’antichità.”
—Henry Wadsworth Spilungone,
“Evangelina”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[こは原初なる森 呟くは松に栂 … … 旧きドルイドの如く立てる。
――ヘンリー・ワズワース・ロングフェロー、
「エヴァンジェリン」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld.”
—Henry Wadsworth Longfellow,
“Evangeline”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Это первозданный лес. Шепчущиеся сосны и болиголовы... Стойте как Друиды или эльфы», Генри Вадсворт Лонгфеллоу «Евангельский»]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Esta é a floresta primordial. Os pinheiros e as cicutas murmurantes. . . São como os Druidas da antigüidade.”
—Henry Wadsworth Longfellow,
“Evangeline”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Land" />
  <EXPANSION value="TSB" />
  <RARITY metaname="U" />
  <MANA_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {G} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {G} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {G}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Ogni creatura 1/1 che controlli prende +1/+2 fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{G}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {G} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Добавьте {G} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {G} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
    <PRODUCES amount="{G}" />
  </MANA_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Target 1/1 creature gets +1/+2 until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : La créature 1/1 ciblée gagne +1/+2 jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: La criatura objetivo 1/1 obtiene +1/+2 hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Eine 1/1 Kreatur deiner Wahl erhält +1/+2 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Una creatura 1/1 bersaglio prende +1/+2 fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:1/1のクリーチャー1体を対象とする。それはターン終了時まで+1/+2の修整を受ける。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Target 1/1 creature gets +1/+2 until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Целевое 1/1 существо получает +1/+2 до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: A criatura alvo 1/1 recebe +1/+2 até o final do turno.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
   <TARGET tag="CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_POWER, OP_EQUALS, 1 )
   filter:Add( FE_TOUGHNESS, OP_EQUALS, 1 )
    </TARGET_DEFINITION>
   <CONTINUOUS_ACTION layer="7C">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Power_Add( 1 )
       characteristics:Toughness_Add( 2 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
  </ACTIVATED_ABILITY>
</CARD_V2>
Reliquary Tower - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="RELIQUARY_TOWER_909288876" />
  <CARDNAME text="RELIQUARY_TOWER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Reliquary Tower]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tour du Reliquaire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Torre del relicario]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Turm des Reliquienschreins]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Torre del Reliquiario]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[聖遺の塔]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[성물함의 탑]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Башня-Реликварий]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Torre do Relicário]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909288876" />
  <ARTID value="909288876" />
  <ARTIST name="Jesper Ejsing" />
  <CASTING_COST cost="" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Autrefois gardée par les Chevaliers du Reliquaire, la tour n’est plus protégée que par son isolement et ses trésors poussiéreux sont à la merci du premier pillard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Custodiada en otros tiempos por los Caballeros del Relicario, la torre se alza ahora protegida sólo por su propia lejanía y con sus polvorientos tesoros expuestos a cualquier saqueador.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der einst von den Rittern des Reliquienschreins bewachte Turm wird nun nur durch seine entfernte Lage geschützt. Seine staubigen Schätze stehen jedem Plünderer offen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un tempo difesa dai Cavalieri del Reliquiario, la torre è adesso protetta unicamente dalla propria inaccessibilità; chiunque potrà saccheggiarne i polverosi tesori.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[昔、聖遺の騎士によって守られていたその塔は、外界から隔絶しているおかげで今でも立ち続けている。誰でも埃をかぶった宝物の数々を我が物にできるのだ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[성물함의 기사로부터 보호를 받았던 탑은 이제 외진 곳에있다는 것을 빼고는 방어 수단이 전무하다. 따라서, 그 속에 있는 먼지쌓인 보물은 누구나 가져갈 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда-то эту башню охраняли рыцари Реликвария, а теперь она защищена лишь тем, что находится вдали от цивилизации. Ее пыльные сокровища доступны любому.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Outrora guardada pelos Cavaleiros do Relicário, hoje a torre é protegida somente por sua posição afastada, com seus tesouros empoeirados vulneráveis aos ataques de saqueadores.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Land" />
  <EXPANSION value="M13" />
  <RARITY metaname="U" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You have no maximum hand size.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il n’y a pas de limite au nombre de cartes dans votre main.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tu mano no tiene tamaño máximo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Es gibt keine Obergrenze für die Anzahl der Karten, die du auf der Hand halten darfst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Non hai un limite massimo di carte nella tua mano.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの手札の上限はなくなる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신은 손 크기의 제한이 없다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Размер вашей руки неограничен.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Não há limite para o número máximo de cards em sua mão.]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="8">
    EffectController():GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_NO_HAND_LIMIT, 1 )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <MANA_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
    <PRODUCES amount="{1}" />
  </MANA_ABILITY>
</CARD_V2>
Mirko Vosk, Mind Drinker - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="MIRKO_VOSK_MIND_DRINKER_909369026" />
  <CARDNAME text="MIRKO_VOSK_MIND_DRINKER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mirko Vosk, Mind Drinker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mirko Vosk, buveur d’esprit]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mirko Vosk, bebedor de mentes]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mirko Vosk, Verstandtrinker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mirko Vosk, Suggimente]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[精神を飲む者、ミルコ・ヴォスク]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[정신의 탐식자 미르코 보스크]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мирко Воск, Иссушитель Разума]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mirko Vosk, Mind Drinker]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909369026" />
  <ARTID value="909369026" />
  <ARTIST name="Chase Stone" />
  <CASTING_COST cost="{3}{U}{B}" />
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <EXPANSION value="DGM" />
  <RARITY metaname="R" />
  <POWER value="2" />
  <TOUGHNESS value="4" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que Mirko Vosk, buveur d’esprit inflige des blessures de combat à un joueur, ce joueur révèle les cartes du dessus de sa bibliothèque jusqu’à révéler quatre cartes de terrain, puis il met ces cartes dans son cimetière.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que Mirko Vosk, bebedor de mentes, haga daño de combate a un jugador, ese jugador muestra cartas de la parte superior de su biblioteca hasta que muestre cuatro cartas de tierra, luego pone esas cartas en su cementerio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn Mirko Vosk, Verstandtrinker, einem Spieler Kampfschaden zufügt, deckt dieser Spieler Karten oben von seiner Bibliothek auf, bis er vier Länderkarten aufdeckt, dann legt er alle auf diese Weise aufgedeckten Karten auf seinen Friedhof.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta Mirko Vosk, Suggimente infligge danno da combattimento a un giocatore, quel giocatore rivela carte dalla cima del suo grimorio fino a che non rivela quattro carte terra, poi mette quelle carte nel suo cimitero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[精神を飲む者、ミルコ・ヴォスクがプレイヤー1人に戦闘ダメージを与えるたび、そのプレイヤーは自分のライブラリーの一番上から、土地カードが4枚公開されるまでカードを公開し続け、その後それらのカードを自分の墓地に置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[정신의 탐식자 미르코 보스크가 플레이어에게 전투피해를 입힐 때마다, 그 플레이어는 대지 카드 네 장을 공개할 때까지 자신의 서고 맨 위에서부터 카드를 공개한 다음 공개된 카드들을 자신의 무덤에 넣는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.]]></LOCALISED_TEXT>
   <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
   <RESOLUTION_TIME_ACTION>
    local LandsToReveal = 4
   local player = SecondaryPlayer()
    if player ~= nil then
      local cardsinLibrary = player:Library_Count()
      for i = 0, (cardsinLibrary-1) do
         local card = player:Library_GetTop()
         if card ~= nil then
            if card:GetCardType():Test(CARD_TYPE_LAND) then
               card:PutInGraveyard()
               LandsToReveal = LandsToReveal - 1
               if LandsToReveal &lt; 1 then
                  break
               end
            else
               card:PutInGraveyard()
            end
         end
      end
    end
    </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Mirri the Cursed - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="MIRRI_THE_CURSED_909122406" />
  <CARDNAME text="MIRRI_THE_CURSED" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mirri the Cursed]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mirri la maudite]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mirri, la maldita]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mirri die Verdammte]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mirri la Maledetta]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪われたミリー]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Mirri the Cursed]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мирри, Проклятая]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mirri, a Amaldiçoada]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909122406" />
  <ARTID value="909122406" />
  <ARTIST name="Kev Walker" />
  <CASTING_COST cost="{2}{B}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A hero fails, a martyr falls. Time twists and destinies interchange.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Un héros échoue, un martyr meurt. Le temps est corrompu et les destins s’entremêlent.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Un héroe fracasa, un mártir cae. El tiempo se tuerce y los destinos se intercambian.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Held versagt, ein Märtyrer fällt. Die Zeit verzerrt sich, und Schicksale wechseln.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un eroe fallisce, un martire cade. Il tempo si contorce e i destini si avvicendano.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[英雄は果たせず、殉教者は堕つ。 時間は捻れ、運命は入れ替わる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[A hero fails, a martyr falls. Time twists and destinies interchange.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Герой проигрывает, страдалец гибнет. Изгиб времени предвестник близких изменений.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Um herói falha, um mártir cai. O tempo se contorce e os destinos se entrelaçam.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <SUB_TYPE metaname="Cat" />
  <EXPANSION value="PLC" />
  <RARITY metaname="R" />
  <POWER value="3" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[선제공격]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Haste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Célérité]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Prisa.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eile]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rapidità]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[速攻]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[신속]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ускорение]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ímpeto]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_HASTE" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que Mirri la maudite inflige des blessures de combat à une créature, mettez un marqueur +1/+1 sur Mirri la maudite.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que Mirri, la maldita haga daño de combate a una criatura, pon un contador +1/+1 sobre Mirri, la maldita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn Mirri die Verdammte einer Kreatur Kampfschaden zufügt, lege eine +1/+1-Marke auf Mirri die Verdammte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta Mirri la Maledetta infligge danno da combattimento a una creatura, metti un segnalino +1/+1 su Mirri la Maledetta.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[呪われたミリーがいずれかのクリーチャーに戦闘ダメージを与えるたび、呪われたミリーの上に+1/+1カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Мирри, Проклятая наносит боевые повреждения существу, положите +1/+1 жетон на Мирри, Проклятую.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Mirri, a Amaldiçoada, causar dano de combate a uma criatura, coloque um marcador +1/+1 sobre ela.]]></LOCALISED_TEXT>
   <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_OBJECT" simple_qualifier="self" damage_type="combat" />
   <RESOLUTION_TIME_ACTION>
   EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 1)
   </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Vampire Outcasts - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="VAMPIRE_OUTCASTS_909368537" />
  <CARDNAME text="VAMPIRE_OUTCASTS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[吸血鬼ののけ者]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vampire Outcasts]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909368537" />
  <ARTID value="909368537" />
  <ARTIST name="Clint Cearley" />
  <CASTING_COST cost="{2}{B}{B}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Vampire" />
  <EXPANSION value="DDK" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sete di sangue 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[狂喜2絆魂]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Bloodthirst 2]]></LOCALISED_TEXT>
   <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
    <RESOLUTION_TIME_ACTION>
    local num_starting_players = MTG():GetNumberOfStartingPlayers()
    for i=0,(num_starting_players-1) do
          local player = MTG():GetNthStartingPlayer(i)
       
         if (player ~= nil and player:GetTeam() ~= EffectController():GetTeam()) then
          local interrogation = MTG():ClearInterrogationQuery()
          interrogation:SetSecondaryPlayer(player)
             
          if interrogation:Test( INTERROGATE_DAMAGE_DEALT, INTERROGATE_THIS_TURN ) then
             --bloodthirst!
             EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 2 )
             return
          end
          end
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lifelink]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lien de vie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vínculo vital.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lebensverknüpfung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Legame vitale]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[絆魂]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[생명연결]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Цепь жизни]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vínculo com a vida]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_LIFELINK" />
  </STATIC_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_4" body="MORE_INFO_BADGE_BODY_4" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Hero of Bladehold - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="HERO_OF_BLADEHOLD_909214064" />
  <CARDNAME text="HERO_OF_BLADEHOLD" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Hero of Bladehold]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Héroïne de Fortcoutel]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Héroe de Fortaleza del Filo]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Held der Klingenfeste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Eroina di Rifugio delle Lame]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[刃砦の英雄]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Hero of Bladehold]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Герой Блэйдхолда]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Herói de Bladehold]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909214064" />
  <ARTID value="909214064" />
  <ARTIST name="Austin Hsu" />
  <CASTING_COST cost="{2}{W}{W}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="MBS" />
  <RARITY metaname="M" />
  <POWER value="3" />
  <TOUGHNESS value="4" />
  <TRIGGERED_ABILITY badge="BADGE_BATTLE_CRY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Battle cry]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cri de guerre]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Grito de batalla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schlachtruf]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grido di guerra]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[喊声]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[전투함성]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Боевой клич]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Grito de guerra]]></LOCALISED_TEXT>
    <TRIGGER value="ATTACKING" simple_qualifier="self" />
    <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_IS_ATTACKING, true )
    filter:Add( FE_CARD_INSTANCE, OP_NOT, TriggerObject() )
    </FILTER>
    <CONTINUOUS_ACTION layer="7C" filter_id="0">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       if characteristics ~= nil then
          characteristics:Power_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que l’Héroïne de Fortcoutel attaque, mettez sur le champ de bataille deux jetons de créature 1/1 blanche Soldat, engagés et attaquants.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Héroe de Fortaleza del Filo ataque, pon en el campo de batalla dos fichas de criatura Soldado blancas 1/1 giradas y atacando.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Held der Klingenfeste angreift, bringe zwei 1/1 weiße Soldat-Kreaturenspielsteine getappt und angreifend ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta l’Eroina di Rifugio delle Lame attacca, metti sul campo di battaglia due pedine creatura Soldato 1/1 bianche TAPpate e attaccanti.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[刃砦の英雄が攻撃するたび、タップ状態で攻撃している白の1/1の兵士・クリーチャー・トークンを2体戦場に出す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда Герой Блэйдхолда атакует, положите на поле битвы две фишки существа 1/1 белый Солдат повернутыми и атакующими.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Herói de Bladehold atacar, coloque no campo de batalha duas fichas de criatura brancas 1/1 do tipo Soldado viradas e atacando.]]></LOCALISED_TEXT>
   <TRIGGER value="ATTACKING" simple_qualifier="self" />
   <RESOLUTION_TIME_ACTION repeating="1">
    local n = MTG():GetActionRepCount()
    local count = 2
    if n &lt; count then
       filter = ClearFilter()
       filter:SetFilterType(FILTER_TYPE_PLAYERS)
       filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
       EffectController():ChooseItem( "CARD_QUERY_CHOOSE_PLAYER_TO_SOLDIER", EffectDC():Make_Targets(n) )
       return true
    end
    return false
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local count = 2
    for n=0,count-1 do
       MTG():PutTokensOntoBattlefieldTappedAndAttacking( "TOKEN_SOLDIER_1_1_W_909003", 1, EffectController(), EffectDC():Get_Targets(n):Get_PlayerPtr(0) )
    end
    </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
  <TOKEN_REGISTRATION reservation="1" type="TOKEN_SOLDIER_1_1_W_909003" />
  <HELP title="MORE_INFO_BADGE_TITLE_26" body="MORE_INFO_BADGE_BODY_26" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Cadaverous Knight - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CADAVEROUS_KNIGHT_909205423" />
  <CARDNAME text="CADAVEROUS_KNIGHT" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cadaverous Knight]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909205423" />
  <ARTID value="909205423" />
  <ARTIST name="Dermot Power" />
  <CASTING_COST cost="{2}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Grieve for the soul in death dishonored.
—Shadow Guild saying]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Zombie" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="HOP" />
  <RARITY metaname="C" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Débordement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flanquea.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flankenangriff]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Aggirare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[側面攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Обход]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flanquear]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLANKING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_FLANKING">
    <TRIGGER value="WAS_BLOCKED_BY_A_CREATURE" simple_qualifier="self">
    return SecondaryObject():GetCurrentCharacteristics():Bool_Get( CHARACTERISTIC_FLANKING ) == false
    </TRIGGER>
    <CONTINUOUS_ACTION layer="7C">
    local blocker = SecondaryObject()
    if blocker ~= nil then   
       blocker:GetCurrentCharacteristics():Power_Add( -1 )
       blocker:GetCurrentCharacteristics():Toughness_Add( -1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{B}{B}: Rigenera il Cavaliere Cadaverico.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{B}{B}: Regenerate Cadaverous Knight.]]></LOCALISED_TEXT>
   <COST mana_cost="{1}{B}{B}" type="MANA" />
   <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil then
       EffectSource():GiveRegeneration()
    end
    </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_30" body="MORE_INFO_BADGE_BODY_30" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Cavalry Master - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CAVALRY_MASTER_909108903" />
  <CARDNAME text="CAVALRY_MASTER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cavalry Master]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Maître de cavalerie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Maestro de caballería]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Meister der Reiterei]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Capitano di Cavalleria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[騎兵戦の達人]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Cavalry Master]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мастер Кавалерии]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mestre da Cavalaria]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909108903" />
  <ARTID value="909108903" />
  <ARTIST name="Thomas M. Baxa" />
  <CASTING_COST cost="{2}{W}{W}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="TSP" />
  <RARITY metaname="U" />
  <POWER value="3" />
  <TOUGHNESS value="3" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Débordement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flanquea.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flankenangriff]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Aggirare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[側面攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Обход]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flanquear]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLANKING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_FLANKING">
    <TRIGGER value="WAS_BLOCKED_BY_A_CREATURE" simple_qualifier="self">
    return SecondaryObject():GetCurrentCharacteristics():Bool_Get( CHARACTERISTIC_FLANKING ) == false
    </TRIGGER>
    <CONTINUOUS_ACTION layer="7C">
    local blocker = SecondaryObject()
    if blocker ~= nil then   
       blocker:GetCurrentCharacteristics():Power_Add( -1 )
       blocker:GetCurrentCharacteristics():Toughness_Add( -1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other creatures you control with flanking have flanking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures avec le débordement que vous contrôlez ont le débordement.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas que controlas con la habilidad de flanquear tienen la habilidad de flanquear.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Kreaturen mit Flankenangriff, die du kontrollierst, haben Flankenangriff.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature che controlli con aggirare hanno aggirare.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする他の側面攻撃を持つクリーチャーは側面攻撃を持つ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Other creatures you control with flanking have flanking.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Другие существа под вашим контролем с обходом получают обход.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As outras criaturas que você controla com flanquear têm flanquear.]]></LOCALISED_TEXT>
   <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
    filter:Add( FE_CHARACTERISTIC, OP_IS, CHARACTERISTIC_FLANKING )
   filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
    </FILTER>
    <CONTINUOUS_ACTION layer="8" filter_id="0">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       characteristics:GrantAbility(1)
      characteristics:GrantAbility(2)
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY resource_id="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Débordement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flanquea.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flankenangriff]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Aggirare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[側面攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Обход]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flanquear]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLANKING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_FLANKING" resource_id="2">
    <TRIGGER value="WAS_BLOCKED_BY_A_CREATURE" simple_qualifier="self">
    return SecondaryObject():GetCurrentCharacteristics():Bool_Get( CHARACTERISTIC_FLANKING ) == false
    </TRIGGER>
    <CONTINUOUS_ACTION layer="7C">
    local blocker = SecondaryObject()
    if blocker ~= nil then   
       blocker:GetCurrentCharacteristics():Power_Add( -1 )
       blocker:GetCurrentCharacteristics():Toughness_Add( -1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_30" body="MORE_INFO_BADGE_BODY_30" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Last edited by Master Necro on 10 Jul 2013, 05:18, edited 2 times in total.
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Master Necro
 
Posts: 259
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 09:08

Juniper Order Ranger - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="JUNIPER_ORDER_RANGER_909243438" />
  <CARDNAME text="JUNIPER_ORDER_RANGER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Juniper Order Ranger]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ranger de l’Ordre du genévrier]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Guardabosque de la Orden del Enebro]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Waldläufer vom Juniperorden]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ranger dell’Ordine di Juniper]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Juniper Order Ranger]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Juniper Order Ranger]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Juniper Order Ranger]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Juniper Order Ranger]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909243438" />
  <ARTID value="909243438" />
  <ARTIST name="Greg Hildebrandt" />
  <CASTING_COST cost="{3}{G}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Leur entraînement incorporait les stratégies du Kjeldor et de la Yavimaya pour protéger leur alliance.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para proteger la alianza entre Kjeldor y Yavimaya, fueron entrenados en ambos modos de vida.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Um die Allianz zwischen Kjeldor und Yavimaya zu beschützen, werden die Waldläufer in den Kriegstechniken beider Gegenden ausgebildet.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per proteggere l’alleanza tra Kjeldor e Yavimaya, si addestravano per apprendere i costumi di entrambe.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="DDG" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="4" />
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une autre créature arrive sur le champ de bataille sous votre contrôle, mettez un marqueur +1/+1 sur cette créature et un marqueur +1/+1 sur le Ranger de l’Ordre du genévrier.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que otra criatura entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre esa criatura y un contador +1/+1 sobre el Guardabosque de la Orden del Enebro.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, lege eine +1/+1-Marke auf diese Kreatur und eine +1/+1-Marke auf den Waldläufer vom Juniperorden.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un’altra creatura entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 su quella creatura e un segnalino +1/+1 sul Ranger dell’Ordine di Juniper.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.]]></LOCALISED_TEXT>
   <TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
    if (TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE )) and TriggerObject() ~= EffectSource() then
       return true
    else
       return false
    end
    </TRIGGER>
   <RESOLUTION_TIME_ACTION>
   if TriggerObject() ~= nil then
      TriggerObject():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
   end
   if EffectSource() ~= nil then
      EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
   end
   </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Kabira Vindicator - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KABIRA_VINDICATOR_909243433" />
  <CARDNAME text="KABIRA_VINDICATOR" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kabira Vindicator]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Justificateur de Kabira]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Defensor de Kabira]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rechtfertiger aus Kabira]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Difensore di Kabira]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Kabira Vindicator]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kabira Vindicator]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Kabira Vindicator]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Kabira Vindicator]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909243433" />
  <ARTID value="909243433" />
  <ARTIST name="Steven Belledin" />
  <CASTING_COST cost="{3}{W}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="DDG" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="4" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Level up {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Montée de niveau {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Subir de nivel {2}{W}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stufe aufsteigen {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Aumentare di livello {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Level up {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Level up {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Level up {2}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Level up {2}{W}]]></LOCALISED_TEXT>
   <COST mana_cost="{2}{W}" type="MANA" />
   <COUNTER_REGISTRATION name="Level" proliferate="11" />
   <RESOLUTION_TIME_ACTION>
    EffectSource():AddCounters( MTG():GetCountersType("Level"), 1)
    </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[LEVEL 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[NIVEAU 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[NIVEL 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[STUFE 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[LIVELLO 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[LEVEL 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[LEVEL 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[LEVEL 2-4]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[LEVEL 2-4]]></LOCALISED_TEXT>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[3/6]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[3/6]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7B">
    if EffectSource() ~= nil then
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 1 then
         if EffectSource():CountCounters(MTG():GetCountersType("Level")) &lt; 5 then
            local characteristics = EffectSource():GetCurrentCharacteristics()
            characteristics:Power_Set( 3 )
            characteristics:Toughness_Set( 6 )
         end
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures que vous contrôlez gagnent +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas que controlas obtienen +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Kreaturen, die du kontrollierst, erhalten +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature che controlli prendono +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Other creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Other creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Other creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Other creatures you control get +1/+1.]]></LOCALISED_TEXT>
   <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
   filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
    </FILTER>
   <CONTINUOUS_ACTION layer="7C" filter_id="0">
    if FilteredCard() ~= nil then
       local number = EffectSource():CountCounters( MTG():GetCountersType("Quest") )
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 1 then
         if EffectSource():CountCounters(MTG():GetCountersType("Level")) &lt; 5 then
            local chacteristics = FilteredCard():GetCurrentCharacteristics()
            chacteristics:Power_Add( 1 )
            chacteristics:Toughness_Add( 1 )
         end
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[LEVEL 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[NIVEAU 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[NIVEL 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[STUFE 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[LIVELLO 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[LEVEL 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[LEVEL 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[LEVEL 5+]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[LEVEL 5+]]></LOCALISED_TEXT>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[4/8]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[4/8]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="7B">
    if EffectSource() ~= nil then
       if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 4 then
         local characteristics = EffectSource():GetCurrentCharacteristics()
         characteristics:Power_Set( 4 )
         characteristics:Toughness_Set( 8 )
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other creatures you control get +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures que vous contrôlez gagnent +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas que controlas obtienen +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Kreaturen, die du kontrollierst, erhalten +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature che controlli prendono +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Other creatures you control get +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Other creatures you control get +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Other creatures you control get +2/+2.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Other creatures you control get +2/+2.]]></LOCALISED_TEXT>
   <FILTER filter_id="1">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
   filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
    </FILTER>
   <CONTINUOUS_ACTION layer="7C" filter_id="1">
    if FilteredCard() ~= nil then
       local number = EffectSource():CountCounters( MTG():GetCountersType("Quest") )
      if EffectSource():CountCounters(MTG():GetCountersType("Level")) &gt; 4 then
         local chacteristics = FilteredCard():GetCurrentCharacteristics()
         chacteristics:Power_Add( 2 )
         chacteristics:Toughness_Add( 2 )
       end
    end
    </CONTINUOUS_ACTION>
   <DURATION>
    return (EffectSource() == nil)
    </DURATION>
  </STATIC_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Kinsbaile Cavalier has already been done by thefiremind: http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11005

Knight Exemplar - Tested
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KNIGHT_EXEMPLAR_909243431" />
  <CARDNAME text="KNIGHT_EXEMPLAR" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Knight Exemplar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Archétype de chevalier]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Caballero ejemplar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vorbildlicher Ritter]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cavaliera Esemplare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Knight Exemplar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Knight Exemplar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Knight Exemplar]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Knight Exemplar]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909243431" />
  <ARTID value="909243431" />
  <ARTIST name="Jason Chan" />
  <CASTING_COST cost="{1}{W}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“If you think you are brave enough to walk the path of honor, follow me into the dragon’s den.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Si tu crois être suffisamment brave pour choisir la voie de l’honneur, suis-moi dans le repaire du dragon. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Si crees que eres suficientemente valiente como para caminar por el sendero del honor, sígueme a la guarida del dragón.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Falls du dich für tapfer genug hältst, den Pfad der Ehre zu beschreiten, folge mir in die Drachenhöhle.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Se pensi di essere abbastanza coraggioso da percorrere il sentiero dell’onore, seguimi nella tana del drago.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“If you think you are brave enough to walk the path of honor, follow me into the dragon’s den.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“If you think you are brave enough to walk the path of honor, follow me into the dragon’s den.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“If you think you are brave enough to walk the path of honor, follow me into the dragon’s den.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“If you think you are brave enough to walk the path of honor, follow me into the dragon’s den.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="DDG" />
  <RARITY metaname="R" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[선제공격]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other Knight creatures you control get +1/+1 and are indestructible.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures Chevalier que vous contrôlez gagnent +1/+1 et sont indestructibles.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas Caballero que controlas obtienen +1/+1 y son indestructibles.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Ritter-Kreaturen, die du kontrollierst, erhalten +1/+1 und sind unzerstörbar.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature Cavaliere che controlli prendono +1/+1 e sono indistruttibili.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Other Knight creatures you control get +1/+1 and are indestructible.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Other Knight creatures you control get +1/+1 and are indestructible.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Other Knight creatures you control get +1/+1 and are indestructible.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Other Knight creatures you control get +1/+1 and are indestructible.]]></LOCALISED_TEXT>
   <FILTER filter_id="0">
   local filter = ClearFilter()
    filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
    filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_KNIGHT )
    </FILTER>
    <CONTINUOUS_ACTION layer="6" filter_id="0">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
      characteristics:Bool_Set(CHARACTERISTIC_INDESTRUCTIBLE, 1)
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="7C" filter_id="0">
   if FilteredCard() ~= nil then
   local characteristics = FilteredCard():GetCurrentCharacteristics()
      characteristics:Power_Add(1)
      characteristics:Toughness_Add(1)
   end
   </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Knight of Glory - Tested
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KNIGHT_OF_GLORY_909265731" />
  <CARDNAME text="KNIGHT_OF_GLORY" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Knight of Glory]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chevalier de la gloire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Caballero de la gloria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ritter des Ruhms]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cavaliere della Gloria]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[栄光の騎士]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[영광의 기사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Рыцарь Славы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cavaleiro da Glória]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909265731" />
  <ARTID value="909265731" />
  <ARTIST name="Peter Mohrbacher" />
  <CASTING_COST cost="{1}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“I will uphold the law, and no manner of foe will stop me.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Je ferai respecter la loi et nul adversaire ne pourra m’arrêter. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Defenderé la ley, y ningún malvado me detendrá.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Ich wahre das Recht, und kein Gegner kann mich aufhalten.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Sosterrò la legge e nessun genere di nemico riuscirà a fermarmi.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「どんな敵が来ようとも、私は秩序を守ります。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“나는 법을 지탱할 것이며, 그 어떤 적도 나를 멈출 수 없다.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Я буду блюсти законы, и никакой враг меня не остановит».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Defenderei a lei, e nenhum tipo de inimigo me deterá.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="M13" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="1" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Protection from black]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Protection contre le noir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Protección contra negro.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schutz vor Schwarz]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Protezione dal nero]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プロテクション]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[흑색으로부터 보호]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Защита от черного]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Proteção contra o preto]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="0">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_COLOUR, OP_IS, COLOUR_BLACK )
       EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_EXALTED">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exalted]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exaltation]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exaltado.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Edelmut]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esaltato]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[賛美]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고귀]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повышение]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exaltado]]></LOCALISED_TEXT>
    <TRIGGER value="ATTACKING_ALONE" simple_qualifier="objectyoucontrol" />
    <CONTINUOUS_ACTION layer="7C">
    if TriggerObject() ~= nil then
       local characteristics = TriggerObject():GetCurrentCharacteristics()
       if characteristics ~= nil then
          characteristics:Power_Add( 1 )
          characteristics:Toughness_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_33" body="MORE_INFO_BADGE_BODY_33" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Knight of Infamy - Tested
| Open
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KNIGHT_OF_INFAMY_909265735" />
  <CARDNAME text="KNIGHT_OF_INFAMY" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Knight of Infamy]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chevalier de l’infamie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Caballero de la infamia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ritter der Ehrlosigkeit]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cavaliere dell’Infamia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[悪名の騎士]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[악명의 기사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Рыцарь Бесславия]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cavaleiro da Infâmia]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909265735" />
  <ARTID value="909265735" />
  <ARTIST name="Peter Mohrbacher" />
  <CASTING_COST cost="{1}{B}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Your laws, like your bones, were made to be broken.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Vos lois, comme vos os, ont été créées pour être brisées. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Tus leyes, al igual que tus huesos, fueron hechas para ser quebradas.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Deine Gesetze wollen genau wie deine Knochen gebrochen werden.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Le tue leggi, come le tue ossa, sono state fatte per essere infrante.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「貴様の法は、貴様の骨と同じように、砕かれるために存在するのだ。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“네놈의 뼈가 부러지기 위해 존재하는 것처럼 너의 법은 깨지기 위해 존재하는 것이다.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Ваши законы не прочнее ваших костей».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Assim como os seus ossos, suas leis foram feitas para serem quebradas.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="M13" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="1" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Protection from white]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Protection contre le blanc]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Protección contra blanco.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schutz vor Weiß]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Protezione dal bianco]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プロテクション]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[백색으로부터 보호]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Защита от белого]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Proteção contra o branco]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="0">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_COLOUR, OP_IS, COLOUR_WHITE )
       EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_EXALTED">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Exalted]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Exaltation]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Exaltado.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Edelmut]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Esaltato]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[賛美]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[고귀]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Повышение]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Exaltado]]></LOCALISED_TEXT>
    <TRIGGER value="ATTACKING_ALONE" simple_qualifier="objectyoucontrol" />
    <CONTINUOUS_ACTION layer="7C">
    if TriggerObject() ~= nil then
       local characteristics = TriggerObject():GetCurrentCharacteristics()
       if characteristics ~= nil then
          characteristics:Power_Add( 1 )
          characteristics:Toughness_Add( 1 )
       end
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_33" body="MORE_INFO_BADGE_BODY_33" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Mirran Crusader - Tested
| Open
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<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="MIRRAN_CRUSADER_909213802" />
  <CARDNAME text="MIRRAN_CRUSADER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mirran Crusader]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Croisé mirran]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruzado mirrodiano]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mirrankreuzritter]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Crociato di Mirrodin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ミラディンの十字軍]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Mirran Crusader]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мирродинский Крестоносец]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cruzado Mirraniano]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909213802" />
  <ARTID value="909213802" />
  <ARTIST name="Eric Deschamps" />
  <CASTING_COST cost="{1}{W}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[A symbol of what Mirrodin once was and hope for what it will be again.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Un symbole de ce qu’était autrefois Mirrodin et l’espoir de ce qu’il redeviendra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Un símbolo de lo que Mirrodin fue alguna vez y la esperanza de lo que volverá a ser nuevamente.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Symbol dessen, was Mirrodin einst war, und Hoffnung darauf, was es eines Tages wieder sein wird.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un simbolo di ciò che Mirrodin era un tempo e una speranza per ciò che sarà in futuro.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[かつてのミラディンの象徴であり、それを再び取り戻すための希望。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[A symbol of what Mirrodin once was and hope for what it will be again.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Символ того, каким однажды был Мирродин, и надежда на то, каким он станет вновь.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Um símbolo do que Mirrodin já foi um dia e esperança do que um dia ela será novamente.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="MBS" />
  <RARITY metaname="R" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Double strike]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Double initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña dos veces.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Doppelschlag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Doppio attacco]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[二段攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[이단공격]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Двойной удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[gGolpe duplo]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_DOUBLE_STRIKE" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Protection from black and from green]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Protection contre le noir et protection contre le vert]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Protección contra negro y contra verde.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schutz vor Schwarz und vor Grün]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Protezione dal nero e dal verde]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プロテクション]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Protection from black and from green]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Защита от черного и от зеленого]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Proteção contra o preto e o verde]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="0">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_COLOUR, OP_IS, COLOUR_BLACK )
       EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
   <CONTINUOUS_ACTION layer="0">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_COLOUR, OP_IS, COLOUR_GREEN )
       EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Paladin en-Vec - Tested
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="PALADIN_ENVEC_909129668" />
  <CARDNAME text="PALADIN_ENVEC" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Paladin en-Vec]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Paladin en-Vec]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Paladín en-Vec]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Paladin en-Vec]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Paladino en-Vec]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ヴェクの聖騎士]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Paladin en-Vec]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Паладин эн-Век]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Paladino en-Vec]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909129668" />
  <ARTID value="909129668" />
  <ARTIST name="Dave Kendall" />
  <CASTING_COST cost="{1}{W}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Je ne me considère pas comme un héros. Je ne fais qu’appliquer les enseignements des Vecs : la justice doit toujours être servie et la corruption doit toujours être confrontée. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“No me considero un héroe. Sólo sé lo que enseñan los Vec: la justicia debe defenderse y la corrupción debe ser enfrentada.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Ich halte mich nicht für einen Helden. Ich weiß nur, was die Vec mich gelehrt haben: Der Gerechtigkeit muss immer Genüge getan werden, die Korruption immer bekämpft.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Non mi considero un eroe. So solo quello che insegnano i Vec: servi sempre la giustizia e combatti sempre la corruzione.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[自分が英雄とは思いません。 ただヴェクの教えを知るのみです。正義には仕えよ、堕落には対せよ、と。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Я не считаю себя героем. Я знаю только то, чему учат у Веков: всегда стоять на страже правосудия и всегда противостоять коррупции”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Não me considero um herói. Sei apenas o que os Vec ensinam: a justiça deve ser sempre feita e a corrupção deve ser sempre combatida.”]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="10E" />
  <RARITY metaname="R" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[선제공격]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Protection from black and from red]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Protection contre le noir, protection contre le rouge]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Protección contra negro, protección contra rojo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Schutz vor Schwarz, Schutz vor Rot]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Protezione dal nero e dal rosso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プロテクション]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Protection from black and from red]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Защита от черного, Защита от красного]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Proteção contra o preto, proteção contra o vermelho]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="0">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_COLOUR, OP_IS, COLOUR_BLACK )
       EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
   <CONTINUOUS_ACTION layer="0">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add( FE_COLOUR, OP_IS, COLOUR_RED )
       EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Last edited by Master Necro on 10 Jul 2013, 05:19, edited 1 time in total.
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Master Necro
 
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 09:09

Pentarch Paladin - Tested
| Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="PENTARCH_PALADIN_909110533" />
  <CARDNAME text="PENTARCH_PALADIN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pentarch Paladin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Paladin pentarque]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Paladín pentarca]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Pentarchischer Paladin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Paladino Pentarca]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[五制術の聖騎士]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Pentarch Paladin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пентархический Паладин]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Paladino Pentocrata]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="909110533" />
  <ARTID value="909110533" />
  <ARTIST name="Jim Murray" />
  <CASTING_COST cost="{2}{W}{W}{W}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="TSP" />
  <RARITY metaname="R" />
  <POWER value="3" />
  <TOUGHNESS value="3" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Débordement]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Flanquea.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flankenangriff]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Aggirare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[側面攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Flanking]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Обход]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Flanquear]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLANKING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY badge="BADGE_FLANKING">
    <TRIGGER value="WAS_BLOCKED_BY_A_CREATURE" simple_qualifier="self">
    return SecondaryObject():GetCurrentCharacteristics():Bool_Get( CHARACTERISTIC_FLANKING ) == false
    </TRIGGER>
    <CONTINUOUS_ACTION layer="7C">
    local blocker = SecondaryObject()
    if blocker ~= nil then   
       blocker:GetCurrentCharacteristics():Power_Add( -1 )
       blocker:GetCurrentCharacteristics():Toughness_Add( -1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY replacement_query="1" linked_ability_group="1" active_zone="ZONE_TRANSITION">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Pentarch Paladin enters the battlefield, choose a color.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au moment où le Paladin pentarque arrive en jeu, choisissez une couleur.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[En cuanto el Paladín pentarca entre en juego, elige un color.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sowie der Pentarchische Paladin ins Spiel kommt, bestimme eine Farbe.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mentre il Paladino Pentarca entra nel campo di battaglia, scegli un colore.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[五制術の聖騎士が場に出るに際し、色を1色選ぶ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As Pentarch Paladin enters the battlefield, choose a color.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[При входе Пентархического Паладина в игру выберите цвет.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conforme Paladino Pentocrata entra em jogo, escolha uma cor.]]></LOCALISED_TEXT>
   <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
    <RESOLUTION_TIME_ACTION>
    EffectController():ChooseColour( "CARD_QUERY_CHOOSE_COLOUR", true )
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    LinkedDC():Set_Int(0, GetChosenColour() )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <ACTIVATED_ABILITY linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{W}{W}, {T}: Destroy target permanent of the chosen color.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{W}{W}, {T}: Détruisez le permanent ciblé de la couleur choisie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{W}{W}, {T}: Destruye el permanente objetivo del color elegido.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{W}{W}, {T}: Zerstöre eine bleibende Karte deiner Wahl der bestimmten Farbe.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{W}{W}, {T}: Distruggi un permanente bersaglio del colore scelto.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{W}{W}, {T}: 選ばれた色のパーマネント1つを対象とし、それを破壊する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{W}{W}, {T}: Destroy target permanent of the chosen color.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{W}{W}, {T}: Уничтожьте целевой перманент выбранного цвета.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{W}{W}, {T}: Destrua a permanente alvo da cor escolhida.]]></LOCALISED_TEXT>
   <COST mana_cost="{W}{W}" type="Mana" />
   <COST type="TapSelf" />
   <TARGET tag="CARD_QUERY_CHOOSE_PERMANENT_TO_DESTROY" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION target_id="0">
    local filter = ClearFilter()
    filter:Add( FE_IS_PERMANENT, true )
    filter:Add( FE_COLOUR, OP_IS, LinkedDC():Get_Int(0) )
    </TARGET_DEFINITION>
   <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
       target:Destroy()
    end
    </RESOLUTION_TIME_ACTION>
    <AUTO_SKIP>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       return false
    else
       return true
    end
    </AUTO_SKIP>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_30" body="MORE_INFO_BADGE_BODY_30" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Baleful Strix | Open
Code: Select all
<?xml version='1.0'?>
<CARD_V2>
   <FILENAME text="RSN_BALEFUL_STRIX_265156" />
   <CARDNAME text="BALEFUL_STRIX" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Baleful Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sinistre strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Strix maléfico]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Unheilskauz]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Strige Funesto]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[悪意の大梟]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Baleful Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Baleful Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Baleful Strix]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="265156" />
   <ARTID value="RSN265156" />
   <ARTIST name="Nils Hamm" />
   <CASTING_COST cost="{U}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Its beak rends flesh and bone, exposing the tender marrow of dream.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Son bec déchire la chair et taille l’os exposant à l’air libre la tendre moelle du rêve.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Su pico rasga carne y hueso, exponiendo el suave tuétano del sueño.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sein Schnabel zerreißt Fleisch und Knochen, bis er das zarte Innere der Träume freilegt.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il suo becco squarcia carne e ossa, mettendo allo scoperto la tenera essenza dei sogni.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[その嘴は肉と骨を裂き、柔らかな夢の随を剥き出しにする。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Its beak rends flesh and bone, exposing the tender marrow of dream.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Its beak rends flesh and bone, exposing the tender marrow of dream.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Its beak rends flesh and bone, exposing the tender marrow of dream.]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Artifact" />
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Bird" />
   <EXPANSION value="P12" />
   <RARITY metaname="U" />
   <POWER value="1" />
   <TOUGHNESS value="1" />
   <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
   <STATIC_ABILITY commaspace="0">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
      <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
   </STATIC_ABILITY>
   <HELP title="MORE_INFO_BADGE_TITLE_3" body="MORE_INFO_BADGE_BODY_3" zone="ZONE_ANY" />
   <STATIC_ABILITY commaspace="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deathtouch]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contact mortel]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Toque mortal.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Todesberührung]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tocco letale]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[接死]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[치명타]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Смертельное касание]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toque mortífero]]></LOCALISED_TEXT>
      <INTRINSIC characteristic="CHARACTERISTIC_DEATHTOUCH" />
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Baleful Strix enters the battlefield, draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Sinistre strix arrive sur le champ de bataille, piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Strix maléfico entre al campo de batalla, roba una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Unheilskauz ins Spiel kommt, ziehe eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando lo Strige Funesto entra nel campo di battaglia, pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[悪意の大梟が戦場に出たとき、カードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Baleful Strix enters the battlefield, draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Baleful Strix enters the battlefield, draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Baleful Strix enters the battlefield, draw a card.]]></LOCALISED_TEXT>
      <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
      <RESOLUTION_TIME_ACTION>
         EffectController():DrawCards(1)
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
</CARD_V2>
Parasitic Strix | Open
Code: Select all
<?xml version='1.0'?>
<CARD_V2>
   <FILENAME text="RSN_PARASITIC_STRIX_175021" />
   <CARDNAME text="PARASITIC_STRIX" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Parasitic Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Strix parasite]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Strix parasitario]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Parasitischer Kauz]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Strige Parassita]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[寄生的な大梟]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Parasitic Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Неясыть-Паразит]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Estrige Parasita]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="175021" />
   <ARTID value="RSN175021" />
   <ARTIST name="Steven Belledin" />
   <CASTING_COST cost="{2}{U}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[N’ayant pas trouvé de quoi se nourrir aux frontières de Grixis, il se concentra sur le ciel de Bant.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tras no encontrar sustento en los bordes de Grixis, se volvió hacia los cielos de Bant.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nachdem er an den Grenzen von Grixis keine Nahrung fand, wandte er sich dem Himmel über Bant zu.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Non trovando nutrimento nelle terre di Grixis, decise di passare ai cieli di Bant.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[それはグリクシスの境界で何も食料を見つけられず、バントの空へ向き直った。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Не найдя пропитания на окраинах Гриксиса, птица взяла курс на Бэнт.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Após não encontrar nenhum alimento nos confins de Grixis, ela voltou-se aos céus de Bant.]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Artifact" />
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Bird" />
   <EXPANSION value="CFX" />
   <RARITY metaname="C" />
   <POWER value="2" />
   <TOUGHNESS value="2" />
   <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
   <STATIC_ABILITY commaspace="0">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
      <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Strix parasite arrive en jeu, si vous contrôlez un permanent noir, le joueur ciblé perd 2 points de vie et vous gagnez 2 points de vie.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Strix parasitario entre en juego, si controlas un permanente negro, el jugador objetivo pierde 2 vidas y tú ganas 2 vidas.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls du eine schwarze bleibende Karte kontrollierst, wenn der Parasitische Kauz ins Spiel kommt, verliert ein Spieler deiner Wahl 2 Lebenspunkte, und du erhältst 2 Lebenspunkte dazu.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando lo Strige Parassita entra in gioco, se controlli un permanente nero, un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[寄生的な大梟が場に出たとき、あなたが黒のパーマネントをコントロールしている場合、プレイヤー1人を対象とする。そのプレイヤーは2点のライフを失い、あなたは2点のライフを得る。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Неясыть-Паразит входит в игру, если под вашим контролем есть черный перманент, целевой игрок теряет 2 жизни, а вы получаете 2 жизни.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Estrige Parasita entrar em jogo, se você controlar uma permanente preta, o jogador alvo perderá 2 pontos de vida e você ganhará 2 pontos de vida.]]></LOCALISED_TEXT>
      <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
      <INTERVENING_IF>
         local oFilter = ClearFilter()
         oFilter:Add( FE_COLOUR, OP_IS, COLOUR_BLACK )
         oFilter:Add( FE_CONTROLLER, OP_IS, EffectController())
         oFilter:Add( FE_IS_PERMANENT, true )
         local nTotal = oFilter:Count()
         if (nTotal &gt; 0) then
            return true
         else
            return false
         end
      </INTERVENING_IF>
      <TARGET tag="CARD_QUERY_CHOOSE_PLAYER_LOSE_2" definition="0" compartment="0" count="1" />
      <TARGET_DEFINITION id="0">
         local oFilter = ClearFilter()
         oFilter:SetFilterType( FILTER_TYPE_PLAYERS )
      </TARGET_DEFINITION>
      <RESOLUTION_TIME_ACTION>
         local oTargetPlayer = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
         if (oTargetPlayer ~= nil) then
            oTargetPlayer:LoseLife( 2 )
            EffectController():GainLife( 2 )
         end
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
   </TRIGGERED_ABILITY>
</CARD_V2>
Tidehollow Strix | Open
Code: Select all
<?xml version='1.0'?>
<CARD_V2>
   <FILENAME text="RSN_TIDEHOLLOW_STRIX_175015" />
   <CARDNAME text="TIDEHOLLOW_STRIX" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Tidehollow Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Strix de la Mer creuse]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Strix de Marea Hueca]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Gezeitenleere-Kauz]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Strige di Mareacava]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[潮の虚ろの大梟]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Tidehollow Strix]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Неясыть Приливных Пещер]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Strix da Grota das Marés]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="175015" />
   <ARTID value="RSN175015" />
   <ARTIST name="Cyril Van Der Haegen" />
   <CASTING_COST cost="{U}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les passeurs sous Esper ont des strix comme animaux familiers, qu’ils lâchent sur ceux qui refusent de payer leur passage.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los barqueros bajo Esper tienen strixes amaestrados que liberan cuando alguien se niega a pagar.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Ruderer unter Esper halten sich Käuze als Haustiere und lassen sie los, wenn ein Fahrgast nicht bezahlen will.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I rematori sotto Esper hanno gli strigi come animali addestrati e li liberano quando un passeggero rifiuta di pagare.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エスパーの支配下の漕ぎ手は大梟をペットとして飼いならし、運賃を拒んだ者にそれを解き放つ。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Кормчие эсперского подземного мира приручают неясытей, спуская их с привязи, когда путники отказываются оплачивать перевоз.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os remadores sob Esper usam os strixes como animais de estimação treinados, liberando-os quando alguém se recusa a pagar.]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Artifact" />
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Bird" />
   <EXPANSION value="ALA" />
   <RARITY metaname="C" />
   <POWER value="2" />
   <TOUGHNESS value="1" />
   <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
   <STATIC_ABILITY commaspace="0">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
      <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
   </STATIC_ABILITY>
   <HELP title="MORE_INFO_BADGE_TITLE_3" body="MORE_INFO_BADGE_BODY_3" zone="ZONE_ANY" />
   <STATIC_ABILITY commaspace="0">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deathtouch]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Contact mortel]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Toque mortal.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Todesberührung]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tocco letale]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[接死]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[치명타]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Смертельное касание]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toque mortífero]]></LOCALISED_TEXT>
      <INTRINSIC characteristic="CHARACTERISTIC_DEATHTOUCH" />
   </STATIC_ABILITY>
</CARD_V2>
[/quote]
Last edited by Master Necro on 10 Jul 2013, 16:06, edited 2 times in total.
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 09:09

sumomole wrote:
Master Necro wrote:I would like to request:

Power and toughness are each equal to the number of creature cards in your graveyard.

Thanks in advance. :)
Boneyard Wurm | Open
Code: Select all
  <STATIC_ABILITY active_zone="ZONE_ANY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="7A">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       local filter = ClearFilter()       
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
      filter:SetZone( ZONE_GRAVEYARD, EffectController() )
       local total = filter:Count()       
       characteristics:Power_Set( total )
       characteristics:Toughness_Set( total )
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
Thanks mate! :)
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Re: Formal Request Thread

Postby drleg3nd » 08 Jul 2013, 09:56

hey guys this is my first attempt at coding.. or learning how to copy and paste(whichever you prefer)..can you guys help me out on how to code these cards I would really appreciate it .thx
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Re: Formal Request Thread

Postby sumomole » 08 Jul 2013, 11:14

drleg3nd wrote:hey guys this is my first attempt at coding.. or learning how to copy and paste(whichever you prefer)..can you guys help me out on how to code these cards I would really appreciate it .thx
Untested
Orzhov Charm | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="ORZHOV_CHARM_1285366436" />
  <CARDNAME text="ORZHOV_CHARM" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Orzhov Charm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Charme d’Orzhov]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Amuleto orzhov]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Orzhov-Amulett]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Talismano Orzhov]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[オルゾフの魔除け]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브 부적]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Талисман Орзовов]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Amuleto Orzhov]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1285366436" />
  <ARTID value="1285366436" />
  <ARTIST name="Zoltan Boros" />
  <CASTING_COST cost="{W}{B}" />
  <TYPE metaname="Instant" />
  <EXPANSION value="GTC" />
  <RARITY metaname="U" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Choose one — Return target creature you control and all Auras you control attached to it to their owner’s hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Choisissez l’un — Renvoyez la créature ciblée que vous contrôlez et toutes les auras que vous contrôlez qui lui sont attachées dans la main de son propriétaire ; ou détruisez une créature ciblée et vous perdez un nombre de points de vie égal à son endurance ; ou renvoyez sur le champ de bataille depuis votre cimetière une carte de créature ayant un coût converti de mana inférieur ou égal à 1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Elige uno: Regresa la criatura objetivo que controlas y todas las auras que controlas anexadas a ella a la mano de su propietario; o destruye la criatura objetivo y pierdes una cantidad de vidas igual a su resistencia; o regresa la carta de criatura objetivo con un coste de maná convertido de 1 o menos de tu cementerio al campo de batalla.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bestimme eines — Bringe eine Kreatur deiner Wahl, die du kontrollierst, und alle an sie angelegten Auren, die du kontrollierst, auf die Hand ihrer Besitzer zurück; oder zerstöre eine Kreatur deiner Wahl und du verlierst ebenso viele Lebenspunkte wie deren Widerstandskraft beträgt; oder bringe eine Kreaturenkarte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof ins Spiel zurück.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scegli uno — Fai tornare una creatura bersaglio che controlli e tutte le Aure che controlli assegnate ad essa in mano ai rispettivi proprietari; oppure distruggi una creatura bersaglio e perdi punti vita pari alla sua costituzione; oppure rimetti sul campo di battaglia una carta creatura bersaglio con costo di mana convertito pari o inferiore a 1 dal tuo cimitero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[以下の3つから1つを選ぶ。「あなたがコントロールするクリーチャー1体を対象とし、それとそれにつけられているあなたがコントロールするすべてのオーラをオーナーの手札に戻す。」「クリーチャー1体を対象とする。それを破壊し、あなたはそれのタフネスに等しい点数のライフを失う。」「あなたの墓地にある点数で見たマナ・コストが1以下のクリーチャー・カード1枚を対象とし、それを戦場に戻す。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[하나를 선택한다 — 당신이 조종하는 생물 한 개를 목표로 정한다. 그 생물과 그 생물에 부착된 모든 마법진 중 당신이 조종하는 모든 마법진을 소유자의 손으로 되돌린다; 또는 생물 한 개를 목표로 정한다. 그 생물을 파괴하고 당신은 그 생물의 방어력만큼 생명점을 잃는다; 또는 당신의 무덤에서 전환마나비용이 1 이하인 생물 카드 한 장을 목표로 정한다. 그 카드를 전장으로 되돌린다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выберите одно — верните целевое существо под вашим контролем и все прикрепленные к нему Ауры под вашим контролем в руку их владельца; или уничтожьте целевое существо, и вы теряете количество жизней, равное его выносливости; или верните целевую карту существа с конвертированной мана-стоимостью 1 или меньше из вашего кладбища на поле битвы.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Escolha um — Devolva a criatura alvo que você controla e todas as Auras que você controla anexadas a ela para a mão do dono delas; ou destrua a criatura alvo e perca uma quantidade de pontos de vida igual à resistência dela; ou devolva o card de criatura alvo com custo de mana convertido igual ou inferior a 1 de seu cemitério para o campo de batalha.]]></LOCALISED_TEXT>
    <SFX text="CASTER_RETETHER_PLAY" />
    <MODE_SELECT tag="MODE_CHOOSE_ONE">
      <MODE tag="MODE_ORZHOV_UNSUMMON" index="1" />
      <MODE tag="MODE_ORZHOV_TERROR" index="2" />
      <MODE tag="MODE_ORZHOV_ZOMBIFY" index="3" />
    </MODE_SELECT>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_PUT_INTO_HAND" definition="0" compartment="0" mode="1" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION mode="1">
    local filter = ClearFilter()
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
      filter:Add( FE_PARENT_CARD, OP_IS, target)
      filter:Add( FE_SUBTYPE, OP_IS, ENCHANTMENT_TYPE_AURA )
      filter:Add( FE_CONTROLLER, OP_IS, EffectController())
      local numCards = filter:EvaluateObjects()
      for i=0,(numCards-1) do
         local card = filter:GetNthEvaluatedObject(i)
         if card ~= nil then
           card:PutInHand()
         end
      end
       target:PutInHand()
    end 
    </RESOLUTION_TIME_ACTION>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY" definition="1" compartment="1" mode="2" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION mode="2">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
      local toughness = target:GetCurrentCharacteristics():Toughness_Get()
      EffectDC():Set_Int( 3, toughness )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION mode="2">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
       target:Destroy() 
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION mode="2">
    local amount = EffectDC():Get_Int(3)
    EffectController():LoseLife( amount )
    </RESOLUTION_TIME_ACTION>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_RETURN_TO_BATTLEFIELD" definition="2" compartment="2" mode="3" count="1" />
    <TARGET_DEFINITION id="2">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_CMC, OP_LESS_THAN_OR_EQUAL_TO, 1 )
    filter:SetZone( ZONE_GRAVEYARD, EffectController() )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION mode="3">
    local target = EffectDC():Get_Targets(2):Get_CardPtr(0)
    if target ~= nil then
       target:PutOntoBattlefield( EffectController() )
    end 
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="1" hint="HINT_ENEMY_ONLY" />
  </SPELL_ABILITY>
  <AI_AVAILABILITY type="in_response" response_source="1" />
  <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
  <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
  <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
  <AI_AVAILABILITY window_step="declare_blockers" type="window" />
  <AI_AVAILABILITY window_step="end_of_turn" type="window" />
  <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
  <AI_AVAILABILITY type="in_response" response_source="1" />
  <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
  <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
  <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
Path To Bravery | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="PATH_TO_BRAVERY_1285366437" />
  <CARDNAME text="PATH_TO_BRAVERY" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Path To Bravery]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1285366437" />
  <ARTID value="1285366437" />
  <ARTIST name="Chris Rahn" />
  <CASTING_COST cost="{2}{W}" />
  <TYPE metaname="Enchantment" />
  <EXPANSION value="M14" />
  <RARITY metaname="R" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.]]></LOCALISED_TEXT>
    <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
    </FILTER>
    <CONTINUOUS_ACTION layer="7C" filter_id="0">
    if FilteredCard() ~= nil then
       local life = EffectController():GetLifeTotal()
      if (EffectController():GetTeam():IsSharedLifeTotal() == false and life &gt;= 20) or life &gt;= 30 then
         local characteristics = FilteredCard():GetCurrentCharacteristics()
         characteristics:Power_Add( 1 )
         characteristics:Toughness_Add( 1 )
      end
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.]]></LOCALISED_TEXT>
    <TRIGGER value="ATTACKERS_DECLARED">
    local filter = ClearFilter()
    filter:Add( FE_IS_ATTACKING, true )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
    local numCreaturesAttacking = filter:Count()
    if numCreaturesAttacking &gt;0 then
       EffectDC():Set_Int( 0, numCreaturesAttacking)
       return true
    end
    return false
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    EffectController():GainLife(EffectDC():Get_Int(0))
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
</CARD_V2>
Rhox Faithmender | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="RHOX_FAITHMENDER_1285279987" />
  <CARDNAME text="RHOX_FAITHMENDER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Rhox Faithmender]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ravaudeur de foi rhox]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rhox reparador de fe]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rhox-Glaubensheiler]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rhox Rigenerafede]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ロウクスの信仰癒し人]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[록스 신념치유사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Рокс, Укрепитель Веры]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rhox Remendador de Fé]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1285279987" />
  <ARTID value="1285279987" />
  <ARTIST name="Wesley Burt" />
  <CASTING_COST cost="{3}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les rhoxs qui vivent suffisamment vieux pour prendre leur retraite soutiennent toujours l’effort de guerre en y contribuant leurs vastes connaissances des blessures de combat.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los rhox que viven lo suficiente como para retirarse de la guerra dan su apoyo con su gran conocimiento de las heridas de combate.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rhoxe, die lange genug leben, um zu alt für das Kriegshandwerk zu sein, dienen mit ihrem umfangreichen Wissen über Kampfverletzungen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I rhox che vivono abbastanza a lungo da ritirarsi dalla guerra forniscono sostegno con la loro vasta conoscenza delle ferite di guerra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[年老いて戦に出なくなったロウクスは、戦闘の傷に関する知恵をもって協力する。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[군대에서 제대할 수 있을 만큼 오래 살아남은 록스들은 그들이 직접 겪은 전투에서의 부상에 대한 지식을 후임들에게 전수한다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Роксы, доживающие до отставки, продолжают оказывать помощь благодаря своим обширным познаниям в области боевых ранений.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os rhoxes que vivem tempo suficiente para se aposentarem da guerra oferecem apoio com sua extensa sabedoria sobre as feridas de combate.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Rhino" />
  <SUB_TYPE metaname="Monk" />
  <EXPANSION value="M13" />
  <RARITY metaname="R" />
  <POWER value="1" />
  <TOUGHNESS value="5" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lifelink]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lien de vie]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vínculo vital.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lebensverknüpfung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Legame vitale]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[絆魂]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[생명연결]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Цепь жизни]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vínculo com a vida]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_LIFELINK" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY replacement_effect="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If you would gain life, you gain twice that much life instead.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si vous deviez gagner des points de vie, vous gagnez deux fois ce nombre de points de vie à la place.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si fueras a ganar vida, en vez de eso, ganas el doble de esas vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls du Lebenspunkte dazuerhalten würdest, erhältst du stattdessen doppelt so viele Lebenspunkte dazu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se stai per guadagnare punti vita, ne guadagni invece il doppio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがライフを得る場合、代わりにあなたはその2倍の点数のライフを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 생명점을 얻으려고 하면, 그 대신에 그것의 두 배만큼의 생명점을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Если вы должны получить определенное количество жизней, вы получаете их вдвое больше вместо этого.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Se você for ganhar pontos de vida, em vez disso, ganhará o dobro daquela quantidade em pontos de vida.]]></LOCALISED_TEXT>
    <TRIGGER value="PLAYER_GAINED_LIFE" simple_qualifier="controller" pre_trigger="1" />
    <RESOLUTION_TIME_ACTION>
    SetAmount( GetAmount() * 2 )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_4" body="MORE_INFO_BADGE_BODY_4" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Vizkopa Guildmage | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="VIZKOPA_GUILDMAGE_1285366371" />
  <CARDNAME text="VIZKOPA_GUILDMAGE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vizkopa Guildmage]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ghildmage de Vizkopa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Maga del gremio de Vizkopa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vizkopa-Gildenmagierin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Maga della Gilda di Vizkopa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ヴィズコーパのギルド魔道士]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비즈코파의 길드 마도사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Маг Гильдии из Визкопы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mago de Guilda de Vizkopa]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1285366371" />
  <ARTID value="1285366371" />
  <ARTIST name="Tyler Jacobson" />
  <CASTING_COST cost="{W}{B}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Wizard" />
  <EXPANSION value="GTC" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{W}{B}: Target creature gains lifelink until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{W}{B} : La créature ciblée acquiert le lien de vie jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{W}{B}: La criatura objetivo gana la habilidad de vínculo vital hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{W}{B}: Eine Kreatur deiner Wahl erhält Lebensverknüpfung bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{W}{B}: Una creatura bersaglio ha legame vitale fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{W}{B}:クリーチャー1体を対象とする。それはターン終了時まで絆魂を得る。{1}{W}{B}:このターン、あなたがライフを得るたび、各対戦相手はそれぞれその点数に等しい点数のライフを失う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{W}{B}: 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 생명연결 능력을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{W}{B}: целевое существо получает Цепь жизни до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{W}{B}: A criatura alvo ganha vínculo com a vida até o final do turno.]]></LOCALISED_TEXT>
    <COST mana_cost="{1}{W}{B}" type="Mana" />
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_GAIN_LIFELINK" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add(FE_CONTROLLER, OP_IS, EffectController() )
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_LIFELINK, 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY type="in_response" response_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{W}{B} : À chaque fois que vous gagnez des points de vie ce tour-ci, chaque adversaire perd autant de points de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{W}{B}: Siempre que ganes vidas este turno, cada oponente pierde esa misma cantidad de vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{W}{B}: Immer wenn du in diesem Zug Lebenspunkte dazuerhältst, verliert jeder Gegner ebenso viele Lebenspunkte.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{W}{B}: Ogniqualvolta guadagni punti vita in questo turno, ogni avversario perde altrettanti punti vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{W}{B}: 당신이 이 턴에 생명을 얻을 때마다 각 상대는 그만큼의 생명점을 잃는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{W}{B}: каждый раз, когда вы получаете жизни в этом ходу, каждый оппонент теряет столько же жизней.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{W}{B}: Toda vez que você ganhar pontos de vida neste turno, cada oponente perderá a mesma quantidade de pontos de vida.]]></LOCALISED_TEXT>
    <COST mana_cost="{1}{W}{B}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    MTG():CreateDelayedTrigger(2, nil)
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
  </ACTIVATED_ABILITY>
  <TRIGGERED_ABILITY resource_id="1">
    <CLEANUP simple_cleanup="EndOfTurn" />
    <TRIGGER value="PLAYER_GAINED_LIFE" simple_qualifier="controller" />
    <RESOLUTION_TIME_ACTION>
    local life_gained = GetAmount()
    for i=0,MTG():GetNumberOfPlayers()-1 do
      local player = MTG():GetNthPlayer( i )
      if player ~= nil and player:GetTeam() ~= EffectController():GetTeam() then
        player:LoseLife( life_gained )
      end   
    end 
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
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sumomole
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Re: Formal Request Thread

Postby infernalsham » 08 Jul 2013, 13:46

Just throwing up the code for some of the cards I made

Truefire paladin | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="TRUEFIRE_PALADIN_366322" />
  <CARDNAME text="TRUEFIRE_PALADIN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Truefire Paladin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Paladin de Feuréal]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Paladín Fuego Auténtico]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Feuertreu-Paladin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Paladino del Fuocovero]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[真火の聖騎士]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[진리화염 성기사]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Паладин Истинного Огня]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Paladino do Fogo Genuíno]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="366322" />
  <ARTID value="A366322" />
  <ARTIST name="Michael C. Hayes" />
  <CASTING_COST cost="{R}{W}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human" />
  <SUB_TYPE metaname="Knight" />
  <EXPANSION value="GTC" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vigilance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vigilance]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vigilancia.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wachsamkeit]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cautela]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[警戒]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[경계]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бдительность]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vigilância]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_VIGILANCE" />
  </STATIC_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}{W}: Truefire Paladin gets +2/+0 until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R}{W} : Le Paladin de Feuréal gagne +2/+0 jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}{W}: El Paladín Fuego Auténtico obtiene +2/+0 hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}{W}: Der Feuertreu-Paladin erhält +2/+0 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}{W}: Il Paladino del Fuocovero prende +2/+0 fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}{W}: Truefire Paladin gets +2/+0 until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{R}{W}: 진리화염 성기사는 턴종료까지 +2/+0을 받는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{R}{W}: Паладин Истинного Огня получает +2/+0 до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{R}{W}: Paladino do Fogo Genuíno ganha iniciativa até o final do turno.]]></LOCALISED_TEXT>
   <COST mana_cost="{R}{W}" type="Mana" />
    <CONTINUOUS_ACTION layer="7C">
    if EffectSource() ~= nil then
       local characteristics =
      EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Add( 2 )
       characteristics:Toughness_Add( 0 )
    end
    </CONTINUOUS_ACTION>
   <DURATION simple_duration="UntilEOT" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}{W}: Truefire Paladin gains first strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R}{W} : Le Paladin de Feuréal acquiert l’initiative jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}{W}: El Paladín Fuego Auténtico gana la habilidad de dañar primero hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}{W}: Der Feuertreu-Paladin erhält Erstschlag bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}{W}: Il Paladino del Fuocovero ha attacco improvviso fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}{W}: Truefire Paladin gains first strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{R}{W}: 진리화염 성기사는 턴종료까지 선제공격 능력을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{R}{W}: Паладин Истинного Огня получает Первый удар до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{R}{W}: Truefire Paladin gains first strike until end of turn.]]></LOCALISED_TEXT>
<COST mana_cost="{R}{W}" type="Mana" />   
   <CONTINUOUS_ACTION layer="6">
   if EffectSource() ~= nil then
      local characteristics =
      EffectSource():GetCurrentCharacteristics()
       characteristics:Bool_Set(CHARACTERISTIC_FIRST_STRIKE, 1)
    end 
   </CONTINUOUS_ACTION>
   <DURATION simple_duration="UntilEOT" />
 </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_13" body="MORE_INFO_BADGE_BODY_13" zone="ZONE_ANY" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Boros Charm | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="BOROS_CHARM_366435" />
  <CARDNAME text="BOROS_CHARM" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Boros Charm]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Charme de Boros]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Amuleto boros]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Boros-Amulett]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Talismano Boros]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ボロスの魔除け]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[보로스 부적]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Талисман Боросов]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Amuleto Boros]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="366435" />
  <ARTID value="A366435" />
  <ARTIST name="Zoltan Boros" />
  <CASTING_COST cost="{R}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Practice compassion and mercy. But know when they must end.”
—Aurelia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Usez de compassion et de miséricorde. Mais sachez qu’elles ne durent qu’un temps. »
—Aurélia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Practica la compasión y la clemencia. Pero has de saber cuándo han de terminar.”
—Aurelia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Übe Mitleid und Gnade. Aber wisse, wann es enden muss.”
—Aurelia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Devi praticare la pietà e la compassione. Ma impara anche a lasciarle da parte, quando necessario.”
—Aurelia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「思いやりと慈悲を実践しなさい。ですがそれを打ち切るべき時も把握しなさい。」
――オレリア]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“동정심과 자비를 베풀되, 베푸는 것에도 한계가 있다는 사실을 명심하라.”
—아우렐리아]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Проявляйте сострадание и милосердие, но научитесь понимать, где им уже не место».
— Аурелия]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Pratique a compaixão e a misericórdia. Mas saiba quando elas precisam acabar.”
— Aurélia]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Instant" />
  <EXPANSION value="GTC" />
  <RARITY metaname="U" />
  <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Choisissez l’un — Le Charme de Boros inflige 4 blessures au joueur ciblé ; ou les permanents que vous contrôlez sont indestructibles ce tour-ci ; ou une créature ciblée acquiert la double initiative jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Elige uno: El Amuleto boros hace 4 puntos de daño al jugador objetivo; o los permanentes que controlas son indestructibles este turno; o la criatura objetivo gana la habilidad de dañar dos veces hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bestimme eines — Das Boros-Amulett fügt einem Spieler deiner Wahl 4 Schadenspunkte zu; oder bleibende Karten, die du kontrollierst, sind in diesem Zug unzerstörbar; oder eine Kreatur deiner Wahl erhält Doppelschlag bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scegli uno — Il Talismano Boros infligge 4 danni a un giocatore bersaglio; oppure i permanenti che controlli sono indistruttibili in questo turno; oppure una creatura bersaglio ha doppio attacco fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[以下の3つから1つを選ぶ。「プレイヤー1人を対象とする。ボロスの魔除けはそのプレイヤーに4点のダメージを与える。」「このターン、あなたがコントロールするパーマネントは破壊されない。」「クリーチャー1体を対象とする。それはターン終了時まで二段攻撃を得る。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[하나를 선택한다 — 플레이어 한 명을 목표로 정한다. 보로스 부적은 그 플레이어에게 피해 4점을 입힌다; 또는 당신이 조종하는 지속물들은 이 턴에 파괴될 수 없다; 또는 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 이단공격 능력을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выберите одно — Талисман Боросов наносит 4 повреждения целевому игроку; или перманенты под вашим контролем не могут быть уничтожены в этом ходу; или целевое существо получает Двойной удар до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Escolha um — Amuleto Boros causa 4 pontos de dano ao jogador alvo; ou as permanentes que você controla são indestrutíveis neste turno; ou a criatura alvo ganha golpe duplo até o final do turno.]]></LOCALISED_TEXT>
    <SFX text="GLOBAL_MAGMA_PLAY" />
    <MODE_SELECT tag="MODE_CHOOSE_ONE">
      <MODE tag="MODE_BOROS_FLAME" index="1" />
      <MODE tag="MODE_BOROS_DEFENSE" index="2" />
      <MODE tag="MODE_BOROS_FURY" index="3" />
    </MODE_SELECT>
    <TARGET tag="CARD_QUERY_CHOOSE_PLAYER_DEAL_4_DAMAGE" definition="0" compartment="0" mode="1" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:SetFilterType( FILTER_TYPE_PLAYERS )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION mode="1">
    local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
    if target_player ~= nil then
       EffectSourceLKI():DealDamageTo( 4, target_player )
    end
    </RESOLUTION_TIME_ACTION>
   <FILTER id="0">
   local filter = ClearFilter()
    filter:Add( FE_IS_PERMANENT, true )
    filter:Add( FE_CONTROLLER, OP_IS, EffectController())
   </FILTER>
    <CONTINUOUS_ACTION layer="6" mode="2" filter_id="0" >
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_INDESTRUCTIBLE, 1 )
    end
    </CONTINUOUS_ACTION>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_GAIN_DOUBLESTRIKE" definition="1" compartment="1" mode="3" count="1" />
    <TARGET_DEFINITION id="1">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="6" mode="3">
    local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_DOUBLE_STRIKE, 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
    <AI_SIMPLIFIED_TARGETING compartment="1" hint="HINT_ALLIED_ONLY" />
  </SPELL_ABILITY>
</CARD_V2>
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 14:43

Could anyone take a look at svogthos is is not working really as it should:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
  <FILENAME text="SVOGTHOS_THE_RESTLESS_TOMB_17292959" />
  <CARDNAME text="SVOGTHOS_THE_RESTLESS_TOMB" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Svogthos, the Restless Tomb]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="17292959" />
  <ARTID value="A292959" />
  <ARTIST name="Martina Pilcerova" />
  <CASTING_COST cost="" />
  <TYPE metaname="Land" />
  <EXPANSION value="DPI" />
  <RARITY metaname="U" />
  <MANA_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adiciona {1} à sua reserva de mana.]]></LOCALISED_TEXT>
    <COST type="TapSelf" />
    <PRODUCES amount="{1}" />
  </MANA_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{3} {B} {G} : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.]]></LOCALISED_TEXT>
    <COST mana_cost="{3}{B}{G}" type="Mana" />
    <CONTINUOUS_ACTION layer="4">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       local card_type = characteristics:CardType_GetWritable()
       local sub_type = characteristics:SubType_GetWritable()
       card_type:Add( CARD_TYPE_CREATURE)
       sub_type:Clear()
       sub_type:Add(CREATURE_TYPE_PLANT)
      sub_type:Add(CREATURE_TYPE_ZOMBIE)
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="8">
    if EffectSource() ~= nil then
       EffectSource():GetCurrentCharacteristics():GrantAbility(3)
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="7B">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       characteristics:Power_Set( * )
       characteristics:Toughness_Set( * )
    end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="5">
    if EffectSource() ~= nil then
       local colour = EffectSource():GetColour()
       colour:Set( COLOUR_BLACK )
       colour:Add( COLOUR_GREEN )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
    <AUTO_SKIP>
    if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
       return true
    end
    return false
    </AUTO_SKIP>
    <AI_AVAILABILITY type="in_response" response_target="1" />
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
  </ACTIVATED_ABILITY>
  <TRIGGERED_ABILITY replacement_effect="1" linked_ability_group="1">
    <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
    return ( MTG():GetStep() &lt; STEP_MAIN_1 ) and ( EffectController():IsAI() == false )
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    LinkedDC():Set_Int( 0, 2 )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <STATIC_ABILITY linked_ability_group="1">
    <CONTINUOUS_ACTION layer="6">
    local colour = LinkedDC():Get_Int( 0 )
    EffectSource():GetCurrentCharacteristics():GrantAbility(colour)
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <MANA_ABILITY resource_id="0">
    <PRODUCES amount="{B}" />
  </MANA_ABILITY>
  <MANA_ABILITY resource_id="1">
    <PRODUCES amount="{G}" />
  </MANA_ABILITY>
  <MANA_ABILITY resource_id="2">
    <PRODUCES amount="{0}" />
  </MANA_ABILITY>
   <STATIC_ABILITY resource_id="3">
   <CONTINUOUS_ACTION layer="7A">
    if EffectSource() ~= nil then
       local characteristics = EffectSource():GetCurrentCharacteristics()
       local filter = ClearFilter()       
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
      filter:SetZone( ZONE_GRAVEYARD, EffectController() )
       local total = filter:Count()       
       characteristics:Power_Set( total )
       characteristics:Toughness_Set( total )
    end
    </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_9" body="MORE_INFO_BADGE_BODY_9" zone="ZONE_ANY" />
  <SFX text="COMBAT_SLIVERS_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_SLIVERS_ATTACK" power_boundary_min="1" power_boundary_max="20" />
  <AI_BASE_SCORE score="450" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
And also odd enough my Rummaging Goblin does not work:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="9">
  <FILENAME text="RUMMAGING_GOBLIN_17249705" />
  <CARDNAME text="RUMMAGING_GOBLIN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rummaging Goblin]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="17249705" />
  <ARTID value="A249705" />
  <ARTIST name="Karl Kopinski" />
  <CASTING_COST cost="{2}{R}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Goblin" />
  <SUB_TYPE metaname="Rouge" />
  <EXPANSION value="DPI" />
  <RARITY metaname="C" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T} , Discard a card: Draw a card.]]></LOCALISED_TEXT>
    <COST type="TapSelf" />
   <COST type="DiscardSelf" />
    <RESOLUTION_TIME_ACTION>
    EffectController():DrawCards(1)
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
    <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
  </ACTIVATED_ABILITY>
  <SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Last edited by Master Necro on 08 Jul 2013, 16:08, edited 1 time in total.
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Re: Formal Request Thread

Postby drleg3nd » 08 Jul 2013, 15:50

thx sumo for the help with those codes..so far I tested path to bravery/rhox/and first ability of vizkopa and the work perfectly..I tried inputting the code for extort on tithe drinker the option comes up to pay but the ability doesn't trigger also brave the elements problem is similar, it gives option but nothing happens. if anyone can chk it out I'll appreciate it.thx
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Re: Formal Request Thread

Postby thefiremind » 08 Jul 2013, 16:15

The "Discard a card" cost isn't
Code: Select all
<COST type="DiscardSelf" />
because that means "Discard this card". Rummaging Goblin is identical to Mad Prophet (ability-wise), which is an official card, just copy the whole ability from there. :wink:

About Svogthos I think it's better if you wait for explanations from the one who coded the Svogthos you are copying from. I think there's an attempt at some trick that avoids tapping Svogthos itself for animating it, but I can't understand it enough to help.
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Re: Formal Request Thread

Postby drleg3nd » 08 Jul 2013, 16:30

-ok tested vizkopa 2nd ability and it does not work
-when I play with tithe drinker I get this log when I close game:
| Open
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)
[lua] [string "TITHE_DRINKER_1285368970_TITLE (RESOLUTION_TIME_ACTION)~0x000001ed"]:16: attempt to index global 'currentPlayer' (a nil value)


-when I play orzhov charm abilities come out as unsummon,terror,and zombify
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Re: Formal Request Thread

Postby Master Necro » 08 Jul 2013, 16:31

thefiremind wrote:The "Discard a card" cost isn't
Code: Select all
<COST type="DiscardSelf" />
because that means "Discard this card". Rummaging Goblin is identical to Mad Prophet (ability-wise), which is an official card, just copy the whole ability from there. :wink:

About Svogthos I think it's better if you wait for explanations from the one who coded the Svogthos you are copying from. I think there's an attempt at some trick that avoids tapping Svogthos itself for animating it, but I can't understand it enough to help.
I actually did not copy Svogthos, I am trying to make it form my Golgari Keyrune that actually works, they are basically the same, and I just added the ability from the op of this thread about it gaining power and toughness from the number of creatures in graveyard. But when I activate the ability my Svogthos goes to the graveyard I am guessing that that is because the ability is not triggering and it detects 0/0. Can you please take a look and help me with that?
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