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Re: Community Wad

Postby Splinterverse » 11 Feb 2017, 14:05

Xander, it looks like there was a CW update last night, but there is still a bunch of files sitting in auto upload. Just a head's up in case there is an issue.
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Re: Community Wad

Postby Xander9009 » 11 Feb 2017, 18:29

Splinterverse wrote:Xander, it looks like there was a CW update last night, but there is still a bunch of files sitting in auto upload. Just a head's up in case there is an issue.
Fixed. They'll be in tonight's update. Google Drive failed to download them, but restarting it worked.
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Re: Community Wad

Postby tmxk2012917 » 13 Feb 2017, 04:18

Bug report:

Augur of Skulls: I could not sacrifice it.
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Re: Community Wad

Postby Splinterverse » 13 Feb 2017, 11:08

tmxk2012917 wrote:Bug report:

Augur of Skulls: I could not sacrifice it.
The sacrifice ability is only available during upkeep. Since the upkeep step passes so quickly in the game, we put a triggered ability on the card that counts to +-1000 to give the player a chance to activate it during that step. Can you confirm you were trying to sacrifice during upkeep? (If you weren't, it shouldn't be activate-able. Just want to rule out that option.)
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Re: Community Wad

Postby tmxk2012917 » 13 Feb 2017, 15:21

Splinterverse wrote:
tmxk2012917 wrote:Bug report:

Augur of Skulls: I could not sacrifice it.
The sacrifice ability is only available during upkeep. Since the upkeep step passes so quickly in the game, we put a triggered ability on the card that counts to +-1000 to give the player a chance to activate it during that step. Can you confirm you were trying to sacrifice during upkeep? (If you weren't, it shouldn't be activate-able. Just want to rule out that option.)
Maybe I misunderstood the ability. I will test it later. Thanks for your reply.
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Re: Community Wad

Postby destruction3402 » 13 Feb 2017, 22:56

This question has probably been asked a thousand times, but at this point there are too many pages to scroll through to be honest .. 8-[
Hmm, I made an elf deck using Riiak's deck builder, it worked perfectly for let's say 5 games, but now the game crashes during the loading screen whenever I pick it.

Should I just remake the deck or is there possibly some easy solution worth trying first?


The other deck I have made so far (a sneak attack deck) still works fine.

Thanks in advance!
Last edited by destruction3402 on 13 Feb 2017, 23:03, edited 1 time in total.
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Re: Community Wad

Postby Xander9009 » 13 Feb 2017, 22:58

destruction3402 wrote:Hmm, I made an elf deck using Riiak's deck builder, it worked perfectly for let's say 5 games, but now the game crashes during the loading screen whenever I pick it.

Should I just remake the deck or is there some easy fix worth trying first?


The other deck I have made so far (a sneak attack deck) still works fine.

Thanks in advance!
I'd suggest uploading to to Google Drive and linking us to it. When J get home* tonight I'll see if I can figure our why it's crashing.

*home being a relative term...
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Re: Community Wad

Postby destruction3402 » 13 Feb 2017, 23:11

Xander9009 wrote:I'd suggest uploading to to Google Drive and linking us to it. When J get home* tonight I'll see if I can figure our why it's crashing.

*home being a relative term...
I'm not very familiar with google drive, but hopefully this link works:
-
Last edited by destruction3402 on 14 Feb 2017, 16:47, edited 1 time in total.
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Re: Community Wad

Postby Misplay » 14 Feb 2017, 02:11

Hi!

If someone can confirm... But I've an issue with the "auto-tapped" code of the manlands: they untap when you activate them, even if you tapped them for mana before the activation.
Ex: AI has a Swamp and a Treetop Village in play.
> AI activates the Village for 1G (the Village is tapped).
> The Village becomes a 3/3.
> The Village untaps when the activation resolves.

Keep up the good work!

EDIT: I tried to attach a new art for the Temple of Malady, but I miserably failed...
Upload attachment > Browse > Add the file... What's wrong?

EDIT2: Success! :)
Attachments
TEST.rar
(94.09 KiB) Downloaded 174 times
Last edited by Misplay on 14 Feb 2017, 02:32, edited 2 times in total.
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Re: Community Wad

Postby Xander9009 » 14 Feb 2017, 02:21

Not sure why it isn't working, but you could use photo bucket and an image tag to link it as an alternative.

Also, I lied. I won't be able to check that tonight. I was hoping to use TeamViewer, but it's showing a black screen instead of the game. So it'll have to wait until I actually get home. In the mean time, yes, my suggestion would in fact be to try to remake the deck.
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Re: Community Wad

Postby Splinterverse » 14 Feb 2017, 11:08

Misplay wrote:If someone can confirm... But I've an issue with the "auto-tapped" code of the manlands: they untap when you activate them, even if you tapped them for mana before the activation.
Ex: AI has a Swamp and a Treetop Village in play.
> AI activates the Village for 1G (the Village is tapped).
> The Village becomes a 3/3.
> The Village untaps when the activation resolves.
This is intentional. The tapping that you are seeing isn't actually tapping the manland for mana, what it is doing is "temporarily tapping it" so that it doesn't try to auto-tap itself for mana to pay for the activation. This allows the auto-tapping and the activation to live on the same card. Without this "workaround," I found that the game was auto-tapping for both human/AI alike to pay for itself. The alternative is the manual version, but then you have to tap for everything and the AI can't really use it. If you recreate this with 1G untapped other mana available, you'll see the Treetop Village tap temporarily, but that is only to avoid use for payment; you should also see 1G being tapped separately.
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Re: Community Wad

Postby destruction3402 » 14 Feb 2017, 15:46

Xander9009 wrote:Not sure why it isn't working, but you could use photo bucket and an image tag to link it as an alternative.

Also, I lied. I won't be able to check that tonight. I was hoping to use TeamViewer, but it's showing a black screen instead of the game. So it'll have to wait until I actually get home. In the mean time, yes, my suggestion would in fact be to try to remake the deck.
Yep, I'll just make a new one, it's not that much work after all. :P
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Re: Community Wad

Postby tmxk2012917 » 15 Feb 2017, 04:56

bug report:

Borrowed Malevolence: I paid for escalate cost and selected to use both two effects, but when I cast it I could not target any creature and it entered the graveyard directly.
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Re: Community Wad

Postby Xander9009 » 15 Feb 2017, 05:19

tmxk2012917 wrote:bug report:

Borrowed Malevolence: I paid for escalate cost and selected to use both two effects, but when I cast it I could not target any creature and it entered the graveyard directly.
Should be fixed, but I can't test it. I saw a resource ID set to 11 that should have been 12 and it would have caused the issue you described, so hopefully that's all that's needed.
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Re: Community Wad

Postby destruction3402 » 15 Feb 2017, 22:45

I think I found the problem; the deck automatically adds 255 plains for some reason.
I have to enter the deck manager to remove them whenever I've restarted the game.

Also, there are two versions of Gaea's Cradle, and one of them doesn't seem to work properly (the one named GAEAS_CRADLE_CW_10422)
The other one seems to work as it should though (GAEAS_CRADLE_MM_CW_10422).
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