Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014




Origins Cards
Moderator: CCGHQ Admins
20 posts
• Page 1 of 2 • 1, 2
Origins Cards
by Xander9009 » 20 Aug 2015, 14:10
This is a complete list of all of the cards in Magic Origins, excluding Basic Lands. Each one is included in the CW now with the exception of Archangel of Tithes and Mizzium Meddler. Outland Colossus is included, but it will NOT work. Its second ability is not coded and I don't think it can be.
Please post any bug reports for Origins cards either here or you can always use the bug report form.
*Impossible
(Just for the record, the reason I'm including even the impossible cards in the list above is because they're in order. Their index in the list is their card number.)
Once all cards have been tested and fixed where necessary, I'll release Origins as a standalone file. (When I'm done with Origins, I'll go back and release Dragons of Tarkir as a standalone file as well.)
EDIT:
Archangel of Tithes and Mizzium Meddler are not included.
Outland Colossus's second ability doesn't function.
Planeswalkers are untested and likely don't work, yet.
Pyromancer's Goggles do not function properly.
Embermaw Hellion mostly works but has bugs.
All other cards are tested and working.
Please post any bug reports for Origins cards either here or you can always use the bug report form.
- Origins Card List | Open
- Akroan Jailer
- Ampryn Tactician
- Anointer of Champions
Archangel of Tithes*- Auramancer
- Aven Battle Priest
- Blessed Spirits
- Celestial Flare
- Charging Griffin
- Cleric of the Forward Order
- Consul's Lieutenant
- Enlightened Ascetic
- Enshrouding Mist
- Gideon's Phalanx
- Grasp of the Hieromancer
- Hallowed Moonlight
- Healing Hands
- Heavy Infantry
- Hixus, Prison Warden
- Knight of the Pilgrim's Road
- Knight of the White Orchid
- Knightly Valor
Kytheon, Hero of Akros//Gideon, Battle-Forged- Kytheon's Irregulars
- Kytheon's Tactics
- Mighty Leap
- Murder Investigation
- Patron of the Valiant
- Relic Seeker
- Sentinel of the Eternal Watch
- Sigil of the Empty Throne
- Stalwart Aven
- Starfield of Nyx
- Suppression Bonds
- Swift Reckoning
- Topan Freeblade
- Totem-Guide Hartebeest
- Tragic Arrogance
- Valor in Akros
- Vryn Wingmare
- War Oracle
- Yoked Ox
- Alhammarret, High Arbiter
- Anchor to the Æther
- Artificer's Epiphany
- Aspiring Aeronaut
- Bone to Ash
- Calculated Dismissal
- Clash of Wills
- Claustrophobia
- Day's Undoing
- Deep-Sea Terror
- Disciple of the Ring
- Disperse
- Displacement Wave
- Dreadwaters
- Faerie Miscreant
- Harbinger of the Tides
- Hydrolash
Jace, Vryn's Prodigy//Jace, Telepath Unbound- Jace's Sanctum
- Jhessian Thief
- Maritime Guard
Mizzium Meddler*- Negate
- Nivix Barrier
- Psychic Rebuttal
- Ringwarden Owl
- Scrapskin Drake
- Screeching Skaab
- Send to Sleep
- Separatist Voidmage
- Sigiled Starfish
- Skaab Goliath
- Soulblade Djinn
- Sphinx's Tutelage
- Stratus Walk
- Talent of the Telepath
- Thopter Spy Network
- Tower Geist
- Turn to Frog
- Watercourser
- Whirler Rogue
- Willbreaker
- Blightcaster
- Catacomb Slug
- Consecrated by Blood
- Cruel Revival
- Dark Dabbling
- Dark Petition
- Deadbridge Shaman
- Demonic Pact
- Despoiler of Souls
- Erebos's Titan
- Eyeblight Assassin
- Eyeblight Massacre
- Fetid Imp
- Fleshbag Marauder
- Gilt-Leaf Winnower
- Gnarlroot Trapper
- Graveblade Marauder
- Infernal Scarring
- Infinite Obliteration
- Kothophed, Soul Hoarder
- Languish
Liliana, Heretical Healer//Liliana, Defiant Necromancer- Macabre Waltz
- Malakir Cullblade
- Nantuko Husk
- Necromantic Summons
- Nightsnare
- Priest of the Blood Rite
- Rabid Bloodsucker
- Read the Bones
- Reave Soul
- Returned Centaur
- Revenant
- Shadows of the Past
- Shambling Ghoul
- Tainted Remedy
- Thornbow Archer
- Tormented Thoughts
- Touch of Moonglove
- Undead Servant
- Unholy Hunger
- Weight of the Underworld
- Abbot of Keral Keep
- Acolyte of the Inferno
- Act of Treason
- Akroan Sergeant
- Avaricious Dragon
- Bellows Lizard
- Boggart Brute
- Call of the Full Moon
Chandra, Fire of Kaladesh//Chandra, Roaring Flame- Chandra's Fury
- Chandra's Ignition
- Cobblebrute
- Demolish
- Dragon Fodder
Embermaw Hellion- Enthralling Victor
- Exquisite Firecraft
- Fiery Conclusion
- Fiery Impulse
- Firefiend Elemental
- Flameshadow Conjuring
- Ghirapur Æther Grid
- Ghirapur Gearcrafter
- Goblin Glory Chaser
- Goblin Piledriver
- Infectious Bloodlust
- Lightning Javelin
- Mage-Ring Bully
- Magmatic Insight
- Molten Vortex
- Pia and Kiran Nalaar
- Prickleboar
- Ravaging Blaze
- Scab-Clan Berserker
- Seismic Elemental
- Skyraker Giant
- Smash to Smithereens
- Subterranean Scout
- Thopter Engineer
- Titan's Strength
- Volcanic Rambler
- Aerial Volley
- Animist's Awakening
- Caustic Caterpillar
- Conclave Naturalists
- Dwynen, Gilt-Leaf Daen
- Dwynen's Elite
- Elemental Bond
- Elvish Visionary
- Evolutionary Leap
- Gaea's Revenge
- Gather the Pack
- The Great Aurora
- Herald of the Pantheon
- Hitchclaw Recluse
- Honored Hierarch
- Joraga Invocation
- Leaf Gilder
- Llanowar Empath
- Managorger Hydra
- Mantle of Webs
- Might of the Masses
Nissa, Vastwood Seer//Nissa, Sage Animist- Nissa's Pilgrimage
- Nissa's Revelation
- Orchard Spirit
Outland Colossus*- Pharika's Disciple
- Reclaim
- Rhox Maulers
- Skysnare Spider
- Somberwald Alpha
- Sylvan Messenger
- Timberpack Wolf
- Titanic Growth
- Undercity Troll
- Valeron Wardens
- Vastwood Gorger
- Vine Snare
- Wild Instincts
- Woodland Bellower
- Yeva's Forcemage
- Zendikar's Roil
- Blazing Hellhound
- Blood-Cursed Knight
- Bounding Krasis
- Citadel Castellan
- Iroas's Champion
- Possessed Skaab
- Reclusive Artificer
- Shaman of the Pack
- Thunderclap Wyvern
- Zendikar Incarnate
- Alchemist's Vial
- Alhammarret's Archive
- Angel's Tomb
- Bonded Construct
- Brawler's Plate
- Chief of the Foundry
- Gold-Forged Sentinel
- Guardian Automaton
- Guardians of Meletis
- Hangarback Walker
- Helm of the Gods
- Jayemdae Tome
- Mage-Ring Responder
- Meteorite
- Orbs of Warding
- Prism Ring
Pyromancer's Goggles- Ramroller
- Runed Servitor
- Sigil of Valor
- Sword of the Animist
- Throwing Knife
- Veteran's Sidearm
- War Horn
- Battlefield Forge
- Caves of Koilos
- Evolving Wilds
- Foundry of the Consuls
- Llanowar Wastes
- Mage-Ring Network
- Rogue's Passage
- Shivan Reef
- Yavimaya Coast
*Impossible
(Just for the record, the reason I'm including even the impossible cards in the list above is because they're in order. Their index in the list is their card number.)
Once all cards have been tested and fixed where necessary, I'll release Origins as a standalone file. (When I'm done with Origins, I'll go back and release Dragons of Tarkir as a standalone file as well.)
EDIT:
Archangel of Tithes and Mizzium Meddler are not included.
Outland Colossus's second ability doesn't function.
Planeswalkers are untested and likely don't work, yet.
Pyromancer's Goggles do not function properly.
Embermaw Hellion mostly works but has bugs.
All other cards are tested and working.
Last edited by Xander9009 on 24 Aug 2015, 03:43, edited 12 times in total.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Borborigmos » 20 Aug 2015, 17:22
Awesome!!!
Is it possible that something went wrong uploading the CW though? The lastest version I can see is from yesterday and it's missing some cards hehe
Is it possible that something went wrong uploading the CW though? The lastest version I can see is from yesterday and it's missing some cards hehe

- Borborigmos
- Posts: 90
- Joined: 13 Apr 2015, 16:24
- Has thanked: 25 times
- Been thanked: 4 times
Re: Origins Cards
by Xander9009 » 21 Aug 2015, 02:31
It just hadn't repacked yet. It repacked a few hours ago.Borborigmos wrote:Awesome!!!
Is it possible that something went wrong uploading the CW though? The lastest version I can see is from yesterday and it's missing some cards hehe
This is the auto-generated change-log:
- | Open
- New Cards:
Alhammarret’s Archive
Alhammarret, High Arbiter
Ampryn Tactician
Anchor to the Æther
Angel’s Tomb
Anointer of Champions
Artificer’s Epiphany
Aven Battle Priest
Blessed Spirits
Calculated Dismissal
Chandra’s Ignition
Charging Griffin
Clash of Wills
Claustrophobia
Cleric of the Forward Order
Gaea’s Revenge
Hallowed Moonlight
Helm of the Gods
Infinite Obliteration
Iroas’s Champion
Jace’s Sanctum
Kytheon’s Tactics
Nissa’s Pilgrimage
Nissa’s Revelation
Pyromancer’s Goggles (MM)
Tragic Arrogance
Veteran’s Sidearm
Zendikar’s Roil
Modified Cards:
Abeyance
Hangarback Walker
Rootbound Crag (MM)
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 21 Aug 2015, 15:55
Initial pass on white cards is done. Only Gideon and Tragic Arrogance aren't working.
Last edited by Xander9009 on 23 Aug 2015, 19:46, edited 1 time in total.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 22 Aug 2015, 00:45
Blue cards are done except for Jace.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 23 Aug 2015, 04:54
Black cards are done except for Liliana.
Last edited by Xander9009 on 23 Aug 2015, 08:43, edited 1 time in total.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 23 Aug 2015, 08:43
Red cards are done except for Chandra and Embermaw Hellion. Embermaw Hellion works in most situations, but will cause anything that deals unpreventable damage to deal more damage than it should. It's something I have an idea how to fix but will not be attempting right away because it is is a very complicated and tedious process, and I don't know if there's a better way to do it, so I'm waiting for input from others in a thread in the Programming forum.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 23 Aug 2015, 10:27
Green spells are tested and working except for Nissa. This includes both manual mana and auto tap mana sources for Honored Hierarch and Leaf Gilder.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 23 Aug 2015, 12:14
Multicolored, colorless, and land cards are done except for Pyromancer's Goggles.
Last edited by Xander9009 on 24 Aug 2015, 03:43, edited 1 time in total.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 23 Aug 2015, 19:48
Tragic Arrogance now works. (I forgot to multiply by four at one point, so it was only checking the first player for artifacts and creatures, rather than checking both players for all for types). Tested in a 4 player game as well, and it worked as it should have.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by Xander9009 » 24 Aug 2015, 03:44
Alhammarret's Archive now works.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by loookaz » 25 Aug 2015, 06:44
I have a question. I didn't know where to post it, but Origins thread seems to be a good place for that.
My question is - Is it possible to in any way mark which of the Demonic Pact options have already been chosen? I made a control deck that uses 4 copies of the Demonic Pact, and the problem is that if I have 2 copies of that card on the table, I sometimes do not know which copy to return to hand, because there is no way to distinguish which enchantment had which options already chosen. I am just asking whether it is possible and I would like to stress that I greatly appreciate all the hard work all the modders have done.
cheers
L.
My question is - Is it possible to in any way mark which of the Demonic Pact options have already been chosen? I made a control deck that uses 4 copies of the Demonic Pact, and the problem is that if I have 2 copies of that card on the table, I sometimes do not know which copy to return to hand, because there is no way to distinguish which enchantment had which options already chosen. I am just asking whether it is possible and I would like to stress that I greatly appreciate all the hard work all the modders have done.
cheers
L.
Najlepsze lekcje angielskiego w Warszawie:
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
- loookaz
- Posts: 131
- Joined: 01 Dec 2012, 10:56
- Location: Warsaw, Poland
- Has thanked: 22 times
- Been thanked: 2 times
Re: Origins Cards
by Xander9009 » 25 Aug 2015, 10:04
Actually, I was considering the same thing. And yes, it's possible.
The only way to code it properly ended up being having a granted ability for every single combinations of choices. So, when you choose one of the options, it marks a variable saying that choice is used up. The card is constantly granting itself the properly ability based on which choices have not been chosen. So, just like any other granted ability, I can make the choices show up in blue test for which ones have been chosen.
So, a question: do you think it would be better to have the options already chosen show up in blue text below the four black options, or to have the options that have NOT yet been chosen show up in blue text below the other options?
The only way to code it properly ended up being having a granted ability for every single combinations of choices. So, when you choose one of the options, it marks a variable saying that choice is used up. The card is constantly granting itself the properly ability based on which choices have not been chosen. So, just like any other granted ability, I can make the choices show up in blue test for which ones have been chosen.
So, a question: do you think it would be better to have the options already chosen show up in blue text below the four black options, or to have the options that have NOT yet been chosen show up in blue text below the other options?
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Origins Cards
by loookaz » 25 Aug 2015, 15:15
Personally I feel that I would be better to show already chosen options in blue. Seems more logical to me this way.
Najlepsze lekcje angielskiego w Warszawie:
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
- loookaz
- Posts: 131
- Joined: 01 Dec 2012, 10:56
- Location: Warsaw, Poland
- Has thanked: 22 times
- Been thanked: 2 times
20 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 17 guests