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Origins Cards

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Origins Cards

Postby Xander9009 » 20 Aug 2015, 14:10

This is a complete list of all of the cards in Magic Origins, excluding Basic Lands. Each one is included in the CW now with the exception of Archangel of Tithes and Mizzium Meddler. Outland Colossus is included, but it will NOT work. Its second ability is not coded and I don't think it can be.

Please post any bug reports for Origins cards either here or you can always use the bug report form.

Origins Card List | Open
  1. Akroan Jailer
  2. Ampryn Tactician
  3. Anointer of Champions
  4. Archangel of Tithes*
  5. Auramancer
  6. Aven Battle Priest
  7. Blessed Spirits
  8. Celestial Flare
  9. Charging Griffin
  10. Cleric of the Forward Order
  11. Consul's Lieutenant
  12. Enlightened Ascetic
  13. Enshrouding Mist
  14. Gideon's Phalanx
  15. Grasp of the Hieromancer
  16. Hallowed Moonlight
  17. Healing Hands
  18. Heavy Infantry
  19. Hixus, Prison Warden
  20. Knight of the Pilgrim's Road
  21. Knight of the White Orchid
  22. Knightly Valor
  23. Kytheon, Hero of Akros//Gideon, Battle-Forged
  24. Kytheon's Irregulars
  25. Kytheon's Tactics
  26. Mighty Leap
  27. Murder Investigation
  28. Patron of the Valiant
  29. Relic Seeker
  30. Sentinel of the Eternal Watch
  31. Sigil of the Empty Throne
  32. Stalwart Aven
  33. Starfield of Nyx
  34. Suppression Bonds
  35. Swift Reckoning
  36. Topan Freeblade
  37. Totem-Guide Hartebeest
  38. Tragic Arrogance
  39. Valor in Akros
  40. Vryn Wingmare
  41. War Oracle
  42. Yoked Ox
  43. Alhammarret, High Arbiter
  44. Anchor to the Æther
  45. Artificer's Epiphany
  46. Aspiring Aeronaut
  47. Bone to Ash
  48. Calculated Dismissal
  49. Clash of Wills
  50. Claustrophobia
  51. Day's Undoing
  52. Deep-Sea Terror
  53. Disciple of the Ring
  54. Disperse
  55. Displacement Wave
  56. Dreadwaters
  57. Faerie Miscreant
  58. Harbinger of the Tides
  59. Hydrolash
  60. Jace, Vryn's Prodigy//Jace, Telepath Unbound
  61. Jace's Sanctum
  62. Jhessian Thief
  63. Maritime Guard
  64. Mizzium Meddler*
  65. Negate
  66. Nivix Barrier
  67. Psychic Rebuttal
  68. Ringwarden Owl
  69. Scrapskin Drake
  70. Screeching Skaab
  71. Send to Sleep
  72. Separatist Voidmage
  73. Sigiled Starfish
  74. Skaab Goliath
  75. Soulblade Djinn
  76. Sphinx's Tutelage
  77. Stratus Walk
  78. Talent of the Telepath
  79. Thopter Spy Network
  80. Tower Geist
  81. Turn to Frog
  82. Watercourser
  83. Whirler Rogue
  84. Willbreaker
  85. Blightcaster
  86. Catacomb Slug
  87. Consecrated by Blood
  88. Cruel Revival
  89. Dark Dabbling
  90. Dark Petition
  91. Deadbridge Shaman
  92. Demonic Pact
  93. Despoiler of Souls
  94. Erebos's Titan
  95. Eyeblight Assassin
  96. Eyeblight Massacre
  97. Fetid Imp
  98. Fleshbag Marauder
  99. Gilt-Leaf Winnower
  100. Gnarlroot Trapper
  101. Graveblade Marauder
  102. Infernal Scarring
  103. Infinite Obliteration
  104. Kothophed, Soul Hoarder
  105. Languish
  106. Liliana, Heretical Healer//Liliana, Defiant Necromancer
  107. Macabre Waltz
  108. Malakir Cullblade
  109. Nantuko Husk
  110. Necromantic Summons
  111. Nightsnare
  112. Priest of the Blood Rite
  113. Rabid Bloodsucker
  114. Read the Bones
  115. Reave Soul
  116. Returned Centaur
  117. Revenant
  118. Shadows of the Past
  119. Shambling Ghoul
  120. Tainted Remedy
  121. Thornbow Archer
  122. Tormented Thoughts
  123. Touch of Moonglove
  124. Undead Servant
  125. Unholy Hunger
  126. Weight of the Underworld
  127. Abbot of Keral Keep
  128. Acolyte of the Inferno
  129. Act of Treason
  130. Akroan Sergeant
  131. Avaricious Dragon
  132. Bellows Lizard
  133. Boggart Brute
  134. Call of the Full Moon
  135. Chandra, Fire of Kaladesh//Chandra, Roaring Flame
  136. Chandra's Fury
  137. Chandra's Ignition
  138. Cobblebrute
  139. Demolish
  140. Dragon Fodder
  141. Embermaw Hellion
  142. Enthralling Victor
  143. Exquisite Firecraft
  144. Fiery Conclusion
  145. Fiery Impulse
  146. Firefiend Elemental
  147. Flameshadow Conjuring
  148. Ghirapur Æther Grid
  149. Ghirapur Gearcrafter
  150. Goblin Glory Chaser
  151. Goblin Piledriver
  152. Infectious Bloodlust
  153. Lightning Javelin
  154. Mage-Ring Bully
  155. Magmatic Insight
  156. Molten Vortex
  157. Pia and Kiran Nalaar
  158. Prickleboar
  159. Ravaging Blaze
  160. Scab-Clan Berserker
  161. Seismic Elemental
  162. Skyraker Giant
  163. Smash to Smithereens
  164. Subterranean Scout
  165. Thopter Engineer
  166. Titan's Strength
  167. Volcanic Rambler
  168. Aerial Volley
  169. Animist's Awakening
  170. Caustic Caterpillar
  171. Conclave Naturalists
  172. Dwynen, Gilt-Leaf Daen
  173. Dwynen's Elite
  174. Elemental Bond
  175. Elvish Visionary
  176. Evolutionary Leap
  177. Gaea's Revenge
  178. Gather the Pack
  179. The Great Aurora
  180. Herald of the Pantheon
  181. Hitchclaw Recluse
  182. Honored Hierarch
  183. Joraga Invocation
  184. Leaf Gilder
  185. Llanowar Empath
  186. Managorger Hydra
  187. Mantle of Webs
  188. Might of the Masses
  189. Nissa, Vastwood Seer//Nissa, Sage Animist
  190. Nissa's Pilgrimage
  191. Nissa's Revelation
  192. Orchard Spirit
  193. Outland Colossus*
  194. Pharika's Disciple
  195. Reclaim
  196. Rhox Maulers
  197. Skysnare Spider
  198. Somberwald Alpha
  199. Sylvan Messenger
  200. Timberpack Wolf
  201. Titanic Growth
  202. Undercity Troll
  203. Valeron Wardens
  204. Vastwood Gorger
  205. Vine Snare
  206. Wild Instincts
  207. Woodland Bellower
  208. Yeva's Forcemage
  209. Zendikar's Roil
  210. Blazing Hellhound
  211. Blood-Cursed Knight
  212. Bounding Krasis
  213. Citadel Castellan
  214. Iroas's Champion
  215. Possessed Skaab
  216. Reclusive Artificer
  217. Shaman of the Pack
  218. Thunderclap Wyvern
  219. Zendikar Incarnate
  220. Alchemist's Vial
  221. Alhammarret's Archive
  222. Angel's Tomb
  223. Bonded Construct
  224. Brawler's Plate
  225. Chief of the Foundry
  226. Gold-Forged Sentinel
  227. Guardian Automaton
  228. Guardians of Meletis
  229. Hangarback Walker
  230. Helm of the Gods
  231. Jayemdae Tome
  232. Mage-Ring Responder
  233. Meteorite
  234. Orbs of Warding
  235. Prism Ring
  236. Pyromancer's Goggles
  237. Ramroller
  238. Runed Servitor
  239. Sigil of Valor
  240. Sword of the Animist
  241. Throwing Knife
  242. Veteran's Sidearm
  243. War Horn
  244. Battlefield Forge
  245. Caves of Koilos
  246. Evolving Wilds
  247. Foundry of the Consuls
  248. Llanowar Wastes
  249. Mage-Ring Network
  250. Rogue's Passage
  251. Shivan Reef
  252. Yavimaya Coast

*Impossible

(Just for the record, the reason I'm including even the impossible cards in the list above is because they're in order. Their index in the list is their card number.)

Once all cards have been tested and fixed where necessary, I'll release Origins as a standalone file. (When I'm done with Origins, I'll go back and release Dragons of Tarkir as a standalone file as well.)

EDIT:
Archangel of Tithes and Mizzium Meddler are not included.
Outland Colossus's second ability doesn't function.
Planeswalkers are untested and likely don't work, yet.
Pyromancer's Goggles do not function properly.
Embermaw Hellion mostly works but has bugs.

All other cards are tested and working.
Last edited by Xander9009 on 24 Aug 2015, 03:43, edited 12 times in total.
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Re: Origins Cards

Postby Borborigmos » 20 Aug 2015, 17:22

Awesome!!!

Is it possible that something went wrong uploading the CW though? The lastest version I can see is from yesterday and it's missing some cards hehe :)
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Re: Origins Cards

Postby Xander9009 » 21 Aug 2015, 02:31

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Re: Origins Cards

Postby Nick26 » 21 Aug 2015, 08:08

That's amazing, I am going to try them, thank you!
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Re: Origins Cards

Postby Xander9009 » 21 Aug 2015, 15:55

Initial pass on white cards is done. Only Gideon and Tragic Arrogance aren't working.
Last edited by Xander9009 on 23 Aug 2015, 19:46, edited 1 time in total.
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Re: Origins Cards

Postby Xander9009 » 22 Aug 2015, 00:45

Blue cards are done except for Jace.
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Re: Origins Cards

Postby Xander9009 » 23 Aug 2015, 04:54

Black cards are done except for Liliana.
Last edited by Xander9009 on 23 Aug 2015, 08:43, edited 1 time in total.
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Re: Origins Cards

Postby Xander9009 » 23 Aug 2015, 08:43

Red cards are done except for Chandra and Embermaw Hellion. Embermaw Hellion works in most situations, but will cause anything that deals unpreventable damage to deal more damage than it should. It's something I have an idea how to fix but will not be attempting right away because it is is a very complicated and tedious process, and I don't know if there's a better way to do it, so I'm waiting for input from others in a thread in the Programming forum.
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Re: Origins Cards

Postby Xander9009 » 23 Aug 2015, 10:27

Green spells are tested and working except for Nissa. This includes both manual mana and auto tap mana sources for Honored Hierarch and Leaf Gilder.
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Re: Origins Cards

Postby Xander9009 » 23 Aug 2015, 12:14

Multicolored, colorless, and land cards are done except for Pyromancer's Goggles.
Last edited by Xander9009 on 24 Aug 2015, 03:43, edited 1 time in total.
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Re: Origins Cards

Postby Xander9009 » 23 Aug 2015, 19:48

Tragic Arrogance now works. (I forgot to multiply by four at one point, so it was only checking the first player for artifacts and creatures, rather than checking both players for all for types). Tested in a 4 player game as well, and it worked as it should have.
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Re: Origins Cards

Postby Xander9009 » 24 Aug 2015, 03:44

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Re: Origins Cards

Postby loookaz » 25 Aug 2015, 06:44

I have a question. I didn't know where to post it, but Origins thread seems to be a good place for that.
My question is - Is it possible to in any way mark which of the Demonic Pact options have already been chosen? I made a control deck that uses 4 copies of the Demonic Pact, and the problem is that if I have 2 copies of that card on the table, I sometimes do not know which copy to return to hand, because there is no way to distinguish which enchantment had which options already chosen. I am just asking whether it is possible and I would like to stress that I greatly appreciate all the hard work all the modders have done.

cheers

L.
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Re: Origins Cards

Postby Xander9009 » 25 Aug 2015, 10:04

Actually, I was considering the same thing. And yes, it's possible.

The only way to code it properly ended up being having a granted ability for every single combinations of choices. So, when you choose one of the options, it marks a variable saying that choice is used up. The card is constantly granting itself the properly ability based on which choices have not been chosen. So, just like any other granted ability, I can make the choices show up in blue test for which ones have been chosen.

So, a question: do you think it would be better to have the options already chosen show up in blue text below the four black options, or to have the options that have NOT yet been chosen show up in blue text below the other options?
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Re: Origins Cards

Postby loookaz » 25 Aug 2015, 15:15

Personally I feel that I would be better to show already chosen options in blue. Seems more logical to me this way.
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