Aether Revolt development -- COMPLETE! (186 of 186 uploaded)
Posted: 11 Jan 2017, 02:34
Total Cards: 187 original, 7 reprints (count includes Planeswalker decks)
Impossible: 1
Coded: 186/186
Tested: 185/186
HQ art: 187
LQ art: 0
Missing art: 0
Token art: HQ art for Ragavan and Gremlin; LQ for others
About Masterpieces: With the exception of 2 cards, all of the Masterpieces are reprints and most likely have been coded/tested previously. The 2 new ones have been coded and are included in the counts above.
New mechanics:
- Revolt: Cards with revolt will trigger on entry or end step if you had a permanent leave the battlefield during that turn.
- Improvise: Similar to Convoke, tapping artifacts can reduce the colorless mana cost of the spell.
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
Impossible list:
+Disallow - we can't counter triggered abilities in DOTP2014.
Three things you need to know about Imrovise:
1. To use Improvise, you must first click on the ability on the card and select which artifacts you plan to tap. This will turn the card from a red glowing border to a yellow one. Then, you must click on the card while it is yellow to cast it.
2. The code for Improvise is based on Convoke. Since there are cards that might grant you the ability to cast something from your graveyard or exile, the Improvise ability is always "active." In fact, you can always click on it and choose artifacts, but nothing will happen unless you can truly cast the card. In other words, the card will have a glowing border in the graveyard (and perhaps exile), but that doesn't mean that it is available for cast. You can't count on the glowing border as a sign it can be activated. These cards will always show as activatable. Although, in your hand, they won't turn from red to yellow glow unless they are truly cast-able.
3. The above does not apply to cards where improvise can only be used for X. For those, you simply tap as you are casting.
Reprints (these cards were previously coded/tested as part of other sets):
Conviction
Negate
Ornithopter
Prey Upon
Shock
Submerged Boneyard
Tranquil Expanse
Impossible: 1
Coded: 186/186
Tested: 185/186
HQ art: 187
LQ art: 0
Missing art: 0
Token art: HQ art for Ragavan and Gremlin; LQ for others
About Masterpieces: With the exception of 2 cards, all of the Masterpieces are reprints and most likely have been coded/tested previously. The 2 new ones have been coded and are included in the counts above.
New mechanics:
- Revolt: Cards with revolt will trigger on entry or end step if you had a permanent leave the battlefield during that turn.
- Improvise: Similar to Convoke, tapping artifacts can reduce the colorless mana cost of the spell.
# = Coded
* = Tested
- = LQ Art
+ = HQ Art
- CARDS | Open
Impossible list:
+Disallow - we can't counter triggered abilities in DOTP2014.
Three things you need to know about Imrovise:
1. To use Improvise, you must first click on the ability on the card and select which artifacts you plan to tap. This will turn the card from a red glowing border to a yellow one. Then, you must click on the card while it is yellow to cast it.
2. The code for Improvise is based on Convoke. Since there are cards that might grant you the ability to cast something from your graveyard or exile, the Improvise ability is always "active." In fact, you can always click on it and choose artifacts, but nothing will happen unless you can truly cast the card. In other words, the card will have a glowing border in the graveyard (and perhaps exile), but that doesn't mean that it is available for cast. You can't count on the glowing border as a sign it can be activated. These cards will always show as activatable. Although, in your hand, they won't turn from red to yellow glow unless they are truly cast-able.
3. The above does not apply to cards where improvise can only be used for X. For those, you simply tap as you are casting.
Reprints (these cards were previously coded/tested as part of other sets):
Conviction
Negate
Ornithopter
Prey Upon
Shock
Submerged Boneyard
Tranquil Expanse