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Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 11 Jan 2017, 18:58
by Splinterverse
tmxk2012917 wrote:
Splinterverse wrote:Hmm... the Improvise code is the same on each card and it worked for me repeatedly in testing on multiple cards. Is it working on any of the Improvise cards for you? I will take a look at Reverse Engineer.
I also tried Metallic Rebuke. I could not click Improvise either.

Also, I have a question about Metallic Mimic. I could not make its type as Servo. Aren't types of creature tokens allowed?
I found the issue. It has to do with an error in a file related to planeswalkers. I have fixed it and uploaded it, but we have to wait for the CW to update. In the mean time, you may experience issues with planeswalkers as well.

As for Metallic Mimic, I tested it and I see what you are saying. It appears that the creature type code we are using in this card (and similar ones) is not taking token creature types into account. Unfortunately, this is a common set of code that we are all using, so I will share that issue in the CW thread and see if anyone knows how to fix it. In the mean time, the card should work with any nontoken creature types.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 11 Jan 2017, 19:20
by tmxk2012917
Splinterverse wrote:
tmxk2012917 wrote:
Splinterverse wrote:Hmm... the Improvise code is the same on each card and it worked for me repeatedly in testing on multiple cards. Is it working on any of the Improvise cards for you? I will take a look at Reverse Engineer.
I also tried Metallic Rebuke. I could not click Improvise either.

Also, I have a question about Metallic Mimic. I could not make its type as Servo. Aren't types of creature tokens allowed?
I found the issue. It has to do with an error in a file related to planeswalkers. I have fixed it and uploaded it, but we have to wait for the CW to update. In the mean time, you may experience issues with planeswalkers as well.

As for Metallic Mimic, I tested it and I see what you are saying. It appears that the creature type code we are using in this card (and similar ones) is not taking token creature types into account. Unfortunately, this is a common set of code that we are all using, so I will share that issue in the CW thread and see if anyone knows how to fix it. In the mean time, the card should work with any nontoken creature types.
Ok. Thanks for your quick feedback

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 12 Jan 2017, 11:13
by Splinterverse
I posted about the Metallic Mimic + Servo issue in the main CW thread. Xander9009 has uploaded a possible fix. Once the CW has been updated, I will test it out and let you know if it works. The updated CW (expected sometime this morning) will also fix the issues with Improvise.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 12 Jan 2017, 13:40
by Splinterverse
I have uploaded HQ art for Fen Hauler and Augmenting Automaton. OP has been updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 13 Jan 2017, 12:20
by Splinterverse
I have uploaded HQ art for Renegade's Getaway and Tezzeret's Simulacrum. OP has been updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 13 Jan 2017, 14:06
by Splinterverse
I have uploaded HQ art for Kari Zev's Expertise. OP has been updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 14 Jan 2017, 12:45
by Splinterverse
I have uploaded HQ art for Scrounging Bandar and Alley Evasion. OP updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 14 Jan 2017, 15:17
by Splinterverse
HQ art for Solemn Recruit added. OP updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 15 Jan 2017, 11:41
by Splinterverse
HQ art added for Herald of Anguish and Baral's Expertise. OP updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 15 Jan 2017, 20:13
by Misplay
Can't believe this is real... Amazing work, Thanks a lot!

Bug:
Renegade Rallier could bring back a permanent, not just a creature. ;)

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 16 Jan 2017, 03:43
by tmxk2012917
Bug report:

Heart of Kiran: it became a creature under AI's control. However the opponent neither had any planeswalker nor tapped any creature.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 16 Jan 2017, 16:20
by Splinterverse
HQ art added for Highspire Infusion and Midnight Entourage. OP updated.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 16 Jan 2017, 16:29
by Splinterverse
Misplay wrote:Can't believe this is real... Amazing work, Thanks a lot!

Bug:
Renegade Rallier could bring back a permanent, not just a creature. ;)
No problem! Glad you are enjoying it!

Rengade Rallier is fixed. The fix should appear in the next CW update (usually each day at night).

Thanks for reporting this. We appreciate bug reports very much.

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 16 Jan 2017, 16:29
by Splinterverse
tmxk2012917 wrote:Bug report:

Heart of Kiran: it became a creature under AI's control. However the opponent neither had any planeswalker nor tapped any creature.
I believe I have fixed this, but haven't tested it. I have uploaded it and it should appear in the next CW update (likely tonight sometime).

Thanks for alerting us. Much appreciated!

Re: Aether Revolt development -- COMPLETE! (185 of 185 uploa

PostPosted: 17 Jan 2017, 13:15
by Splinterverse
HQ art has been uploaded for Cogwork Assembler, Leave in the Dust, Oath of Ajani, and Sram's Expertise. OP has been updated.