[fixed/closed]Blister Beetle
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[fixed/closed]Blister Beetle
by HarlequinCasts » 03 Sep 2013, 07:22
Describe the Bug:
The AI treats Blister Beetle 's enter the battlefield effect as a "may" ability somehow. Works correctly for players.
Which card did behave improperly ?
Blister Beetle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Must give a creature -1/-1
Are any other cards possibly affected by this bug ?
NA
The AI treats Blister Beetle 's enter the battlefield effect as a "may" ability somehow. Works correctly for players.
Which card did behave improperly ?
Blister Beetle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
Must give a creature -1/-1
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
blister beetle.zip
- (2.44 KiB) Downloaded 203 times
Last edited by BAgate on 03 Feb 2014, 17:41, edited 3 times in total.
Reason: closed
Reason: closed
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HarlequinCasts - Posts: 922
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Re: [confirmed]Blister Beetle
by Aswan jaguar » 03 Sep 2013, 14:40
Yes,AI finds the way to exploit especially cards like that when AI will be obliged to hurt a creature of his,just overrides that part.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Blister Beetle
by Gargaroz » 13 Sep 2013, 15:07
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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