[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Vizkopa Guildmage
by Aswan jaguar » 19 Apr 2013, 14:22
It doesn't work with Alabaster Portion either and this behaviour was reported from Stassy for another card that didn't trigger with those 2 cards,Searing Meditation.
Maybe a problem-conflict with gain life-prevent damage code?
Maybe a problem-conflict with gain life-prevent damage code?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Vizkopa Guildmage
by Gargaroz » 19 Apr 2013, 22:46
Alabaster Potion is fixed, but I fear that there's something hardcoded which prevent the new code to have effect on Healing Salve...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed/closed]Hyena Umbra -AI side
by Aswan jaguar » 22 Apr 2013, 13:48
Describe the Bug:
Hyena Umbra totem armour didn't work in 2 games(1-combat damage the other Terror) it was removed and creature died,too.
Which card did behave improperly ?
Hyena Umbra
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
all cards with totem armor
Note:The creature even goes first to the graveyard and then Hyena Umbra
Hyena Umbra totem armour didn't work in 2 games(1-combat damage the other Terror) it was removed and creature died,too.
Which card did behave improperly ?
Hyena Umbra
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
all cards with totem armor
Note:The creature even goes first to the graveyard and then Hyena Umbra
- Attachments
-
- hyena umbra.rar
- (2.1 KiB) Downloaded 674 times
Last edited by Aswan jaguar on 25 Apr 2021, 08:19, edited 2 times in total.
Reason: fixed/closed
Reason: fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Hyena Umbra
by Gargaroz » 22 Apr 2013, 15:12
Well, on your field it works, for the AI it's the same issue with Indestructible...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable]Emrakul, the Aeons Torn
by stassy » 25 Apr 2013, 06:37
As of CLv2, Emrakul, the Aeons Torn has no cardimage nor legacy text even if legacy text is correctly filled in data file when hardcast
Last edited by stassy on 19 May 2013, 16:27, edited 1 time in total.
Reason: bug not fixable
Reason: bug not fixable
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fixed partly Gargaroz]Orchard Warden-Reach of Branche tokenx
by triol » 06 May 2013, 17:32
Describe the Bug:
I cast Reach of Branches, and when the 2/5 green Treefolk shaman creature token enters the battlefield I activate the triggered effect of Orchard Warden I gain an awful amount of life...
Which card did behave improperly ?
Orchard Warden
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
I cast Reach of Branches, and when the 2/5 green Treefolk shaman creature token enters the battlefield I activate the triggered effect of Orchard Warden I gain 5 life (equal to the creature toughness)
+ It appears that the token has trample, although it shouldn't.
I cast Reach of Branches, and when the 2/5 green Treefolk shaman creature token enters the battlefield I activate the triggered effect of Orchard Warden I gain an awful amount of life...
Which card did behave improperly ?
Orchard Warden
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
I cast Reach of Branches, and when the 2/5 green Treefolk shaman creature token enters the battlefield I activate the triggered effect of Orchard Warden I gain 5 life (equal to the creature toughness)
+ It appears that the token has trample, although it shouldn't.
- Attachments
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- Reach of Branches.rar
- (2.27 KiB) Downloaded 604 times
Last edited by Aswan jaguar on 08 Jun 2013, 04:41, edited 2 times in total.
Reason: fixed partly-Orchard Warden and treefolk tokens with toughness = *However, it's still buggy for non-token creatures...
Reason: fixed partly-Orchard Warden and treefolk tokens with toughness = *However, it's still buggy for non-token creatures...
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Re: Reach of Branches + Orchard Warden
by stassy » 06 May 2013, 18:21
confirmed
Nice one, the trigger happen when the token is still a */* so that mean unlimited number
Nice one, the trigger happen when the token is still a */* so that mean unlimited number
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[fixed/closedRuned Halo
by stassy » 07 May 2013, 08:02
Describe the Bug:
Runed Halo doesn't prevent instant, sorcery or enchantment spell to target his owner
Which card did behave improperly ?
Runed Halo
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Runed Halo does prevent instant or sorcery spell to target his owner
Are any other cards possibly affected by this bug ?
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Choosing a creature will work correctly though, tested on C and non C coded card (Juzam Jinn ok, Lightning Bolt, Curse of Death's Hold, Syphon Soul and Syphon Life not ok)
Runed Halo doesn't prevent instant, sorcery or enchantment spell to target his owner
Which card did behave improperly ?
Runed Halo
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Runed Halo does prevent instant or sorcery spell to target his owner
Are any other cards possibly affected by this bug ?
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Choosing a creature will work correctly though, tested on C and non C coded card (Juzam Jinn ok, Lightning Bolt, Curse of Death's Hold, Syphon Soul and Syphon Life not ok)
Last edited by Aswan jaguar on 17 Feb 2022, 15:03, edited 2 times in total.
Reason: fixed/closed
Reason: fixed/closed
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Re: Runed Halo
by Gargaroz » 07 May 2013, 12:11
Until I recode the targeting functions, this will remain an approximation (AKA, it only prevents damage).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable]Wheel of Sun and Moon
by stassy » 16 May 2013, 06:07
Describe the Bug:
Wheel of Sun and Moon can't be cast for WG or WW, only GG
Wheel of Sun and Moon doesn't put card going to gy's enchanted player at bottom of library
Which card did behave improperly ?
Wheel of Sun and Moon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Wheel of Sun and Moon can be cast for WG, WW or GG
Wheel of Sun and Moon put card going to gy's enchanted player at bottom of library
Are any other cards possibly affected by this bug ?
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Wheel of Sun and Moon can't be cast for WG or WW, only GG
Wheel of Sun and Moon doesn't put card going to gy's enchanted player at bottom of library
Which card did behave improperly ?
Wheel of Sun and Moon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Wheel of Sun and Moon can be cast for WG, WW or GG
Wheel of Sun and Moon put card going to gy's enchanted player at bottom of library
Are any other cards possibly affected by this bug ?
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Last edited by stassy on 18 May 2013, 17:12, edited 3 times in total.
Reason: bug not fixable
Reason: bug not fixable
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Re: Wheel of Sun and Moon
by Gargaroz » 16 May 2013, 14:01
Casting cost fixed. For the otehr problem, check if it works only for permanents, as I suspect.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Wheel of Sun and Moon
by stassy » 16 May 2013, 14:21
confirmed working only on permanent (tested with Sakura Elder-Tribe), so that mean this has the same unfixable issue as Tamiyo, right?
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Re: Desecration Demon
by stassy » 18 May 2013, 17:35
As of PtMv1, Desecration Demon is correctly removed from the ML3 cardlist as his ability is uncodable right now
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[unfixable]Greater Auramancy
by stassy » 23 May 2013, 11:14
Describe the Bug:
Greater Auramancy doesn't give shroud to enchantment/aura.
Which card did behave improperly ?
Greater Auramancy
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
Greater Auramancy does give shroud to enchantment/aura.
Are any other cards possibly affected by this bug ?
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Tested with Disenchant / Celestial Purge on Runes of the Deus / Onslaught
Enchanted creatures are correctly shrouded
Greater Auramancy doesn't give shroud to enchantment/aura.
Which card did behave improperly ?
Greater Auramancy
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
Greater Auramancy does give shroud to enchantment/aura.
Are any other cards possibly affected by this bug ?
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Tested with Disenchant / Celestial Purge on Runes of the Deus / Onslaught
Enchanted creatures are correctly shrouded
Last edited by stassy on 23 May 2013, 16:43, edited 1 time in total.
Reason: bug not fixable
Reason: bug not fixable
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Re: Greater Auramancy
by Gargaroz » 23 May 2013, 14:34
Well, it's an hardcoded issue, it will take time to fix.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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