[Not Solved] + [Unfixable] Bug Archive
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[checked] Chameleon Colossus [not solved]
by aww1979 » 03 Mar 2011, 00:34
Describe the Bug:
Chameleon Colossus is not counting as a sliver when it comes to Coat of Arms. It is counting as a sliver for Fury Sliver, and while I haven't tested that many combinations yet, the colossus did interact correctly with all other slivers I've ever had it in play with.
Which card did behave improperly ?
Chameleon Colossus
Which Version did you use ? (Constructed, Limited)
Constructed (feb 8 update)
What exactly should be the correct behavior/interaction ?
Chameleon Colossus is a sliver (and for that matter, an efreet, and everything else) and this should apply to Coat of Arms.
Are any other cards possibly affected by this bug ?
Mirror Entity probably has the same issue.
Chameleon Colossus is not counting as a sliver when it comes to Coat of Arms. It is counting as a sliver for Fury Sliver, and while I haven't tested that many combinations yet, the colossus did interact correctly with all other slivers I've ever had it in play with.
Which card did behave improperly ?
Chameleon Colossus
Which Version did you use ? (Constructed, Limited)
Constructed (feb 8 update)
What exactly should be the correct behavior/interaction ?
Chameleon Colossus is a sliver (and for that matter, an efreet, and everything else) and this should apply to Coat of Arms.
Are any other cards possibly affected by this bug ?
Mirror Entity probably has the same issue.
- Attachments
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- changeling.zip
- (4.88 KiB) Downloaded 313 times
Last edited by Salbei on 03 Mar 2011, 14:35, edited 5 times in total.
Reason: changed topic icon
Reason: changed topic icon
Re: Chameleon Colossus
by aww1979 » 03 Mar 2011, 01:35
Just an aside: I just found with this deck that Murmuring Bosk interacts correctly with Chameleon Colossus by coming into play untapped. I mention that in the hopes it will be a clue as to why the colossus didn't work with Coat of Arms.
Re: Chameleon Colossus
by aww1979 » 03 Mar 2011, 01:38
Oh, and when you pump Chameleon Colossus, the legacy thing says 'Colossus pumo' instead of pump :p
Re: [confirmed]Chameleon Colossus
by Gargaroz » 03 Mar 2011, 13:11
Coats of Arms need to be recoded in order to interact correctly with Changelings, but considering the slowdowns caused by Priest of Titania, this risk to be even worse, as its effect is continous. So, I'll leave things as they are until I find a better way to fake the Changeling ability.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked] Chameleon Colossus [not solved]
by aww1979 » 03 Mar 2011, 15:53
Fair enough. It's not likely to show up in any serious decks anyway, and the colossus seems to work in every other situation I've put it through so far.
[checked]Synchronous Sliver[not solved]
by aww1979 » 04 Mar 2011, 00:41
Describe the Bug:
I cast Synchronous Sliver, and AI used Counterspell to counter it. When I then attacked with the slivers I already had in play, they got vigilance.
Which card did behave improperly ?
Synchronous Sliver
Which Version did you use ? (Constructed, Limited)
Constructed, feb8
What exactly should be the correct behavior/interaction ?
Synchronous Sliver doesn't give vigilance from the graveyard :p
Are any other cards possibly affected by this bug ?
Possibly a lot of lord type cards, if they are countered, could do this. I know I've seen a lot of games in the past where Captain of the Watch had left play (not sure if countered or not) and soldiers were still getting vigilance.
This sliver deck seems to be nothing but trouble; this is the 3rd bug I've posted from it :p
I cast Synchronous Sliver, and AI used Counterspell to counter it. When I then attacked with the slivers I already had in play, they got vigilance.
Which card did behave improperly ?
Synchronous Sliver
Which Version did you use ? (Constructed, Limited)
Constructed, feb8
What exactly should be the correct behavior/interaction ?
Synchronous Sliver doesn't give vigilance from the graveyard :p
Are any other cards possibly affected by this bug ?
Possibly a lot of lord type cards, if they are countered, could do this. I know I've seen a lot of games in the past where Captain of the Watch had left play (not sure if countered or not) and soldiers were still getting vigilance.
This sliver deck seems to be nothing but trouble; this is the 3rd bug I've posted from it :p
- Attachments
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- synchronous.zip
- (4.8 KiB) Downloaded 300 times
Last edited by Salbei on 20 Mar 2011, 07:55, edited 3 times in total.
Reason: the bug was checked and it is hardcoded.
Reason: the bug was checked and it is hardcoded.
Re: Synchronous Sliver
by Aswan jaguar » 04 Mar 2011, 04:51
I can confirm the Captain of the Watch bug it happened to me 2 days ago.It goes to graveyard and soldiers still have vigilance.
The sliver bug I will check when I have pc with manalink later in the day.
I confirm the Synchronous Sliver bug.I believe there are 2 bugs there: 1)giving vigilance even if it is not in play.
2)giving vigilance even being in stack and gets countered.
The sliver bug I will check when I have pc with manalink later in the day.
I confirm the Synchronous Sliver bug.I believe there are 2 bugs there: 1)giving vigilance even if it is not in play.
2)giving vigilance even being in stack and gets countered.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Synchronous Sliver
by Gargaroz » 08 Mar 2011, 14:04
The bug is linked to the Vigilance function, that is hardcoded.
So, as usual, this is very difficult to fix.
So, as usual, this is very difficult to fix.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] AVATAR - Chaos Orb [need reply from Jatill]
by Gargaroz » 08 Mar 2011, 15:21
I checked, and Chalice of the Void is in the Costructed version, but it's not coded yet.
So there's a bug in the Chaos Orb that allows it to pick uncoded card. I'll check for it and let you know.
So there's a bug in the Chaos Orb that allows it to pick uncoded card. I'll check for it and let you know.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] AVATAR - Chaos Orb [need reply from Jatill]
by jatill » 08 Mar 2011, 16:12
I'm not sure I can fix this. The bets "fix" would be to remove Chalice from the CSV file and replace it with a coded card.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: [confirmed] AVATAR - Chaos Orb [need reply from Jatill]
by Salbei » 09 Mar 2011, 00:24
Then it would still affect other uncoded cards. Not really a solution.
The problem only occurs at a specific challenge, so it would be logic to look at the challenge and not the uncoded cards.
The problem only occurs at a specific challenge, so it would be logic to look at the challenge and not the uncoded cards.
Retired a long time ago. I will not reply.
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[unsolved for now]Sculpting Steel
by Wronskian » 15 Mar 2011, 19:05
Describe the Bug:
When Sculpting Steel copies Mox Sapphire, the copy is blue.
Which card did behave improperly ?
Sculpting Steel
Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
The copy must be colorless
Are any other cards possibly affected by this bug ?
Other moxes
When Sculpting Steel copies Mox Sapphire, the copy is blue.
Which card did behave improperly ?
Sculpting Steel
Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
The copy must be colorless
Are any other cards possibly affected by this bug ?
Other moxes
Last edited by Aswan jaguar on 25 May 2011, 15:38, edited 2 times in total.
Reason: unsolved bug for now
Reason: unsolved bug for now
Re: [confirmed]Sculpting Steel
by stassy » 16 Mar 2011, 04:08
It's an old bug that affect also mana battery and any artefact generating mana I think.
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[checked]Valakut, the Molten Pinnacle[not solveable]
by Wronskian » 17 Mar 2011, 15:54
Describe the Bug:
When a land comes into play and triggers multiple abilities (Lotus Cobra and Valakut, the Molten Pinnacle), the damages inflicted by Valakut go on the stack but they are not resolved : a "damage" card with 6 or 9 damages appears but stays for the rest of the game.
Other problem : you should be able to divide the damages inflicted by multiple Valakut
Which card did behave improperly ?
Valakut, the Molten Pinnacle
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
The damages of Valakut must be resolved.
Differents Valakut should inflict their damages separately.
Are any other cards possibly affected by this bug ?
don't know
When a land comes into play and triggers multiple abilities (Lotus Cobra and Valakut, the Molten Pinnacle), the damages inflicted by Valakut go on the stack but they are not resolved : a "damage" card with 6 or 9 damages appears but stays for the rest of the game.
Other problem : you should be able to divide the damages inflicted by multiple Valakut
Which card did behave improperly ?
Valakut, the Molten Pinnacle
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
The damages of Valakut must be resolved.
Differents Valakut should inflict their damages separately.
Are any other cards possibly affected by this bug ?
don't know
- Attachments
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- valkut.zip
- (2.99 KiB) Downloaded 294 times
Last edited by Aswan jaguar on 19 Mar 2011, 10:28, edited 5 times in total.
Reason: bug checked- partly fixed -not solveable
Reason: bug checked- partly fixed -not solveable
[checked]Scapeshift[unfixable]
by Wronskian » 17 Mar 2011, 16:07
Describe the Bug:
When you cast Scapeshift, lands come into play one after the other. Only the last trigger Valakut.
Which card did behave improperly ?
Scapeshift
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
Lands should come into play at the same time
Are any other cards possibly affected by this bug ?
no
When you cast Scapeshift, lands come into play one after the other. Only the last trigger Valakut.
Which card did behave improperly ?
Scapeshift
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
Lands should come into play at the same time
Are any other cards possibly affected by this bug ?
no
- Attachments
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- scapeshift.zip
- (2.7 KiB) Downloaded 290 times
Last edited by Aswan jaguar on 20 Mar 2011, 15:43, edited 4 times in total.
Reason: checked-unfixable
Reason: checked-unfixable
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