[Old confirmed] Bug Archive
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[confirmed]Gaea's Blessing
by BAgate » 29 Nov 2012, 15:49
OK, weird situation that I haven't been able to replicate (and which corrupted both the save game I tried to make and the autosave). The AI cast Gaea's Blessing on me (no idea why) and my deck was reshuffled. And the next card I drew was the Rule Engine card. Anyone else have a similar situation?
Last edited by stassy on 29 Nov 2012, 17:11, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Working on: housekeeping and archived reports
Re: Gaea's Blessing
by stassy » 29 Nov 2012, 17:10
confirmed, bug festival start when AI cast Gaea's Blessing on player resulting in :
- Create RuleEngine card in library and graveyard
- If Gaea's Blessing is cast again on player/AI with RuleEngine in gy, game will ask to target it but player will be unable to proceed resulting in a loop
- In the situation above, sometimes loop can be avoided with the window pop up continue/stop, and then an Air Elemental will be created in gy
The trick in avoiding savegame corruption is to save very early, even at the beginning of the game, it work on most case but you must create a clean tailored duel for this bug to appear exactly when you want.
- Create RuleEngine card in library and graveyard
- If Gaea's Blessing is cast again on player/AI with RuleEngine in gy, game will ask to target it but player will be unable to proceed resulting in a loop
- In the situation above, sometimes loop can be avoided with the window pop up continue/stop, and then an Air Elemental will be created in gy
The trick in avoiding savegame corruption is to save very early, even at the beginning of the game, it work on most case but you must create a clean tailored duel for this bug to appear exactly when you want.
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Re: Deckbuilder in WInXP: removing cards is slower
by 0rion79 » 29 Nov 2012, 17:37
Nothing has changed! Still the same bug
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[confirmed]Relic Putrescense
by Arnaut Katalan » 29 Nov 2012, 18:09
Card code error
Last edited by stassy on 29 Nov 2012, 19:50, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Pelic Putrescense
by stassy » 29 Nov 2012, 19:50
confirmed, Relic Putrescense is cast as a global enchantment though the effect still trigger on opponent artifact (not sure if intentional but you can't cast on your own artifact)
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[confirmed]Tragic Slip + Darksteel Forge
by Althuna » 30 Nov 2012, 17:38
This caused a strange crash. I had a 10/10 artifact creature and Darksteel Forge in play. The enemy used Tragic Slip (and something had died) so it should have killed my creature, but instead it made it 0/10 and then the game made a strange crackling noise I've never heard before and then crashed.
ps: I think it happens with any artifact creature if the Darksteel Forge is in play.
ps: I think it happens with any artifact creature if the Darksteel Forge is in play.
Last edited by stassy on 01 Dec 2012, 05:31, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
Re: Tragic Slip + Darksteel Forge
by stassy » 01 Dec 2012, 05:30
confirmed, though I suspect it's the combo indestructible + -x/-x token that crash the game, because I got the same behavior with Crippling Blight
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[confirmed]Ogre Jailbreaker
by stassy » 01 Dec 2012, 06:16
Describe the Bug:
Ogre Jailbreaker can't attack even if controller has a Gate land in his bf
Which card did behave improperly ?
Ogre Jailbreaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Ogre Jailbreaker can attack if controller has a Gate land in his bf
Are any other cards possibly affected by this bug ?
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Ogre Jailbreaker can't attack even if controller has a Gate land in his bf
Which card did behave improperly ?
Ogre Jailbreaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Ogre Jailbreaker can attack if controller has a Gate land in his bf
Are any other cards possibly affected by this bug ?
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- Attachments
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- 1.zip
- (2.13 KiB) Downloaded 250 times
Last edited by Aswan jaguar on 02 Dec 2012, 14:38, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[confirmed-wait list]Thrummingbird / Unstable Mutation
by Tyranix95 » 01 Dec 2012, 20:40
I. Describe the Bug:
Thrummingbird does not proliferate Unstable Mutation counters.
II. Which card behaved improperly?
Not Sure: Either Thrummingbird or Unstable Mutation.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Duel.
IV. What exactly should be the correct behavior/interaction?
Thrummingbird proliferates Unstable Mutation Counters.
V. Are any other cards possibly affected by this bug?
Not sure.
VI. Save Game(s).
Thrummingbird does not proliferate Unstable Mutation counters.
II. Which card behaved improperly?
Not Sure: Either Thrummingbird or Unstable Mutation.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Duel.
IV. What exactly should be the correct behavior/interaction?
Thrummingbird proliferates Unstable Mutation Counters.
V. Are any other cards possibly affected by this bug?
Not sure.
VI. Save Game(s).
- Attachments
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- Thrummingbird.zip
- Thrummingbird Ability Does Not Proliferate Unstable Mutation Counters.
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Last edited by Aswan jaguar on 10 Dec 2012, 21:30, edited 2 times in total.
Reason: bug confirmed-checked not a priority -wait list
Reason: bug confirmed-checked not a priority -wait list
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Re: Deckbuilder in WInXP: removing cards is slower
by Sonic » 02 Dec 2012, 01:47
It does the same thing on my XP desktop - you have to double click twice on a single instant of a card in the deck screen to remove it. Although, I have found that dragging the card down to the card pool scroll will remove it immediately.
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Re: Deckbuilder in WInXP: removing cards is slower
by stassy » 02 Dec 2012, 04:20
Didn't know about the drag thing, can be quite handy but I still prefer to double clic since it's a bit faster.
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Re: Thrummingbird / Unstable Mutation
by stassy » 02 Dec 2012, 09:39
confirmed, though not sure if this kind of counter are supported for modification or not.
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[confirmed]Anvil of Bogardan / Howling Mine
by Tyranix95 » 05 Dec 2012, 10:17
Please Review save games.
Playing Gauntlet with NoR_v2. Trying to unlock some challenge cards. Noticed that, sometimes, when both Howling Mine and Anvil of Bogardan are on the battlefield then sometimes player does not draw the correct amount of cards (one for each HM, and two for each AoB [excluding the discard]). Seems to me like the ABs are somehow preventing (?) the HMs from working right 'cause the AB usually work ok. I suspect this has something to do with the playing order because this seems to become evident midway through the game when lots of HM and AB are on the field. I haven't checked this out in Duel Mode yet.
Thanks,
Hey, btw, is there any other way to unlock challenge cards without playing 50+ challenge games. It's hard work building up a long ass win streak.
Playing Gauntlet with NoR_v2. Trying to unlock some challenge cards. Noticed that, sometimes, when both Howling Mine and Anvil of Bogardan are on the battlefield then sometimes player does not draw the correct amount of cards (one for each HM, and two for each AoB [excluding the discard]). Seems to me like the ABs are somehow preventing (?) the HMs from working right 'cause the AB usually work ok. I suspect this has something to do with the playing order because this seems to become evident midway through the game when lots of HM and AB are on the field. I haven't checked this out in Duel Mode yet.
Thanks,
Hey, btw, is there any other way to unlock challenge cards without playing 50+ challenge games. It's hard work building up a long ass win streak.
- Attachments
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- AB HM.zip
- (10.31 KiB) Downloaded 195 times
Last edited by stassy on 05 Dec 2012, 11:24, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Anvil of Bogardan / Howling Mine
by stassy » 05 Dec 2012, 11:20
From the wiki :
Also confirmed, seems to be after Anvil of Bogardan trigger the others draw effects are ignored, there is also another bug with this card so maybe they are related.
So just set max duel around 12 and you should be good.To win a challenge you must win between 9 and 11 games in a row. Once you win that many games, a message will appear telling you which card you have unlocked. Keep playing until you get that message.
Also confirmed, seems to be after Anvil of Bogardan trigger the others draw effects are ignored, there is also another bug with this card so maybe they are related.
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[confirmed]Underworld Connections
by stassy » 05 Dec 2012, 18:22
Describe the Bug:
Underworld Connections can be cast on AI land and activated
Which card did behave improperly ?
Underworld Connections
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
???
Are any other cards possibly affected by this bug ?
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I searched on official ruling and couldn't find if this move was legal or not.
Seems like a bit overpowered as you can tap an opponent land and draw a card for 1 life cost...
Underworld Connections can be cast on AI land and activated
Which card did behave improperly ?
Underworld Connections
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
???
Are any other cards possibly affected by this bug ?
-
I searched on official ruling and couldn't find if this move was legal or not.
Seems like a bit overpowered as you can tap an opponent land and draw a card for 1 life cost...
Last edited by Aswan jaguar on 06 Dec 2012, 15:54, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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