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[confirmed]Gaea's Blessing

PostPosted: 29 Nov 2012, 15:49
by BAgate
OK, weird situation that I haven't been able to replicate (and which corrupted both the save game I tried to make and the autosave). The AI cast Gaea's Blessing on me (no idea why) and my deck was reshuffled. And the next card I drew was the Rule Engine card. Anyone else have a similar situation?

Re: Gaea's Blessing

PostPosted: 29 Nov 2012, 17:10
by stassy
confirmed, bug festival start when AI cast Gaea's Blessing on player resulting in :
- Create RuleEngine card in library and graveyard
- If Gaea's Blessing is cast again on player/AI with RuleEngine in gy, game will ask to target it but player will be unable to proceed resulting in a loop
- In the situation above, sometimes loop can be avoided with the window pop up continue/stop, and then an Air Elemental will be created in gy

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The trick in avoiding savegame corruption is to save very early, even at the beginning of the game, it work on most case but you must create a clean tailored duel for this bug to appear exactly when you want.

Re: Deckbuilder in WInXP: removing cards is slower

PostPosted: 29 Nov 2012, 17:37
by 0rion79
Nothing has changed! Still the same bug

[confirmed]Relic Putrescense

PostPosted: 29 Nov 2012, 18:09
by Arnaut Katalan
Card code error

Re: Pelic Putrescense

PostPosted: 29 Nov 2012, 19:50
by stassy
confirmed, Relic Putrescense is cast as a global enchantment though the effect still trigger on opponent artifact (not sure if intentional but you can't cast on your own artifact)

[confirmed]Tragic Slip + Darksteel Forge

PostPosted: 30 Nov 2012, 17:38
by Althuna
This caused a strange crash. I had a 10/10 artifact creature and Darksteel Forge in play. The enemy used Tragic Slip (and something had died) so it should have killed my creature, but instead it made it 0/10 and then the game made a strange crackling noise I've never heard before and then crashed.

ps: I think it happens with any artifact creature if the Darksteel Forge is in play.

Re: Tragic Slip + Darksteel Forge

PostPosted: 01 Dec 2012, 05:30
by stassy
confirmed, though I suspect it's the combo indestructible + -x/-x token that crash the game, because I got the same behavior with Crippling Blight

[confirmed]Ogre Jailbreaker

PostPosted: 01 Dec 2012, 06:16
by stassy
Describe the Bug:
Ogre Jailbreaker can't attack even if controller has a Gate land in his bf

Which card did behave improperly ?
Ogre Jailbreaker

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
Ogre Jailbreaker can attack if controller has a Gate land in his bf

Are any other cards possibly affected by this bug ?
-

[confirmed-wait list]Thrummingbird / Unstable Mutation

PostPosted: 01 Dec 2012, 20:40
by Tyranix95
I. Describe the Bug:

Thrummingbird does not proliferate Unstable Mutation counters.


II. Which card behaved improperly?

Not Sure: Either Thrummingbird or Unstable Mutation.

III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?

Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Duel.

IV. What exactly should be the correct behavior/interaction?

Thrummingbird proliferates Unstable Mutation Counters.

V. Are any other cards possibly affected by this bug?

Not sure.

VI. Save Game(s).

Re: Deckbuilder in WInXP: removing cards is slower

PostPosted: 02 Dec 2012, 01:47
by Sonic
It does the same thing on my XP desktop - you have to double click twice on a single instant of a card in the deck screen to remove it. Although, I have found that dragging the card down to the card pool scroll will remove it immediately.

Re: Deckbuilder in WInXP: removing cards is slower

PostPosted: 02 Dec 2012, 04:20
by stassy
Didn't know about the drag thing, can be quite handy but I still prefer to double clic since it's a bit faster.

Re: Thrummingbird / Unstable Mutation

PostPosted: 02 Dec 2012, 09:39
by stassy
confirmed, though not sure if this kind of counter are supported for modification or not.

[confirmed]Anvil of Bogardan / Howling Mine

PostPosted: 05 Dec 2012, 10:17
by Tyranix95
Please Review save games.

Playing Gauntlet with NoR_v2. Trying to unlock some challenge cards. Noticed that, sometimes, when both Howling Mine and Anvil of Bogardan are on the battlefield then sometimes player does not draw the correct amount of cards (one for each HM, and two for each AoB [excluding the discard]). Seems to me like the ABs are somehow preventing (?) the HMs from working right 'cause the AB usually work ok. I suspect this has something to do with the playing order because this seems to become evident midway through the game when lots of HM and AB are on the field. I haven't checked this out in Duel Mode yet.

Thanks,

Hey, btw, is there any other way to unlock challenge cards without playing 50+ challenge games. It's hard work building up a long ass win streak. :oops:

Re: Anvil of Bogardan / Howling Mine

PostPosted: 05 Dec 2012, 11:20
by stassy
From the wiki :

To win a challenge you must win between 9 and 11 games in a row. Once you win that many games, a message will appear telling you which card you have unlocked. Keep playing until you get that message.
So just set max duel around 12 and you should be good.

Also confirmed, seems to be after Anvil of Bogardan trigger the others draw effects are ignored, there is also another bug with this card so maybe they are related.

[confirmed]Underworld Connections

PostPosted: 05 Dec 2012, 18:22
by stassy
Describe the Bug:
Underworld Connections can be cast on AI land and activated

Which card did behave improperly ?
Underworld Connections

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2

What exactly should be the correct behavior/interaction ?
???

Are any other cards possibly affected by this bug ?
-

I searched on official ruling and couldn't find if this move was legal or not.
Seems like a bit overpowered as you can tap an opponent land and draw a card for 1 life cost...

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