[fixed/closed]Animate Artifact destroys its target
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[fixed/closed]Animate Artifact destroys its target
by Korath » 14 Dec 2016, 12:44
Describe the Bug:
When I cast Animate Artifact on a handy noncreature artifact like Amulet of Quoz or Springleaf Drum, the artifact immediately goes to graveyard, then the Aura does.
Which card did behave improperly ?
generic_animating_aura_impl()
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Dev post-EMN. (Does this happen in release?)
What exactly should be the correct behavior/interaction ?
A 6/6 beatstick or 1/1 weenie.
Are any other cards possibly affected by this bug ?
Awaken the Ancient, Guardian Zendikon, and Ensoul Artifact use the same backend function, but most likely just Animate Artifact (because of the way it sets power and toughness).
When I cast Animate Artifact on a handy noncreature artifact like Amulet of Quoz or Springleaf Drum, the artifact immediately goes to graveyard, then the Aura does.
Which card did behave improperly ?
generic_animating_aura_impl()
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Dev post-EMN. (Does this happen in release?)
What exactly should be the correct behavior/interaction ?
A 6/6 beatstick or 1/1 weenie.
Are any other cards possibly affected by this bug ?
Awaken the Ancient, Guardian Zendikon, and Ensoul Artifact use the same backend function, but most likely just Animate Artifact (because of the way it sets power and toughness).
Last edited by Aswan jaguar on 27 Apr 2018, 12:26, edited 2 times in total.
Reason: fixed/closed in dev
Reason: fixed/closed in dev
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Korath - DEVELOPER
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Re: Animate Artifact destroys its target
by Aswan jaguar » 14 Dec 2016, 12:56
Animate Artifact works fine in public version.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Animate Artifact destroys its target
by Gargaroz » 18 Dec 2016, 13:50
Fixed in dev
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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