by gumgod » 07 Jul 2011, 03:54
Yea. I got that part too. I didn't have any problems getting an image to load in the game that way, but I'm curious why multiple cards from the starter set don't load. (I only really tested two cards Goblin Settler and Stream of Acid).MageKing17 wrote:Convert and resize, unless you happen to have a bunch of 200x285 (or whatever the hell dimensions it is) pictures that didn't come from Wizards' site.gumgod wrote:I can convert images, I just thought it was odd. Thanks for the tip.
by MageKing17 » 16 Jun 2012, 04:31
by Xeddicus » 26 Mar 2013, 13:11
by MageKing17 » 26 Mar 2013, 14:52
While development has ground to a halt, mostly due to how busy I am in real life, you can find my latest version of the code here, and the latest version of Incantus (the person)'s version of the code here. The reason this wasn't released is because there are some unresolved issues with the new UI code, but if you want to try it out, it does have more features than v0.7.1c.Xeddicus wrote:I just found out about Incantus (and every other CCG engine) and just want to say thanks for the program and hope it's not dead. And even though it's apparently been 9 months since the bug was found I'd also be happy with an update that fixed bugs no matter how small it was.
by Xeddicus » 26 Mar 2013, 15:32
by MageKing17 » 26 Mar 2013, 16:08
Python isn't a compiled language; if you have Python 2.6 (might work with 2.7), Pyglet, greenlet, twisted, and cocos2d (and their dependencies), then you can just run main.py to try to run the game. If you have py2exe, you can run setup.py2exe.py to make an executable from the latest code.Xeddicus wrote:Thanks. Is there a post somewhere showing what I need to compile the code?
For one thing, the new card rendering only works on "standard frame" cards (so Planeswalkers, levelers, and even future-shifted cards will look wonky). For another thing, after running for a while, some sort of bug was causing cards to stop rendering text, which was a little weird, and I couldn't track down the cause.Xeddicus wrote:And what are the UI issues? Thanks again for all the work.
Also, the source code doesn't include everything you need to run the game; you also need an up-to-date card database, which you can obtain here.
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