by timmermac » 22 Jun 2010, 21:56
by juzamjedi » 22 Jun 2010, 23:12
There is no AI for this game. If you play it solitaire on your machine then you get to play cards for both players. It also has a network play option so you could connect remotely and play against someone on the internet.
by MageKing17 » 23 Jun 2010, 01:18
Small, at the moment, but with the potential to expand greatly. An older version, v0.591, had over 6000 cards, but the new version has a much better engine (and can handle a wider variety of situations, meaning that the number of cards it could handle is almost certainly greater).timmermac wrote:How large is the card database for this game?
by drekonja » 26 Jun 2010, 01:28
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by MageKing17 » 26 Jun 2010, 03:00
Why would you try to implement exalted? We already have that keyword (it's in AlaraAbility.py).drekonja wrote:To help to expand some documentation of avalaible function would be nice. Only thing we can help yourself it's already implemented cards. I spent implementing exalted ability 2 hours (and still it doesn't work perfectly)
by juzamjedi » 28 Jun 2010, 22:09
Many of the keyword abilities are already implemented. Look in the folder /src/Engine/Ability. The ability should be listed in the set where it was first introduced. For example Exalted is in AlaraAbility.py and Suspend can be found in TimeSpiralAbility.py
If the ability you want to add is not a keyword ability then hopefully you can look for cards or code that are similar to the effect you are trying to do.
by Incantus » 29 Jun 2010, 03:05
by MageKing17 » 30 Jun 2010, 03:36
Yes, the last two expansions, in the v0.7.1a source.Incantus wrote:Actually, even quicker is to look in UnimplementedAbility.py. It should have every keyword ability that hasn't been implemented (except for the last 2 expansions).
Although I really should be able to implement totem armor no problem, and rebound with a little effort, I just wanted to get v0.7.1a out with a minimum of delay. Maybe I'll get around to implementing more keywords for the next release.
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