Compiled Bug List
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Re: Compiled Bug List
by t0xica » 13 Jan 2011, 14:31
when opponent play a spell and i have standstill in play it get buried but i dont get the draws
anybody have the same problem?
anybody have the same problem?
Re: Compiled Bug List
by Aswan jaguar » 14 Jan 2011, 14:41
I don't know if this is a game bug or a card bug but I assign to block Carrion Ants with Elite Javelineer I assign 1 damage to Carrion Ants and kill them,AI doesn't pump them (if an action is done between combat phases AI usually does not take any action,or manages to select other targets than the ones he wants but that is another problem) now I am asked to assign damage as a blocker to a creature I have killed and the game hangs since I can't do any other action.
Here is a photo.
Here is a photo.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Compiled Bug List
by Salbei » 14 Jan 2011, 21:34
Wall of Roots issues:
I encountered some problems when i tried to Mana Leak during the opponents turn. I only had one untapped land and Wall of Roots. Mana Leak was blinking so i should have been able to play it, but couldn´t put a -0/-1 counter on the wall to generate mana to pay for the Mana Leak (guess the old "interrupt speed" has to do with it).
I ended up giving me the mana via debug, tapped the land and put the counter on the Wall later.
Another problem i have ran into with Wall of Roots is when i set a stopper at the opponents upkeep and use the Wall to generate mana (to pay for Isochron Scepter etc). The Game puts a counter on the Wall and then immediately jumps to the first mainphase.
The Ai randomly throws damage spells at the Wall for no reason. (Saw it Lightning Bolt once.Or use Cunning Sparkmage onto it when the wall was 0/4 for no obvious reason like preventing me from blocking with it etc.)
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Obstinate Baloth
The AI discarded it via Wild Mongrel and "played" the Baloth that way.The card says "If a spell or ability an opponent controls causes you to discard ..."
I encountered some problems when i tried to Mana Leak during the opponents turn. I only had one untapped land and Wall of Roots. Mana Leak was blinking so i should have been able to play it, but couldn´t put a -0/-1 counter on the wall to generate mana to pay for the Mana Leak (guess the old "interrupt speed" has to do with it).
I ended up giving me the mana via debug, tapped the land and put the counter on the Wall later.
Another problem i have ran into with Wall of Roots is when i set a stopper at the opponents upkeep and use the Wall to generate mana (to pay for Isochron Scepter etc). The Game puts a counter on the Wall and then immediately jumps to the first mainphase.
The Ai randomly throws damage spells at the Wall for no reason. (Saw it Lightning Bolt once.Or use Cunning Sparkmage onto it when the wall was 0/4 for no obvious reason like preventing me from blocking with it etc.)
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Obstinate Baloth
The AI discarded it via Wild Mongrel and "played" the Baloth that way.The card says "If a spell or ability an opponent controls causes you to discard ..."
Retired a long time ago. I will not reply.
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Re: Compiled Bug List
by 0rion79 » 19 Jan 2011, 07:13
I've seen a weird bug with Cream of the Crop: if I play a creature with a triggered effect (eg. Pelakka Wurm, that should make me gain 7 life), very often I have to choose among creature's "come into play" effect or CotC's search effect, as if one would replace the other. This happens mostly if I slowly play those cards, manually tapping lands for mana. Instead, it happens more rarely when I allow the game to run to the next phase.
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Re: Compiled Bug List
by Gargaroz » 19 Jan 2011, 14:31
As for Cream of the Crop, the bug is not about it but about the other cards that are played when it's in play. It depends on how the "trigger come into play" was coded.
I'll see if can do someting about that. Normally, you would be able to choose the order of the triggered effects, even in Manalink
I'll see if can do someting about that. Normally, you would be able to choose the order of the triggered effects, even in Manalink
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by scorpionx1 » 20 Jan 2011, 01:17
Blade of the Bloodchief was not working in the "Thats Big" Challenge in the Momir Round. It was in the deck I was given. I had it attached to an Ancient Silverback. Creatures were dying all over the place over several rounds. Not even one counter was placed on the Silverback.
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Re: Compiled Bug List
by Aswan jaguar » 20 Jan 2011, 17:31
An old bug-most probably code approximation about Tetsuo Umezawa having shroud instead of "can't be a target of enchant creature spells".I reported this in case developers have progressed to the point to recode this.It caused me a lot of trouble in tournament not to be able to Desert Twister,Oubliette, or target him with Sorceress Queen.Great call Juzamjedi!
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Compiled Bug List
by scorpionx1 » 21 Jan 2011, 10:36
Sometimes Wurmcoil Engine gives the tokens on death, sometimes not. I can't seem to figure out why it does or doesn't though. Seems random, although it could be when there are multiple blockers.
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Re: Compiled Bug List
by Stroggoii » 22 Jan 2011, 01:54
All the challenge cards I had unlocked are locked again.
I'm damn pissed because Street Wraith took me a whole damn month to unlock

I'm damn pissed because Street Wraith took me a whole damn month to unlock

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Re: Compiled Bug List
by aww1979 » 25 Jan 2011, 01:49
With Platinum Angel in play with several counters on it (indicating below 0 life) I activated Mirror Universe. The AI was given 1 life instead of the negative amount, and I had 31 life (the AIs total) and the angel still had the counters on it.
Re: Compiled Bug List
by 240sxforever » 25 Jan 2011, 03:04
EDH is starting both players with a random life total.
Tried several matches and 3 or 4 restarts.
2 examples attached.
Tried several matches and 3 or 4 restarts.
2 examples attached.
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Savegame.rar
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Re: Compiled Bug List
by Salbei » 25 Jan 2011, 12:51
Bugs in the Limited Version :
Gigantiform
I recently had the opportunity to play the card +kicker cost on turn 5 (multiple Path to Exile along with my Primeval Titan ... don´t ask^^). The game immediately crashed after i paid the kicker cost.
The card itself is working fine.Just the kicker seems to crash the game.
I gave the AI the deck and at some point the game crashed aswell.
I can just assume it was Gigantiforms fault since the other cards in that deck never caused any trouble beside Primeval Titan.
Primeval Titan
The game crashes when there are no lands to "fetch" for left in your library and Primeval Titan attacks or enters the battlefield.
Terramorphic Expanse
When you use the card at during your opponents turn the land you "fetch" is put into your hand instead of into play.The card is working fine when you use it during your turn.
Tanglesap
The AI is using this card during its own attackstep to prevent one of his blocked attacking creatures from dying (was a Vampire Hexmage). Not sure if that is supposed to happen. Didn´t create a safegame, was to perplex
Seething Song
and similar cards. The AI randomly plays those cards without using any of their mana.Sometimes during their first mainphase, sometimes during a combat step.
AI issues:
Trusty Machete
The AI equips it multiple times on the same Creature for some reason.The card itself behaves as it should.The AI just randomly wastes all its mana for it.
Hammer of Bogardan
The AI always gets this back. Not really a bug, but the AI seriously gimps itself by doing that.Its almost a Timewalk for the player every time it does that.Is there a way to check the available Mana ? Would be great if it would only recur it when it got around 10 Mana available.
Bitterblossom
Not really a bug, but the AI is using its tokens just horribly. Is there a way to let the AI chump block "early" when a non-trampling creature with power 4+ attacks ? Would also be great if the AI wouldn´t be scared of a single 1/1 blocker when it got like 3 Tokens - known issue though.
Elixir of Immortality
The AI prefers to play this card over playing creatures. Especially early in the game this is just bad.No bug, just "annoying" .
Fetchlands
The AI doesn´t seem to see them as available mana. Got 2 other basic lands in play + a fetchland and simply refuses to play a 3drop untill next turn when it cracks the fetchland.
Sometimes up to 3 Fetchlands are in play and the AI starts to discard cards it could have played.Is there a way to let the AI use them immediatly ?
Bloodghast / Steppe Lynx
The AI keeps playing lands / activate Fetchlands AFTER the attackstep. Also things like Cultivate are usually played after the attackstep by the AI.
Also the interaction between Steppe Lynx and Primeval Titan or Fetchlands don´t work out in the AIs hand. It sees the lynx as a 0/1 instead of a possible 4/5 and just doesn´t attack with it.
Could all be fixed if the AI would play its stuff before attacking.
Nevinyrral's Disk
The AI refuses to regenerate creatures after activating the disk.Prolly just a problem with "new" cards.
Inferno Titan
The AI tends to "overkill" creatures (shoot 3 damage on a 1/1) instead of pinging the player instead.Or randomly shoots 2 damage on a potential blocker (guess it tries to prevent the player from blocking , just a wild guess).
Worship
The AI still chump blocks when it got Worship in play. Guess that is hardcoded.
Bribery
The AI got a really weird priority list. Usually chooses Birds of Paradise instead of a huge "fatty".Guess that is related to Sealed Deck / Drafting.
Vedalken Shackles / Tawnos Coffin
The AI keeps untapping them and thus releases the creature.This is very annoying.Needless to say it is highly inefficient.
Random Lockups
The AI seems to "freeze" when it could play cards.This seems to happen a lot when it has 2 or more copies of the same card in its hand. Sometimes even lands "trigger" this. AI had 3 Hymn to Tourach in its hand and just refused to play it until like turn 12.
Gigantiform
I recently had the opportunity to play the card +kicker cost on turn 5 (multiple Path to Exile along with my Primeval Titan ... don´t ask^^). The game immediately crashed after i paid the kicker cost.
The card itself is working fine.Just the kicker seems to crash the game.
I gave the AI the deck and at some point the game crashed aswell.
I can just assume it was Gigantiforms fault since the other cards in that deck never caused any trouble beside Primeval Titan.
Primeval Titan
The game crashes when there are no lands to "fetch" for left in your library and Primeval Titan attacks or enters the battlefield.
Terramorphic Expanse
When you use the card at during your opponents turn the land you "fetch" is put into your hand instead of into play.The card is working fine when you use it during your turn.
Tanglesap
The AI is using this card during its own attackstep to prevent one of his blocked attacking creatures from dying (was a Vampire Hexmage). Not sure if that is supposed to happen. Didn´t create a safegame, was to perplex

Seething Song
and similar cards. The AI randomly plays those cards without using any of their mana.Sometimes during their first mainphase, sometimes during a combat step.
AI issues:
Trusty Machete
The AI equips it multiple times on the same Creature for some reason.The card itself behaves as it should.The AI just randomly wastes all its mana for it.
Hammer of Bogardan
The AI always gets this back. Not really a bug, but the AI seriously gimps itself by doing that.Its almost a Timewalk for the player every time it does that.Is there a way to check the available Mana ? Would be great if it would only recur it when it got around 10 Mana available.
Bitterblossom
Not really a bug, but the AI is using its tokens just horribly. Is there a way to let the AI chump block "early" when a non-trampling creature with power 4+ attacks ? Would also be great if the AI wouldn´t be scared of a single 1/1 blocker when it got like 3 Tokens - known issue though.
Elixir of Immortality
The AI prefers to play this card over playing creatures. Especially early in the game this is just bad.No bug, just "annoying" .
Fetchlands
The AI doesn´t seem to see them as available mana. Got 2 other basic lands in play + a fetchland and simply refuses to play a 3drop untill next turn when it cracks the fetchland.
Sometimes up to 3 Fetchlands are in play and the AI starts to discard cards it could have played.Is there a way to let the AI use them immediatly ?
Bloodghast / Steppe Lynx
The AI keeps playing lands / activate Fetchlands AFTER the attackstep. Also things like Cultivate are usually played after the attackstep by the AI.
Also the interaction between Steppe Lynx and Primeval Titan or Fetchlands don´t work out in the AIs hand. It sees the lynx as a 0/1 instead of a possible 4/5 and just doesn´t attack with it.
Could all be fixed if the AI would play its stuff before attacking.
Nevinyrral's Disk
The AI refuses to regenerate creatures after activating the disk.Prolly just a problem with "new" cards.
Inferno Titan
The AI tends to "overkill" creatures (shoot 3 damage on a 1/1) instead of pinging the player instead.Or randomly shoots 2 damage on a potential blocker (guess it tries to prevent the player from blocking , just a wild guess).
Worship
The AI still chump blocks when it got Worship in play. Guess that is hardcoded.
Bribery
The AI got a really weird priority list. Usually chooses Birds of Paradise instead of a huge "fatty".Guess that is related to Sealed Deck / Drafting.
Vedalken Shackles / Tawnos Coffin
The AI keeps untapping them and thus releases the creature.This is very annoying.Needless to say it is highly inefficient.
Random Lockups
The AI seems to "freeze" when it could play cards.This seems to happen a lot when it has 2 or more copies of the same card in its hand. Sometimes even lands "trigger" this. AI had 3 Hymn to Tourach in its hand and just refused to play it until like turn 12.
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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Re: Compiled Bug List
by Gargaroz » 25 Jan 2011, 14:10
This is very strange, I thought I fixed that. You mean, it goes into an endless loop, simply exit or don't allow you to clik on a non-land card in the pop-up window ?Salbei wrote:Bugs in the Limited Version :
Primeval Titan
The game crashes when there are no lands to "fetch" for left in your library and Primeval Titan attacks or enters the battlefield.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by Salbei » 25 Jan 2011, 14:32
Its a bit weird. I just had a couple games where it let me search the library for the non-existant remaining lands, but earlier today it was the reason.I´m currently testing a few decks for the February Tournament (40 card decklimit) happens quite often that you run out of lands there.
The "crash" was a error message (windows 7 64).The game hung up in the background so there was nothing i could have done to resume it.
Some other crashes let you at least resume the game.
I´m not exactly sure if i use the latest version - so maybe it is already fixed.
The "crash" was a error message (windows 7 64).The game hung up in the background so there was nothing i could have done to resume it.
Some other crashes let you at least resume the game.
I´m not exactly sure if i use the latest version - so maybe it is already fixed.
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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Re: Compiled Bug List
by ALEX Ryugami » 31 Jan 2011, 14:47
I found Argentum Armor bug. When I target an opponent's creature with the Armor, the creature still can blocking
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