Feature Requests Thread
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Feature Requests Thread
by friarsol » 26 Aug 2013, 17:15
Don't we have this already? Right click on the trigger, you should be able to auto accept for that game.JuhoZero wrote:I don't know if this is already implemented or something but auto yes/no for a single source that could be chosen. Just figured this could really be a life saver when I played little with my simic deck. Two Doubling Season 's, Three Kalonian Hydra 's and a Fathom Mage and boom, my stack now has 2400 'you may draw a card'. Ooops..
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Re: Feature Requests Thread
by Marek14 » 26 Aug 2013, 18:43
Though, of course, in this specific case he probably shouldn't use itfriarsol wrote:Don't we have this already? Right click on the trigger, you should be able to auto accept for that game.JuhoZero wrote:I don't know if this is already implemented or something but auto yes/no for a single source that could be chosen. Just figured this could really be a life saver when I played little with my simic deck. Two Doubling Season 's, Three Kalonian Hydra 's and a Fathom Mage and boom, my stack now has 2400 'you may draw a card'. Ooops..

Re: Feature Requests Thread
by friarsol » 26 Aug 2013, 18:49
We have an autodecline too I believe ;pMarek14 wrote:Though, of course, in this specific case he probably shouldn't use itDrawing 2400 cards would quickly make him lose.
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Re: Feature Requests Thread
by moomarc » 26 Aug 2013, 21:59
You would still have to pass priority 2400 times though, even if you don't have to accept/decline the trigger. Ideally we'd have a 'Resolve stack' option that resolved everything on the stack (unless it triggers something that adds another entry to the stack). If network play were implemented however, both players would have to press the button so that you couldn't prevent the opponent from reacting.friarsol wrote:We have an autodecline too I believe ;pMarek14 wrote:Though, of course, in this specific case he probably shouldn't use itDrawing 2400 cards would quickly make him lose.
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Re: Feature Requests Thread
by JuhoZero » 27 Aug 2013, 11:59
This is exactly what I ment. My wrist got really soremoomarc wrote:Ideally we'd have a 'Resolve stack' option that resolved everything on the stack (unless it triggers something that adds another entry to the stack).

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Re: Feature Requests Thread
by correioalternativo » 27 Aug 2013, 18:44
It would be very useful, "Yes to all" and "No to all" button. Cards like Lotus Cobra could have more specific options: Select Mana to Produce - always white, always blue…moomarc wrote:Ideally we'd have a 'Resolve stack' option that resolved everything on the stack
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I suggest Card Zoomer/Preview shows Card Detail information: name, cost, type, x/y, ID, set, text etc.
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Re: Feature Requests Thread
by spr » 27 Aug 2013, 21:44
Thanks - I have posted your suggestion in the new UI-only feature requests thread at http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=11583&p=130340#p130340.correioalternativo wrote:I suggest Card Zoomer/Preview shows Card Detail information: name, cost, type, x/y, ID, set, text etc.
Cheers,
Steve
Re: Feature Requests Thread
by Bundy » 28 Aug 2013, 15:35
Maybe instead of only yes or no as a choice 4 more buttons could be added.correioalternativo wrote:It would be very useful, "Yes to all" and "No to all" button. Cards like Lotus Cobra could have more specific options: Select Mana to Produce - always white, always blue…
• Yes all and no all would only work for all instances this turn. Next turn you can decide again if it should be yes or no to all.
• Always yes and always no. These will work for the whole round or match. Similar of left clicking the stack, now accessible from just a button click.
And you can always decide to change it again with a left click on the option on the stack.
Maybe even possible to remember the options forever. It's not really necessary to ask me if i want to gain life from my Wall of Reverence. That's the only reason i added it to my deck. So i click always accept and that option gets stored in an 'always accepted card database'.
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Re: Feature Requests Thread
by correioalternativo » 28 Aug 2013, 19:13
I agree.Bundy wrote:Maybe instead of only yes or no as a choice 4 more buttons could be added.
• Yes all and no all would only work for all instances this turn. Next turn you can decide again if it should be yes or no to all.
• Always yes and always no. These will work for the whole round or match. Similar of left clicking the stack, now accessible from just a button click.
And you can always decide to change it again with a left click on the option on the stack.
Maybe even possible to remember the options forever. It's not really necessary to ask me if i want to gain life from my Wall of Reverence. That's the only reason i added it to my deck. So i click always accept and that option gets stored in an 'always accepted card database'.
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Sometimes I wish Forge has a macro recorder. Examples:
Sacrifice land on Zuran Orb, 2 life OK, play land again (Fastbond and Crucible of Worlds in play), 1 damage OK, sacrifice land… repeat 1000 times.
Tap Basalt Monolith to add 3, pay 3 to untap Basalt Monolith, (Mesmeric Orb in play), mill 1 card OK… repeat 40 times.
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Lock Tabs option: Often I accidentally move or resize tabs.
Clone: add a shadow, an icon or a color layer to distinguish cloned cards from original cards.
Card Zoomer/Preview over avatar picture shows information from Players tab.
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Re: Feature Requests Thread
by spr » 29 Aug 2013, 01:28
Lock Tabs option: Often I accidentally move or resize tabs.correioalternativo wrote:Lock Tabs option: Often I accidentally move or resize tabs.
Clone: add a shadow, an icon or a color layer to distinguish cloned cards from original cards.
Card Zoomer/Preview over avatar picture shows information from Players tab.
>> How about NO tabs at all - download/file.php?id=12552&mode=view
>> An option to hide tabs is available in the next release.
Card Zoomer/Preview over avatar picture shows information from Players tab.
>> Good idea. What additional information would you like to see - there is quite a bit of room to play with.
Edit: Clone: add a shadow, an icon or a color layer to distinguish cloned cards from original cards.
>> viewtopic.php?f=52&t=11583&p=130454#p130454
Cheers,
Steve
Re: Feature Requests Thread
by correioalternativo » 29 Aug 2013, 03:22
Greatspr wrote:>> How about NO tabs at all - download/file.php?id=12552&mode=view
>> An option to hide tabs is available in the next release.

Hmm… stormcount, deck name, statistics (deck xyz: 20 games/15 wins/1 draw/4 losses).spr wrote:Card Zoomer/Preview over avatar picture shows information from Players tab.
>> Good idea. What additional information would you like to see - there is quite a bit of room to play with.
That’s nice. Cards in hand could be less colorful, highlight legal targets, enchanted cards, affected cards like non-flying creatures and Moat (or show a transparent Moat thumbnail on the corner of all non-flying creatures and an option to on/off these thumbnails).spr wrote:Edit: Clone: add a shadow, an icon or a color layer to distinguish cloned cards from original cards.
>> viewtopic.php?f=52&t=11583&p=130454#p130454
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At Forge start screen, preselect Custom user deck instead of Fully random color deck. I assume custom decks are more played than random decks.
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Re: Feature Requests Thread
by spr » 29 Aug 2013, 03:36
The F1 key will do it - here is what you can expect in the next release - http://svn.slightlymagic.net/forge/trunk/CHANGES.txt.correioalternativo wrote:GreatI suggest hide menu bar, like Firefox does (press the ALT key to temporarily show it); and hide borderlines, without them the screen looks bigger.
Or remember what the last selection was.correioalternativo wrote:At Forge start screen, preselect Custom user deck instead of Fully random color deck. I assume custom decks are more played than random decks.
Cheers,
Steve
Re: Feature Requests Thread
by correioalternativo » 29 Aug 2013, 03:50
Very nicespr wrote:The F1 key will do it - here is what you can expect in the next release - http://svn.slightlymagic.net/forge/trunk/CHANGES.txt.

Yes.spr wrote:Or remember what the last selection was.
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Re: Feature Requests Thread
by Doerk » 30 Aug 2013, 12:56
The same slowdown happens to me. I just made a test: Forge needs ~15 seconds to display the cards of a fat pack. I believe that updating the list of my large collection (>60K cards) takes most of the time. For a booster package Forge needs 2-3 seconds.Dreago wrote:I don't know if this happens to anyone else, but....
In quest mode, after I acquire ~5000 cards, forge starts slowing down, dramatically around 8000.
Re: Feature Requests Thread
by zz8w » 03 Sep 2013, 00:16
I'm so annoyed at the downloading utility.
As in 1.4.6 at least the downloader works so well at downloading all the pics tokens and icons.
Now in 1.4.7, only downloading LQ single pictures work, I have tried dozens of times today try to download tokens and icons, also and the LQ set and they appears to take time downloading but do not reciprocate any pics. I check in forge folder they are empty.
Then i tried to download token zip pack from the HQ pictures, the new forge also doesnt like it neither leading to a totally blank displays of any tokens ...
Please fix this asap please... thank you so much.
As in 1.4.6 at least the downloader works so well at downloading all the pics tokens and icons.
Now in 1.4.7, only downloading LQ single pictures work, I have tried dozens of times today try to download tokens and icons, also and the LQ set and they appears to take time downloading but do not reciprocate any pics. I check in forge folder they are empty.
Then i tried to download token zip pack from the HQ pictures, the new forge also doesnt like it neither leading to a totally blank displays of any tokens ...
Please fix this asap please... thank you so much.
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