Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 26 Oct 2014, 04:22
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.30.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
at forge.game.card.CardView.getText(CardView.java:524)
at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Forge.render(Forge.java:241)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1531)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 26 Oct 2014, 21:23
So, it seems to be after every commander game. It gives me the error screen, but I can choose to have a new game or match no problem. But if I want to get out, I'm screwed, lol
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by drdev » 26 Oct 2014, 22:54
I'm having a hard time reproducing this, and I thought I had fixed this issue already before 1.5.30.001. Are others experiencing this?triskelion wrote:So, it seems to be after every commander game. It gives me the error screen, but I can choose to have a new game or match no problem. But if I want to get out, I'm screwed, lol
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 27 Oct 2014, 18:03
Not sure if this helps, but I created 2 commander decks since the last update. I can search for them by name, but they don't appear on the list when I am scrolling down. Discovered it when one of those decks began with "Abzan" and it wasn't listed anywhere in the A's. Checked the 2nd deck, wasn't there neither.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by friarsol » 27 Oct 2014, 18:39
I just tested this today and it crashed when I quit the game. Same crash report as triskelion, although I wasn't particularly convinced I'm actually on .001. I'll force a version restart and try again.drdev wrote:I'm having a hard time reproducing this, and I thought I had fixed this issue already before 1.5.30.001. Are others experiencing this?triskelion wrote:So, it seems to be after every commander game. It gives me the error screen, but I can choose to have a new game or match no problem. But if I want to get out, I'm screwed, lol
Edit: Just deleted version.txt, restarted and it happened. Created a random commander match, conceded as soon as I was out of the mulliganing phase, pressed quit instead of moving onto the second game and it crashes.
The first time I got it (earlier today) I played a full game, won with my Commander on the BF and my opponent's in the Command Zone.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by kestell » 27 Oct 2014, 21:08
after completing commander game, my display turns by 90˚. I can't click on the buttons. I got a crash report too, but couldn't click on the report button.
Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 27 Oct 2014, 23:01
To fix the 90 degree turn, press your phones back button. At least for me, each press turns it clockwise 90 degrees
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by drdev » 28 Oct 2014, 02:27
Could one of you guys experiencing the 90 degree rotation issue post a screenshot? I've never seen that one before.triskelion wrote:To fix the 90 degree turn, press your phones back button. At least for me, each press turns it clockwise 90 degrees
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by Flameustc » 28 Oct 2014, 03:26
I've encountered the rotation issue before update to 1.5.30.001, but never since that.drdev wrote:Could one of you guys experiencing the 90 degree rotation issue post a screenshot? I've never seen that one before.triskelion wrote:To fix the 90 degree turn, press your phones back button. At least for me, each press turns it clockwise 90 degrees
Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 28 Oct 2014, 04:32
I had clicked continue from the error screen, but yeah, random sideways, lol
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 28 Oct 2014, 05:20
This is another strange commander experience. I blocked damia with an elephant token, then all my lands vanished and the game froze (no error message popped up)
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by ABrighterShadow » 01 Nov 2014, 14:28
I read the following in the Forge tokens images thread of the main Forge thread.
"In v1.5.26 (the current beta as of this writing), the name of the token is "c_null_null_land_mine.jpg". However, starting with v1.5.28 it will be shortened to just "c_land_mine.jpg" similar to how the token image name for Gold is c_gold.jpg." -Agetian(I think was his or her name)
Has this been implemented into the Android app as well? I've been desperately trying to get token images to appear in game and I'm wondering if this is the solution.
"In v1.5.26 (the current beta as of this writing), the name of the token is "c_null_null_land_mine.jpg". However, starting with v1.5.28 it will be shortened to just "c_land_mine.jpg" similar to how the token image name for Gold is c_gold.jpg." -Agetian(I think was his or her name)
Has this been implemented into the Android app as well? I've been desperately trying to get token images to appear in game and I'm wondering if this is the solution.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by subsahara » 01 Nov 2014, 21:05
Hi I am playing the latest Forge on an Asus Memopad 7 when I import decks from this forum into the forge quest constructed decks folder where the decks are most decks cause the game to crash.
Can you use the same deck files as PC forge with the Android version?
Can you use the same deck files as PC forge with the Android version?
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by oliveiravilson » 04 Nov 2014, 15:19
plzz forge to jailbroken iphone
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 06 Nov 2014, 04:22
Yes, that's what I did, I just hooked my phone up to my computer, found the files, and copy/pastedsubsahara wrote:Hi I am playing the latest Forge on an Asus Memopad 7 when I import decks from this forum into the forge quest constructed decks folder where the decks are most decks cause the game to crash.
Can you use the same deck files as PC forge with the Android version?
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