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Forge Beta: 2-27-2015 ver 1.5.36

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby jctaguba07 » 01 Mar 2015, 23:14

Bug... Game crashed

Description: Game crashed after clicking "START"

CrashReport | Open
Code: Select all
Forge Version:    1.5.36-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version:     1.8.0_31 Oracle Corporation

java.lang.NumberFormatException: For input string: "false"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.valueOf(Unknown Source)
   at forge.screens.match.controllers.CDock.initialize(CDock.java:133)
   at forge.screens.match.CMatchUI.initialize(CMatchUI.java:513)
   at forge.control.FControl.setCurrentScreen(FControl.java:308)
   at forge.control.FControl.setCurrentScreen(FControl.java:272)
   at forge.screens.match.CMatchUI.openView(CMatchUI.java:778)
   at forge.match.HostedMatch.startGame(HostedMatch.java:181)
   at forge.match.HostedMatch.startMatch(HostedMatch.java:108)
   at forge.match.HostedMatch.startMatch(HostedMatch.java:82)
   at forge.screens.home.CLobby.startGame(CLobby.java:369)
   at forge.screens.home.CLobby.access$100(CLobby.java:39)
   at forge.screens.home.CLobby$2.actionPerformed(CLobby.java:141)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby friarsol » 02 Mar 2015, 01:07

Xitax wrote:Snapcaster Mage works oddly. I don't choose a target card when it enters the battlefield, but I can pick a card from my graveyard later?
Not sure what you mean. I just tested it, on ETB it automatically chooses the only valid spell in my graveyard. Then I'm able to cast the spell after the trigger resolves.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xyx » 02 Mar 2015, 14:26

Perhaps the top of Xitax's library was revealed. I've seen weird delays like that when I had, for example, Future Sight out.

I just got a crash when I passed the turn after tapping Mindslaver. A blank "Report a crash" dialog with no buttons that kept coming back after I tried to close it by clicking the white-on-red X in the top right corner. Had to Ctrl+Alt+Del kill Forge. This seems to happen every time I try to take over the AI's turn.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xyx » 02 Mar 2015, 15:36

Mirrorworks copy tokens that trigger when they go to the graveyard (Solemn Simulacrum, Chromatic Star) trigger twice instead of just once.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xyx » 02 Mar 2015, 17:59

Bug:

I recycle Carrion Feeder with Havengul Lich. A trigger goes on the stack explaining that Havengul Lich gains all the activated abilities of Carrion Feeder and when it resolves Havengul Lich has one instance of Carrion Feeder's ability. I sac Carrion Feeder. I recycle it again with Havengul Lich. Now two triggers go on the stack explaining that Havengul Lich gains all the activated abilities of Carrion Feeder, and when they resolve the lich has three instances of that ability.

I suspect that this is related to the Necromancy bug (where Forge will force you to sac the recurred creature even after you blink it).
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xyx » 02 Mar 2015, 19:19

Description: Activate Havengul Lich targeting a dead Grave Defiler (and maybe try to cast the Grave Defiler from my graveyard... dunno if I got that far).

RuntimeException | Open
Code: Select all
Forge Version:    1.5.36-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_20 Oracle Corporation

java.lang.RuntimeException: TriggerFactory : registerTrigger -- trigParse too short
   at forge.game.trigger.TriggerHandler.parseParams(TriggerHandler.java:170)
   at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:143)
   at forge.game.ability.effects.EffectEffect.resolve(EffectEffect.java:144)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1234)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1227)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1241)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1227)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1241)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1227)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1241)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1216)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:466)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:223)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby correioalternativo » 03 Mar 2015, 04:15

Storm Count?
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xyx » 03 Mar 2015, 19:57

I had Possibility Storm and I believe I somehow stormed an enchantment into an instant. I cast Painful Quandary and my opponent responded with Go for the Throat targeting my Kaervek the Merciless, loads of triggers went on the stack, and the last thing to happen was Forge asking me whether I wanted to cast Vampiric Tutor. I think Forge got my enchantment's Possibility Storm trigger mixed up with my opponent's instant.

EDIT: More bugs; I later cast Zoetic Cavern face-down, stormed into (a new) Kaervek the Merciless, and then also got the Zoetic Cavern (face-up).
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xyx » 03 Mar 2015, 20:23

Description: Played my third Cloudpost.

RuntimeException | Open
Code: Select all
Forge Version:    1.5.36-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_20 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:170)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:135)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:175)
   at forge.game.GameAction.moveTo(GameAction.java:389)
   at forge.game.GameAction.moveTo(GameAction.java:370)
   at forge.game.player.Player.playLand(Player.java:1396)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:58)
   at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:883)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:926)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:223)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
I then clicked Continue, which closed the dialog, but I couldn't continue playing. I could close the Game tab and start a new game, though.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Dreago » 03 Mar 2015, 21:45

So, every time I earn an Achievement, Forge freezes up completely. Probably something to do with my PC, But would it be possible to get an option to toggle achievements on/off?

Also, the Ante option is in General Preferences instead of Quest Preferences, and I don't think Ante would be useful anywhere else? Just not sure why it's there.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Xitax » 04 Mar 2015, 01:31

friarsol wrote:
Xitax wrote:Snapcaster Mage works oddly. I don't choose a target card when it enters the battlefield, but I can pick a card from my graveyard later?
Not sure what you mean. I just tested it, on ETB it automatically chooses the only valid spell in my graveyard. Then I'm able to cast the spell after the trigger resolves.
Probably what was occurring. The flashback icon just didn't change from zero to one, but it was castable anyway. Therefore what I was missing was the realization that it was auto targeting the only legal target.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Rosieodonell » 04 Mar 2015, 04:08

I am still getting the bug, where I play a sealed game (frf or even isddka) and if I mulligan the first card I have is black or is a manifest in my hand. Each time I mulligan the card doesn't change.

Kinda making it that you have to take the first hand you are dealt with or else. pretty poopy.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Marek14 » 04 Mar 2015, 07:55

Liege of the Tangle doesn't allow you to target 0 lands.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby drdev » 04 Mar 2015, 14:44

Dreago wrote:So, every time I earn an Achievement, Forge freezes up completely. Probably something to do with my PC, But would it be possible to get an option to toggle achievements on/off?
Is this happening with all achievements, or only specific ones? Is there anything in forge.log that would indicate why this is happening? Are others seeing this issue? It's unlikely to be specific to a PC problem.
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Re: Forge Beta: 2-27-2015 ver 1.5.36

Postby Marek14 » 04 Mar 2015, 14:49

Wormfang Drake (and possibly others) has "Champion a creature". While the ability is equivalent, it should be written out.
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