Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by indicatie » 20 May 2010, 10:19
Just played Reanimate on oppo's Gemhide Sliver, to see it return to play on compy's side! And I just bought that card from the store! Complete waste of credits? 

Don't mistake lack of talent for genius.
Re: Current Known Bugs list
by DennisBergkamp » 20 May 2010, 18:28
Not a complete waste of credits, I've just fixed it 
I guess for now, just cast it on your own graveyard's creats ...

I guess for now, just cast it on your own graveyard's creats ...
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Re: Current Known Bugs list
by freestorageaccount » 20 May 2010, 21:27
Am I hallucinating, or does getting credits for mulliganing to zero also cause bonuses to be given in subsequent matches in which you don't mulligan to zero?
EDIT: I just discovered you can undo an attack (except in a stack of tokens) by right-clicking! Words cannot describe my simultaneous frustration and joy to find this out now and neither a second sooner nor one later.
EDIT2: While the computer had Nath of the Gilt-Leaf, I think I caught a glimpse of an elf token being created at the beginning of my run of extra turns from Time Vault and Voltaic Key / Filigree Sages. (If you haven't played this kind of deck yet, try it out -- it's really hilarious.
) No, that was correct: end-of-turn discard triggered it. Haste makes waste.
EDIT: I just discovered you can undo an attack (except in a stack of tokens) by right-clicking! Words cannot describe my simultaneous frustration and joy to find this out now and neither a second sooner nor one later.
EDIT2: While the computer had Nath of the Gilt-Leaf, I think I caught a glimpse of an elf token being created at the beginning of my run of extra turns from Time Vault and Voltaic Key / Filigree Sages. (If you haven't played this kind of deck yet, try it out -- it's really hilarious.

-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by DennisBergkamp » 21 May 2010, 19:28
Yeah, I added this a few (5 or 6?) versions ago. But I think it might be slightly buggy with cards that "attack each turn if able" and if there's a planeswalker in play on the opponent's side. I *think* it works correctly with Exalted and other attack triggers.EDIT: I just discovered you can undo an attack (except in a stack of tokens) by right-clicking! Words cannot describe my simultaneous frustration and joy to find this out now and neither a second sooner nor one later.
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Re: Current Known Bugs list
by lovelydwarf » 22 May 2010, 16:46
It looks like Sedraxis Specter is a 2/2 when it should be a 3/2.
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Re: Current Known Bugs list
by freestorageaccount » 22 May 2010, 23:53
The Lifelink card doesn't work. Computer also casts Bound in Silence and then Cessation on one creature while I have better targets. Okay, I get the message. I Counterspell a card played via flashback and instead of being removed from the game, it's sent to the graveyard again, completely negating my strategy. 

-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Ichigo1100 » 23 May 2010, 02:13
flanking happens after first strike damage so my 2/2 flanking 1 is being killed by a 2/2 first strike
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Re: Current Known Bugs list
by Almost_Clever » 23 May 2010, 02:35
The power/toughness are not computed correctly when Keldon Warlord get -1/-1 counters from wither damage. The first one seems to be treated as a -1/-2 counter and the subsequent are treated as -1/-1 counters.
I ran into two different issues with Old Man of the Sea. First, I was prompted if I wanted to untap it after the end of the game. Second, I got an application ending error (below) when the Horned Sliver he had stolen from the computer was boosted due to a Might Sliver came into play later.
I ran into two different issues with Old Man of the Sea. First, I was prompted if I wanted to untap it after the end of the game. Second, I got an application ending error (below) when the Horned Sliver he had stolen from the computer was boosted due to a Might Sliver came into play later.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $
Detailed error trace:
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at forge.GameAction.checkStateEffects(GameAction.java:477)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:49)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:986)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:985)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:777)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by freestorageaccount » 23 May 2010, 04:32
In the fantasy quest, I think some of the enhancements ought to be optional -- a few opponents' decks feature Defense of the Heart, and I have "starts in play" creatures...
Cool beans otherwise, though. This new mode will certainly be exciting for those of us that enjoyed Shandalar.
EDIT: Ali from Cairo also prevents loss by running out of cards! But now when I try to play a (sub-)quest in the fantasy quest by clicking the "Start Quest" button, nothing happens.
Cool beans otherwise, though. This new mode will certainly be exciting for those of us that enjoyed Shandalar.

EDIT: Ali from Cairo also prevents loss by running out of cards! But now when I try to play a (sub-)quest in the fantasy quest by clicking the "Start Quest" button, nothing happens.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Chris H. » 23 May 2010, 10:15
`freestorageaccount wrote:The Lifelink card doesn't work. Computer also casts Bound in Silence and then Cessation on one creature while I have better targets. Okay, I get the message.
I also noticed the Lifelink aura problem. I can not figure out why this card does not work. The keyword appears to be correctly formatted for this card.

I also watched the computer place multiple Holy Strengths on a wall and I think that I will need to re-do the AI for the Aura keyword coding. It may take awhile as there is a lot of ongoing work and our resources tend to get stretched thin.
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Re: Current Known Bugs list
by slowe » 23 May 2010, 22:30
In quest mode, turn one wins have the same problem as mulligan to zero wins -- if you do it in the first game of a match you don't get the bonus. Instead you get the win by turn 10 bonus.
Re: Current Known Bugs list
by DennisBergkamp » 23 May 2010, 22:37
Oh wow, I've never actually tested the Turn 1 kill (since I don't have a deck good enough to pull that off), but it seems like it should work though, looking at the code 

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Re: Current Known Bugs list
by freestorageaccount » 23 May 2010, 22:54
I've experimented with this and here's the rub: I would start up the quest mode and immediately attempt the above, then exit and begin a match against one of the three opponents given in the main quest screen. The first game would work as normal, but for the others, I would still be playing against the chosen deck, but the initial board would be from the quest! I would still win the appropriate quest prizes, though.freestorageaccount wrote:When I try to play a (sub-)quest in the fantasy quest by clicking the "Start Quest" button, nothing happens.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Chris H. » 24 May 2010, 02:09
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Re: Current Known Bugs list
by freestorageaccount » 24 May 2010, 08:24
Unlike their modern counterparts, old tribal lords give the appropriate effects to opponents' creatures (never mind that the white ones are a bit misplaced, though notice they're the biggest in both cases -- coincidence?). In a situation involving Lord of the Undead and Bribery, however, this did not occur.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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freestorageaccount - Posts: 246
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