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Current Known Bugs list

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Re: Current Known Bugs list

Postby Chris H. » 13 Jun 2010, 20:30

Almost_Clever wrote:Stonecloaker cannot target a card in your graveyard. I can't think of any strategic reasons you'd want to offhand, but you should have to if there are no cards in the opponent's graveyard...
`
Stonecloaker will now prompt you to select a card from your own graveyard to exile if there is no cards in the computer's graveyard.
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Re: Current Known Bugs list

Postby Chris H. » 13 Jun 2010, 21:40

Rob Cashwalker wrote:Found a bug with Artisan of Kozilek - The only card I had in my graveyard was a sorcery, Blightning. I now have Blightning sitting in my land panel....
`
I fixed Artisan of Kozilek. Turns out the code was creating a list of the cards in the graveyard. I added a line to filter this list to include just the creatures and it now works as expected. :D
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Re: Current Known Bugs list

Postby Chris H. » 13 Jun 2010, 21:41

The Thelonite Hermit morph ability is not working. Clicking on the card when face down has no effect.
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Re: Current Known Bugs list

Postby Beached As » 13 Jun 2010, 22:33

The bug was bigger than just Thelonite Hermit, but its fixed now :)
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Re: Current Known Bugs list

Postby Chris H. » 13 Jun 2010, 23:08

Beached As wrote:The bug was bigger than just Thelonite Hermit, but its fixed now :)
`
Thank you. I was play testing the Fungus Amongus deck and was considering how to add it to quest mode when I found the morph bug. :)
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Re: Current Known Bugs list

Postby s1886x » 14 Jun 2010, 01:11

if your opponent has no cards in hand and you use an ability that allows you to look at their hand, the 'ok' button does not light uo since you have no card highlighted, and you can't click to confirm that you have seen their hand, leaving you stuck on the window showing you their empty hand. i did this with thoughtcutter agent
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Re: Current Known Bugs list

Postby Professor » 14 Jun 2010, 14:52

I've seen related posts, but:

The AI keeps activating Isochron Scepter to Counterspell nothing, causing a crash that can't be cleared.
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.remove(Unknown Source)
   at forge.MagicStack.pop(MagicStack.java:170)
   at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
   at forge.GuiInput.selectButtonOK(GuiInput.java:36)
   at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:998)
   at forge.GuiDisplay3.access$3(GuiDisplay3.java:997)
   at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:781)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Professor » 15 Jun 2010, 14:43

The text for Sangrophage mentions Carnophage.
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Re: Current Known Bugs list

Postby freestorageaccount » 15 Jun 2010, 20:24

If the "Pay Mana Cost" prompt is asking for some colourless mana and some mana of exactly one colour (e.g., {1} {B} {B} for Vampire Nighthawk, but not {B} {B} for Vampire Hexmage) at the time I use Black Lotus, the dialog still asks for a colour. Many Lotuses have been wasted in this way as I stared at the mana pool in dismay. WHO on Earth has use for WHITE mana nowadays?!

Speaking of Vampire Hexmage, sacrificing Dark Depths to put Marit Lage into play is supposed to be a triggered ability, not an activated one. I also think the "quick win" bonuses and possibly others still don't work correctly -- more than once I tutored up and dropped Dark Depths, Black Lotus, Dark Ritual, Vampire Hexmage, Lightning Greaves on the first turn only to have the bonus overridden somehow.

Cosmetic bug: The computer hijacked my Plant Wall token with Memnarch and tapped it his next turn. The stack description for the ability still read "Human gains 1 life".

Actual bug: I Reanimate.d a creature from the computer's graveyard, which it used Swords to Plowshares on. It gained life, the dirty lil' cheater.

EDIT: I just removed all ten ice counters from Dark Depths the honest way (i.e., with the help of six copies of Sol Ring), and the token popped into play as a "triggered" ability that can't be answered by Strip Mine, without me needing to click on Dark Depths again. Interesting.
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Jun 2010, 21:10

Speaking of Vampire Hexmage, sacrificing Dark Depths to put Marit Lage into play is supposed to be a triggered ability, not an activated one. I also think the "quick win" bonuses and possibly others still don't work correctly -- more than once I tutored up and dropped Dark Depths, Black Lotus, Dark Ritual, Vampire Hexmage, Lightning Greaves on the first turn only to have the bonus overridden somehow.
Could you maybe send me your QuestData file? I'd like to test and fix these turn 1 kills rewards (I haven't really been able to, since my decks just aren't strong enough).
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Re: Current Known Bugs list

Postby Professor » 17 Jun 2010, 18:30

Drafting last night and saw these three:

AI cast Elvish Fury every turn from the graveyard (much like the Elephant flashback thing).

My Kindles were not counting other Kindles in the graveyard in their damage total. (Worst Kindle since the one I bought from Amazon. JK.)

On the bright side, the AI refused to use it's Frostlings to kill my Vulshok Sorcerer.
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Re: Current Known Bugs list

Postby Zatar » 18 Jun 2010, 00:43

You can't cancel nullmage shepherd after it opens up the window to choose creatures to tap. This is a problem when you no longer have 4 creatures available to tap since there's no way to close the window so you eventually get an index out of bounds error and can't continue.
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Re: Current Known Bugs list

Postby freestorageaccount » 18 Jun 2010, 00:48

DennisBergkamp wrote:Could you maybe send me your QuestData file? I'd like to test and fix these turn 1 kills rewards (I haven't really been able to, since my decks just aren't strong enough).
Alright, I just played up to a nice, round number and uploaded the file. By now you guys know where to look, right? Oh, all right: questData(0605)'s located here. Something off-putting I noticed along the way is that sometimes after winning on the first turn, I'd receive the same bonus for every subsequent match until quitting Forge. With the missed bonus credits, I don't know whether I come out ahead or behind.

During the computer's turn, I can't cast Demonic Consultation in response to another spell or ability or during the end-of-turn step; during my turn, however, I can. Is the card a sorstant? An incery? Or perhaps it simply can't make up its mind?

The beginning of a turn could use a better implementation: In addition to disallowing the just-in-time Vampiric Tutor in most cases, the sequence forces you to take a damage from a tapped Mana Vault even if you could pay for it using a Dark Ritual. (You can still untap it the illegal way, but you'll still receive damage since the intervening 'if' condition isn't implemented.)

Casting Reanimate on a creature in the computer's graveyard apparently has the computer make the relevant decisions. I did so with Inner-Flame Acolyte and the computer pumped its own creature; with Changeling Titan, it lost a creature.

Once when I clicked on the 'Quests' button, the dialog for Kazandu Blademaster appeared. I might have won the previous game with first-strike damage in case that matters.

The computer had six Relentless Rats and kept on churning out more, but somehow they each stayed at 6/6.

A Nyxathid the computer controls due to Bribery survives a loooong time while I have a full hand.

For some reason, sorting the cards you own by quantity is orders of magnitude slower than sorting them by any other field, and trying usually causes my computer to crash, too.

In Forge, Masticore > Reprisal. 'Nuff said.

EDIT: I'm not sure whether or not the card is actually implemented with this ability, but the card text for Palladia-Mors is missing trample.
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Re: Current Known Bugs list

Postby Almost_Clever » 18 Jun 2010, 03:46

Returning a Mulldrifter to the battlefield from the graveyard via Debtor's Knell does not draw any cards.

The computer's Memnarch targeted (I assume with its first ability, but the dialog box does not say) my Wolf Pet. In response, I cast Path to Exile on the Memnarch, but the Wolf Pet was not turned into an artifact.

When you imprint a Counterspell on an Isochron Scepter, it does much more than it ever should; this allows you to put a Counterspell on the stack at times that Forge will not allow you hard-cast a Counterspell. I first ran into the bug when I tried to counter a spell computer cast, but unfortunately I tapped the Isochron Scepter at the wrong point in the stack (at the triggered ability of a Memory Erosion I had on the battlefield) -- not only did the Counterspell counter the triggered ability of the Memory Erosion, it put the Memory Erosion into my graveyard. In testing this out, I tried to imprint Counterspell on two Isochron Scepter s and was able to Counterspell one with the other and put the countered Isochron Scepter into the graveyard. I was also able to put a Territorial Baloth into the graveyard by countering its landfall ability :lol: . This is a lot more powerful than I first thought!
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Re: Current Known Bugs list

Postby KingMob » 18 Jun 2010, 19:45

Almost_Clever wrote:Returning a Mulldrifter to the battlefield from the graveyard via Debtor's Knell does not draw any cards.
Incidentally, I had issues with Debtor's Knell and Korlash Heir to Blackblade and Kokuro the Evening Star as well. That "Black Control" deck wreaked havoc with Debtor.
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