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Forge Beta: 10-03-2014 ver 1.5.28

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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby friarsol » 11 Oct 2014, 12:22

TalpanianEmperor wrote:Edit: Used Bloom Tender again, this time clicking to tap instead of pressing space to auto-pay, and it worked as intended. Also, Scuttlemutt 's second ability only lets me choose 1 colour.

2nd edit: Swirling Spriggan is the same as Scuttlemutt , I now feel like I'm missing something...
The box says something like "Choose one or more colors" this is a multi-select box. Ctrl click to choose the colors you want, don't choose one at a time.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Vecc » 12 Oct 2014, 04:03

v2 of the updated booster prices file. Updated some rare boxes prices to be better adapted into the Forge scenario (ie, sealed Unlimited booster boxes are significantly more valuable than 36 individual packs due to their rarity, but that doesn't really make sense in Forge since boxes are "replenished" -- so I adjusted the booster pack prices accordingly), and corrected some things that were just downright wrong (updated the list @3AM, etc).
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby paco5005 » 12 Oct 2014, 07:38

I downloaded and tried launching the new Forge version on mac, and instead it freezes on "Opening main window..." and the following log appears. Any help?


Forge Version: 1.5.28-r27804
Operating System: Mac OS X 10.9.5 x86_64
Java Version: 1.7.0_67 Oracle Corporation

java.lang.NullPointerException
at java.util.Collections.shuffle(Collections.java:497)
at java.util.Collections.shuffle(Collections.java:469)
at forge.quest.QuestEventDraft.getRandomDraftOrNull(QuestEventDraft.java:751)
at forge.quest.data.QuestAchievements.generateDrafts(QuestAchievements.java:258)
at forge.screens.home.quest.CSubmenuQuestDraft.initialize(CSubmenuQuestDraft.java:105)
at forge.view.FView.initialize(FView.java:123)
at forge.control.FControl$3.run(FControl.java:224)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
[/code][/spoiler]
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Nekoatl » 12 Oct 2014, 15:58

Suggestion: When about to rearrange/repaint the field, first check the top item in the stack, and if it's flagged to autoyield and does not require any user input to resolve, skip that rearrange/repaint. This would greatly speed up processing of large stacks (100+ items) with crowded fields (100+ tokens), e.g. when a creature spell is cast with multiple copies of Primeval Bounty, Leyline of Vitality, Parallel Lives, and Doubling Season on the field.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Nekoatl » 12 Oct 2014, 16:30

Put an Oracle of Mul Daya into play during my upkeep with the effect of Defense of the Heart, then drew a card, leaving a Forest as the top card of my deck. The Forest did not appear as a playable option in the Flashback menu.

Edit: On a subsequent turn, another Forest came to the top of my deck and it also wasn't playable.

Edit: Closed Forge, reopened, started a new game. Played an Oracle of Mul Daya during my main phase. Checked the top card of my deck: Forest. Clicked the lightning bolt icon: "no cards". What's really weird is that I'm like 99% sure that I was able to use Oracle of Mul Daya successfully just a few hours ago, and now I never seem to be able to, regardless of circumstances.

Edit: The problem also occurs, seemingly at random, with Future Sight. I wonder if it has something to do with the recent changes that make the card preview tied to the library rather than the card(s) that grant(s) it.
Last edited by Nekoatl on 13 Oct 2014, 14:42, edited 1 time in total.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Buckminsterfullerene » 12 Oct 2014, 18:35

I feel like there's a bug with Valakut, the Molten Pinnacle. If a person has out Prismatic Omen and they Scapeshift seven random lands in for four Valakuts and 3 other lands, those Valakuts should all trigger since the lands enter simultaneously. A total of 6 triggers for each of the 4 Valakuts resulting in 24 triggers and 72 damage. However, as I play my Valakut deck, none of them trigger. They did in the 1.5.27, just not in 1.5.28.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby friarsol » 12 Oct 2014, 18:44

Buckminsterfullerene wrote:I feel like there's a bug with Valakut, the Molten Pinnacle.
We did say there will probably be some residual trigger issues. I'll get back to fixing these once the trunk codebase is stable.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby RichardHawk » 13 Oct 2014, 11:27

Petals of Insight forces you to choose blind, without seeing the cards.

Milling does nothing if the target player has a Samurai of the Pale Curtain on the field.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Nekoatl » 13 Oct 2014, 13:16

Was playing a Planechase game, and Spacial Merging didn't work (entered the command zone, didn't trigger, and made further planeswalking impossible because it's not a plane). Suspected that all phenomena might be broken, so I made a deck of 60 Cloudpost, 5 Chaotic AEther, and 5 Stairs to Infinity and played it against itself. Confirmed that Chaotic AEther also didn't work. I don't know if this is one of those residual trigger issues or has to do with the recent changes to how planeswalking is done from the command zone, but I thought I should report it.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby timmermac » 13 Oct 2014, 17:30

:arrow: Devouring Light does not work. I attempt to cast it when opponent's creatures are attacking and nothing happens.
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby lujo » 13 Oct 2014, 18:01

Description: At the start of a Round 2 Zendikar draft match.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.28-r27804
Operating System: Windows XP 5.1 x86
Java Version:     1.8.0_20 Oracle Corporation

java.lang.NullPointerException
   at forge.screens.match.views.VStack.updateStack(VStack.java:141)
   at forge.screens.match.controllers.CStack.update(CStack.java:37)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:324)
   at forge.gui.framework.SDisplayUtil$2.run(SDisplayUtil.java:98)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
seems to be happening a lot...

Description: Same as above, happens between all draft matches, but it doesn't crash.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.28-r27804
Operating System: Windows XP 5.1 x86
Java Version:     1.8.0_20 Oracle Corporation

java.lang.NullPointerException
   at forge.screens.match.views.VStack.updateStack(VStack.java:141)
   at forge.screens.match.controllers.CStack.update(CStack.java:37)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:324)
   at forge.gui.framework.SDisplayUtil$2.run(SDisplayUtil.java:98)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
---

My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby PsiOptics » 14 Oct 2014, 02:15

The first spell I play during my turn doesn't trigger a cascade when I have Maelstrom Nexus on the battlefield
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby Luxis » 14 Oct 2014, 02:23

Is it just with me or Paradox Haze is actually "not working"?
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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby lujo » 14 Oct 2014, 19:55

Some bugs and interface issues, not sure if any have been fixed in snapshots:

Convoke doesn't correctly count colored mana discounts (it only takes off colorless whatever you do). (At least on cards from Ravnica like Guardian of Vitu-Ghazi).

Predatory Focus doesn't seem to offer the choice to deal damage to the opponent rather than the blockers. Or maybe I'm just missing it.

Graft creatures from Ravinca (such as Aquastrand Spider) are too easy to missclick trough in a really bad way. Whenever a creature comes into play, their ability triggers, and pressing space simply goes through with it. Since it also triggers on opponents creatures, which you'd almost never ever do, you can really mess yourself (a +1/+1 counter gets removed from your creature and put on theirs O.O).

up too easily. Hitting space when asked whether you want to move the counter should default to "no" rather than "yes".

Same as above with dredge - if you miss the fact that you're being asked to dredge you can easily end up doing it when you had no intention to do so.
---

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Re: Forge Beta: 10-03-2014 ver 1.5.28

Postby gecktrix » 15 Oct 2014, 18:26

Description: casting Confiscate on either a creature or a land causes this

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.29.003
Operating System: Linux 3.4.0-1947824 armv7l
Java Version:     0 The Android Project

java.util.ConcurrentModificationException
   at java.util.LinkedList$LinkIterator.next(LinkedList.java:124)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:613)
   at forge.game.GameAction.checkStateEffects(GameAction.java:669)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:871)
   at forge.game.GameAction.startGame(GameAction.java:1343)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:197)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
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