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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Xyx » 04 Oct 2015, 14:35

AI runs its spells right into my Chalice of the Void.
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Re: Card AI (Improvements) Requests

Postby correioalternativo » 04 Oct 2015, 22:04

Mistform Wall: every turn AI pays {1} as many times as possible pointlessly.
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Re: Card AI (Improvements) Requests

Postby Xyx » 04 Oct 2015, 22:56

AI runs cards into Counterbalance when the top card is known.
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Re: Card AI (Improvements) Requests

Postby Xyx » 04 Oct 2015, 23:19

Does the AI have some sort of bias against the player in a multiplayer game? All the turn 1 discard is invariably pointed my way. Am I just unlucky, or does the AI really have it in for me?

EDIT: Wow, the AI must really hate me! I played some more games, and I get targeted with attacks, discard and burn like 75% of the time! Feels like I'm playing Archenemy, except I don't have any schemes to balance out the 3-on-1.

This is kind of annoying. Are you sure the AI is unbiased?

EDIT: The more I play, the worse it gets. It's 3-on-1 nearly all the time. Only rarely do the AIs target or attack each other.
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Re: Card AI (Improvements) Requests

Postby correioalternativo » 05 Oct 2015, 18:28

Wirewood Symbiote: when AI controls this card, the message "Waiting for opponent..." appears at every step of every turn, it breaks the game flow.
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Re: Card AI (Improvements) Requests

Postby shteev » 05 Oct 2015, 21:51

I cast Paralyze on AI's face down Blistering Firecat, when he had 3 land in play. On his turn, he could not pay for the Paralyze, so the Blistering Firecat remained tapped, but he paid to unmorph it, so that it died at EOT.
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Re: Card AI (Improvements) Requests

Postby Sloth » 05 Oct 2015, 21:52

correioalternativo wrote:Mistform Wall: every turn AI pays {1} as many times as possible pointlessly.
correioalternativo wrote:Wirewood Symbiote: when AI controls this card, the message "Waiting for opponent..." appears at every step of every turn, it breaks the game flow.
Please don't report cards that are flagged as not playable by the AI. We have more than a thousand of those.
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Re: Card AI (Improvements) Requests

Postby Nordos » 06 Oct 2015, 09:22

AI can't really get behing Slugde Crawler. It blocks my Slugde Crawler with a 3/3 while I do have more than 6 lands open and no hand cards, sacrificng his creature effectively.
Worse yet, though, he also attacks into it.

Another thing I noticed: I attacked with a regenerate creature with enough mana open to regenerate. He blocks with as many creature to deal lethal damage, even though I can regenerate.
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Re: Card AI (Improvements) Requests

Postby correioalternativo » 06 Oct 2015, 13:44

Sloth wrote:Please don't report cards that are flagged as not playable by the AI. We have more than a thousand of those.
Oops! Henceforth, I will watch this.
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Re: Card AI (Improvements) Requests

Postby Xyx » 07 Oct 2015, 21:59

AI activates Liliana of the Veil ultimate. I have 2xA, 2xB, 2xC. AI makes piles AB, ABCC.
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Re: Card AI (Improvements) Requests

Postby Agetian » 08 Oct 2015, 14:00

1) AI blocked my Acolyte of the Inferno which had a +1/+0 effect from the War Horn (so, its P/T was effectively 4/1, it wasn't renowned yet) with both Elvish Mystic and Guardians of Meletis. I'm not sure what exactly it was trying to accomplish, but the net effect was that it lost both creatures to it (Elvish Mystic died instantaneously from Acolyte of the Inferno's "becomes blocked" effect and the 4 combat damage was enough to kill off Guardians of Meletis since 2 damage was dealt to it as well before the combat damage was applied).

2) AI cast Titanic Growth on his Bonded Construct when it was the only creature on its side of the battlefield, thus it couldn't actually attack with it and the combat trick was wasted.

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Re: Card AI (Improvements) Requests

Postby Nordos » 10 Oct 2015, 09:55

I attacked with a 2/2 and a 3/3. AI had a Giant Scorpion and a 1/1.
He decided to block the 3/3 with the scorpion, and the 2/2 with the 1/1. If he would have switched it, his scorpin would have survived.

EDIT: AI had an enchanted land (Crusher Zendikon) and played an equipment (Kitesail). He then tapped his land for mana to equip said land while I was able to deal lethal damage. He should have left his land as a blocker as priority
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Re: Card AI (Improvements) Requests

Postby Agetian » 10 Oct 2015, 18:34

I had two 2/2 creatures on my side of the battlefield. The AI did not have anything, but as its first creature it cast Minister of Pain. In response to its own Exploit ability it sacrificed it to make my creatures get -1/-1 until of turn, but my creatures did not die from it and there was no followup to finish my creatures off, so the exploit was wasted.

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Re: Card AI (Improvements) Requests

Postby Nordos » 12 Oct 2015, 08:22

AI plays Ancestral Vengeance. He controls a Typhus Rat and a Frost Walker.
He targets its Frost Walker for the +1/+1 counter, killing it.
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Re: Card AI (Improvements) Requests

Postby friarsol » 18 Oct 2015, 01:34

AI has Hoofprints of the Stag in Fred Flinstone deck, but it seems very timid about activating it. Not sure if it has to do with worrying about removing counters, or not realizing it can only activate during its own turn.
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