Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
 by squee1968 » 15 Nov 2013, 08:29
by squee1968 » 15 Nov 2013, 08:29 
I just had an idea regarding counters. Maybe we could have just one circle, with the appropriate number inside of it, so we wouldn't have to consult the detail panel for the amount of counters. Furthermore, we could have different colors for different types of counters. For example, green for +1/+1 counters, black (or red if the color of the number has to be black) for -1/-1 counters, yellow for charge counters, and the current blue color as a 'catch-all' for the rest. We also could have green representing all good p/t effects, and black red for all bad ones. Those that are mixed (i.e. -1/+1) could have like a half color, similar looking to hybrid mana symbols.
			
		Re: Feature Requests Thread
 by Marek14 » 16 Nov 2013, 09:10
by Marek14 » 16 Nov 2013, 09:10 
Some more counter ideas:
1. Make position of the counter image variable, so if a card has multiple types of counters, they would be displayed at two different heights.
2. Make two graphics for every counter (eventually). One, a normal round counter; these would be used if the number of counters is less than a certain number (ideally set by user). For example, if there are 5 or less counters, they would be displayed in a single line, partially overlapping so the total length of the line wouldn't surpass, say, two normal widths of the counter image. The second graphic would be oval, with width twice the height, left side would bear the normal counter image while right side would have "x <number>" signaling the current amount.
Now, let's have a look at counters.
P/T-affecting counters -- there are currently 13 of these:
-2/-2 (Ebon Praetor)
-2/-1 (Contagion)
-1/-1 (many)
-1/-0 (Jabari's Influence)
-0/-2 (Greater Werewolf and Spirit Shackle)
-0/-1 (several old cards, notably including Wall of Roots)
+0/+1 (several old cards)
+0/+2 (Frankenstein's Monster)
+1/+0 (several cards, notably old-style Clockwork creatures)
+1/+1 (many)
+1/+2 (Armor Thrull)
+2/+0 (Frankenstein's Monster)
+2/+2 (several old cards, notably Baron Sengir)
I'd suggest to use dark green for +2, light green for +1, white for 0, light red for -1 and dark red for -2. Then the counters are split horizontally into two colors with + or - symbol. So +1/+1 counters would be light green with +, but +1/+2 counter would have light green top and dark green bottom. -0/-2 counter would have white top and dark red bottom with -.
Named counters and their suggested icons. The icons should be distinctive enough to be recognizable at small size. The icons should be always black unless specified otherwise:
			
		1. Make position of the counter image variable, so if a card has multiple types of counters, they would be displayed at two different heights.
2. Make two graphics for every counter (eventually). One, a normal round counter; these would be used if the number of counters is less than a certain number (ideally set by user). For example, if there are 5 or less counters, they would be displayed in a single line, partially overlapping so the total length of the line wouldn't surpass, say, two normal widths of the counter image. The second graphic would be oval, with width twice the height, left side would bear the normal counter image while right side would have "x <number>" signaling the current amount.
Now, let's have a look at counters.
P/T-affecting counters -- there are currently 13 of these:
-2/-2 (Ebon Praetor)
-2/-1 (Contagion)
-1/-1 (many)
-1/-0 (Jabari's Influence)
-0/-2 (Greater Werewolf and Spirit Shackle)
-0/-1 (several old cards, notably including Wall of Roots)
+0/+1 (several old cards)
+0/+2 (Frankenstein's Monster)
+1/+0 (several cards, notably old-style Clockwork creatures)
+1/+1 (many)
+1/+2 (Armor Thrull)
+2/+0 (Frankenstein's Monster)
+2/+2 (several old cards, notably Baron Sengir)
I'd suggest to use dark green for +2, light green for +1, white for 0, light red for -1 and dark red for -2. Then the counters are split horizontally into two colors with + or - symbol. So +1/+1 counters would be light green with +, but +1/+2 counter would have light green top and dark green bottom. -0/-2 counter would have white top and dark red bottom with -.
Named counters and their suggested icons. The icons should be distinctive enough to be recognizable at small size. The icons should be always black unless specified otherwise:
- Code: Select all
- Age counter (used by cumulative upkeep mechanic): gray with icon of hourglass.
 Aim counter (Hankyu): blue with icon of taut bow
 Arrow counter (Archery Training): blue with icon of arrow
 Arrowhead counter (Serrated Arrows): blue with icon of triangular arrowhead
 Awakening counter (Liege of the Tangle): green with the icon of eye
 Blaze counter (Five-Alarm Fire and Obsidian Fireheart): top half orange, bottom half red with jagged, flame-like border
 Blood counter (Bloodletter Quill and Rakdos Riteknife): grey with icon of red blood drop
 Bounty counter (Bounty Hunter): red with the $ sign
 Bribery counter (Gwafa Hazid, Profiteer): grey with the $ sign
 Carrion counter (Osai Vultures): grey with stylized fly
 Charge counter (many cards): yellow with icon of lightning bolt
 Corpse counter (Scavenging Ghoul): grey with icon of tombstone
 Credit counter (Icatian Moneychanger): blue with the $ sign
 Cube counter (Delif's Cube): blue with icon of cube
 Currency counter (Trade Caravan): green with the $ sign
 Death counter (Bogardan Phoenix and Necropotence Avatar): grey with icon of skull
 Delay counter (Delaying Shield and Ertai's Meddling): white top, blue bottom with icon of hourglass
 Depletion counter (several cards including some lands): brown, no icon
 Despair counter (Descent into Madness): grey with stylized face from Munch's Scream
 Devotion counter (Bloodthirsty Ogre and Pious Kitsune): white with icon of hands clasped in prayer
 Divinity counter (Myojins, That Which Was Taken, Bant): white with icon of halo
 Doom counter (Armageddon Clock, Eye of Doom, Your Inescapable Doom): red with icon of skull
 Dream counter (Rasputin Dreamweaver): blue with several Z's
 Echo counter (Soul Echo): blue on top, white on bottom with contiguous gradient
 Elixir counter (Essence Bottle): white with icon of flask
 Energy counter (Energy Vortex): blue with icon of lightning bolt
 Eon counter (Magosi, the Waterveil): blue with icon of infinity
 Eyeball counter (Jar of Eyeballs): white with icon of eyeball
 Fade counter (many cards from Nemesis): red on top, white on bottom with contiguous gradient
 Fate counter (Norn's Dominion, Oblivion Stone, Triad of Fates): white with the icon of skull
 Feather counter (Aven Mimeomancer, Kangee, Aerie Keeper; Soulcatchers' Aerie): white with the icon of feather
 Filibuster counter (Azor's Elocutors): white with low-resolution Azorius symbol
 Flame counter (Naar Isle): grey top, red bottom with jagged flame-like border
 Flood counter (Aquitect's Will, Quicksilver Fountain): white on top, blue on bottom with wavy border
 Fungus counter (Mindbender Spores, Sporogenesis): dark green with icon of spore
 Fuse counter (Bomb Squad, Goblin Bomb, Incendiary, Powder Keg): grey with icon of bomb.
 Glyph counter (Glyph of Delusion): white with the same symbol as on Glyph of Delusion card.
 Gold counter (Aurification): yellow with $ sign.
 Growth counter (Malignant Growth and Momentum): light green with up-arrow
 Hatchling counter (Ludevic's Test Subject and Triassic Egg): white with cracked egg icon (similar to Unglued symbol)
 Healing counter (Fylgja and Ursine Fylgja): white with red cross
 Hoofprint counter (Hoofprints of the Stag): white with icon of hoofprint
 Hourglass counter (Temporal Distortion): red with icon of hourglass
 Hunger counter (Fasting): grey with icon of hands clasped in prayer
 Ice counter (Dark Depths, Iceberg, Rimefeather Owl, Rimescale Dragon, Woolly Razorback): pure light blue
 Infection counter (Diseased Vermin, Festering Wound): red top, grey bottom with icon of skull
 Intervention counter (Divine Intervention): grey with icon of halo
 Javelin counter (Icatian Javelineers): white with icon of javelin
 Ki counter (several cards from Betrayers of Kamigawa): red on top, yellow on bottom with flame-like border
 Level counter (levelers from Rise of the Eldrazi): white with up-arrow. Alternatively, this counter might be special: always oval with words Lv. <number>.
 Lore counter (Mind Unbound): blue with icon of open book
 Loyalty counter (planeswalkers): pure purple
 Luck counter (Chance Encounter and Gemstone Caverns): light green with icon of four-leaf clover
 Magnet counter (Magnetic Web): white with icon of horseshoe magnet
 Mannequin counter (Makeshift Mannequin): grey with icon of stylized faerie
 Matrix counter (Life Matrix): green, crisscrossed with black lines (on oval version, lines are only in left portion)
 Mire counter (Cyclopean Tomb): white on top, grey on bottom with wavy border.
 Mine counter (Mine Layer): grey with icon of landmine
 Mining counter (Gemstone Mine): white with icon of pickaxe
 Music counter (Musician): white with icon of music note
 Muster counter (Assemble the Legion): white with shrunk Boros symbol
 Net counter (Merseine): white, crisscrossed with black lines (on oval version, lines are only in left portion)
 Omen counter (Celestial Convergence): red with icon of halo
 Ore counter (Orcish Mine): red with icon of pickaxe
 Page counter (Barrin's Codex and Private Research): blue with icon of torn page
 Pain counter (Torture Chamber): red on top, grey on bottom
 Paralyzation counter (Dread Wight): grey with the icon of lightning bolt
 Petal counter (Lotus Blossom): white with icon of Lotus Petal
 Petrification counter (Xathrid Gorgon): pure grey
 Pin counter (Voodoo Doll): grey with icon of pin
 Plague counter (Plague Boiler, Traveling Plague, Withering Hex): grey top, red bottom with the icon of skull
 Poison counter (only on players, but could be displayed as green with icon of skull)
 Polyp counter (Coral Reef): blue with icon of polyp
 Phylactery counter (Phylactery Lich): grey with icon of pendant
 Pressure counter (Hellion Crucible, Magma Mine, Mount Keralia): grey on top, red on bottom with wavy border
 Pupa counter (Cocoon): green with icon of pupa
 Quest counter (many cards from Zendikar block): yellow with icon of scroll
 Rust counter (Corrosion): pure rusty red
 Scream counter (All Hallow's Eve and Endless Scream): white with stylized face from Munch's Scream
 Scroll counter (Aretopolis): white with icon of scroll
 Shell counter (Rock Hatchling): white with half of broken eggshell
 Shield counter (Palliation Accord): white with icon of shield
 Shred counter (Cephalid Vandal): white with icon of torn page
 Sleep counter (Venarian Gold): white with several Z's
 Sleight counter (Chromatic Armor): color pie; on oval version, the right side is grey
 Slime counter (Gutter Grime): white on top, green on bottom, wavy border
 Soot counter (Smokestack): pure black, on oval version right side is grey
 Spore counter (many cards, mostly Thallids): light green with icon of spore
 Storage counter (several cycles of lands): blue with icon of stacked boxes
 Strife counter (Crescendo of War): white with icon of crossed swords
 Study counter (Grimoire of the Dead, Pursuit of Knowledge): grey with icon of open book
 Theft counter (Night Dealings): grey with icon of thief's mask
 Tide counter (Homarid, Tidal Influence): white top, blue bottom. Special in that the counter would be displayed with with blue part only taking 1/4 of counter when there's exactly one and with 3/4 blue when there are exactly three.
 Time counter (many cards from Time Spiral block): blue with icon of hourglass
 Tower counter (Helix Pinnacle): green with icon of helix
 Training counter (Sensei Golden-Tail): white with icon of samurai helmet
 Trap counter (Trap Digger): white with icon of beartrap
 Treasure counter (Legacy's Allure): blue with icon of open treasure chest
 Velocity counter (Tornado): green with icon of tornado
 Verse counter (several cards from Urza's Saga): green with icon of torn page
 Vitality counter (Living Artifact): green with red cross
 Wage counter (Rogue Skycaptain): white with $ sign
 Winch counter (Mercadian Lift): white with icon of winch
 Wind counter (Cyclone, Freyalise's Winds): white with icon of tornado
 Wish counter (Djinn of Wishes, Ring of Three Wishes): blue with icon of lamp
Re: Feature Requests Thread
 by noxxle » 17 Nov 2013, 17:24
by noxxle » 17 Nov 2013, 17:24 
Trying to play on a windows tablet but it is very difficult because I cannot preview cards. Tapping automatically moves them into play instead of highlighting/selecting. Is it possible to include an option for a tap (single click) to just select a card and a second click to confirm play? Magarena does this when touch mode is selected.
			
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Re: Feature Requests Thread
 by drdev » 17 Nov 2013, 17:59
by drdev » 17 Nov 2013, 17:59 
That should be possible. I'll look into it.noxxle wrote:Trying to play on a windows tablet but it is very difficult because I cannot preview cards. Tapping automatically moves them into play instead of highlighting/selecting. Is it possible to include an option for a tap (single click) to just select a card and a second click to confirm play? Magarena does this when touch mode is selected.
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Re: Feature Requests Thread
 by Tanro » 20 Nov 2013, 22:47
by Tanro » 20 Nov 2013, 22:47 
Would it be possible to have mode where you can play the same constructed decks for x amount of games, and track the w/l percent?
			
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Re: Feature Requests Thread
 by lujo » 21 Nov 2013, 00:55
by lujo » 21 Nov 2013, 00:55 
I don't know if this is allready possible but I'd love the following features in the quest mode:
1) Let me take sets out of the unlocking structure.I don't mind being able to have a starting pool and then unlock sets slowly, but I really don't feel any need to unlock editions if I could unlock sets.
2) An ability to create my own sets, and arrange them in a quest unlock structure. I used to create draft sets (not cubes, but proper draft sets) for people and I'd be perfectly willing to craft sets out of the exsisting cards.
			1) Let me take sets out of the unlocking structure.I don't mind being able to have a starting pool and then unlock sets slowly, but I really don't feel any need to unlock editions if I could unlock sets.
2) An ability to create my own sets, and arrange them in a quest unlock structure. I used to create draft sets (not cubes, but proper draft sets) for people and I'd be perfectly willing to craft sets out of the exsisting cards.
---
My Shandalar deck pack folder is avaliable here:Dropbox
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		My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Feature Requests Thread
 by mastroego » 24 Nov 2013, 12:08
by mastroego » 24 Nov 2013, 12:08 
I'd like a feature to sort my quest decks.
I've named them with increasing numbers but I can't sort them.
A minor issue of course, I only mention it as I imagine it might be a relatively easy feature to add.
			
		I've named them with increasing numbers but I can't sort them.
A minor issue of course, I only mention it as I imagine it might be a relatively easy feature to add.
Re: Feature Requests Thread
 by drdev » 25 Nov 2013, 17:56
by drdev » 25 Nov 2013, 17:56 
Adding card views to Deck Editor and Draft is near the top of my planned projects.Pongpyng wrote:I think some user may already request this feature but I just want to post it again just in case nobody did.
It would be great if you could add card view especially for draft mode.Untitled-1.jpg
And thank you for your hard work. You're the best!
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Re: Feature Requests Thread
 by Max mtg » 26 Nov 2013, 20:54
by Max mtg » 26 Nov 2013, 20:54 
What is current gauntlet mode missing to satisfy your request?Tanro wrote:Would it be possible to have mode where you can play the same constructed decks for x amount of games, and track the w/l percent?
Single class for single responsibility.
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Re: Feature Requests Thread
 by Tanro » 26 Nov 2013, 21:46
by Tanro » 26 Nov 2013, 21:46 
I have not tryed gauntlet will try it out.
			
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Re: Feature Requests Thread
 by Gargroyal » 27 Nov 2013, 14:49
by Gargroyal » 27 Nov 2013, 14:49 
Would it be possible for the deck editor to recognize that when I deselect a color, it doesn't show multi-colored (gold-bordered, not hybrid) cards with that color?
			
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Re: Feature Requests Thread
 by drdev » 27 Nov 2013, 16:10
by drdev » 27 Nov 2013, 16:10 
That's a fix I plan to work on as I work on some other Deck Editor enhancements in the near future.Gargroyal wrote:Would it be possible for the deck editor to recognize that when I deselect a color, it doesn't show multi-colored (gold-bordered, not hybrid) cards with that color?
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Re: Feature Requests Thread
 by drdev » 29 Nov 2013, 06:54
by drdev » 29 Nov 2013, 06:54 
Update: This fix is coming in the release scheduled for later today.drdev wrote:That's a fix I plan to work on as I work on some other Deck Editor enhancements in the near future.Gargroyal wrote:Would it be possible for the deck editor to recognize that when I deselect a color, it doesn't show multi-colored (gold-bordered, not hybrid) cards with that color?
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Re: Feature Requests Thread
 by lazylockie » 29 Nov 2013, 10:23
by lazylockie » 29 Nov 2013, 10:23 
is this the "problem" when white is selected and blue is not selected and the deck editor still shows Azorius Charm for example? if so this fix will be really handydrdev wrote:Update: This fix is coming in the release scheduled for later today.drdev wrote:That's a fix I plan to work on as I work on some other Deck Editor enhancements in the near future.Gargroyal wrote:Would it be possible for the deck editor to recognize that when I deselect a color, it doesn't show multi-colored (gold-bordered, not hybrid) cards with that color?
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