Forge Beta: 04-25-2014 ver 1.5.17
by mtgrares
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 04 May 2014, 18:03
Can there /please/ be an auto-resolve function for the stack? It's a bit silly when over 1500 triggers go on the stack at once and you have to click OK once for each of them.
There are so many triggers, thanks to using Soul Foundry to mass-produce Sublime Archangel and then attacking with one creature to trigger all the Exalted abilities being thrown around.
So yeah, a one-click "resolve all" button would be nice.
There are so many triggers, thanks to using Soul Foundry to mass-produce Sublime Archangel and then attacking with one creature to trigger all the Exalted abilities being thrown around.
So yeah, a one-click "resolve all" button would be nice.
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Shoujo Q » 04 May 2014, 18:19
I've also found a bug in the execution of that move. While the Exalted triggers were on the stack, I seem to have been able to declare more attackers (without cancelling the Exalted bonus), via pressing CTRL+A.
See here:
My Iona, Shield of Emeria keeps her Exalted bonus, but the display (and the log) indicates that all other creatures are also attacking (they're not tapped, thanks to the Akroma's Monument on the field).
None of the other creatures that shouldn't be attacking are blocked, but that is more likely because they all have flying, protection from red and protection from black (again, thanks to the Monument) than it is because the opponent doesn't know they're attacking.
See here:
My Iona, Shield of Emeria keeps her Exalted bonus, but the display (and the log) indicates that all other creatures are also attacking (they're not tapped, thanks to the Akroma's Monument on the field).
None of the other creatures that shouldn't be attacking are blocked, but that is more likely because they all have flying, protection from red and protection from black (again, thanks to the Monument) than it is because the opponent doesn't know they're attacking.
I see my reflection in the mirror,
and with just a touch of makeup,
I become the idol... Shoujo Q.
and with just a touch of makeup,
I become the idol... Shoujo Q.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by gos » 04 May 2014, 18:53
I do believe Banishing Light is functioning in the same way as Oblivion Ring in regards to being destroyed before the ETB ability resolves. I think this also applies to Brain Maggot and other cards that work in the same manner.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by swordshine » 05 May 2014, 04:35
Nope, Banishing Light is very different from Oblivion Ring. Banishing Light don't have a LTB trigger.gos wrote:I do believe Banishing Light is functioning in the same way as Oblivion Ring in regards to being destroyed before the ETB ability resolves. I think this also applies to Brain Maggot and other cards that work in the same manner.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by gos » 05 May 2014, 13:45
OK, I tested this more rigorously in developer mode, and I was mistaken.swordshine wrote:Nope, Banishing Light is very different from Oblivion Ring. Banishing Light don't have a LTB trigger.gos wrote:I do believe Banishing Light is functioning in the same way as Oblivion Ring in regards to being destroyed before the ETB ability resolves. I think this also applies to Brain Maggot and other cards that work in the same manner.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Nekoatl » 05 May 2014, 13:52
Bug Report:
Dream Chisel isn't reducing the cost of Zoetic Cavern. Per sections 707.4 and 601.2 of the comprehensive rules, Zoetic Cavern should be a creature and not a land at the time the casting cost is determined, so it should get the discount from Dream Chisel.
P.S. Thanks for the great work.
Dream Chisel isn't reducing the cost of Zoetic Cavern. Per sections 707.4 and 601.2 of the comprehensive rules, Zoetic Cavern should be a creature and not a land at the time the casting cost is determined, so it should get the discount from Dream Chisel.
P.S. Thanks for the great work.

Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 05 May 2014, 15:31
Forlorn Pseudamma makes tokens with the Odyssey art rather than the enchantment zombie tokens from Born of the Gods.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Buckminsterfullerene » 06 May 2014, 02:22
What name needs to be given to the Gold Token jpeg (from within the tokens image folder) in order to get it to appear in the game's card art? I've been manually downloading some images, and while the naming scheme from the set releases is easy enough, being as the Gold is the only non-creature token I know of, finding a comparison has been hard. Thanks much!
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 06 May 2014, 04:34
I think it should be c_gold.jpg.Buckminsterfullerene wrote:What name needs to be given to the Gold Token jpeg (from within the tokens image folder) in order to get it to appear in the game's card art? I've been manually downloading some images, and while the naming scheme from the set releases is easy enough, being as the Gold is the only non-creature token I know of, finding a comparison has been hard. Thanks much!
Re: Forge Beta: 04-25-2014 ver 1.5.17
by SecretCaveman » 06 May 2014, 09:14
In quest mode, I just bought a Mox Pearl (from Alpha) for 120 Credits. That can hardly be accurate, there seems to be something wrong with the price list.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 06 May 2014, 16:26
Rares are 120 credits. If you want more market conformity in your prices, you can go to Game Settings -> Content Downloaders and click Download Card Prices. This will make that Mox Pearl cost 200000 credits or something.SecretCaveman wrote:In quest mode, I just bought a Mox Pearl (from Alpha) for 120 Credits. That can hardly be accurate, there seems to be something wrong with the price list.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by cc-drake » 06 May 2014, 17:06
I tried to morph Willbender to redirect AI's Oblivion Ring, but it didn't work 
I could choose the triggered ability of the Ring, but when Willbender resolved nothing happens.

I could choose the triggered ability of the Ring, but when Willbender resolved nothing happens.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 06 May 2014, 17:16
Revealing an Island to Arbiter of the Ideal caused Forge to crash, showing a blank crash report that kept coming right back when closed it. Had to kill it with Ctrl+Alt+Del.
I had a game where the AI activated Polukranos, World Eater for X = 1 targeting my King Macar, the Gold-Cursed. Polukranos got a +1/+1 counter and 2 damage, but Macar took no damage.
I had a game where the AI activated Polukranos, World Eater for X = 1 targeting my King Macar, the Gold-Cursed. Polukranos got a +1/+1 counter and 2 damage, but Macar took no damage.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by SecretCaveman » 06 May 2014, 17:32
I am playing with this price list, that's why I was wondering. The prices of all other cards I've seen so far seem reasonable, and other top rares from old editions cost several thousand credits.Xyx wrote:Rares are 120 credits. If you want more market conformity in your prices, you can go to Game Settings -> Content Downloaders and click Download Card Prices. This will make that Mox Pearl cost 200000 credits or something.SecretCaveman wrote:In quest mode, I just bought a Mox Pearl (from Alpha) for 120 Credits. That can hardly be accurate, there seems to be something wrong with the price list.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by KrazyTheFox » 06 May 2014, 18:04
If you download the price list again it'll fix this. Not sure why it happened in the first place, but I had the same problem.SecretCaveman wrote:I am playing with this price list, that's why I was wondering. The prices of all other cards I've seen so far seem reasonable, and other top rares from old editions cost several thousand credits.Xyx wrote:Rares are 120 credits. If you want more market conformity in your prices, you can go to Game Settings -> Content Downloaders and click Download Card Prices. This will make that Mox Pearl cost 200000 credits or something.SecretCaveman wrote:In quest mode, I just bought a Mox Pearl (from Alpha) for 120 Credits. That can hardly be accurate, there seems to be something wrong with the price list.
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