Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 19 Dec 2016, 09:47
Hmm, this is odd, I have never seen that happen on any of my devices or heard another report like that from this revision or another revision, that makes me wonder if maybe something got corrupt in your game installation then. :/ I'd recommend that you completely reinstall the game after fully uninstalling it first and deleting the resource folder ("res"). You can keep the picture cache though since it can be a pain to get that installed, and it won't matter for the sake of this error.Zestir wrote:Can't start a new quest. When I load into an old one and try to edit a deck the game just freezes. Same for when I start a game.
When going for planar conquest it also freezes after I pick a plane.
On a side note, what's your Android version and what's the device you're trying to get the game running on?
Also, has it worked properly for you before? (and if so, did it break after anything in particular, like maybe a specific update?)
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by vinnie » 19 Dec 2016, 20:20
I do not know if this problem has already been reported but, by activating the lazy loading of the script, two things not appear to work:
1) when I do a duel with random constructed deck, my deck is not generated and then the game may not start
2) in dev mode "add cart to play" does not work
1) when I do a duel with random constructed deck, my deck is not generated and then the game may not start
2) in dev mode "add cart to play" does not work
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by risquecat » 19 Dec 2016, 21:45
Ever since the last patch I have been unable to pay for Delve spells using the alternate cost. I've only tested with Tasigur, anything on this? Thanks.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 20 Dec 2016, 04:42
This issue was fixed upstream and will thus be fixed in the next update (I may actually consider putting up a new Android build soon since there was a good number of fixes submitted already since .005).risquecat wrote:Ever since the last patch I have been unable to pay for Delve spells using the alternate cost. I've only tested with Tasigur, anything on this? Thanks.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Zestir » 20 Dec 2016, 05:50
Tried to reinstall after I deleted my res folder. No such luck.Agetian wrote:Hmm, this is odd, I have never seen that happen on any of my devices or heard another report like that from this revision or another revision, that makes me wonder if maybe something got corrupt in your game installation then. :/ I'd recommend that you completely reinstall the game after fully uninstalling it first and deleting the resource folder ("res"). You can keep the picture cache though since it can be a pain to get that installed, and it won't matter for the sake of this error.Zestir wrote:Can't start a new quest. When I load into an old one and try to edit a deck the game just freezes. Same for when I start a game.
When going for planar conquest it also freezes after I pick a plane.
On a side note, what's your Android version and what's the device you're trying to get the game running on?
Also, has it worked properly for you before? (and if so, did it break after anything in particular, like maybe a specific update?)
- Agetian
Android version is 5.1.1.
Device is a Xiaomi Redmi note 3.
And no, this is a fresh try on this phone. It is quite new, and used to play on my older galaxy s3.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by poipoi » 20 Dec 2016, 19:03
Are you using custom decks with the app? Please note that if your deck file isn't generated by forge the app will freeze if you try to modify/view/use it in a game.Zestir wrote:Tried to reinstall after I deleted my res folder. No such luck.Agetian wrote:Hmm, this is odd, I have never seen that happen on any of my devices or heard another report like that from this revision or another revision, that makes me wonder if maybe something got corrupt in your game installation then. :/ I'd recommend that you completely reinstall the game after fully uninstalling it first and deleting the resource folder ("res"). You can keep the picture cache though since it can be a pain to get that installed, and it won't matter for the sake of this error.Zestir wrote:Can't start a new quest. When I load into an old one and try to edit a deck the game just freezes. Same for when I start a game.
When going for planar conquest it also freezes after I pick a plane.
On a side note, what's your Android version and what's the device you're trying to get the game running on?
Also, has it worked properly for you before? (and if so, did it break after anything in particular, like maybe a specific update?)
- Agetian
Android version is 5.1.1.
Device is a Xiaomi Redmi note 3.
And no, this is a fresh try on this phone. It is quite new, and used to play on my older galaxy s3.
Source: I tried!!
Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 21 Dec 2016, 05:42
UPDATE: I released mobile Forge v1.5.58.006. This is an incremental update that includes the latest bug fixes and some feature updates.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by timmermac » 22 Dec 2016, 03:21
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.58.006
Operating System: Linux 3.10.49-g4b9c504-00016-gc1bb5fe armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'boolean forge.game.spellability.AbilitySub.hasParam(java.lang.String)' on a null object reference
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:236)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:144)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:127)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
at forge.game.card.CardFactoryUtil.addAbilityFactoryAbilities(CardFactoryUtil.java:1934)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:479)
at forge.game.card.CardFactory.readCard(CardFactory.java:407)
at forge.game.card.CardFactory.getCard(CardFactory.java:260)
at forge.game.card.CardFactory.getCard(CardFactory.java:255)
at forge.game.card.Card.fromPaperCard(Card.java:6936)
at forge.game.card.Card.getCardForUi(Card.java:6944)
at forge.game.card.CardView.getCardForUi(CardView.java:40)
at forge.card.CardRenderer.drawCardListItem(CardRenderer.java:173)
at forge.itemmanager.CardManager$1.drawValue(CardManager.java:73)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:258)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:194)
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:317)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 22 Dec 2016, 04:10
This type of crash happens with a specific card. If you actually managed to buy a booster pack and the cards are in your quest pool, can you check if going into the deck editor and looking at the card details for your red cards will yield any particular card that would crash this way? (It'll crash again when the card is processed). If you can figure out which card is crashing I'm pretty sure I'll be able to get this fixed!timmermac wrote:Description: [describe what you were doing when the crash occurred]This happened after trying to buy 3 red boosters.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.58.006
Operating System: Linux 3.10.49-g4b9c504-00016-gc1bb5fe armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'boolean forge.game.spellability.AbilitySub.hasParam(java.lang.String)' on a null object reference
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:236)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:144)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:127)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
at forge.game.card.CardFactoryUtil.addAbilityFactoryAbilities(CardFactoryUtil.java:1934)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:479)
at forge.game.card.CardFactory.readCard(CardFactory.java:407)
at forge.game.card.CardFactory.getCard(CardFactory.java:260)
at forge.game.card.CardFactory.getCard(CardFactory.java:255)
at forge.game.card.Card.fromPaperCard(Card.java:6936)
at forge.game.card.Card.getCardForUi(Card.java:6944)
at forge.game.card.CardView.getCardForUi(CardView.java:40)
at forge.card.CardRenderer.drawCardListItem(CardRenderer.java:173)
at forge.itemmanager.CardManager$1.drawValue(CardManager.java:73)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:258)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:194)
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:317)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Alternatively, if this becomes impossible, can you specify what your quest card shop pool is like? (Standard, Modern, Vintage or some kind of a custom one?)
EDIT: I fixed a couple crashes like that, one of them with a red card (Varchild's Crusader). Hopefully the next update will address this for you.
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Last edited by Agetian on 22 Dec 2016, 05:47, edited 1 time in total.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Zestir » 22 Dec 2016, 05:28
Afraid go say this update hasn't changed anything for me.Agetian wrote:UPDATE: I released mobile Forge v1.5.58.006. This is an incremental update that includes the latest bug fixes and some feature updates.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 22 Dec 2016, 06:03
Yes, unfortunately, we haven't really changed anything in that department since then. I'm afraid to say this issue you're having is quite unique to the device you're using (maybe the version of Java or the implementation of the Java VM or something), so it's difficult both to reproduce and therefore to address in such a way that it would benefit you while not breaking anything for everybody else. Is there any chance you can try it on a different device and see if it works for you there? :/Zestir wrote:Afraid go say this update hasn't changed anything for me.Agetian wrote:UPDATE: I released mobile Forge v1.5.58.006. This is an incremental update that includes the latest bug fixes and some feature updates.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Zestir » 22 Dec 2016, 06:46
Well as I've said before, I used to play on my galaxy s3. And it worked perfectly there.Agetian wrote:Yes, unfortunately, we haven't really changed anything in that department since then. I'm afraid to say this issue you're having is quite unique to the device you're using (maybe the version of Java or the implementation of the Java VM or something), so it's difficult both to reproduce and therefore to address in such a way that it would benefit you while not breaking anything for everybody else. Is there any chance you can try it on a different device and see if it works for you there? :/Zestir wrote:Afraid go say this update hasn't changed anything for me.Agetian wrote:UPDATE: I released mobile Forge v1.5.58.006. This is an incremental update that includes the latest bug fixes and some feature updates.
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But no worries, Forge is more than worth the wait. If you think there's a chance that this issue will be resolved, I'm more than willing to wait.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 22 Dec 2016, 19:45
UPDATE: I have released Forge update 1.5.58.007. This version fixes a lock-up/crash issue when processing achievements in mobile Forge.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 24 Dec 2016, 15:38
UPDATE: I have released Forge update 1.5.58.008. This version introduces several rendering fixes for landscape mode typically used on tablets.
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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002
by Agetian » 26 Dec 2016, 11:19
UPDATE: I have released Forge update 1.5.58.009. This version introduces a couple additional rendering fixes and makes the "conquered plane" icon more easily visible in Planar Conquest mode.
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