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Re: Feature Requests Thread

PostPosted: 18 Mar 2020, 19:14
by donluca
In an online multiplayer lobby with 3 players, let only two players battle each other while the third spectates. The loser then goes playing the third one which was spectating (and the winning player spectates), and so on.

Kind of a round robin or tournament format, but the third player can watch the match instead of waiting for the other players to finish playing.

Re: Feature Requests Thread

PostPosted: 24 Mar 2020, 21:02
by peepser
Can we get a way to change the font in Forge? the new release (March 2020) changed the default font, making everything harder to read. No idea why this was implemented, when the font had not changed for the last two years. New font provides no advantages.

Re: Feature Requests Thread

PostPosted: 24 Mar 2020, 21:54
by kevlahnota
peepser wrote:Can we get a way to change the font in Forge? the new release (March 2020) changed the default font, making everything harder to read. No idea why this was implemented, when the font had not changed for the last two years. New font provides no advantages.
Go to your Forge/res/skins/default folder, overwrite font1.ttf with the font you like or the one I attached (choose one and rename to font1.ttf)

bitstream_vera_sans.zip
Bitstream Vera
(156.57 KiB) Downloaded 336 times

Re: Feature Requests Thread

PostPosted: 03 Apr 2020, 21:06
by verdealex79
I'd like an option to allow sideboarding before the first match of a duel.

Sometimes you know in advance what you are going to play against, so you want to throw in some of those "occasional cards" without changing your main deck, and without wasting the first match.

At the moment you can sideboard only in the second match (and in subsequent ones).

Re: Feature Requests Thread

PostPosted: 12 Apr 2020, 15:52
by lindleya1
Would it be possible to have a "Randomized Deck Ban List"? I play commander a lot, but cards like mass land destruction or Stax cards like Winter Orb or The Tabernacle at Pendrell Vale just grind the game to a halt. These types of cards are annoying at the best of times, but when the decks aren't specifically built around them, literally nothing happens for dozens of turns at a time. Also cards like Leveler or Lich's Mastery that the AI doesn't play around just make for uninteresting wins. It would be nice to set a list of cards that the game won't put in randomized decks, to avoid these sort of issues.
Edit: spelling

Re: Feature Requests Thread

PostPosted: 14 Apr 2020, 18:43
by Corwin72
That is a great idea. I would love to never play against tabernacle again.

Re: Feature Requests Thread

PostPosted: 16 Apr 2020, 00:17
by squee1968
How about a "Remember this order" checkbox on the resolve first dialogue popup? This would sort of work like this: If the box is checked, the next time that those effects or triggers would resolve, as long as they are the same, would resolve in the remembered order without clicking again.

Re: Feature Requests Thread

PostPosted: 29 Apr 2020, 13:45
by shteev
[edit] - disregard post

Re: Feature Requests Thread

PostPosted: 05 May 2020, 21:55
by shteev
Please can there be a way to set the default speed of games in Quest Draft mode to run at x10, so you don't have to select it at the start of every game you aren't playing in?

Re: Feature Requests Thread

PostPosted: 08 May 2020, 13:04
by rex4
Would it be really hard to add a very basic minimax-like AI that check (even if it takes hours) everything you can do this turn to see if there is a lethal just this turn ? I'd like to have that because I give up trying to solve some hard puzzles and the solution is nowhere on internet for some and I don't wanna ask for human help each time. I would have used the minimax of magarena but unfortunately it's missing way too much cards scripts.

Re: Feature Requests Thread

PostPosted: 08 May 2020, 18:55
by rex4
Such AI/script would also be useful for the opposite case, finding how to survive this turn, right now the AI is very bad, I attacked with a few creatures, one with menace and 5 strength, AI had 5 health and could have survived with 1 health yet it somehow preferred to block other creatures and die. I wish that at least it took a few seconds to compute a defense instead of playing right away and loose for no reason, some people like that the AI is fast despite it isn't good so they can quickly test decks but to me that makes as much sense as playing versus a deck filled only with basic lands.

Re: Feature Requests Thread

PostPosted: 09 May 2020, 01:57
by friarsol
Its not that simple to "just add min-max" there's a lot of rearchitecting that would need to happen for it.

Re: Feature Requests Thread

PostPosted: 12 May 2020, 03:26
by SaraBailey
Two headed giant variant would be great. Also a pauper variant.

Re: Feature Requests Thread

PostPosted: 14 May 2020, 18:47
by brainptr
The Arena Format Historic-Brawl would be great. =D>
Net-Decks for download (Brawl)

Re: Feature Requests Thread

PostPosted: 19 May 2020, 15:06
by joey4track
Are there any plans to implement some kind of scalable UI options for people who play on 4K monitors? Text is so small, my eyes are already going bad from being quarantined in my house for months, lol