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Current Known Bugs list

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Re: Current Known Bugs list

Postby DennisBergkamp » 09 Jul 2010, 03:16

I noticed something weird in the latest SVN... the AI doesn't seem to attack at all? It has like 10 creatures just sitting there.
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Re: Current Known Bugs list

Postby Chris H. » 09 Jul 2010, 10:33

DennisBergkamp wrote:I noticed something weird in the latest SVN... the AI doesn't seem to attack at all? It has like 10 creatures just sitting there.
`
The AI is attacking me with rev 1387 and 1388. Are you playing against the one special quest assignment deck that looks for an alternate win condition?
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Re: Current Known Bugs list

Postby laurion » 09 Jul 2010, 14:17

6/26 beta, Needleshot Gourna is not able to block a Phantom Monster.
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Re: Current Known Bugs list

Postby timmermac » 09 Jul 2010, 17:49

The effect of Reliquary Tower seems to be persisting throughout the game session that I'm in. I played it two or three matches ago, and I still get the effects in my current match. Not that I'm complaining, mind you. :mrgreen:
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Re: Current Known Bugs list

Postby mtgrares » 09 Jul 2010, 18:22

Surging Dementia, Surging Flame, Surging AEther have Ripple 4 in cards.txt but the "card window" doesn't show that they have ripple. I tested Surging AEther during the game and it does have ripple.
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Re: Current Known Bugs list

Postby Chris H. » 09 Jul 2010, 18:25

timmermac wrote:The effect of Reliquary Tower seems to be persisting throughout the game session that I'm in. I played it two or three matches ago, and I still get the effects in my current match. Not that I'm complaining, mind you. :mrgreen:
`
Hellfish found the problem and posted a fix last week. I spent a little time trying to figure out where to paste in the new code into the source code. I became a wee bit confused unfortunately and was not able to merge it into the SVN. :(
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Re: Current Known Bugs list

Postby DennisBergkamp » 09 Jul 2010, 20:26

Chris H. wrote:
DennisBergkamp wrote:I noticed something weird in the latest SVN... the AI doesn't seem to attack at all? It has like 10 creatures just sitting there.
`
The AI is attacking me with rev 1387 and 1388. Are you playing against the one special quest assignment deck that looks for an alternate win condition?
Nope, it's just a regular generated deck.... but hmm, it seems to be working alright now :mrgreen:
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Re: Current Known Bugs list

Postby lovelydwarf » 09 Jul 2010, 20:49

It seems that you can't use a Jace, the Mind Sculptor cast via Brilliant Ultimatum. I don't know if this also impacts other planeswalkers.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 09 Jul 2010, 20:52

The attack AI isn't always as bold as we think it should be.... During a recent quest game against King Kong, the computer had at least a dozen squirrels in play, afraid to attack into my plant wall. Once I got an Eldrazi online, they started disappearing fast.
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Re: Current Known Bugs list

Postby Corwin72 » 09 Jul 2010, 20:55

lovelydwarf wrote:It seems that you can't use a Jace, the Mind Sculptor cast via Brilliant Ultimatum. I don't know if this also impacts other planeswalkers.
I have duplicated this.
It puts the Jace in as a permanent. It has no counters and no ability's. If I remember correctly it is not affected by the legends rule any more either.
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Re: Current Known Bugs list

Postby Chris H. » 09 Jul 2010, 21:35

DennisBergkamp wrote:Nope, it's just a regular generated deck.... but hmm, it seems to be working alright now :mrgreen:
`
Is it possible that you or the computer put a Peacekeeper into play? If not, then it is just one of those things. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 09 Jul 2010, 23:26

Chris H. wrote:
DennisBergkamp wrote:Nope, it's just a regular generated deck.... but hmm, it seems to be working alright now :mrgreen:
`
Is it possible that you or the computer put a Peacekeeper into play? If not, then it is just one of those things. :wink:
Nah I see what's wrong... I made some changes on my local copy, which messed things up :mrgreen:
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Re: Current Known Bugs list

Postby freestorageaccount » 09 Jul 2010, 23:56

Here's one: I control Hearthfire Hobgoblin and a fresh Umezawa's Jitte; the computer is at eight lives. I should be able to deal the damage in one combat and win (and even under post-M2010 rules I'm fairly but not fully confident I still could), but that currently isn't possible since Forge doesn't stop after first-strike damage resolves while still within the first-strike combat damage step, not to mention that Umezawa's Jitte.'s gaining counters isn't implemented as a triggered ability either.

I may have already mentioned this bug, but certain upkeep effects are duplicated during some Time Walk turns, such as that of Teferi's Puzzle Box and the dialog for a tapped Mana Vault (though I don't think it deals two points in this case). It's getting hard to keep track of the status of these bugs -- maybe we should adopt the format of the first post of this thread for simplicity or another version if someone has a good idea. :)
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Re: Current Known Bugs list

Postby Chris H. » 10 Jul 2010, 00:06

freestorageaccount wrote:It's getting hard to keep track of the status of these bugs -- maybe we should adopt the format of the first post of this thread for simplicity or another version if someone has a good idea. :)
`
It was a good idea and it was nice while it lasted. 8) The people who contribute to the dev portion of the project are kept quite busy and are unable to keep such a nice and organized bug listing. :(

It is also hard for a person to make a long term commitment to maintaining such a list. If someone showed an interest in leading such an effort, that would be great. We could start a new bugs topic or give the bug-list leader the ability to edit the first message on this topic.
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Re: Current Known Bugs list

Postby slowe » 10 Jul 2010, 04:03

I just played a constructed game where I chose white with Painter's Servant, and now I'm doing a draft. All the nonwhite cards are considered multicolored in the card selector and my deck editor. :lol:
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