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Forge Beta: 11-01-2013 ver 1.5.4

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby gos » 05 Nov 2013, 14:33

timmermac wrote:
gos wrote:I had to pay {3} {W} {W} for Mirror Strike.
Was there anything out that increased the cost of the spell?
I couldn't see anything that might have increased the cost. I know enough to know that I can't rule out user error :)
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby gos » 05 Nov 2013, 14:39

. Razia's Purification allowed to me choose any number of permanents to keep, as long as I chose at least 3.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby friarsol » 05 Nov 2013, 14:58

gos wrote:
timmermac wrote:
gos wrote:I had to pay {3} {W} {W} for Mirror Strike.
Was there anything out that increased the cost of the spell?
I couldn't see anything that might have increased the cost. I know enough to know that I can't rule out user error :)
Nah it just had the wrong cost in the script. I think swordshine checked in a fix not too long ago.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby muppet » 05 Nov 2013, 18:47

Sometimes Mindbreak Trap doesn't exile the spell on the stack it targeted will see if I can nail it down a bit better and give an example next time.

It might be when it is cast for free oddly.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby cc-drake » 05 Nov 2013, 21:51

- When I put a copy of Keldon Marauders onto the battlefield using Mimic Vat, the Marauders' ETB-ability triggers twice.
- When I return Stormfront Riders itself and another creature I control to my hand, I get only one token.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby gos » 06 Nov 2013, 09:44

My opponent's Teysa, Orzhov Scion hand intimidate through Nim Deathmantle. My Mystic Enforcer was not able to block her.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby Hanmac » 06 Nov 2013, 10:20

gos wrote:My opponent's Teysa, Orzhov Scion hand intimidate through Nim Deathmantle. My Mystic Enforcer was not able to block her.
its because Nim Deathmantle does remove the old colors of the creature

1/1/2011: Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types.
Source
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby Bundy » 06 Nov 2013, 16:15

I have 2 Wheel of Sun and Moon in play. I use Enlightened Tutor to search for a card. Wheel of Sun and Moon triggers, but puts Enlightened Tutor on top of my library instead of the bottom.

I am on -1 life with Platinum Angel in play. Computer attacks and i play Angel's Grace. I expected my life to go back to 1, since the attack deals damage that reduces my life to less than 1. Or does that part of Angel's Grace not trigger when already below 1 life?
EDIT-never mind, found the rules and indeed it does not bring my life back to 1 :(
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby yuckatucka » 06 Nov 2013, 22:20

I noticed that while attacking with Xathrid Necromancer and other humans, when Xathrid and 1 or more other humans get blocked and are dealt lethal damage, I only get the one token from Xathrid, when the creatures all left the battlefield together and I should get a token for each. This is all during the normal combat damage phase, not first strike.

If I'm just not understanding the rules correctly, please inform me.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby Greentryst » 06 Nov 2013, 23:01

Hello! I've been using Forge since 1.5.2, always in the Fantasy Quest mode. A bug has persisted through to this version, and I haven't seen it mentioned elsewhere.

The bug: During my opponent's turn, when I am given priority during one of an opponent's phases, Forge will suddenly change "Turn:" to my name as well -- though the enemy's phase indicator remains lit -- and I will be unable to proceed:

  • I cannot click OK to switch phases.
  • I cannot click on any cards to use their abilities, mana-producing or otherwise.
  • I cannot concede. I am prompted with the "are you sure" warning message, but clicking either button has no effect except closing that warning. This is true for trying to close the Game tab with its X button, and for trying to concede via the Dock icon.
  • I cannot start a new game. Forge states that a game is already in progress.
  • I can click on tabs to view their contents. This includes stack/combat/log/players, prompt/ante/dock, both players' field/command, and Home/Deck Editor/Game.
  • I can view large card pictures by hovering over cards. I can also move cards within my hand.
  • I can click on phases to toggle skipping them (green/red), but doing so has no effect on the frozen state of the game.
  • I can exit Forge by using the Forge menu.

I can't find any common element between the times this has happened, besides the play mode and my deck.

I can't find any way to export the game log, unfortunately, but my screenshot does have the last couple of turns included. (This screenshot is from 1.5.4.)

This has happened several times over the versions -- generally at least an hour after I've started playing -- and I've taken it in stride, but I was crestfallen to have lost by default to a planeswalker.

Thanks for taking a look at this, and thanks for Forge!
Attachments
Forge crash.png
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby lazylockie » 09 Nov 2013, 12:00

' Jace, Architect of Thought -2 ability is keeping the rest of the cards on top of the library (instead of sending them to bottom)
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby mastroego » 10 Nov 2013, 17:09

Description: Random crash

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.4-r23578
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at com.google.common.collect.AbstractMapBasedMultimap$EntryIterator.next(AbstractMapBasedMultimap.java:1209)
   at com.google.common.collect.AbstractMapBasedMultimap$EntryIterator.next(AbstractMapBasedMultimap.java:1177)
   at com.google.common.collect.TransformedIterator.next(TransformedIterator.java:48)
   at forge.game.combat.Combat.getBandOfAttacker(Combat.java:170)
   at forge.game.combat.Combat.getBlockers(Combat.java:204)
   at forge.gui.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:239)
   at forge.gui.match.TargetingOverlay.access$300(TargetingOverlay.java:52)
   at forge.gui.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:345)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby gos » 10 Nov 2013, 20:57

AI stole my Elemental token using Control Magic and attached a Nettlevine Blight to it. At the beginning of his next end step, he sacrificed the Elemental (controlled by him, owned by me) and attached the Nettlevine Blight to a land I controlled and owned.
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby gos » 10 Nov 2013, 22:06

My Eldrazi Spawn token blocked Dream Fighter and disappeared from the game. Do tokens cease to exist when they phase out?
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Re: Forge Beta: 11-01-2013 ver 1.5.4

Postby friarsol » 10 Nov 2013, 22:45

gos wrote:My Eldrazi Spawn token blocked Dream Fighter and disappeared from the game. Do tokens cease to exist when they phase out?
Yep. 702.25k Phased-out tokens cease to exist as a state-based action. See rule 704.5d.
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