Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
Posted: 17 Mar 2012, 07:23
Is the Alliances card " Hail Storm " not dealing me 1 damage? I'm not that enamored with the card, but it came up during a Draft.
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Just tested this and either it's been fixed already or there was something else affecting the situation.Devilman06 wrote:Possible bug... Arachnus Spinner doesn't allow you to search your graveyard for Arachnus Web like you should be able too
Now fixed in SVN. Thanks.Jumpyboy wrote:Is the Alliances card " Hail Storm " not dealing me 1 damage?
It will no longer appear in AI decks.cc-drake wrote:- During his upkeep, AI sacrifices permanents into his own Curse of the Cabal.
Fixed! Thanks cc-drake.cc-drake wrote:- AI is somehow able to cast Intuition from his graveyard during his upkeep.
Fixed! Thanks catatafish.catatafish wrote:Oblivion Stone destroys everything without a fate counter on it including lands.
If you use the ability of Aven Windreader to look at the top card of any players library you have to put the card onto the battlefield afterwards(instants also get put onto the battlefield and just stay there, not sure about sorceries).
Fixed! Thanks stephane.stephane wrote:The computer opponent currently has an "Evil Eye of Urborg" out in play. This is causing ALL creatures to have the "Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature" ability.
For example, I have just now attacked him with a 14/14 Spike Breeder, which the computer blocked with a Ludevic's Abomination (13/13) and Demon of Death's Gate (9/9). The ability activated twice and killed off his creatures.
This was fixed already.Vernon wrote:Here's one for you:Happened when I sacrificed creature rather than have to pay 2 to keep creature in play (stack #1) to prevent a total of 5 life from 3 other enchants (stack #2-4). Stack resolving needs fixed. Once a sacrifice is done in stack #x (x was 1 in this case), the other stacks need to be canceled. One of the cards was a Wanderlust. The opponent was Princess Selenia in quest mode.
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Yes, as I wrote 2 pages before, when I start the Mac or the Windows version in Quest mode often within the first battle no cards will be loaded. I choose my deck for Quest mode including Plant Wall and Hound Pet but the only card appearing is the Hound Pet. Both libraries and players' hands contain 0 cards. So I have to concede the game without loosing a card due to ante (because there was no ante card defined) and the second battle gives me my whole deck, the enemy's deck and chosen ante-cards.lazylockie wrote:anyone else having some problems with G1 not loading the decks?
It seems this one affects all double-faced cards...Zirbert wrote:Pics issue: the images for Civilized Scholar and Loyal Cathar are their transformed versions (Homicidal Brute and Unhallowed Cathar, respectively). Deleting my local copy of the .jpgs and re-downloading doesn't fix the problem.
`lazylockie wrote:anyone else having some problems with G1 not loading the decks?
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For input string: "X"
Version:
Forge version 1.2.5-r14666
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.card.abilityfactory.AbilityFactory.calculateAmount(AbilityFactory.java:1709)
at forge.card.spellability.SpellAbilityRestriction.canPlay(SpellAbilityRestriction.java:383)
at forge.card.spellability.Spell.canPlay(Spell.java:104)
at forge.GameAction.playCard(GameAction.java:1440)
at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:84)
at forge.GuiInput.selectCard(GuiInput.java:121)
at forge.control.match.ControlHand$1.mousePressed(ControlHand.java:80)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I tried 1.2.6 (2012-03-18) and I'm still getting those G1 games without any cards on both decksChris H. wrote:`lazylockie wrote:anyone else having some problems with G1 not loading the decks?
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.
`lazylockie wrote:I tried 1.2.6 (2012-03-18) and I'm still getting those G1 games without any cards on both decksChris H. wrote:`lazylockie wrote:anyone else having some problems with G1 not loading the decks?
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.
I've had this happen two or three times in 40-plus matches in the beta.lazylockie wrote:I tried 1.2.6 (2012-03-18) and I'm still getting those G1 games without any cards on both decksChris H. wrote:`lazylockie wrote:anyone else having some problems with G1 not loading the decks?
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.