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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 07:23
by Jumpyboy
Is the Alliances card " Hail Storm " not dealing me 1 damage? I'm not that enamored with the card, but it came up during a Draft. :)

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 08:47
by moomarc
Devilman06 wrote:Possible bug... Arachnus Spinner doesn't allow you to search your graveyard for Arachnus Web like you should be able too
Just tested this and either it's been fixed already or there was something else affecting the situation.

There is a minor implementation problem however. It should allow you to search both the library and graveyard even though you can only find one, but at the moment you have to choose only one zone to search. So if you want to search your graveyard select 'No' at the prompt.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 11:10
by lazylockie
anyone else having some problems with G1 not loading the decks?

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 13:50
by Starcrash
I reported a bug in the last version and it's still there --- in the Bazaar, you can buy all of the items you want with 0 coins. As soon as you start a new Fantasy quest, you can just click on "buy" on any item you want and acquire it, despite the "buy" button being blacked out.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 16:34
by slapshot5
Jumpyboy wrote:Is the Alliances card " Hail Storm " not dealing me 1 damage?
Now fixed in SVN. Thanks.

-slapshot5

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 18:12
by Sloth
cc-drake wrote:- During his upkeep, AI sacrifices permanents into his own Curse of the Cabal.
It will no longer appear in AI decks.
cc-drake wrote:- AI is somehow able to cast Intuition from his graveyard during his upkeep.
Fixed! Thanks cc-drake.

catatafish wrote:Oblivion Stone destroys everything without a fate counter on it including lands.
If you use the ability of Aven Windreader to look at the top card of any players library you have to put the card onto the battlefield afterwards(instants also get put onto the battlefield and just stay there, not sure about sorceries).
Fixed! Thanks catatafish.

stephane wrote:The computer opponent currently has an "Evil Eye of Urborg" out in play. This is causing ALL creatures to have the "Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature" ability.

For example, I have just now attacked him with a 14/14 Spike Breeder, which the computer blocked with a Ludevic's Abomination (13/13) and Demon of Death's Gate (9/9). The ability activated twice and killed off his creatures.
Fixed! Thanks stephane.

Vernon wrote:Here's one for you:

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file....
Happened when I sacrificed creature rather than have to pay 2 to keep creature in play (stack #1) to prevent a total of 5 life from 3 other enchants (stack #2-4). Stack resolving needs fixed. Once a sacrifice is done in stack #x (x was 1 in this case), the other stacks need to be canceled. One of the cards was a Wanderlust. The opponent was Princess Selenia in quest mode.
This was fixed already.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 17 Mar 2012, 22:12
by Zirbert
Pics issue: the images for Civilized Scholar and Loyal Cathar are their transformed versions (Homicidal Brute and Unhallowed Cathar, respectively). Deleting my local copy of the .jpgs and re-downloading doesn't fix the problem.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 09:07
by Hypernova
I have a question regarding the classic quest mode. Are the challenges in classic and fantasy supposed to be different? I played classic and I found out that all my opponents had 20 life and the games have no set cards on the table. However in fantasy mode my opponents have differing life points and cards were already laid out on the table.

I remember 1.2.4 the challenges for both classic and fantasy were the same, with cards already laid on the table.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 12:59
by Phoenix
lazylockie wrote:anyone else having some problems with G1 not loading the decks?
Yes, as I wrote 2 pages before, when I start the Mac or the Windows version in Quest mode often within the first battle no cards will be loaded. I choose my deck for Quest mode including Plant Wall and Hound Pet but the only card appearing is the Hound Pet. Both libraries and players' hands contain 0 cards. So I have to concede the game without loosing a card due to ante (because there was no ante card defined) and the second battle gives me my whole deck, the enemy's deck and chosen ante-cards.

Do you have the same behaviour?

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 13:24
by cc-drake
Zirbert wrote:Pics issue: the images for Civilized Scholar and Loyal Cathar are their transformed versions (Homicidal Brute and Unhallowed Cathar, respectively). Deleting my local copy of the .jpgs and re-downloading doesn't fix the problem.
It seems this one affects all double-faced cards...

Another one: As long as I control Propaganda, AI's Lightmine Field triggers only for my creatures, not AI's. When my Propaganda is destroyed, Lightmine Field works fine.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 14:26
by Chris H.
lazylockie wrote:anyone else having some problems with G1 not loading the decks?
`
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 14:52
by gos
When I try to play Insist, I get this error. Insist isn't removed from my hand, and nothing goes on the stack.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

For input string: "X"


Version:
Forge version 1.2.5-r14666

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.card.abilityfactory.AbilityFactory.calculateAmount(AbilityFactory.java:1709)
   at forge.card.spellability.SpellAbilityRestriction.canPlay(SpellAbilityRestriction.java:383)
   at forge.card.spellability.Spell.canPlay(Spell.java:104)
   at forge.GameAction.playCard(GameAction.java:1440)
   at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:84)
   at forge.GuiInput.selectCard(GuiInput.java:121)
   at forge.control.match.ControlHand$1.mousePressed(ControlHand.java:80)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 16:03
by lazylockie
Chris H. wrote:
lazylockie wrote:anyone else having some problems with G1 not loading the decks?
`
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.
I tried 1.2.6 (2012-03-18) and I'm still getting those G1 games without any cards on both decks

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 16:19
by Chris H.
lazylockie wrote:
Chris H. wrote:
lazylockie wrote:anyone else having some problems with G1 not loading the decks?
`
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.
I tried 1.2.6 (2012-03-18) and I'm still getting those G1 games without any cards on both decks
`
Are you using an older questdata file?

Try starting a new quest and see if you have similar results.

Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663

PostPosted: 18 Mar 2012, 16:21
by timmermac
lazylockie wrote:
Chris H. wrote:
lazylockie wrote:anyone else having some problems with G1 not loading the decks?
`
I have played a few quest matches over the last several days using the most recent daily snapshot build and have not seen this problem.
I tried 1.2.6 (2012-03-18) and I'm still getting those G1 games without any cards on both decks
I've had this happen two or three times in 40-plus matches in the beta.