Theros Prerelease Build
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Theros Prerelease Build
by Chris H. » 21 Sep 2013, 21:25
The new Theros cards that have been scripted are now included in the Forge snapshot builds.
forge-1.4.8-20130921.132809-16.tar.bz2
We invite people to play test these new cards. Please let us know of any issues with these new cards that you may discover.
forge-1.4.8-20130921.132809-16.tar.bz2
We invite people to play test these new cards. Please let us know of any issues with these new cards that you may discover.
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Chris H. - Forge Moderator
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Re: Theros Prerelease Build
by lazylockie » 22 Sep 2013, 13:44
it's still a snapshot right? how stable is this? do you guys have plans to release the next beta with Theros?
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Re: Theros Prerelease Build
by Chris H. » 22 Sep 2013, 13:49
The branch that contained the Theros cards has been merged into the main trunk.
It is fairly stable but we could use some additional bug testing prior to the next beta.
We plan to release the next beta sometime this week, the 23rd through the 27th. We want to give the user base a chance to play test these cards for a few days. Please report any issues that are found.
It is fairly stable but we could use some additional bug testing prior to the next beta.
We plan to release the next beta sometime this week, the 23rd through the 27th. We want to give the user base a chance to play test these cards for a few days. Please report any issues that are found.
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Chris H. - Forge Moderator
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Re: Theros Prerelease Build
by Bundy » 22 Sep 2013, 15:46
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Re: Theros Prerelease Build
by lazylockie » 22 Sep 2013, 16:13
what is this number of the lower left of each card?
edit: nvm, it's the card's id
edit: nvm, it's the card's id
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Re: Theros Prerelease Build
by friarsol » 22 Sep 2013, 16:55
Yea that's fixed already, but it was fixed after the release was built.
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Re: Theros Prerelease Build
by yuckatucka » 22 Sep 2013, 22:43
Hello, this isn't about the snapshot build, but a bug within the game itself, but I was told when reporting a bug to report it on the thread of the version I'm using, which is 1.4.8-SNAPSHOT-r23285.
Anyway, I've been working on a world to practice standard within Forge, and so far I've been successful, but when I go to play the world, I want to use post-rotation standard cards only. So in quest mode I chose M14, THS, DGM, GTC and RTR as my starting pool, and set my prized cards as "same as starting pool." But unfortunately, when I do this, I get cards from the original Ravnica block in my starting pool for some reason, which is obviously, not in standard. I've triple checked if I've been doing it wrong, but I'm positive I haven't, so I concluded it's a bug.
I realize this is probably one of your least concerns as Theros is coming out, but I felt obliged to report the bug. Thank you
Update: I checked around what I was doing again, and I found out, it was my fault. This is not a bug but it is actually just a faulty on me. Sorry for taking your guys' time.
Anyway, I've been working on a world to practice standard within Forge, and so far I've been successful, but when I go to play the world, I want to use post-rotation standard cards only. So in quest mode I chose M14, THS, DGM, GTC and RTR as my starting pool, and set my prized cards as "same as starting pool." But unfortunately, when I do this, I get cards from the original Ravnica block in my starting pool for some reason, which is obviously, not in standard. I've triple checked if I've been doing it wrong, but I'm positive I haven't, so I concluded it's a bug.
I realize this is probably one of your least concerns as Theros is coming out, but I felt obliged to report the bug. Thank you
Update: I checked around what I was doing again, and I found out, it was my fault. This is not a bug but it is actually just a faulty on me. Sorry for taking your guys' time.
Last edited by yuckatucka on 22 Sep 2013, 22:50, edited 2 times in total.
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Re: Theros Prerelease Build
by lazylockie » 22 Sep 2013, 22:44
. Hammer of Purphoros should cost 1RR
Dragon Mantle should cost R
Hythonia the Cruel should have Deathtouch
Dragon Mantle should cost R
Hythonia the Cruel should have Deathtouch
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Re: Theros Prerelease Build
by Ithroneduath » 22 Sep 2013, 23:38
The game encountered an error when the computer tried to use Polukranos, World Eater's monstrosity ability.
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Re: Theros Prerelease Build
by yuckatucka » 23 Sep 2013, 01:33
Soldier of the Pantheon should be a 2/1 not a 1/2
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Re: Theros Prerelease Build
by edisonfloyd » 23 Sep 2013, 05:09
I can't seem to get the pictures for theros to download through the content downloader. Is there anything special I need to do is is this simply not implemented yet?
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Re: Theros Prerelease Build
by Diogenes » 23 Sep 2013, 05:34
They're just not available yet.edisonfloyd wrote:I can't seem to get the pictures for theros to download through the content downloader. Is there anything special I need to do is is this simply not implemented yet?
Re: Theros Prerelease Build
by briansama » 23 Sep 2013, 06:23
I dont know if this is the place to submit this bug, but whenever you use the land Homeward Path, it randomly gives creatures to everyone playing. This happened while playing Commander in a 4 player, 3 players being AI.
Re: Theros Prerelease Build
by lazylockie » 23 Sep 2013, 10:59
of if you're eager to play with them like me you can download and rename each card from magiccards.infoedisonfloyd wrote:I can't seem to get the pictures for theros to download through the content downloader. Is there anything special I need to do is is this simply not implemented yet?
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