Forge Beta: 11-29-2013 ver 1.5.6
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 11-29-2013 ver 1.5.6
by drdev » 09 Dec 2013, 20:33
This issue is fixed in the latest snapshot build.tritoch wrote:Condescend does not counter.
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by Xitax » 10 Dec 2013, 06:18
AI countered my summon with Logic Knot where X=2, but I was asked to pay 0.
Re: Forge Beta: 11-29-2013 ver 1.5.6
by Bundy » 10 Dec 2013, 13:43
I have 9 different gates in play and activate Maze's End. I put the 10th gate in play and win the game, without Maze's End being in play. I expected that i would only win if Maze's End was in play
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by drdev » 10 Dec 2013, 14:12
Same issue as Condescend mentioned above, so it's fixed in the latest snapshot build.Xitax wrote:AI countered my summon with Logic Knot where X=2, but I was asked to pay 0.
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by friarsol » 10 Dec 2013, 15:53
You win the game as part of Maze's End's ability. In fact, it's generally not going to be in play when you win.Bundy wrote:I have 9 different gates in play and activate Maze's End. I put the 10th gate in play and win the game, without Maze's End being in play. I expected that i would only win if Maze's End was in play
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by gos » 10 Dec 2013, 17:09
. Ragged Veins and Kindle the Carnage are not working together as anticipated.
I enchanted my opponent's creature with Ragged Veins. I then cast Kindle the Carnage and discarded cards with converted mana cost 8, 7, and 8.
3 Ragged Veins triggers went on the stack, but they did not deal any damage to my opponent when they resolved.
I enchanted my opponent's creature with Ragged Veins. I then cast Kindle the Carnage and discarded cards with converted mana cost 8, 7, and 8.
3 Ragged Veins triggers went on the stack, but they did not deal any damage to my opponent when they resolved.
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by sockmeistr » 10 Dec 2013, 18:34
Me and my opponent both have Tarmogoyf in play, and I control a Deathrite Shaman. I attack with Tarmogoyf, and he blocks, so each goyf has 6 toughness and 5 damage. I then activate Deathrite Shaman to exile the last creature in my graveyard, reducing each goyf's toughness to 5.
I would expect both goyfs to die, but mine dies and the opponents remain - as my goyf is now a creature in the graveyard, my opponent's goyf has enough toughness to live. This seems to contradict rule 704.3 (state-based effects occur simultaneously).
I would expect both goyfs to die, but mine dies and the opponents remain - as my goyf is now a creature in the graveyard, my opponent's goyf has enough toughness to live. This seems to contradict rule 704.3 (state-based effects occur simultaneously).
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by gos » 10 Dec 2013, 18:57
When I take control of my opponent's turn with Mindslaver my layout becomes corrupted - the battlefield disappears and I can't get it back without deleting the preferences files.
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by Xitax » 10 Dec 2013, 21:27
In fact you have to activate the ability to win the game, so the only way you can win with Maze's End on the battlefield is if you had two in play.friarsol wrote:You win the game as part of Maze's End's ability. In fact, it's generally not going to be in play when you win.Bundy wrote:I have 9 different gates in play and activate Maze's End. I put the 10th gate in play and win the game, without Maze's End being in play. I expected that i would only win if Maze's End was in play
Re: Forge Beta: 11-29-2013 ver 1.5.6
by tasteful » 10 Dec 2013, 21:32
the reason it doesn't have to be on the battlefield, in case it's not clear, is the face that the "you win" clause is part of the ability, not a separate state-based ability attached to maze's end.
Re: Forge Beta: 11-29-2013 ver 1.5.6
by friarsol » 10 Dec 2013, 21:42
Since you return the Maze's End as a cost, you could sneak it back into play with Walking Atlas. But yea, very unlikely, especially if you think you are going to win when the ability resolves.Xitax wrote:In fact you have to activate the ability to win the game, so the only way you can win with Maze's End on the battlefield is if you had two in play.
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by Uberbad » 10 Dec 2013, 23:18
I'm still seeing the problem with Syncopate.drdev wrote:You were correct that it was a bug in the processing of that keyword. Turned out to be an issue with how mana costs were being processed in certain places in the code after recent changes to support displaying mana costs using icons. It basically resulted in the card effectively being given the ability "you may play this as an instant by paying instead of its mana cost".Xitax wrote:There's something wrong with Rout, AI is casting it for free during my turn. I took a look at the script, but I couldn't see the problem. I suspect it's in how Forge deals with the ability "K:You may cast CARDNAME any time you could cast an instant if you pay 2 more to cast it."The same mana formatting issue as above was causing cards like Rune Snag, Syncopate, and Condescend to fail by effectively giving them the text "counter target spell unless its controller pays ".
Both of these issues have now been fixed. Thanks for reporting them and helping me track them down.
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by drdev » 11 Dec 2013, 00:19
Uberbad, the issue should be fixed in the latest snapshot build (not 1.5.6) What version are you running?
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Re: Forge Beta: 11-29-2013 ver 1.5.6
by Uberbad » 11 Dec 2013, 02:59
I see now, I'm not on the snapshot. Is there a faq on how to download and apply it?
Edit: I think I figured it out.
Just fyi, I really love the program and think everyone working on Forge is doing a great job. Keep up the good work!
Edit: I think I figured it out.
Just fyi, I really love the program and think everyone working on Forge is doing a great job. Keep up the good work!
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