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Forge Beta: 03-14-2014 ver 1.5.14

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 03-14-2014 ver 1.5.14

Postby Chris H. » 14 Mar 2014, 17:51

Forge Beta: 03-14-2014 ver 1.5.14


13635 cards in total.


Release Notes

- The Mac OS application version -

We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.


- New ItemManager Preferences -
The editor.preferences file has been deprecated, and the Preferences pane of Deck Editor screens has been removed. Instead, each CardManager and DeckManager (in deck editors, game launch screens, and deck viewer) can have its own options configured individually on its View Options panel.

To show/hide columns, simply go to the List View of any CardManager or DeckManager and click the View Options button (to the right of the Image View toggle button). This will show a panel containing checkboxes for each column, along with a "Unique Cards Only" checkbox on the Constructed Deck Editor Catalog. Your choices will be remembered between sessions, as will any column sorting, repositioning, and resizing. You can toggle the View Options button again to hide this panel.

For Image View, this options panel is visible by default and contains a button to expand/collapse all groups along with combo boxes to configure the "Group By", "Pile By", "Columns" properties that are also saved between sessions. Note that even if this panel is hidden, Ctrl+MouseWheel can be used to adjust the "Columns" property to essentially zoom in and out.


- Variant game modes -
All variants can now be applied via the constructed match setup. While moving Commander across, a basic experimental Commander deck generator was implemented. It will select a random two-color identity commander, and use those colors to build a two-color singleton deck. It is at least a starting point if someone doesn't have any Commander decks and doesn't want to or doesn't have time to build one.


- Quest Mode Pet Balancing -
Two quest mode pets have had their power reduced to reflect their strength relative to the rest of the other pets. The white Wolf Pet now has Lifelink instead of Vigilance, and the blue Bird Pet now scries for 1 instead of loots for 1 on combat damage. This change is immediate, so make sure to download Quest Images to get the new pictures.


New Cards

Cards list | Open
Alliance of Arms
Arena
Choice of Damnations
Collective Voyage
Confusion in the Ranks
Cuombajj Witches
Diaochan, Artful Beauty
Dream Tides
Echo Chamber
Emberwilde Djinn
Erosion
Evangelize
Forbidden Ritual
Forgotten Lore
Lethal Vapors
Lim-Dul's Hex
Lost in Thought
Magnetic Mountain
Magus of the Arena
Mana-Charged Dragon
Mangara's Tome
Mind Bomb
Minds Aglow
Mogg Assassin
Mudslide
Parallel Thoughts
Preacher
Price of Glory
Shared Trauma
Shieldmage Advocate
Shrouded Lore
Teferi's Realm
Thelon's Curse
Trade Secrets
Veiled Crocodile
Volrath's Curse
Well of Lost Dreams
Winter's Chill



New Vanguard Avatars

Vanguard Avatars list | Open
Dakkon Blackblade Avatar



Known Issues

Issues list | Open
- The Mac OS application version -

We are now able to release the Forge version as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.


- Commander 2013 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Born of the Gods cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

There is a known issue with the timing of Leaves the Battlefield triggers and multiple permanents Leaving the Battlefield. As an example, when Blood Artist died at the same time as a lot of other creatures due to a Wrath of God, the Blood Artist should trigger for every creature but does not do so.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

1224Deko
abbcdfin
Agetian
Dave
DrDev
Gos
Juzamjedi
Marc
Max
Nordos
Sloth
Sol
Swordshine
Teferi
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 03/14/2014 Windows and Linux archive (requires java 7):
 
forge-1.5.14.tar.bz2 (36.9 MB, at cardforge.org)


Forge 03/14/2014 BETA packaged as a Mac OS application:

forge-1.5.14-osx.tar.bz2 (38 MB, at cardforge.org)
 
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby friarsol » 14 Mar 2014, 17:53

Forge Release Stats:

Total Stats
Implemented (Missing) / Total = Percentage Implemented
13635 (202) / 13837 = 98.54 %

Edition Stats | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Tenth Edition: 367 (1) / 368 = 99.73%
Ninth Edition: 343 (1) / 344 = 99.71%
Odyssey: 334 (1) / 335 = 99.7%
Seventh Edition: 334 (1) / 335 = 99.7%
Magic: The Gathering-Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Champions of Kamigawa: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Time Spiral: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Eventide: 179 (1) / 180 = 99.44%
Eighth Edition: 340 (2) / 342 = 99.42%
Urza's Saga: 333 (2) / 335 = 99.4%
Classic Sixth Edition: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Dragon's Maze: 155 (1) / 156 = 99.36%
Portal Second Age: 154 (1) / 155 = 99.35%
Worldwake: 144 (1) / 145 = 99.31%
Planeshift: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Mercadian Masques: 332 (3) / 335 = 99.1%
Fifth Dawn: 163 (2) / 165 = 98.79%
Mirrodin: 287 (4) / 291 = 98.63%
Urza's Legacy: 141 (2) / 143 = 98.6%
Exodus: 141 (2) / 143 = 98.6%
Nemesis: 141 (2) / 143 = 98.6%
Stronghold: 141 (2) / 143 = 98.6%
Torment: 141 (2) / 143 = 98.6%
Commander 2013 Edition: 336 (5) / 341 = 98.53%
Tempest: 330 (5) / 335 = 98.51%
Fifth Edition: 427 (7) / 434 = 98.39%
Dissension: 177 (3) / 180 = 98.33%
Revised Edition: 291 (5) / 296 = 98.31%
Invasion: 329 (6) / 335 = 98.21%
Weatherlight: 164 (3) / 167 = 98.2%
Saviors of Kamigawa: 162 (3) / 165 = 98.18%
Fourth Edition: 361 (7) / 368 = 98.1%
Fallen Empires: 100 (2) / 102 = 98.04%
Alliances: 141 (3) / 144 = 97.92%
Future Sight: 176 (4) / 180 = 97.78%
Time Spiral "Timeshifted": 118 (3) / 121 = 97.52%
Chronicles: 113 (3) / 116 = 97.41%
Planechase: 186 (5) / 191 = 97.38%
Prophecy: 139 (4) / 143 = 97.2%
Planechase 2012 Edition: 172 (5) / 177 = 97.18%
Vanguard: 103 (3) / 106 = 97.17%
Mirage: 325 (10) / 335 = 97.01%
Onslaught: 325 (10) / 335 = 97.01%
Coldsnap: 150 (5) / 155 = 96.77%
Archenemy: 184 (7) / 191 = 96.34%
Unlimited Edition: 281 (11) / 292 = 96.23%
Limited Edition Beta: 281 (11) / 292 = 96.23%
Limited Edition Alpha: 279 (11) / 290 = 96.21%
The Dark: 114 (5) / 119 = 95.8%
Homelands: 110 (5) / 115 = 95.65%
Antiquities: 81 (4) / 85 = 95.29%
Ice Age: 354 (19) / 373 = 94.91%
Arabian Nights: 74 (4) / 78 = 94.87%
Visions: 158 (9) / 167 = 94.61%
Apocalypse: 135 (8) / 143 = 94.41%
Legends: 289 (21) / 310 = 93.23%


Format Stats | Open
Standard
Implemented (Missing) / Total = Percentage Implemented
1262 (1) / 1263 = 99.92 %

Missing (1):
Trait Doctoring


Modern
Implemented (Missing) / Total = Percentage Implemented
7798 (35) / 7833 = 99.55 %
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby Stampedo » 14 Mar 2014, 19:28

Glorious.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby mastroego » 14 Mar 2014, 19:33

My thoughts exactly.
I can't even count how many cards have been added!
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby friarsol » 14 Mar 2014, 19:43

mastroego wrote:My thoughts exactly.
I can't even count how many cards have been added!
Almost 40. ~16% of the remaining cards since the last release. Swordshine went beast mode on the remaining card list the last few weeks.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby Fizanko » 14 Mar 2014, 21:56

Thank you very much for continuously improving Forge.
You're all doing a fantastic work !
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby Zirbert » 14 Mar 2014, 23:54

This happened when I tried to play a Sprout Swarm, and had no untapped creatures (but enough untapped lands that I could have just paid the mana cost):

Description: [describe what you were doing when the crash occurred]

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.5.14-r25182
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version:     1.7.0_51 Oracle Corporation

java.lang.IllegalArgumentException: Min must not be greater than Max
   at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:26)
   at forge.gui.input.InputSelectCardsForConvoke.<init>(InputSelectCardsForConvoke.java:29)
   at forge.gui.player.PlayerControllerHuman.chooseCardsForConvoke(PlayerControllerHuman.java:1075)
   at forge.game.mana.ManaCostAdjustment.adjustCostByConvoke(ManaCostAdjustment.java:138)
   at forge.game.mana.ManaCostAdjustment.adjust(ManaCostAdjustment.java:51)
   at forge.gui.player.HumanPlay.payManaCost(HumanPlay.java:703)
   at forge.gui.player.PlayerControllerHuman.payManaCost(PlayerControllerHuman.java:1070)
   at forge.game.player.PlayerController.payManaCost(PlayerController.java:226)
   at forge.game.cost.CostPartMana.payAsDecided(CostPartMana.java:131)
   at forge.game.cost.CostPayment.payCost(CostPayment.java:138)
   at forge.gui.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:92)
   at forge.gui.player.HumanPlay.playSpellAbility(HumanPlay.java:98)
   at forge.gui.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:678)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:968)
   at forge.game.GameAction.startGame(GameAction.java:1539)
   at forge.game.Match.startGame(Match.java:80)
   at forge.control.FControl$4.run(FControl.java:437)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:744)
The game would not continue, and I had to exit Forge.
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1.5.14 - Mavericks only?

Postby MacAttack2 » 15 Mar 2014, 02:09

Mac app crashes on start with segmentation fault. This is on an older system running 10.7.5 (Lion). Can this be fixed or is Lion no longer supported?

Code: Select all
Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff5fc01028
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby yoshimario40 » 15 Mar 2014, 04:48

Perplex doesn't appear to be discarding my hand correctly if I choose to not pay. The message that comes up as the spell resolves is:
Do you want to pay 0? (Or Perplex - countering [spell]).
Here, if I press yes, the spell is not countered and my hand isn't discarded.
Pressing no counters the spell as normal.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby VladVoivode » 15 Mar 2014, 11:25

Great work guys! Forge is simply an astounding program and its versatility leaves nothing to be desired. When you consider the virtually infinite strategies already inherent in the game itself with combos, etc., it is really an amazing achievement.

Thank you very VERY much!
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby timmermac » 15 Mar 2014, 13:20

New beta, attempted to buy a 5th Dawn fatpack and got this
Edit - 3/19/14: It happened again while purchasing a Prophecy fatpack.

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.14-r25182
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_51 Oracle Corporation

java.lang.NullPointerException
   at forge.card.BoosterGenerator.getBoosterPack(BoosterGenerator.java:66)
   at forge.item.FatPack.generate(FatPack.java:65)
   at forge.item.SealedProduct.getCards(SealedProduct.java:70)
   at forge.quest.QuestUtilCards.buyPack(QuestUtilCards.java:273)
   at forge.gui.deckeditor.controllers.CEditorQuestCardShop.onAddItems(CEditorQuestCardShop.java:350)
   at forge.gui.deckeditor.controllers.ACEditorBase.addItems(ACEditorBase.java:160)
   at forge.gui.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:161)
   at forge.gui.deckeditor.CDeckEditorUI.moveSelectedItems(CDeckEditorUI.java:151)
   at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:158)
   at forge.gui.deckeditor.controllers.ACEditorBase$3.run(ACEditorBase.java:317)
   at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:287)
   at forge.gui.toolbox.FLabel.access$1300(FLabel.java:31)
   at forge.gui.toolbox.FLabel$6.onLeftClick(FLabel.java:325)
   at forge.gui.toolbox.FMouseAdapter.mouseReleased(FMouseAdapter.java:245)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: 1.5.14 - Mavericks only?

Postby Chris H. » 15 Mar 2014, 13:58

MacAttack2 wrote:Mac app crashes on start with segmentation fault. This is on an older system running 10.7.5 (Lion). Can this be fixed or is Lion no longer supported?

Code: Select all
Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff5fc01028
 
I booted my iMac using my exterior HD with the Lion OS installed and launched the Forge Mac OSX app and got the following crash:
 
Code: Select all
Process:         launchd [263]
Path:            /Users/USER/Desktop/Forge.app/Contents/MacOS/JavaAppLauncher
Identifier:      forge.view.Main
Version:         ??? (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [129]

Date/Time:       2014-03-15 09:42:37.343 -0400
OS Version:      Mac OS X 10.7.5 (11G63)
Report Version:  9

Interval Since Last Report:          324697 sec
Crashes Since Last Report:           9
Per-App Crashes Since Last Report:   1
Anonymous UUID:                      1324A4F4-94DE-4C33-AD53-6CAEF7013620

Crashed Thread:  Unknown

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5fc01028

Backtrace not available

Unknown thread crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000055  rbx: 0x0000000000000000  rcx: 0x0000000000000000  rdx: 0x0000000000000000
  rdi: 0x0000000000000000  rsi: 0x0000000000000000  rbp: 0x0000000000000000  rsp: 0x0000000000000000
   r8: 0x0000000000000000   r9: 0x0000000000000000  r10: 0x0000000000000000  r11: 0x0000000000000000
  r12: 0x0000000000000000  r13: 0x0000000000000000  r14: 0x0000000000000000  r15: 0x0000000000000000
  rip: 0x00007fff5fc01028  rfl: 0x0000000000010203  cr2: 0x00007fff5fc01028
Logical CPU: 0

Binary images description not available


External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 2
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 431
    thread_create: 0
    thread_set_state: 0

Model: iMac8,1, BootROM IM81.00C1.B00, 2 processors, Intel Core 2 Duo, 3.06 GHz, 6 GB, SMC 1.30f1
Graphics: NVIDIA GeForce 8800 GS, NVIDIA GeForce 8800 GS, PCIe, 512 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR2 SDRAM, 800 MHz, 0x2C00000000000000, 0x31364854463235363634485A2D3830304531
Memory Module: BANK 1/DIMM1, 4 GB, DDR2 SDRAM, 800 MHz, 0x7F7F7F7F7FF70000, 0x00004B363435315536344536383030460000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8C), Broadcom BCM43xx 1.0 (5.10.131.36.15)
Bluetooth: Version 4.0.8f17, 2 service, 18 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HDT721064SLA360, 640.14 GB
Parallel ATA Device: MATSHITADVD-R   UJ-875
USB Device: Mercury Elite Pro Quad USB 3, 0x0525  (PLX Technology, Inc.), 0x3101, 0xfa400000 / 3
USB Device: OWC Mercury Elite-AL Pro, 0x23a4, 0xc425, 0xfa200000 / 2
USB Device: Built-in iSight, apple_vendor_id, 0x8502, 0xfd400000 / 3
USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd100000 / 2
USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd140000 / 4
USB Device: USB Receiver, 0x046d  (Logitech Inc.), 0xc52f, 0xfd143000 / 6
USB Device: Keyboard Hub, apple_vendor_id, 0x1006, 0xfd142000 / 5
USB Device: Apple Optical USB Mouse, apple_vendor_id, 0x0304, 0xfd142300 / 8
USB Device: Apple Keyboard, apple_vendor_id, 0x0220, 0xfd142200 / 7
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x1a100000 / 2
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x820f, 0x1a110000 / 3
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0x5d100000 / 2
 
The forge Mac app does launch when using the Mavericks OS.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby Sloth » 15 Mar 2014, 15:09

Zirbert wrote:This happened when I tried to play a Sprout Swarm, and had no untapped creatures (but enough untapped lands that I could have just paid the mana cost):

Description: [describe what you were doing when the crash occurred]

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.5.14-r25182
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version:     1.7.0_51 Oracle Corporation

java.lang.IllegalArgumentException: Min must not be greater than Max
   at forge.gui.input.InputSelectManyBase.<init>(InputSelectManyBase.java:26)
   at forge.gui.input.InputSelectCardsForConvoke.<init>(InputSelectCardsForConvoke.java:29)
   at forge.gui.player.PlayerControllerHuman.chooseCardsForConvoke(PlayerControllerHuman.java:1075)
   at forge.game.mana.ManaCostAdjustment.adjustCostByConvoke(ManaCostAdjustment.java:138)
   at forge.game.mana.ManaCostAdjustment.adjust(ManaCostAdjustment.java:51)
   at forge.gui.player.HumanPlay.payManaCost(HumanPlay.java:703)
   at forge.gui.player.PlayerControllerHuman.payManaCost(PlayerControllerHuman.java:1070)
   at forge.game.player.PlayerController.payManaCost(PlayerController.java:226)
   at forge.game.cost.CostPartMana.payAsDecided(CostPartMana.java:131)
   at forge.game.cost.CostPayment.payCost(CostPayment.java:138)
   at forge.gui.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:92)
   at forge.gui.player.HumanPlay.playSpellAbility(HumanPlay.java:98)
   at forge.gui.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:678)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:968)
   at forge.game.GameAction.startGame(GameAction.java:1539)
   at forge.game.Match.startGame(Match.java:80)
   at forge.control.FControl$4.run(FControl.java:437)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:744)
The game would not continue, and I had to exit Forge.
Fixed! Thanks Zirbert.

yoshimario40 wrote:Perplex doesn't appear to be discarding my hand correctly if I choose to not pay. The message that comes up as the spell resolves is:
Do you want to pay 0? (Or Perplex - countering [spell]).
Here, if I press yes, the spell is not countered and my hand isn't discarded.
Pressing no counters the spell as normal.
Fixed! Thanks yoshimario40.
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Re: 1.5.14 - Mavericks only?

Postby MacAttack2 » 15 Mar 2014, 17:49

Chris H. wrote: 
The forge Mac app does launch when using the Mavericks OS.
Thank you for testing.

Is this issue due to the app being built on Mavericks (ie, is a Lion build doable?)
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Re: 1.5.14 - Mavericks only?

Postby Chris H. » 15 Mar 2014, 19:13

MacAttack2 wrote:
Chris H. wrote: 
The forge Mac app does launch when using the Mavericks OS.
Thank you for testing.

Is this issue due to the app being built on Mavericks (ie, is a Lion build doable?)
 
I am not able to build and deploy betas while using the Mavericks OS. Mavericks updates Subversion to Subversion 1.7. This creates a Subversion mismatch. I created a new workspace folder and re-checked out the project from the SVN.

I can build and deploy daily snapshots while using the Mavericks OS. To build and deploy betas forces me to boot off of a Lion OS X hard drive.
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