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Forge Beta: 03-14-2014 ver 1.5.14

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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby friarsol » 22 Mar 2014, 22:09

vojsob wrote:and another question, i have Crucible of Worls in play, how can I use it to play lands from GY ? i try to click on land in list of cards in GY a nothing :/(
Click on the exclamation point instead.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby TalpanianEmperor » 23 Mar 2014, 07:06

I'm not sure that I have the latest version, but this may still be applicable.

AI casts Windborn Muse, then loses 5 life due to Painful Quandary. That player dies from the loss of life, but Windborn Muse remains on the stack, making the game unplayable.

EDIT: Maralen of the Mornsong also stops progress (when you die from her 3 life to search)
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby Mageta the Lion » 23 Mar 2014, 16:09

Knollspine Invocation can't be activated.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby muppet » 23 Mar 2014, 16:38

all storm spells gain one extra storm unless I have the rules wrong they shouldn't gain a copy for themselves. Ok I think I was just imagining it. It was fine today with Flusterstorm. I got two entries to the stack when one spell had been cast which is fine.
Last edited by muppet on 24 Mar 2014, 10:42, edited 1 time in total.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby slo-moe » 23 Mar 2014, 18:55

I have no creatures in play. AI summons Torch Slinger and pays kicker cost dealing 2 points of damage to its own creature, killing it. Later in the same game, AI did it again with Torch Singer targeting itself.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby RichardHawk » 24 Mar 2014, 04:17

Thank you for this wonderful program. As the release thread also seems to serve as incorrect behavior report thread, here goes:

Warden of Evos Isle cost reduction applies to casting morphed flying creatures face down, which isn't right. I presume morph cards and other cost reducers work similarly.

Goblin Electromancer cost reduction does not properly apply to spellcards with X costs.

How do you attack planeswalkers in this game? Clicking on them still makes the combat damage go to the player.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby TalpanianEmperor » 24 Mar 2014, 11:38

RichardHawk wrote:Goblin Electromancer cost reduction does not properly apply to spellcards with X costs.
Yeah, they're trying to change it, the problem is that you normally declare what you want to pay before you do, but Forge doesn't work in that way.

RichardHawk wrote:How do you attack planeswalkers in this game? Clicking on them still makes the combat damage go to the player.
You click on the planeswalker before you attack,as you would a player, it shouldn't deal combat damage to the player if you attack the planeswalker.
Last edited by TalpanianEmperor on 25 Mar 2014, 06:02, edited 1 time in total.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby timmermac » 24 Mar 2014, 15:40

That may not be entirely accurate. My recollection is that if the opponent has a planeswalker on the board, there is a separate attack phase for attacking the planeswalker.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby friarsol » 24 Mar 2014, 15:58

timmermac wrote:That may not be entirely accurate. My recollection is that if the opponent has a planeswalker on the board, there is a separate attack phase for attacking the planeswalker.
That doesn't exist anymore. When you are declaring attackers, you have to preselect who you attack. Just like with blockers you preselect who you are blocking.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby RichardHawk » 24 Mar 2014, 19:24

friarsol wrote:
timmermac wrote:That may not be entirely accurate. My recollection is that if the opponent has a planeswalker on the board, there is a separate attack phase for attacking the planeswalker.
That doesn't exist anymore. When you are declaring attackers, you have to preselect who you attack. Just like with blockers you preselect who you are blocking.
I've been doing that, but the damage goes to the opponent anyway. Makes facing planeswalker decks impossible.

Lands that tap for more than 1 one mana (Izzet Boilerworks) only count as 1 when tapped for X spells. You can work around it by tapping them down before you cast, though.

vvv Ah, thanks, didn't notice that.
Last edited by RichardHawk on 24 Mar 2014, 19:59, edited 1 time in total.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby friarsol » 24 Mar 2014, 19:32

RichardHawk wrote:Lands that tap for more than 1 one mana (Izzet Boilerworks) only count as 1 when tapped for X spells. You can work around it by tapping them down before you cast, though.
The other mana from the land is in your mana pool.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby gos » 24 Mar 2014, 21:42

I gave control of a Molten Firebird I owned to my opponent, and then killed it. It returned to play at the end of the turn, under my control (correct), but skipped my next draw phase, not my opponent's (incorrect).
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby friarsol » 25 Mar 2014, 00:34

RichardHawk wrote:
friarsol wrote:
timmermac wrote:That may not be entirely accurate. My recollection is that if the opponent has a planeswalker on the board, there is a separate attack phase for attacking the planeswalker.
That doesn't exist anymore. When you are declaring attackers, you have to preselect who you attack. Just like with blockers you preselect who you are blocking.
I've been doing that, but the damage goes to the opponent anyway. Makes facing planeswalker decks impossible.
This works just fine for me. Please post screenshots or very specific step by step. I'm thinking you are just somehow doing things wrong.

1. AI has Karn.
2. I enter declare attackers (AI is the current defender).
3. I click on an attacker to attack the default defender.
4. I click on a Planeswalker/Player icon to change the current defender to that Game object.
5. After I select the right object, I click on the creature I want to attack.

Check the combat pane to see if your creature is attacking who you want. If it isn't right click that creature to unassign it, click the Planeswalker to activate it as a defender, then click the creature to attack it.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby RichardHawk » 25 Mar 2014, 10:12

friarsol wrote:This works just fine for me. Please post screenshots or very specific step by step. I'm thinking you are just somehow doing things wrong.

1. AI has Karn.
2. I enter declare attackers (AI is the current defender).
3. I click on an attacker to attack the default defender.
4. I click on a Planeswalker/Player icon to change the current defender to that Game object.
5. After I select the right object, I click on the creature I want to attack.

Check the combat pane to see if your creature is attacking who you want. If it isn't right click that creature to unassign it, click the Planeswalker to activate it as a defender, then click the creature to attack it.
You're right, I was doing it wrong. I didn't click the planeswalker before assigning the attacker. Thanks for the help.
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Re: Forge Beta: 03-14-2014 ver 1.5.14

Postby fiend123 » 25 Mar 2014, 14:37

Either Precursor Golem or Prophetic Bolt is bugged. When I cast Prophetic Bolt on Precursor Golem, the copies of Prophetic Bolt created by the Precursor Golem doesn't allow me to look at the top 4 cards and choose 1. However, the Precursor Golem and all the Golem tokens do get dealt 4 damage and dies.
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